65 lines
3.1 KiB
Python
65 lines
3.1 KiB
Python
import unittest
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from worlds.AutoWorld import AutoWorldRegister
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class TestIDs(unittest.TestCase):
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def testUniqueItems(self):
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known_item_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_item_ids)
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known_item_ids |= set(world_type.item_id_to_name)
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self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
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def testUniqueLocations(self):
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known_location_ids = set()
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for gamename, world_type in AutoWorldRegister.world_types.items():
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current = len(known_location_ids)
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known_location_ids |= set(world_type.location_id_to_name)
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self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
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def testRangeItems(self):
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"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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for item_id in world_type.item_id_to_name:
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self.assertLess(item_id, 2**53)
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def testRangeLocations(self):
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"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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for location_id in world_type.location_id_to_name:
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self.assertLess(location_id, 2**53)
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def testReservedItems(self):
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"""negative item IDs are reserved to the special "Archipelago" world."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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if gamename == "Archipelago":
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for item_id in world_type.item_id_to_name:
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self.assertLess(item_id, 0)
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else:
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for item_id in world_type.item_id_to_name:
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self.assertGreater(item_id, 0)
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def testReservedLocations(self):
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"""negative location IDs are reserved to the special "Archipelago" world."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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if gamename == "Archipelago":
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for location_id in world_type.location_id_to_name:
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self.assertLess(location_id, 0)
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else:
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for location_id in world_type.location_id_to_name:
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self.assertGreater(location_id, 0)
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def testDuplicateItemIDs(self):
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
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def testDuplicateLocationIDs(self):
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for gamename, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game=gamename):
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self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
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