1017 lines
53 KiB
Python
1017 lines
53 KiB
Python
from typing import Dict, TYPE_CHECKING
|
|
from worlds.generic.Rules import set_rule, forbid_item
|
|
from .rules import has_ability, has_sword, has_stick, has_ice_grapple_logic, has_lantern, has_mask, can_ladder_storage
|
|
from .er_data import Portal
|
|
from BaseClasses import Region
|
|
|
|
if TYPE_CHECKING:
|
|
from . import TunicWorld
|
|
|
|
laurels = "Hero's Laurels"
|
|
grapple = "Magic Orb"
|
|
ice_dagger = "Magic Dagger"
|
|
fire_wand = "Magic Wand"
|
|
lantern = "Lantern"
|
|
fairies = "Fairy"
|
|
coins = "Golden Coin"
|
|
prayer = "Pages 24-25 (Prayer)"
|
|
holy_cross = "Pages 42-43 (Holy Cross)"
|
|
icebolt = "Pages 52-53 (Icebolt)"
|
|
key = "Key"
|
|
house_key = "Old House Key"
|
|
vault_key = "Fortress Vault Key"
|
|
mask = "Scavenger Mask"
|
|
red_hexagon = "Red Questagon"
|
|
green_hexagon = "Green Questagon"
|
|
blue_hexagon = "Blue Questagon"
|
|
gold_hexagon = "Gold Questagon"
|
|
|
|
|
|
def set_er_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int], regions: Dict[str, Region],
|
|
portal_pairs: Dict[Portal, Portal]) -> None:
|
|
player = world.player
|
|
options = world.options
|
|
|
|
regions["Menu"].connect(
|
|
connecting_region=regions["Overworld"])
|
|
|
|
# Overworld
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Holy Cross"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Belltower"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Overworld Belltower"].connect(
|
|
connecting_region=regions["Overworld"])
|
|
|
|
# nmg: can laurels through the ruined passage door
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Ruined Passage Door"],
|
|
rule=lambda state: state.has(key, player, 2)
|
|
or (state.has(laurels, player) and options.logic_rules))
|
|
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Swamp Upper Entry"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Overworld Swamp Upper Entry"].connect(
|
|
connecting_region=regions["Overworld"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Special Shop Entry"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Overworld Special Shop Entry"].connect(
|
|
connecting_region=regions["Overworld"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld West Garden Laurels Entry"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Overworld West Garden Laurels Entry"].connect(
|
|
connecting_region=regions["Overworld"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# nmg: can ice grapple through the door
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Old House Door"],
|
|
rule=lambda state: state.has(house_key, player)
|
|
or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
|
|
|
|
# not including ice grapple through this because it's very tedious to get an enemy here
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Southeast Cross Door"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
regions["Overworld Southeast Cross Door"].connect(
|
|
connecting_region=regions["Overworld"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
|
|
# not including ice grapple through this because we're not including it on the other door
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Fountain Cross Door"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
regions["Overworld Fountain Cross Door"].connect(
|
|
connecting_region=regions["Overworld"])
|
|
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Town Portal"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Overworld Town Portal"].connect(
|
|
connecting_region=regions["Overworld"])
|
|
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Spawn Portal"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Overworld Spawn Portal"].connect(
|
|
connecting_region=regions["Overworld"])
|
|
|
|
# nmg: ice grapple through temple door
|
|
regions["Overworld"].connect(
|
|
connecting_region=regions["Overworld Temple Door"],
|
|
name="Overworld Temple Door",
|
|
rule=lambda state: state.has_all({"Ring Eastern Bell", "Ring Western Bell"}, player)
|
|
or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
|
|
|
|
# Overworld side areas
|
|
regions["Old House Front"].connect(
|
|
connecting_region=regions["Old House Back"])
|
|
# nmg: laurels through the gate
|
|
regions["Old House Back"].connect(
|
|
connecting_region=regions["Old House Front"],
|
|
rule=lambda state: state.has(laurels, player) and options.logic_rules)
|
|
|
|
regions["Sealed Temple"].connect(
|
|
connecting_region=regions["Sealed Temple Rafters"])
|
|
regions["Sealed Temple Rafters"].connect(
|
|
connecting_region=regions["Sealed Temple"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Furnace Walking Path"].connect(
|
|
connecting_region=regions["Furnace Ladder Area"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Furnace Ladder Area"].connect(
|
|
connecting_region=regions["Furnace Walking Path"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Furnace Walking Path"].connect(
|
|
connecting_region=regions["Furnace Fuse"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Furnace Fuse"].connect(
|
|
connecting_region=regions["Furnace Walking Path"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Furnace Fuse"].connect(
|
|
connecting_region=regions["Furnace Ladder Area"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Furnace Ladder Area"].connect(
|
|
connecting_region=regions["Furnace Fuse"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# East Forest
|
|
regions["Forest Belltower Upper"].connect(
|
|
connecting_region=regions["Forest Belltower Main"])
|
|
|
|
regions["Forest Belltower Main"].connect(
|
|
connecting_region=regions["Forest Belltower Lower"])
|
|
|
|
# nmg: ice grapple up to dance fox spot, and vice versa
|
|
regions["East Forest"].connect(
|
|
connecting_region=regions["East Forest Dance Fox Spot"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
regions["East Forest Dance Fox Spot"].connect(
|
|
connecting_region=regions["East Forest"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["East Forest"].connect(
|
|
connecting_region=regions["East Forest Portal"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["East Forest Portal"].connect(
|
|
connecting_region=regions["East Forest"])
|
|
|
|
regions["Guard House 1 East"].connect(
|
|
connecting_region=regions["Guard House 1 West"])
|
|
regions["Guard House 1 West"].connect(
|
|
connecting_region=regions["Guard House 1 East"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# nmg: ice grapple from upper grave path exit to the rest of it
|
|
regions["Forest Grave Path Upper"].connect(
|
|
connecting_region=regions["Forest Grave Path Main"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
regions["Forest Grave Path Main"].connect(
|
|
connecting_region=regions["Forest Grave Path Upper"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Forest Grave Path Main"].connect(
|
|
connecting_region=regions["Forest Grave Path by Grave"])
|
|
# nmg: ice grapple or laurels through the gate
|
|
regions["Forest Grave Path by Grave"].connect(
|
|
connecting_region=regions["Forest Grave Path Main"],
|
|
rule=lambda state: has_ice_grapple_logic(False, state, player, options, ability_unlocks)
|
|
or (state.has(laurels, player) and options.logic_rules))
|
|
|
|
regions["Forest Grave Path by Grave"].connect(
|
|
connecting_region=regions["Forest Hero's Grave"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Forest Hero's Grave"].connect(
|
|
connecting_region=regions["Forest Grave Path by Grave"])
|
|
|
|
# Beneath the Well and Dark Tomb
|
|
regions["Beneath the Well Front"].connect(
|
|
connecting_region=regions["Beneath the Well Main"],
|
|
rule=lambda state: has_stick(state, player) or state.has(fire_wand, player))
|
|
regions["Beneath the Well Main"].connect(
|
|
connecting_region=regions["Beneath the Well Front"],
|
|
rule=lambda state: has_stick(state, player) or state.has(fire_wand, player))
|
|
|
|
regions["Beneath the Well Back"].connect(
|
|
connecting_region=regions["Beneath the Well Main"],
|
|
rule=lambda state: has_stick(state, player) or state.has(fire_wand, player))
|
|
regions["Beneath the Well Main"].connect(
|
|
connecting_region=regions["Beneath the Well Back"],
|
|
rule=lambda state: has_stick(state, player) or state.has(fire_wand, player))
|
|
|
|
regions["Well Boss"].connect(
|
|
connecting_region=regions["Dark Tomb Checkpoint"])
|
|
# nmg: can laurels through the gate
|
|
regions["Dark Tomb Checkpoint"].connect(
|
|
connecting_region=regions["Well Boss"],
|
|
rule=lambda state: state.has(laurels, player) and options.logic_rules)
|
|
|
|
regions["Dark Tomb Entry Point"].connect(
|
|
connecting_region=regions["Dark Tomb Main"],
|
|
rule=lambda state: has_lantern(state, player, options))
|
|
regions["Dark Tomb Main"].connect(
|
|
connecting_region=regions["Dark Tomb Entry Point"],
|
|
rule=lambda state: has_lantern(state, player, options))
|
|
|
|
regions["Dark Tomb Main"].connect(
|
|
connecting_region=regions["Dark Tomb Dark Exit"],
|
|
rule=lambda state: has_lantern(state, player, options))
|
|
regions["Dark Tomb Dark Exit"].connect(
|
|
connecting_region=regions["Dark Tomb Main"],
|
|
rule=lambda state: has_lantern(state, player, options))
|
|
|
|
# West Garden
|
|
regions["West Garden Laurels Exit"].connect(
|
|
connecting_region=regions["West Garden"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["West Garden"].connect(
|
|
connecting_region=regions["West Garden Laurels Exit"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["West Garden after Boss"].connect(
|
|
connecting_region=regions["West Garden"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["West Garden"].connect(
|
|
connecting_region=regions["West Garden after Boss"],
|
|
rule=lambda state: state.has(laurels, player) or has_sword(state, player))
|
|
|
|
regions["West Garden"].connect(
|
|
connecting_region=regions["West Garden Hero's Grave"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["West Garden Hero's Grave"].connect(
|
|
connecting_region=regions["West Garden"])
|
|
|
|
regions["West Garden Portal"].connect(
|
|
connecting_region=regions["West Garden Portal Item"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["West Garden Portal Item"].connect(
|
|
connecting_region=regions["West Garden Portal"],
|
|
rule=lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
|
|
|
# nmg: can ice grapple to and from the item behind the magic dagger house
|
|
regions["West Garden Portal Item"].connect(
|
|
connecting_region=regions["West Garden"],
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
regions["West Garden"].connect(
|
|
connecting_region=regions["West Garden Portal Item"],
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
# Atoll and Frog's Domain
|
|
# nmg: ice grapple the bird below the portal
|
|
regions["Ruined Atoll"].connect(
|
|
connecting_region=regions["Ruined Atoll Lower Entry Area"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
regions["Ruined Atoll Lower Entry Area"].connect(
|
|
connecting_region=regions["Ruined Atoll"],
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
|
|
regions["Ruined Atoll"].connect(
|
|
connecting_region=regions["Ruined Atoll Frog Mouth"],
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
regions["Ruined Atoll Frog Mouth"].connect(
|
|
connecting_region=regions["Ruined Atoll"],
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
|
|
regions["Ruined Atoll"].connect(
|
|
connecting_region=regions["Ruined Atoll Portal"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Ruined Atoll Portal"].connect(
|
|
connecting_region=regions["Ruined Atoll"])
|
|
|
|
regions["Ruined Atoll"].connect(
|
|
connecting_region=regions["Ruined Atoll Statue"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Ruined Atoll Statue"].connect(
|
|
connecting_region=regions["Ruined Atoll"])
|
|
|
|
regions["Frog's Domain"].connect(
|
|
connecting_region=regions["Frog's Domain Back"],
|
|
rule=lambda state: state.has(grapple, player))
|
|
|
|
# Library
|
|
regions["Library Exterior Tree"].connect(
|
|
connecting_region=regions["Library Exterior Ladder"],
|
|
rule=lambda state: state.has(grapple, player) or state.has(laurels, player))
|
|
regions["Library Exterior Ladder"].connect(
|
|
connecting_region=regions["Library Exterior Tree"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks)
|
|
and (state.has(grapple, player) or state.has(laurels, player)))
|
|
|
|
regions["Library Hall"].connect(
|
|
connecting_region=regions["Library Hero's Grave"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Library Hero's Grave"].connect(
|
|
connecting_region=regions["Library Hall"])
|
|
|
|
regions["Library Lab Lower"].connect(
|
|
connecting_region=regions["Library Lab"],
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
regions["Library Lab"].connect(
|
|
connecting_region=regions["Library Lab Lower"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Library Lab"].connect(
|
|
connecting_region=regions["Library Portal"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Library Portal"].connect(
|
|
connecting_region=regions["Library Lab"])
|
|
|
|
# Eastern Vault Fortress
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
connecting_region=regions["Fortress Exterior from Overworld"],
|
|
rule=lambda state: state.has(laurels, player) or state.has(grapple, player))
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
connecting_region=regions["Fortress Exterior from East Forest"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Fortress Exterior near cave"].connect(
|
|
connecting_region=regions["Fortress Exterior from Overworld"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
connecting_region=regions["Fortress Exterior near cave"],
|
|
rule=lambda state: state.has(laurels, player) or has_ability(state, player, prayer, options, ability_unlocks))
|
|
|
|
regions["Fortress Courtyard"].connect(
|
|
connecting_region=regions["Fortress Exterior from Overworld"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
# nmg: can ice grapple an enemy in the courtyard
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
connecting_region=regions["Fortress Courtyard"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["Fortress Courtyard Upper"].connect(
|
|
connecting_region=regions["Fortress Courtyard"])
|
|
# nmg: can ice grapple to the upper ledge
|
|
regions["Fortress Courtyard"].connect(
|
|
connecting_region=regions["Fortress Courtyard Upper"],
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["Fortress Courtyard Upper"].connect(
|
|
connecting_region=regions["Fortress Exterior from Overworld"])
|
|
|
|
regions["Beneath the Vault Front"].connect(
|
|
connecting_region=regions["Beneath the Vault Back"],
|
|
rule=lambda state: has_lantern(state, player, options))
|
|
regions["Beneath the Vault Back"].connect(
|
|
connecting_region=regions["Beneath the Vault Front"])
|
|
|
|
regions["Fortress East Shortcut Upper"].connect(
|
|
connecting_region=regions["Fortress East Shortcut Lower"])
|
|
# nmg: can ice grapple upwards
|
|
regions["Fortress East Shortcut Lower"].connect(
|
|
connecting_region=regions["Fortress East Shortcut Upper"],
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
# nmg: ice grapple through the big gold door, can do it both ways
|
|
regions["Eastern Vault Fortress"].connect(
|
|
connecting_region=regions["Eastern Vault Fortress Gold Door"],
|
|
name="Fortress to Gold Door",
|
|
rule=lambda state: state.has_all({"Activate Eastern Vault West Fuses",
|
|
"Activate Eastern Vault East Fuse"}, player)
|
|
or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
|
|
regions["Eastern Vault Fortress Gold Door"].connect(
|
|
connecting_region=regions["Eastern Vault Fortress"],
|
|
name="Gold Door to Fortress",
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["Fortress Grave Path"].connect(
|
|
connecting_region=regions["Fortress Grave Path Dusty Entrance"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Fortress Grave Path Dusty Entrance"].connect(
|
|
connecting_region=regions["Fortress Grave Path"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Fortress Grave Path"].connect(
|
|
connecting_region=regions["Fortress Hero's Grave"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Fortress Hero's Grave"].connect(
|
|
connecting_region=regions["Fortress Grave Path"])
|
|
|
|
# nmg: ice grapple from upper grave path to lower
|
|
regions["Fortress Grave Path Upper"].connect(
|
|
connecting_region=regions["Fortress Grave Path"],
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["Fortress Arena"].connect(
|
|
connecting_region=regions["Fortress Arena Portal"],
|
|
name="Fortress Arena to Fortress Portal",
|
|
rule=lambda state: state.has("Activate Eastern Vault West Fuses", player))
|
|
regions["Fortress Arena Portal"].connect(
|
|
connecting_region=regions["Fortress Arena"])
|
|
|
|
# Quarry
|
|
regions["Lower Mountain"].connect(
|
|
connecting_region=regions["Lower Mountain Stairs"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
regions["Lower Mountain Stairs"].connect(
|
|
connecting_region=regions["Lower Mountain"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
|
|
regions["Quarry Entry"].connect(
|
|
connecting_region=regions["Quarry Portal"],
|
|
name="Quarry to Quarry Portal",
|
|
rule=lambda state: state.has("Activate Quarry Fuse", player))
|
|
regions["Quarry Portal"].connect(
|
|
connecting_region=regions["Quarry Entry"])
|
|
|
|
regions["Quarry Entry"].connect(
|
|
connecting_region=regions["Quarry"],
|
|
rule=lambda state: state.has(fire_wand, player) or has_sword(state, player))
|
|
regions["Quarry"].connect(
|
|
connecting_region=regions["Quarry Entry"])
|
|
|
|
regions["Quarry Back"].connect(
|
|
connecting_region=regions["Quarry"],
|
|
rule=lambda state: state.has(fire_wand, player) or has_sword(state, player))
|
|
regions["Quarry"].connect(
|
|
connecting_region=regions["Quarry Back"])
|
|
|
|
regions["Quarry Monastery Entry"].connect(
|
|
connecting_region=regions["Quarry"],
|
|
rule=lambda state: state.has(fire_wand, player) or has_sword(state, player))
|
|
regions["Quarry"].connect(
|
|
connecting_region=regions["Quarry Monastery Entry"])
|
|
|
|
regions["Quarry Monastery Entry"].connect(
|
|
connecting_region=regions["Quarry Back"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Quarry Back"].connect(
|
|
connecting_region=regions["Quarry Monastery Entry"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Monastery Rope"].connect(
|
|
connecting_region=regions["Quarry Back"])
|
|
|
|
regions["Quarry"].connect(
|
|
connecting_region=regions["Lower Quarry"],
|
|
rule=lambda state: has_mask(state, player, options))
|
|
|
|
# nmg: bring a scav over, then ice grapple through the door
|
|
regions["Lower Quarry"].connect(
|
|
connecting_region=regions["Lower Quarry Zig Door"],
|
|
name="Quarry to Zig Door",
|
|
rule=lambda state: state.has("Activate Quarry Fuse", player)
|
|
or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
|
|
|
|
# nmg: use ice grapple to get from the beginning of Quarry to the door without really needing mask
|
|
regions["Quarry"].connect(
|
|
connecting_region=regions["Lower Quarry Zig Door"],
|
|
rule=lambda state: has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["Monastery Front"].connect(
|
|
connecting_region=regions["Monastery Back"])
|
|
# nmg: can laurels through the gate
|
|
regions["Monastery Back"].connect(
|
|
connecting_region=regions["Monastery Front"],
|
|
rule=lambda state: state.has(laurels, player) and options.logic_rules)
|
|
|
|
regions["Monastery Back"].connect(
|
|
connecting_region=regions["Monastery Hero's Grave"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Monastery Hero's Grave"].connect(
|
|
connecting_region=regions["Monastery Back"])
|
|
|
|
# Ziggurat
|
|
regions["Rooted Ziggurat Upper Entry"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Upper Front"])
|
|
|
|
regions["Rooted Ziggurat Upper Front"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Upper Back"],
|
|
rule=lambda state: state.has(laurels, player) or has_sword(state, player))
|
|
regions["Rooted Ziggurat Upper Back"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Upper Front"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Rooted Ziggurat Middle Top"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Middle Bottom"])
|
|
|
|
regions["Rooted Ziggurat Lower Front"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Lower Back"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
or (has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks)))
|
|
# unrestricted: use ladder storage to get to the front, get hit by one of the many enemies
|
|
# nmg: can ice grapple on the voidlings to the double admin fight, still need to pray at the fuse
|
|
regions["Rooted Ziggurat Lower Back"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Lower Front"],
|
|
rule=lambda state: ((state.has(laurels, player) or
|
|
has_ice_grapple_logic(True, state, player, options, ability_unlocks)) and
|
|
has_ability(state, player, prayer, options, ability_unlocks)
|
|
and has_sword(state, player)) or can_ladder_storage(state, player, options))
|
|
|
|
regions["Rooted Ziggurat Lower Back"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Portal Room Entrance"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Rooted Ziggurat Portal Room Entrance"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Lower Back"])
|
|
|
|
regions["Rooted Ziggurat Portal"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Portal Room Exit"],
|
|
name="Zig Portal Room Exit",
|
|
rule=lambda state: state.has("Activate Ziggurat Fuse", player))
|
|
regions["Rooted Ziggurat Portal Room Exit"].connect(
|
|
connecting_region=regions["Rooted Ziggurat Portal"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
|
|
# Swamp and Cathedral
|
|
# nmg: ice grapple through cathedral door, can do it both ways
|
|
regions["Swamp"].connect(
|
|
connecting_region=regions["Swamp to Cathedral Main Entrance"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks)
|
|
or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
|
|
regions["Swamp to Cathedral Main Entrance"].connect(
|
|
connecting_region=regions["Swamp"],
|
|
rule=lambda state: has_ice_grapple_logic(False, state, player, options, ability_unlocks))
|
|
|
|
regions["Swamp"].connect(
|
|
connecting_region=regions["Swamp to Cathedral Treasure Room"],
|
|
rule=lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
regions["Swamp to Cathedral Treasure Room"].connect(
|
|
connecting_region=regions["Swamp"])
|
|
|
|
regions["Back of Swamp"].connect(
|
|
connecting_region=regions["Back of Swamp Laurels Area"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Back of Swamp Laurels Area"].connect(
|
|
connecting_region=regions["Back of Swamp"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# nmg: can ice grapple down while you're on the pillars
|
|
regions["Back of Swamp Laurels Area"].connect(
|
|
connecting_region=regions["Swamp"],
|
|
rule=lambda state: state.has(laurels, player)
|
|
and has_ice_grapple_logic(True, state, player, options, ability_unlocks))
|
|
|
|
regions["Back of Swamp"].connect(
|
|
connecting_region=regions["Swamp Hero's Grave"],
|
|
rule=lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
regions["Swamp Hero's Grave"].connect(
|
|
connecting_region=regions["Back of Swamp"])
|
|
|
|
regions["Cathedral Gauntlet Checkpoint"].connect(
|
|
connecting_region=regions["Cathedral Gauntlet"])
|
|
|
|
regions["Cathedral Gauntlet"].connect(
|
|
connecting_region=regions["Cathedral Gauntlet Exit"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Cathedral Gauntlet Exit"].connect(
|
|
connecting_region=regions["Cathedral Gauntlet"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
# Far Shore
|
|
regions["Far Shore"].connect(
|
|
connecting_region=regions["Far Shore to Spawn"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Far Shore to Spawn"].connect(
|
|
connecting_region=regions["Far Shore"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Far Shore"].connect(
|
|
connecting_region=regions["Far Shore to East Forest"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
regions["Far Shore to East Forest"].connect(
|
|
connecting_region=regions["Far Shore"],
|
|
rule=lambda state: state.has(laurels, player))
|
|
|
|
regions["Far Shore"].connect(
|
|
connecting_region=regions["Far Shore to West Garden"],
|
|
name="Far Shore to West Garden",
|
|
rule=lambda state: state.has("Activate West Garden Fuse", player))
|
|
regions["Far Shore to West Garden"].connect(
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
regions["Far Shore"].connect(
|
|
connecting_region=regions["Far Shore to Quarry"],
|
|
name="Far Shore to Quarry",
|
|
rule=lambda state: state.has("Activate Quarry Fuse", player))
|
|
regions["Far Shore to Quarry"].connect(
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
regions["Far Shore"].connect(
|
|
connecting_region=regions["Far Shore to Fortress"],
|
|
name="Far Shore to Fortress",
|
|
rule=lambda state: state.has("Activate Eastern Vault West Fuses", player))
|
|
regions["Far Shore to Fortress"].connect(
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
regions["Far Shore"].connect(
|
|
connecting_region=regions["Far Shore to Library"],
|
|
name="Far Shore to Library",
|
|
rule=lambda state: state.has("Activate Library Fuse", player))
|
|
regions["Far Shore to Library"].connect(
|
|
connecting_region=regions["Far Shore"])
|
|
|
|
# Misc
|
|
regions["Shop Entrance 1"].connect(
|
|
connecting_region=regions["Shop"])
|
|
regions["Shop Entrance 2"].connect(
|
|
connecting_region=regions["Shop"])
|
|
regions["Shop Entrance 3"].connect(
|
|
connecting_region=regions["Shop"])
|
|
regions["Shop Entrance 4"].connect(
|
|
connecting_region=regions["Shop"])
|
|
regions["Shop Entrance 5"].connect(
|
|
connecting_region=regions["Shop"])
|
|
regions["Shop Entrance 6"].connect(
|
|
connecting_region=regions["Shop"])
|
|
|
|
regions["Spirit Arena"].connect(
|
|
connecting_region=regions["Spirit Arena Victory"],
|
|
rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if
|
|
world.options.hexagon_quest else
|
|
state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)))
|
|
|
|
# connecting the regions portals are in to other portals you can access via ladder storage
|
|
# using has_stick instead of can_ladder_storage since it's already checking the logic rules
|
|
if options.logic_rules == "unrestricted":
|
|
def get_paired_region(portal_sd: str) -> str:
|
|
for portal1, portal2 in portal_pairs.items():
|
|
if portal1.scene_destination() == portal_sd:
|
|
return portal2.region
|
|
if portal2.scene_destination() == portal_sd:
|
|
return portal1.region
|
|
raise Exception("no matches found in get_paired_region")
|
|
|
|
# The upper Swamp entrance
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Swamp Redux 2_wall")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Western Furnace entrance, next to the sign that leads to West Garden
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Furnace_gyro_west")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Upper West Garden entry, by the belltower
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Archipelagos Redux_upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# West Garden entry by the Furnace
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Archipelagos Redux_lower")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# West Garden laurels entrance, by the beach
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Archipelagos Redux_lowest")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Well rail, west side. Can ls in town, get extra height by going over the portal pad
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Sewer_west_aqueduct")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Well rail, east side. Need some height from the temple stairs
|
|
regions["Overworld"].connect(
|
|
regions[get_paired_region("Overworld Redux, Furnace_gyro_upper_north")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Furnace ladder to the fuse entrance
|
|
regions["Furnace Ladder Area"].connect(
|
|
regions[get_paired_region("Furnace, Overworld Redux_gyro_upper_north")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Furnace ladder to Dark Tomb
|
|
regions["Furnace Ladder Area"].connect(
|
|
regions[get_paired_region("Furnace, Crypt Redux_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Furnace ladder to the West Garden connector
|
|
regions["Furnace Ladder Area"].connect(
|
|
regions[get_paired_region("Furnace, Overworld Redux_gyro_west")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# West Garden exit after Garden Knight
|
|
regions["West Garden"].connect(
|
|
regions[get_paired_region("Archipelagos Redux, Overworld Redux_upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# West Garden laurels exit
|
|
regions["West Garden"].connect(
|
|
regions[get_paired_region("Archipelagos Redux, Overworld Redux_lowest")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Frog mouth entrance
|
|
regions["Ruined Atoll"].connect(
|
|
regions[get_paired_region("Atoll Redux, Frog Stairs_mouth")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Entrance by the dancing fox holy cross spot
|
|
regions["East Forest"].connect(
|
|
regions[get_paired_region("East Forest Redux, East Forest Redux Laddercave_upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# From the west side of guard house 1 to the east side
|
|
regions["Guard House 1 West"].connect(
|
|
regions[get_paired_region("East Forest Redux Laddercave, East Forest Redux_gate")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Guard House 1 West"].connect(
|
|
regions[get_paired_region("East Forest Redux Laddercave, Forest Boss Room_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Upper exit from the Forest Grave Path, use ls at the ladder by the gate switch
|
|
regions["Forest Grave Path Main"].connect(
|
|
regions[get_paired_region("Sword Access, East Forest Redux_upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Fortress exterior shop, ls at the ladder by the telescope
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Shop_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Fortress main entry and grave path lower entry, ls at the ladder by the telescope
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Main_Big Door")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Reliquary_Lower")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Upper exits from the courtyard. Use the ramp in the courtyard, then the blocks north of the first fuse
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Reliquary_Upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from Overworld"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress East_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# same as above, except from the east side of the area
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Overworld Redux_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Shop_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Main_Big Door")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Reliquary_Lower")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Reliquary_Upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior from East Forest"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress East_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# same as above, except from the Beneath the Vault entrance ladder
|
|
regions["Fortress Exterior near cave"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Overworld Redux_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior near cave"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Main_Big Door")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior near cave"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Reliquary_Lower")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior near cave"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress Reliquary_Upper")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Fortress Exterior near cave"].connect(
|
|
regions[get_paired_region("Fortress Courtyard, Fortress East_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# ls at the ladder, need to gain a little height to get up the stairs
|
|
regions["Lower Mountain"].connect(
|
|
regions[get_paired_region("Mountain, Mountaintop_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Where the rope is behind Monastery. Connecting here since, if you have this region, you don't need a sword
|
|
regions["Quarry Monastery Entry"].connect(
|
|
regions[get_paired_region("Quarry Redux, Monastery_back")],
|
|
rule=lambda state: has_stick(state, player))
|
|
|
|
# Swamp to Gauntlet
|
|
regions["Swamp"].connect(
|
|
regions[get_paired_region("Swamp Redux 2, Cathedral Arena_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Swamp to Overworld upper
|
|
regions["Swamp"].connect(
|
|
regions[get_paired_region("Swamp Redux 2, Overworld Redux_wall")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Ladder by the hero grave
|
|
regions["Back of Swamp"].connect(
|
|
regions[get_paired_region("Swamp Redux 2, Overworld Redux_conduit")],
|
|
rule=lambda state: has_stick(state, player))
|
|
regions["Back of Swamp"].connect(
|
|
regions[get_paired_region("Swamp Redux 2, Shop_")],
|
|
rule=lambda state: has_stick(state, player))
|
|
# Need to put the cathedral HC code mid-flight
|
|
regions["Back of Swamp"].connect(
|
|
regions[get_paired_region("Swamp Redux 2, Cathedral Redux_secret")],
|
|
rule=lambda state: has_stick(state, player)
|
|
and has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
|
|
|
|
def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None:
|
|
player = world.player
|
|
multiworld = world.multiworld
|
|
options = world.options
|
|
forbid_item(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player), fairies, player)
|
|
|
|
# Ability Shuffle Exclusive Rules
|
|
set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("East Forest - Golden Obelisk Holy Cross", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Beneath the Well - [Powered Secret Room] Chest", player),
|
|
lambda state: state.has("Activate Furnace Fuse", player))
|
|
set_rule(multiworld.get_location("West Garden - [North] Behind Holy Cross Door", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Library Hall - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Quarry - [Back Entrance] Bushes Holy Cross", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Cathedral - Secret Legend Trophy Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
|
|
# Overworld
|
|
set_rule(multiworld.get_location("Overworld - [Southwest] Grapple Chest Over Walkway", player),
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
|
set_rule(multiworld.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2", player),
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
|
set_rule(multiworld.get_location("Overworld - [Southwest] From West Garden", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Overworld - [Southeast] Page on Pillar by Swamp", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Overworld - [Southwest] Fountain Page", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Overworld - [East] Grapple Chest", player),
|
|
lambda state: state.has(grapple, player))
|
|
set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Caustic Light Cave - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Cube Cave - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Old House - Holy Cross Door Page", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Maze Cave - Maze Room Holy Cross", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Patrol Cave - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Ruined Passage - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Hourglass Cave - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Secret Gathering Place - Holy Cross Chest", player),
|
|
lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", player),
|
|
lambda state: state.has(fairies, player, 10))
|
|
set_rule(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player),
|
|
lambda state: state.has(fairies, player, 20))
|
|
set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player), lambda state: state.has(coins, player, 3))
|
|
set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player), lambda state: state.has(coins, player, 6))
|
|
set_rule(multiworld.get_location("Coins in the Well - 10 Coins", player),
|
|
lambda state: state.has(coins, player, 10))
|
|
set_rule(multiworld.get_location("Coins in the Well - 15 Coins", player),
|
|
lambda state: state.has(coins, player, 15))
|
|
|
|
# East Forest
|
|
set_rule(multiworld.get_location("East Forest - Lower Grapple Chest", player),
|
|
lambda state: state.has(grapple, player))
|
|
set_rule(multiworld.get_location("East Forest - Lower Dash Chest", player),
|
|
lambda state: state.has_all({grapple, laurels}, player))
|
|
set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player), lambda state: (
|
|
state.has_all({grapple, ice_dagger, fire_wand}, player) and
|
|
has_ability(state, player, icebolt, options, ability_unlocks)))
|
|
|
|
# West Garden
|
|
set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("West Garden - [West] In Flooded Walkway", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player),
|
|
lambda state: state.has(laurels, player) and has_ability(state, player, holy_cross, options,
|
|
ability_unlocks))
|
|
set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("West Garden - [Central Lowlands] Below Left Walkway", player),
|
|
lambda state: state.has(laurels, player))
|
|
|
|
# Ruined Atoll
|
|
set_rule(multiworld.get_location("Ruined Atoll - [West] Near Kevin Block", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Lower Chest", player),
|
|
lambda state: state.has_any({laurels, key}, player))
|
|
set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Upper Chest", player),
|
|
lambda state: state.has_any({laurels, key}, player))
|
|
|
|
# Frog's Domain
|
|
set_rule(multiworld.get_location("Frog's Domain - Side Room Grapple Secret", player),
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
|
set_rule(multiworld.get_location("Frog's Domain - Grapple Above Hot Tub", player),
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
|
set_rule(multiworld.get_location("Frog's Domain - Escape Chest", player),
|
|
lambda state: state.has_any({grapple, laurels}, player))
|
|
|
|
# Eastern Vault Fortress
|
|
set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player),
|
|
lambda state: state.has(vault_key, player))
|
|
|
|
# Beneath the Vault
|
|
set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player),
|
|
lambda state: state.has_group("melee weapons", player, 1) or state.has_any({laurels, fire_wand}, player))
|
|
set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player),
|
|
lambda state: has_lantern(state, player, options))
|
|
|
|
# Quarry
|
|
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
|
|
lambda state: has_mask(state, player, options))
|
|
|
|
# Ziggurat
|
|
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
|
|
lambda state: has_sword(state, player) or state.has(fire_wand, player))
|
|
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
|
|
lambda state: has_sword(state, player) and has_ability(state, player, prayer, options, ability_unlocks))
|
|
|
|
# Bosses
|
|
set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
|
|
lambda state: has_sword(state, player))
|
|
# nmg - kill Librarian with a lure, or gun I guess
|
|
set_rule(multiworld.get_location("Librarian - Hexagon Green", player),
|
|
lambda state: has_sword(state, player) or options.logic_rules)
|
|
# nmg - kill boss scav with orb + firecracker, or similar
|
|
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
|
|
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
|
|
|
|
# Swamp
|
|
set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
|
|
lambda state: state.has(fire_wand, player) and has_sword(state, player))
|
|
set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player),
|
|
lambda state: state.has(laurels, player))
|
|
# these two swamp checks really want you to kill the big skeleton first
|
|
set_rule(multiworld.get_location("Swamp - [South Graveyard] 4 Orange Skulls", player),
|
|
lambda state: has_sword(state, player))
|
|
set_rule(multiworld.get_location("Swamp - [South Graveyard] Guarded By Tentacles", player),
|
|
lambda state: has_sword(state, player))
|
|
|
|
# Hero's Grave and Far Shore
|
|
set_rule(multiworld.get_location("Hero's Grave - Tooth Relic", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Hero's Grave - Mushroom Relic", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Hero's Grave - Ash Relic", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Hero's Grave - Flowers Relic", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Hero's Grave - Effigy Relic", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Hero's Grave - Feathers Relic", player),
|
|
lambda state: state.has(laurels, player))
|
|
set_rule(multiworld.get_location("Far Shore - Secret Chest", player),
|
|
lambda state: state.has(laurels, player))
|
|
|
|
# Events
|
|
set_rule(multiworld.get_location("Eastern Bell", player),
|
|
lambda state: (has_stick(state, player) or state.has(fire_wand, player)))
|
|
set_rule(multiworld.get_location("Western Bell", player),
|
|
lambda state: (has_stick(state, player) or state.has(fire_wand, player)))
|
|
set_rule(multiworld.get_location("Furnace Fuse", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("South and West Fortress Exterior Fuses", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Upper and Central Fortress Exterior Fuses", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Beneath the Vault Fuse", player),
|
|
lambda state: state.has("Activate South and West Fortress Exterior Fuses", player))
|
|
set_rule(multiworld.get_location("Eastern Vault West Fuses", player),
|
|
lambda state: state.has("Activate Beneath the Vault Fuse", player))
|
|
set_rule(multiworld.get_location("Eastern Vault East Fuse", player),
|
|
lambda state: state.has_all({"Activate Upper and Central Fortress Exterior Fuses",
|
|
"Activate South and West Fortress Exterior Fuses"}, player))
|
|
set_rule(multiworld.get_location("Quarry Connector Fuse", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks) and state.has(grapple, player))
|
|
set_rule(multiworld.get_location("Quarry Fuse", player),
|
|
lambda state: state.has("Activate Quarry Connector Fuse", player))
|
|
set_rule(multiworld.get_location("Ziggurat Fuse", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("West Garden Fuse", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|
|
set_rule(multiworld.get_location("Library Fuse", player),
|
|
lambda state: has_ability(state, player, prayer, options, ability_unlocks))
|