* Core: create the per world random object in the world constructor * remove the check that multiworld exists * add a deprecation warning to per_slot_randoms * move random import and fix conflicts * assert worlds don't exist before setting the multiworld seed * fix the dlcq and sdv tests * actually use the seed |
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.. | ||
Script | ||
data | ||
docs | ||
test | ||
Items.py | ||
Locations.py | ||
Options.py | ||
Regions.py | ||
Rules.py | ||
__init__.py |