* Core: create the per world random object in the world constructor * remove the check that multiworld exists * add a deprecation warning to per_slot_randoms * move random import and fix conflicts * assert worlds don't exist before setting the multiworld seed * fix the dlcq and sdv tests * actually use the seed |
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| .. | ||
| Script | ||
| data | ||
| docs | ||
| test | ||
| Items.py | ||
| Locations.py | ||
| Options.py | ||
| Regions.py | ||
| Rules.py | ||
| __init__.py | ||