59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, NamedTuple, Optional
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from BaseClasses import Item, ItemClassification
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from .Names import ItemName
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celeste_64_base_id: int = 0xCA0000
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class Celeste64Item(Item):
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    game = "Celeste 64"
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class Celeste64ItemData(NamedTuple):
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    code: Optional[int] = None
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    type: ItemClassification = ItemClassification.filler
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item_data_table: Dict[str, Celeste64ItemData] = {
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    ItemName.strawberry: Celeste64ItemData(
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        code = celeste_64_base_id + 0,
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        type=ItemClassification.progression_skip_balancing,
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    ),
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    ItemName.dash_refill: Celeste64ItemData(
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        code = celeste_64_base_id + 1,
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        type=ItemClassification.progression,
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    ),
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    ItemName.double_dash_refill: Celeste64ItemData(
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        code = celeste_64_base_id + 2,
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        type=ItemClassification.progression,
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    ),
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    ItemName.feather: Celeste64ItemData(
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        code = celeste_64_base_id + 3,
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        type=ItemClassification.progression,
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    ),
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    ItemName.coin: Celeste64ItemData(
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        code = celeste_64_base_id + 4,
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        type=ItemClassification.progression,
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    ),
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    ItemName.cassette: Celeste64ItemData(
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        code = celeste_64_base_id + 5,
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        type=ItemClassification.progression,
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    ),
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    ItemName.traffic_block: Celeste64ItemData(
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        code = celeste_64_base_id + 6,
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        type=ItemClassification.progression,
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    ),
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    ItemName.spring: Celeste64ItemData(
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        code = celeste_64_base_id + 7,
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        type=ItemClassification.progression,
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    ),
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    ItemName.breakables: Celeste64ItemData(
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        code = celeste_64_base_id + 8,
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        type=ItemClassification.progression,
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    )
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}
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item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None}
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