* Core: create the per world random object in the world constructor * remove the check that multiworld exists * add a deprecation warning to per_slot_randoms * move random import and fix conflicts * assert worlds don't exist before setting the multiworld seed * fix the dlcq and sdv tests * actually use the seed |
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| .. | ||
| data | ||
| docs | ||
| mods | ||
| scripts | ||
| strings | ||
| test | ||
| __init__.py | ||
| bundles.py | ||
| items.py | ||
| locations.py | ||
| logic.py | ||
| options.py | ||
| presets.py | ||
| region_classes.py | ||
| regions.py | ||
| requirements.txt | ||
| rules.py | ||
| stardew_rule.py | ||