Archipelago/test/general/TestIDs.py

55 lines
2.6 KiB
Python

import unittest
from worlds.AutoWorld import AutoWorldRegister
class TestIDs(unittest.TestCase):
def testUniqueItems(self):
known_item_ids = set()
for gamename, world_type in AutoWorldRegister.world_types.items():
current = len(known_item_ids)
known_item_ids |= set(world_type.item_id_to_name)
self.assertEqual(len(known_item_ids) - len(world_type.item_id_to_name), current)
def testUniqueLocations(self):
known_location_ids = set()
for gamename, world_type in AutoWorldRegister.world_types.items():
current = len(known_location_ids)
known_location_ids |= set(world_type.location_id_to_name)
self.assertEqual(len(known_location_ids) - len(world_type.location_id_to_name), current)
def testRangeItems(self):
"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
for item_id in world_type.item_id_to_name:
self.assertLess(item_id, 2**53)
def testRangeLocations(self):
"""There are Javascript clients, which are limited to Number.MAX_SAFE_INTEGER due to 64bit float precision."""
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
for location_id in world_type.location_id_to_name:
self.assertLess(location_id, 2**53)
def testReservedItems(self):
"""negative item IDs are reserved to the special "Archipelago" world."""
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
if gamename == "Archipelago":
for item_id in world_type.item_id_to_name:
self.assertLess(item_id, 0)
else:
for item_id in world_type.item_id_to_name:
self.assertGreater(item_id, 0)
def testReservedLocations(self):
"""negative location IDs are reserved to the special "Archipelago" world."""
for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename):
if gamename == "Archipelago":
for location_id in world_type.location_id_to_name:
self.assertLess(location_id, 0)
else:
for location_id in world_type.location_id_to_name:
self.assertGreater(location_id, 0)