Archipelago/worlds/sm64ex/__init__.py

88 lines
4.1 KiB
Python

import typing
from .Items import item_table, cannon_item_table, SM64Item
from .Locations import location_table, SM64Location
from .Options import sm64_options
from .Rules import set_rules
from .Regions import create_regions
from BaseClasses import Region, RegionType, Entrance, Item, MultiWorld
from ..AutoWorld import World
client_version = 1
class SM64World(World):
"""
The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons,
combined with traditional Mario gameplay, visual style, and characters.
"""
game: str = "Super Mario 64"
topology_present = False
item_name_to_id = item_table
location_name_to_id = location_table
data_version = 6
forced_auto_forfeit = False
area_connections: typing.Dict[int, int]
options = sm64_options
def generate_early(self):
self.topology_present = self.world.AreaRandomizer[self.player].value
def create_regions(self):
create_regions(self.world,self.player)
def set_rules(self):
self.area_connections = {}
set_rules(self.world, self.player, self.area_connections)
def create_item(self, name: str) -> Item:
item_id = item_table[name]
item = SM64Item(name, name != "1Up Mushroom", item_id, self.player)
return item
def generate_basic(self):
staritem = self.create_item("Power Star")
starcount = min(self.world.StarsToFinish[self.player].value + self.world.ExtraStars[self.player].value,120)
if (not self.world.EnableCoinStars[self.player].value):
starcount = max(starcount - 15,self.world.StarsToFinish[self.player].value)
self.world.itempool += [staritem for i in range(0,starcount)]
mushroomitem = self.create_item("1Up Mushroom")
self.world.itempool += [mushroomitem for i in range(starcount,120 - (15 if not self.world.EnableCoinStars[self.player].value else 0))]
if (not self.world.ProgressiveKeys[self.player].value):
key1 = self.create_item("Basement Key")
key2 = self.create_item("Second Floor Key")
self.world.itempool += [key1,key2]
else:
key = self.create_item("Progressive Key")
self.world.itempool += [key,key]
wingcap = self.create_item("Wing Cap")
metalcap = self.create_item("Metal Cap")
vanishcap = self.create_item("Vanish Cap")
self.world.itempool += [wingcap,metalcap,vanishcap]
if (self.world.BuddyChecks[self.player].value):
self.world.itempool += [self.create_item(name) for name, id in cannon_item_table.items()]
else:
self.world.get_location("BoB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock BoB"))
self.world.get_location("WF: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WF"))
self.world.get_location("JRB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock JRB"))
self.world.get_location("CCM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock CCM"))
self.world.get_location("SSL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SSL"))
self.world.get_location("SL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SL"))
self.world.get_location("WDW: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WDW"))
self.world.get_location("TTM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock TTM"))
self.world.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
self.world.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
def fill_slot_data(self):
return {
"AreaRando": self.area_connections,
"StarsToFinish": self.world.StarsToFinish[self.player].value,
"DeathLink": self.world.DeathLink[self.player].value,
}