Archipelago/MultiServer.py

1099 lines
47 KiB
Python

from __future__ import annotations
import argparse
import asyncio
import functools
import json
import logging
import zlib
import collections
import typing
import inspect
import weakref
import datetime
import ModuleUpdate
ModuleUpdate.update()
import websockets
import prompt_toolkit
from prompt_toolkit.patch_stdout import patch_stdout
from fuzzywuzzy import process as fuzzy_process
import Items
import Regions
import Utils
from Utils import get_item_name_from_id, get_location_name_from_address, ReceivedItem
console_names = frozenset(set(Items.item_table) | set(Regions.location_table))
CLIENT_PLAYING = 0
CLIENT_GOAL = 1
class Client:
version: typing.List[int] = [0, 0, 0]
tags: typing.List[str] = []
def __init__(self, socket: websockets.server.WebSocketServerProtocol, ctx: Context):
self.socket = socket
self.auth = False
self.name = None
self.team = None
self.slot = None
self.send_index = 0
self.tags = []
self.version = [0, 0, 0]
self.messageprocessor = ClientMessageProcessor(ctx, self)
self.ctx = weakref.ref(ctx)
async def disconnect(self):
ctx = self.ctx()
if ctx:
await on_client_disconnected(ctx, self)
ctx.clients.remove(self)
@property
def wants_item_notification(self):
return self.auth and "FoundItems" in self.tags
class Context:
def __init__(self, host: str, port: int, password: str, location_check_points: int, hint_cost: int,
item_cheat: bool, forfeit_mode: str = "disabled", remaining_mode: str = "disabled"):
self.data_filename = None
self.save_filename = None
self.disable_save = False
self.player_names = {}
self.rom_names = {}
self.remote_items = set()
self.locations = {}
self.host = host
self.port = port
self.password = password
self.server = None
self.countdown_timer = 0
self.clients = []
self.received_items = {}
self.name_aliases: typing.Dict[typing.Tuple[int, int], str] = {}
self.location_checks = collections.defaultdict(set)
self.hint_cost = hint_cost
self.location_check_points = location_check_points
self.hints_used = collections.defaultdict(int)
self.hints: typing.Dict[typing.Tuple[int, int], typing.Set[Utils.Hint]] = collections.defaultdict(set)
self.forfeit_mode: str = forfeit_mode
self.remaining_mode: str = remaining_mode
self.item_cheat = item_cheat
self.running = True
self.client_activity_timers = {}
self.client_game_state: typing.Dict[typing.Tuple[int, int], int] = collections.defaultdict(int)
self.er_hint_data: typing.Dict[int, typing.Dict[int, str]] = {}
self.commandprocessor = ServerCommandProcessor(self)
def get_save(self) -> dict:
d = {
"rom_names": list(self.rom_names.items()),
"received_items": tuple((k, v) for k, v in self.received_items.items()),
"hints_used": tuple((key, value) for key, value in self.hints_used.items()),
"hints": tuple((key, list(value)) for key, value in self.hints.items()),
"location_checks": tuple((key, tuple(value)) for key, value in self.location_checks.items()),
"name_aliases": tuple((key, value) for key, value in self.name_aliases.items()),
"client_game_state": tuple((key, value) for key, value in self.client_game_state.items())
}
return d
def set_save(self, savedata: dict):
rom_names = savedata["rom_names"]
received_items = {tuple(k): [ReceivedItem(*i) for i in v] for k, v in savedata["received_items"]}
if not all([self.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
raise Exception('Save file mismatch, will start a new game')
self.received_items = received_items
self.hints_used.update({tuple(key): value for key, value in savedata["hints_used"]})
if "hints" in savedata:
self.hints.update(
{tuple(key): set(Utils.Hint(*hint) for hint in value) for key, value in savedata["hints"]})
else: # backwards compatiblity for <= 2.0.2
old_hints = {tuple(key): set(value) for key, value in savedata["hints_sent"]}
for team_slot, item_or_location_s in old_hints.items():
team, slot = team_slot
for item_or_location in item_or_location_s:
if item_or_location in Items.item_table:
hints = collect_hints(self, team, slot, item_or_location)
else:
hints = collect_hints_location(self, team, slot, item_or_location)
for hint in hints:
self.hints[team, hint.receiving_player].add(hint)
# even if it is the same hint, it won't be duped due to set
self.hints[team, hint.finding_player].add(hint)
if "name_aliases" in savedata:
self.name_aliases.update({tuple(key): value for key, value in savedata["name_aliases"]})
if "client_game_state" in savedata:
self.client_game_state.update({tuple(key): value for key, value in savedata["client_game_state"]})
self.location_checks.update({tuple(key): set(value) for key, value in savedata["location_checks"]})
logging.info(f'Loaded save file with {sum([len(p) for p in received_items.values()])} received items '
f'for {len(received_items)} players')
def get_aliased_name(self, team: int, slot: int):
if (team, slot) in self.name_aliases:
return f"{self.name_aliases[team, slot]} ({self.player_names[team, slot]})"
else:
return self.player_names[team, slot]
async def send_msgs(client: Client, msgs):
websocket = client.socket
if not websocket or not websocket.open or websocket.closed:
return
try:
await websocket.send(json.dumps(msgs))
except websockets.ConnectionClosed:
logging.exception("Exception during send_msgs")
await client.disconnect()
async def send_json_msgs(client: Client, msg: str):
websocket = client.socket
if not websocket or not websocket.open or websocket.closed:
return
try:
await websocket.send(msg)
except websockets.ConnectionClosed:
logging.exception("Exception during send_msgs")
await client.disconnect()
def broadcast_all(ctx: Context, msgs):
msgs = json.dumps(msgs)
for client in ctx.clients:
if client.auth:
asyncio.create_task(send_json_msgs(client, msgs))
def broadcast_team(ctx: Context, team, msgs):
msgs = json.dumps(msgs)
for client in ctx.clients:
if client.auth and client.team == team:
asyncio.create_task(send_json_msgs(client, msgs))
def notify_all(ctx : Context, text):
logging.info("Notice (all): %s" % text)
broadcast_all(ctx, [['Print', text]])
def notify_team(ctx: Context, team: int, text: str):
logging.info("Notice (Team #%d): %s" % (team + 1, text))
broadcast_team(ctx, team, [['Print', text]])
def notify_client(client: Client, text: str):
if not client.auth:
return
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
asyncio.create_task(send_msgs(client, [['Print', text]]))
# separated out, due to compatibilty between clients
def notify_hints(ctx: Context, team: int, hints: typing.List[Utils.Hint]):
cmd = json.dumps([["Hint", hints]]) # make sure it is a list, as it can be set internally
texts = [['Print', format_hint(ctx, team, hint)] for hint in hints]
for _, text in texts:
logging.info("Notice (Team #%d): %s" % (team + 1, text))
texts = json.dumps(texts)
for client in ctx.clients:
if client.auth and client.team == team:
if "Berserker" in client.tags and client.version >= [2, 2, 1]:
payload = cmd
else:
payload = texts
asyncio.create_task(send_json_msgs(client, payload))
def update_aliases(ctx: Context, team: int, client: typing.Optional[Client] = None):
cmd = json.dumps([["AliasUpdate",
[(key[1], ctx.get_aliased_name(*key)) for key, value in ctx.player_names.items() if
key[0] == team]]])
if client is None:
for client in ctx.clients:
if client.team == team and client.auth and client.version > [2, 0, 3]:
asyncio.create_task(send_json_msgs(client, cmd))
else:
asyncio.create_task(send_json_msgs(client, cmd))
async def server(websocket, path, ctx: Context):
client = Client(websocket, ctx)
ctx.clients.append(client)
try:
await on_client_connected(ctx, client)
async for data in websocket:
for msg in json.loads(data):
if len(msg) == 1:
cmd = msg
args = None
else:
cmd = msg[0]
args = msg[1]
await process_client_cmd(ctx, client, cmd, args)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
logging.exception(e)
finally:
await client.disconnect()
async def on_client_connected(ctx: Context, client: Client):
await send_msgs(client, [['RoomInfo', {
'password': ctx.password is not None,
'players': [(client.team, client.slot, ctx.name_aliases.get((client.team, client.slot), client.name)) for client
in ctx.clients if client.auth],
# tags are for additional features in the communication.
# Name them by feature or fork, as you feel is appropriate.
'tags': ['Berserker'],
'version': Utils._version_tuple
}]])
async def on_client_disconnected(ctx: Context, client: Client):
if client.auth:
await on_client_left(ctx, client)
async def on_client_joined(ctx: Context, client: Client):
notify_all(ctx,
"%s (Team #%d) has joined the game. Client(%s, %s)." % (ctx.get_aliased_name(client.team, client.slot),
client.team + 1,
".".join(str(x) for x in client.version),
client.tags))
async def on_client_left(ctx: Context, client: Client):
notify_all(ctx, "%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1))
async def countdown(ctx: Context, timer):
notify_all(ctx, f'[Server]: Starting countdown of {timer}s')
if ctx.countdown_timer:
ctx.countdown_timer = timer # timer is already running, set it to a different time
else:
ctx.countdown_timer = timer
while ctx.countdown_timer > 0:
notify_all(ctx, f'[Server]: {ctx.countdown_timer}')
ctx.countdown_timer -= 1
await asyncio.sleep(1)
notify_all(ctx, f'[Server]: GO')
def get_players_string(ctx: Context):
auth_clients = {(c.team, c.slot) for c in ctx.clients if c.auth}
player_names = sorted(ctx.player_names.keys())
current_team = -1
text = ''
for team, slot in player_names:
player_name = ctx.player_names[team, slot]
if team != current_team:
text += f':: Team #{team + 1}: '
current_team = team
if (team, slot) in auth_clients:
text += f'{player_name} '
else:
text += f'({player_name}) '
return f'{len(auth_clients)} players of {len(ctx.player_names)} connected ' + text[:-1]
def get_received_items(ctx: Context, team: int, player: int) -> typing.List[ReceivedItem]:
return ctx.received_items.setdefault((team, player), [])
def tuplize_received_items(items):
return [(item.item, item.location, item.player) for item in items]
def send_new_items(ctx: Context):
for client in ctx.clients:
if not client.auth:
continue
items = get_received_items(ctx, client.team, client.slot)
if len(items) > client.send_index:
asyncio.create_task(send_msgs(client, [
['ReceivedItems', (client.send_index, tuplize_received_items(items)[client.send_index:])]]))
client.send_index = len(items)
def forfeit_player(ctx: Context, team: int, slot: int):
all_locations = {values[0] for values in Regions.location_table.values() if type(values[0]) is int}
notify_all(ctx, "%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
register_location_checks(ctx, team, slot, all_locations)
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
items = []
for (location, location_slot) in ctx.locations:
if location_slot == slot and location not in ctx.location_checks[team, slot]:
items.append(ctx.locations[location, slot][0]) # item ID
return sorted(items)
def register_location_checks(ctx: Context, team: int, slot: int, locations):
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
found_items = False
for location in locations:
if (location, slot) in ctx.locations:
target_item, target_player = ctx.locations[(location, slot)]
if target_player != slot or slot in ctx.remote_items:
found = False
recvd_items = get_received_items(ctx, team, target_player)
for recvd_item in recvd_items:
if recvd_item.location == location and recvd_item.player == slot:
found = True
break
if not found:
new_item = ReceivedItem(target_item, location, slot)
recvd_items.append(new_item)
if slot != target_player:
broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item),
ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
found_items = True
elif target_player == slot: # local pickup, notify clients of the pickup
if location not in ctx.location_checks[team, slot]:
for client in ctx.clients:
if client.team == team and client.wants_item_notification:
asyncio.create_task(
send_msgs(client, [['ItemFound', (target_item, location, slot)]]))
ctx.location_checks[team, slot] |= set(locations)
send_new_items(ctx)
if found_items:
save(ctx)
def save(ctx: Context):
if not ctx.disable_save:
try:
jsonstr = json.dumps(ctx.get_save())
with open(ctx.save_filename, "wb") as f:
f.write(zlib.compress(jsonstr.encode("utf-8")))
except Exception as e:
logging.exception(e)
def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[Utils.Hint]:
hints = []
seeked_item_id = Items.item_table[item][3]
for check, result in ctx.locations.items():
item_id, receiving_player = result
if receiving_player == slot and item_id == seeked_item_id:
location_id, finding_player = check
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(Utils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance))
return hints
def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[Utils.Hint]:
hints = []
seeked_location = Regions.location_table[location][0]
for check, result in ctx.locations.items():
location_id, finding_player = check
if finding_player == slot and location_id == seeked_location:
item_id, receiving_player = result
found = location_id in ctx.location_checks[team, finding_player]
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
hints.append(Utils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance))
break # each location has 1 item
return hints
def format_hint(ctx: Context, team: int, hint: Utils.Hint) -> str:
text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
f"{Items.lookup_id_to_name[hint.item]} is " \
f"at {get_location_name_from_address(hint.location)} " \
f"in {ctx.player_names[team, hint.finding_player]}'s World"
if hint.entrance:
text += f" at {hint.entrance}"
return text + (". (found)" if hint.found else ".")
def get_intended_text(input_text: str, possible_answers: typing.Iterable[str]= console_names) -> typing.Tuple[str, bool, str]:
picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
if len(picks) > 1:
dif = picks[0][1] - picks[1][1]
if picks[0][1] == 100:
return picks[0][0], True, "Perfect Match"
elif picks[0][1] < 75:
return picks[0][0], False, f"Didn't find something that closely matches, " \
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
elif dif > 5:
return picks[0][0], True, "Close Match"
else:
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
else:
if picks[0][1] > 90:
return picks[0][0], True, "Only Option Match"
else:
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
class CommandMeta(type):
def __new__(cls, name, bases, attrs):
commands = attrs["commands"] = {}
for base in bases:
commands.update(base.commands)
commands.update({name[5:].lower(): method for name, method in attrs.items() if
name.startswith("_cmd_")})
return super(CommandMeta, cls).__new__(cls, name, bases, attrs)
def mark_raw(function):
function.raw_text = True
return function
class CommandProcessor(metaclass=CommandMeta):
commands: typing.Dict[str, typing.Callable]
marker = "/"
def output(self, text: str):
print(text)
def __call__(self, raw: str) -> typing.Optional[bool]:
if not raw:
return
try:
command = raw.split()
basecommand = command[0]
if basecommand[0] == self.marker:
method = self.commands.get(basecommand[1:].lower(), None)
if not method:
self._error_unknown_command(basecommand[1:])
return False
else:
if getattr(method, "raw_text", False): # method is requesting unprocessed text data
arg = raw.split(maxsplit=1)
if len(arg) > 1:
return method(self, arg[1]) # argument text was found, so pass it along
else:
return method(self) # argument may be optional, try running without args
else:
return method(self, *command[1:]) # pass each word as argument
else:
self.default(raw)
except Exception as e:
self._error_parsing_command(e)
def get_help_text(self) -> str:
s = ""
for command, method in self.commands.items():
spec = inspect.signature(method).parameters
argtext = ""
for argname, parameter in spec.items():
if argname == "self":
continue
if isinstance(parameter.default, str):
if not parameter.default:
argname = f"[{argname}]"
else:
argname += "=" + parameter.default
argtext += argname
argtext += " "
s += f"{self.marker}{command} {argtext}\n {method.__doc__}\n"
return s
def _cmd_help(self):
"""Returns the help listing"""
self.output(self.get_help_text())
def _cmd_license(self):
"""Returns the licensing information"""
mw_license = getattr(CommandProcessor, "license", None)
if not mw_license:
with open(Utils.local_path("LICENSE")) as f:
CommandProcessor.license = mw_license = f.read()
self.output(mw_license)
def default(self, raw: str):
self.output("Echo: " + raw)
def _error_unknown_command(self, raw: str):
self.output(f"Could not find command {raw}. Known commands: {', '.join(self.commands)}")
def _error_parsing_command(self, exception: Exception):
self.output(str(exception))
class ClientMessageProcessor(CommandProcessor):
marker = "!"
ctx: Context
def __init__(self, ctx: Context, client: Client):
self.ctx = ctx
self.client = client
def output(self, text):
notify_client(self.client, text)
def default(self, raw: str):
pass # default is client sending just text
def _cmd_players(self) -> bool:
"""Get information about connected and missing players"""
if len(self.ctx.player_names) < 10:
notify_all(self.ctx, get_players_string(self.ctx))
else:
self.output(get_players_string(self.ctx))
return True
def _cmd_forfeit(self) -> bool:
"""Surrender and send your remaining items out to their recipients"""
if "enabled" in self.ctx.forfeit_mode:
forfeit_player(self.ctx, self.client.team, self.client.slot)
return True
elif "disabled" in self.ctx.forfeit_mode:
self.output(
"Sorry, client forfeiting has been disabled on this server. You can ask the server admin for a /forfeit")
return False
else: # is auto or goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == CLIENT_GOAL:
forfeit_player(self.ctx, self.client.team, self.client.slot)
return True
else:
self.output(
"Sorry, client forfeiting requires you to have beaten the game on this server."
" You can ask the server admin for a /forfeit")
if self.client.version < [2, 1, 0]:
self.output(
"Your client is too old to send game beaten information. Please update, load you savegame and reconnect.")
return False
def _cmd_remaining(self) -> bool:
"""List remaining items in your game, but not their location or recipient"""
if self.ctx.remaining_mode == "enabled":
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids:
self.output("Remaining items: " + ", ".join(Items.lookup_id_to_name.get(item_id, "unknown item")
for item_id in remaining_item_ids))
else:
self.output("No remaining items found.")
return True
elif self.ctx.remaining_mode == "disabled":
self.output(
"Sorry, !remaining has been disabled on this server.")
return False
else: # is goal
if self.ctx.client_game_state[self.client.team, self.client.slot] == CLIENT_GOAL:
remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
if remaining_item_ids:
self.output("Remaining items: " + ", ".join(Items.lookup_id_to_name.get(item_id, "unknown item")
for item_id in remaining_item_ids))
else:
self.output("No remaining items found.")
return True
else:
self.output(
"Sorry, !remaining requires you to have beaten the game on this server")
if self.client.version < [2, 1, 0]:
self.output(
"Your client is too old to send game beaten information. Please update, load you savegame and reconnect.")
return False
def _cmd_countdown(self, seconds: str = "10") -> bool:
"""Start a countdown in seconds"""
try:
timer = int(seconds, 10)
except ValueError:
timer = 10
asyncio.create_task(countdown(self.ctx, timer))
return True
def _cmd_missing(self) -> bool:
"""List all missing location checks from the server's perspective"""
buffer = "" # try not to spam small packets over network
count = 0
for location_id, location_name in Regions.lookup_id_to_name.items(): # cheat console is -1, keep in mind
if location_id != -1 and location_id not in self.ctx.location_checks[self.client.team, self.client.slot]:
buffer += f'Missing: {location_name}\n'
count += 1
if buffer:
self.output(buffer + f"Found {count} missing location checks")
else:
self.output("No missing location checks found.")
return True
@mark_raw
def _cmd_alias(self, alias_name: str = ""):
if alias_name:
alias_name = alias_name[:15].strip()
self.ctx.name_aliases[self.client.team, self.client.slot] = alias_name
self.output(f"Hello, {alias_name}")
update_aliases(self.ctx, self.client.team)
save(self.ctx)
return True
elif (self.client.team, self.client.slot) in self.ctx.name_aliases:
del (self.ctx.name_aliases[self.client.team, self.client.slot])
self.output("Removed Alias")
update_aliases(self.ctx, self.client.team)
save(self.ctx)
return True
return False
@mark_raw
def _cmd_getitem(self, item_name: str) -> bool:
"""Cheat in an item"""
if self.ctx.item_cheat:
item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
if usable:
new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
notify_all(self.ctx, 'Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
send_new_items(self.ctx)
return True
else:
self.output(response)
return False
else:
self.output("Cheating is disabled.")
return False
@mark_raw
def _cmd_hint(self, item_or_location: str = "") -> bool:
"""Use !hint {item_name/location_name}, for example !hint Lamp or !hint Link's House. """
points_available = self.ctx.location_check_points * len(
self.ctx.location_checks[self.client.team, self.client.slot]) - \
self.ctx.hint_cost * self.ctx.hints_used[self.client.team, self.client.slot]
if not item_or_location:
self.output(f"A hint costs {self.ctx.hint_cost} points. "
f"You have {points_available} points.")
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
self.ctx.hints[self.client.team, self.client.slot] = hints
notify_hints(self.ctx, self.client.team, list(hints))
return True
else:
item_name, usable, response = get_intended_text(item_or_location)
if usable:
if item_name in Items.hint_blacklist:
self.output(f"Sorry, \"{item_name}\" is marked as non-hintable.")
hints = []
elif item_name in Items.item_table: # item name
hints = collect_hints(self.ctx, self.client.team, self.client.slot, item_name)
else: # location name
hints = collect_hints_location(self.ctx, self.client.team, self.client.slot, item_name)
if hints:
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
old_hints = set(hints) - new_hints
if old_hints:
notify_hints(self.ctx, self.client.team, list(old_hints))
if not new_hints:
self.output("Hint was previously used, no points deducted.")
if new_hints:
found_hints = sum(not hint.found for hint in new_hints)
if not found_hints: # everything's been found, no need to pay
can_pay = True
elif self.ctx.hint_cost:
can_pay = points_available // (self.ctx.hint_cost * found_hints) >= 1
else:
can_pay = True
if can_pay:
self.ctx.hints_used[self.client.team, self.client.slot] += found_hints
for hint in new_hints:
if not hint.found:
self.ctx.hints[self.client.team, hint.finding_player].add(hint)
self.ctx.hints[self.client.team, hint.receiving_player].add(hint)
notify_hints(self.ctx, self.client.team, list(new_hints))
save(self.ctx)
else:
self.output(f"You can't afford the hint. "
f"You have {points_available} points and need at least "
f"{self.ctx.hint_cost}, "
f"more if multiple items are still to be found.")
return True
else:
self.output("Nothing found. Item/Location may not exist.")
return False
else:
self.output(response)
return False
async def process_client_cmd(ctx: Context, client: Client, cmd, args):
if type(cmd) is not str:
await send_msgs(client, [['InvalidCmd']])
return
if cmd == 'Connect':
if not args or type(args) is not dict or \
'password' not in args or type(args['password']) not in [str, type(None)] or \
'rom' not in args or type(args['rom']) is not list:
await send_msgs(client, [['InvalidArguments', 'Connect']])
return
errors = set()
if ctx.password is not None and args['password'] != ctx.password:
errors.add('InvalidPassword')
if tuple(args['rom']) not in ctx.rom_names:
errors.add('InvalidRom')
else:
team, slot = ctx.rom_names[tuple(args['rom'])]
if any([c.slot == slot and c.team == team for c in ctx.clients if c.auth]):
errors.add('SlotAlreadyTaken')
else:
client.name = ctx.player_names[(team, slot)]
client.team = team
client.slot = slot
if errors:
await send_msgs(client, [['ConnectionRefused', list(errors)]])
else:
client.auth = True
client.version = args.get('version', Client.version)
client.tags = args.get('tags', Client.tags)
reply = [['Connected', [(client.team, client.slot),
[(p, ctx.get_aliased_name(t, p)) for (t, p), n in ctx.player_names.items() if
t == client.team]]]]
items = get_received_items(ctx, client.team, client.slot)
if items:
reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
client.send_index = len(items)
await send_msgs(client, reply)
await on_client_joined(ctx, client)
if client.auth:
if cmd == 'Sync':
items = get_received_items(ctx, client.team, client.slot)
if items:
client.send_index = len(items)
await send_msgs(client, [['ReceivedItems', (0, tuplize_received_items(items))]])
elif cmd == 'LocationChecks':
if type(args) is not list:
await send_msgs(client, [['InvalidArguments', 'LocationChecks']])
return
register_location_checks(ctx, client.team, client.slot, args)
elif cmd == 'LocationScouts':
if type(args) is not list:
await send_msgs(client, [['InvalidArguments', 'LocationScouts']])
return
locs = []
for location in args:
if type(location) is not int or 0 >= location > len(Regions.location_table):
await send_msgs(client, [['InvalidArguments', 'LocationScouts']])
return
loc_name = list(Regions.location_table.keys())[location - 1]
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
if item_type:
target_item = replacements.get(item_type[0], target_item)
locs.append([loc_name, location, target_item, target_player])
# logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
await send_msgs(client, [['LocationInfo', [l[1:] for l in locs]]])
elif cmd == 'UpdateTags':
if not args or type(args) is not list:
await send_msgs(client, [['InvalidArguments', 'UpdateTags']])
return
client.tags = args
elif cmd == 'GameFinished':
if ctx.client_game_state[client.team, client.slot] != CLIENT_GOAL:
finished_msg = f'{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has found the triforce.'
notify_all(ctx, finished_msg)
ctx.client_game_state[client.team, client.slot] = CLIENT_GOAL
if "auto" in ctx.forfeit_mode:
forfeit_player(ctx, client.team, client.slot)
if cmd == 'Say':
if type(args) is not str or not args.isprintable():
await send_msgs(client, [['InvalidArguments', 'Say']])
return
notify_all(ctx, ctx.get_aliased_name(client.team, client.slot) + ': ' + args)
client.messageprocessor(args)
def set_password(ctx: Context, password):
ctx.password = password
logging.warning('Password set to ' + password if password else 'Password disabled')
class ServerCommandProcessor(CommandProcessor):
ctx: Context
def __init__(self, ctx: Context):
self.ctx = ctx
super(ServerCommandProcessor, self).__init__()
def default(self, raw: str):
notify_all(self.ctx, '[Server]: ' + raw)
@mark_raw
def _cmd_kick(self, player_name: str) -> bool:
"""Kick specified player from the server"""
for client in self.ctx.clients:
if client.auth and client.name.lower() == player_name.lower() and client.socket and not client.socket.closed:
asyncio.create_task(client.socket.close())
self.output(f"Kicked {self.ctx.get_aliased_name(client.team, client.slot)}")
return True
self.output(f"Could not find player {player_name} to kick")
return False
def _cmd_save(self) -> bool:
"""Save current state to multidata"""
save(self.ctx)
self.output("Game saved")
return True
def _cmd_players(self) -> bool:
"""Get information about connected players"""
self.output(get_players_string(self.ctx))
return True
def _cmd_exit(self) -> bool:
"""Shutdown the server"""
asyncio.create_task(self.ctx.server.ws_server._close())
self.ctx.running = False
return True
@mark_raw
def _cmd_alias(self, player_name_then_alias_name):
player_name, alias_name = player_name_then_alias_name.split(" ", 1)
player_name, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
for (team, slot), name in self.ctx.player_names.items():
if name == player_name:
if alias_name:
alias_name = alias_name.strip()[:15]
self.ctx.name_aliases[team, slot] = alias_name
self.output(f"Named {player_name} as {alias_name}")
update_aliases(self.ctx, team)
save(self.ctx)
return True
else:
del (self.ctx.name_aliases[team, slot])
self.output(f"Removed Alias for {player_name}")
update_aliases(self.ctx, team)
save(self.ctx)
return True
else:
self.output(response)
return False
@mark_raw
def _cmd_password(self, new_password: str = "") -> bool:
"""Set the server password. Leave the password text empty to remove the password"""
set_password(self.ctx, new_password if new_password else None)
return True
@mark_raw
def _cmd_forfeit(self, player_name: str) -> bool:
"""Send out the remaining items from a player's game to their intended recipients"""
seeked_player = player_name.lower()
for (team, slot), name in self.ctx.player_names.items():
if name.lower() == seeked_player:
forfeit_player(self.ctx, team, slot)
return True
self.output(f"Could not find player {player_name} to forfeit")
return False
def _cmd_send(self, player_name: str, *item_name: str) -> bool:
"""Sends an item to the specified player"""
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
item = " ".join(item_name)
item, usable, response = get_intended_text(item, Items.item_table.keys())
if usable:
for client in self.ctx.clients:
if client.name == seeked_player:
new_item = ReceivedItem(Items.item_table[item][3], -1, client.slot)
get_received_items(self.ctx, client.team, client.slot).append(new_item)
notify_all(self.ctx, 'Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
send_new_items(self.ctx)
return True
else:
self.output(response)
return False
else:
self.output(response)
return False
def _cmd_hint(self, player_name: str, *item_or_location: str) -> bool:
"""Send out a hint for a player's item or location to their team"""
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
if usable:
for (team, slot), name in self.ctx.player_names.items():
if name == seeked_player:
item = " ".join(item_or_location)
item, usable, response = get_intended_text(item)
if usable:
if item in Items.item_table: # item name
hints = collect_hints(self.ctx, team, slot, item)
notify_hints(self.ctx, team, hints)
else: # location name
hints = collect_hints_location(self.ctx, team, slot, item)
notify_hints(self.ctx, team, hints)
return True
else:
self.output(response)
return False
else:
self.output(response)
return False
async def console(ctx: Context):
session = prompt_toolkit.PromptSession()
while ctx.running:
with patch_stdout():
input_text = await session.prompt_async()
try:
ctx.commandprocessor(input_text)
except:
import traceback
traceback.print_exc()
async def forward_port(port: int):
import upnpy
import socket
upnp = upnpy.UPnP()
upnp.discover()
device = upnp.get_igd()
service = device['WANPPPConnection.1']
# get own lan IP
ip = socket.gethostbyname(socket.gethostname())
# This specific action returns an empty dict: {}
service.AddPortMapping(
NewRemoteHost='',
NewExternalPort=port,
NewProtocol='TCP',
NewInternalPort=port,
NewInternalClient=ip,
NewEnabled=1,
NewPortMappingDescription='Berserker\'s Multiworld',
NewLeaseDuration=60 * 60 * 24 # 24 hours
)
logging.info(f"Attempted to forward port {port} to {ip}, your local ip address.")
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
defaults = Utils.get_options()["server_options"]
parser.add_argument('--host', default=defaults["host"])
parser.add_argument('--port', default=defaults["port"], type=int)
parser.add_argument('--password', default=defaults["password"])
parser.add_argument('--multidata', default=defaults["multidata"])
parser.add_argument('--savefile', default=defaults["savefile"])
parser.add_argument('--disable_save', default=defaults["disable_save"], action='store_true')
parser.add_argument('--loglevel', default=defaults["loglevel"],
choices=['debug', 'info', 'warning', 'error', 'critical'])
parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int)
parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int)
parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true')
parser.add_argument('--port_forward', default=defaults["port_forward"], action='store_true')
parser.add_argument('--forfeit_mode', default=defaults["forfeit_mode"], nargs='?',
choices=['auto', 'enabled', 'disabled', "goal", "auto-enabled"], help='''\
Select !forfeit Accessibility. (default: %(default)s)
auto: Automatic "forfeit" on goal completion
enabled: !forfeit is always available
disabled: !forfeit is never available
goal: !forfeit can be used after goal completion
auto-enabled: !forfeit is available and automatically triggered on goal completion
''')
parser.add_argument('--remaining_mode', default=defaults["remaining_mode"], nargs='?',
choices=['enabled', 'disabled', "goal"], help='''\
Select !remaining Accessibility. (default: %(default)s)
enabled: !remaining is always available
disabled: !remaining is never available
goal: !remaining can be used after goal completion
''')
args = parser.parse_args()
return args
async def main(args: argparse.Namespace):
logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
portforwardtask = None
if args.port_forward:
portforwardtask = asyncio.create_task(forward_port(args.port))
ctx = Context(args.host, args.port, args.password, args.location_check_points, args.hint_cost,
not args.disable_item_cheat, args.forfeit_mode, args.remaining_mode)
ctx.data_filename = args.multidata
try:
if not ctx.data_filename:
import tkinter
import tkinter.filedialog
root = tkinter.Tk()
root.withdraw()
ctx.data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data","*multidata"),))
with open(ctx.data_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8-sig"))
for team, names in enumerate(jsonobj['names']):
for player, name in enumerate(names, 1):
ctx.player_names[(team, player)] = name
ctx.rom_names = {tuple(rom): (team, slot) for slot, team, rom in jsonobj['roms']}
ctx.remote_items = set(jsonobj['remote_items'])
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
if "er_hint_data" in jsonobj:
ctx.er_hint_data = {int(player): {int(address): name for address, name in loc_data.items()}
for player, loc_data in jsonobj["er_hint_data"].items()}
except Exception as e:
logging.exception('Failed to read multiworld data (%s)' % e)
return
ip = args.host if args.host else Utils.get_public_ipv4()
ctx.disable_save = args.disable_save
if not ctx.disable_save:
if not ctx.save_filename:
ctx.save_filename = (ctx.data_filename[:-9] if ctx.data_filename[-9:] == 'multidata' else (
ctx.data_filename + '_')) + 'multisave'
try:
with open(ctx.save_filename, 'rb') as f:
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
ctx.set_save(jsonobj)
except FileNotFoundError:
logging.error('No save data found, starting a new game')
except Exception as e:
logging.exception(e)
if portforwardtask:
try:
await portforwardtask
except:
logging.exception("Automatic port forwarding failed with:")
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
ping_interval=None)
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
'No password' if not ctx.password else 'Password: %s' % ctx.password))
await ctx.server
await console(ctx)
if __name__ == '__main__':
loop = asyncio.get_event_loop()
loop.run_until_complete(main(parse_args()))