318 lines
17 KiB
Python
318 lines
17 KiB
Python
import collections
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from flask import render_template
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from werkzeug.exceptions import abort
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import datetime
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import logging
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from uuid import UUID
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import Items
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import Regions
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from WebHostLib import app, cache, Room
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from Utils import Hint
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def get_id(item_name):
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return Items.item_table[item_name][3]
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app.jinja_env.filters["location_name"] = lambda location: Regions.lookup_id_to_name.get(location, location)
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app.jinja_env.filters['item_name'] = lambda id: Items.lookup_id_to_name.get(id, id)
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icons = {
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"Progressive Sword":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
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"Pegasus Boots":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
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"Progressive Glove":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/53/ALttP_Titan's_Mitt_Sprite.png?version=6ac54c3016a23b94413784881fcd3c75",
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"Flippers":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/88/ALttP_Zora's_Flippers_Sprite.png?version=b9d7521bb3a5a4d986879f70a70bc3da",
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"Moon Pearl":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
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"Progressive Bow":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
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"Blue Boomerang":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
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"Red Boomerang":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
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"Hookshot":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
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"Mushroom":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
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"Magic Powder":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png?version=c24e38effbd4f80496d35830ce8ff4ec",
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"Fire Rod":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
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"Ice Rod":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
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"Bombos":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
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"Ether":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
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"Quake":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
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"Lamp":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
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"Hammer":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
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"Shovel":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
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"Flute":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
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"Bug Catching Net":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
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"Book of Mudora":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
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"Bottle":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
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"Cane of Somaria":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
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"Cane of Byrna":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
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"Cape":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
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"Magic Mirror":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
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"Triforce":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
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"Small Key":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
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"Big Key":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
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"Chest":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
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"Light World":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
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"Dark World":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
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"Hyrule Castle":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d3/ALttP_Ball_and_Chain_Trooper_Sprite.png?version=1768a87c06d29cc8e7ddd80b9fa516be",
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"Agahnims Tower":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1e/ALttP_Agahnim_Sprite.png?version=365956e61b0c2191eae4eddbe591dab5",
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"Desert Palace":
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r"https://www.zeldadungeon.net/wiki/images/2/25/Lanmola-ALTTP-Sprite.png",
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"Eastern Palace":
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r"https://www.zeldadungeon.net/wiki/images/d/dc/RedArmosKnight.png",
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"Tower of Hera":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/ALttP_Moldorm_Sprite.png?version=c588257bdc2543468e008a6b30f262a7",
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"Palace of Darkness":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Helmasaur_King_Sprite.png?version=ab8a4a1cfd91d4fc43466c56cba30022",
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"Swamp Palace":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Arrghus_Sprite.png?version=b098be3122e53f751b74f4a5ef9184b5",
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"Skull Woods":
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r"https://alttp-wiki.net/images/6/6a/Mothula.png",
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"Thieves Town":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/86/ALttP_Blind_the_Thief_Sprite.png?version=3833021bfcd112be54e7390679047222",
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"Ice Palace":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Kholdstare_Sprite.png?version=e5a1b0e8b2298e550d85f90bf97045c0",
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"Misery Mire":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
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"Turtle Rock":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
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"Ganons Tower":
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r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74"
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}
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links = {"Bow": "Progressive Bow",
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"Silver Arrows": "Progressive Bow",
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"Silver Bow": "Progressive Bow",
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"Progressive Bow (Alt)": "Progressive Bow",
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"Bottle (Red Potion)": "Bottle",
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"Bottle (Green Potion)": "Bottle",
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"Bottle (Blue Potion)": "Bottle",
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"Bottle (Fairy)": "Bottle",
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"Bottle (Bee)": "Bottle",
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"Bottle (Good Bee)": "Bottle",
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"Fighter Sword": "Progressive Sword",
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"Master Sword": "Progressive Sword",
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"Tempered Sword": "Progressive Sword",
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"Golden Sword": "Progressive Sword",
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"Power Glove": "Progressive Glove",
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"Titans Mitts": "Progressive Glove"
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}
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levels = {"Fighter Sword": 1,
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"Master Sword": 2,
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"Tempered Sword": 3,
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"Golden Sword": 4,
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"Power Glove": 1,
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"Titans Mitts": 2,
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"Bow": 1,
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"Silver Bow": 2}
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multi_items = {get_id(name) for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove")}
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links = {get_id(key): get_id(value) for key, value in links.items()}
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levels = {get_id(key): value for key, value in levels.items()}
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tracking_names = ["Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer",
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"Hookshot", "Magic Mirror", "Flute",
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"Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang",
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"Red Boomerang", "Bug Catching Net", "Cape", "Shovel", "Lamp",
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"Mushroom", "Magic Powder",
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"Cane of Somaria", "Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake",
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"Bottle", "Triforce"] # TODO make sure this list has what we need and sort it better
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default_locations = {
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'Light World': {1572864, 1572865, 60034, 1572867, 1572868, 60037, 1572869, 1572866, 60040, 59788, 60046, 60175,
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1572880, 60049, 60178, 1572883, 60052, 60181, 1572885, 60055, 60184, 191256, 60058, 60187, 1572884,
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1572886, 1572887, 1572906, 60202, 60205, 59824, 166320, 1010170, 60208, 60211, 60214, 60217, 59836,
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60220, 60223, 59839, 1573184, 60226, 975299, 1573188, 1573189, 188229, 60229, 60232, 1573193,
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1573194, 60235, 1573187, 59845, 59854, 211407, 60238, 59857, 1573185, 1573186, 1572882, 212328,
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59881, 59761, 59890, 59770, 193020, 212605},
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'Dark World': {59776, 59779, 975237, 1572870, 60043, 1572881, 60190, 60193, 60196, 60199, 60840, 1573190, 209095,
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1573192, 1573191, 60241, 60244, 60247, 60250, 59884, 59887, 60019, 60022, 60028, 60031},
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'Desert Palace': {1573216, 59842, 59851, 59791, 1573201, 59830},
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'Eastern Palace': {1573200, 59827, 59893, 59767, 59833, 59773},
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'Hyrule Castle': {60256, 60259, 60169, 60172, 59758, 59764, 60025, 60253},
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'Agahnims Tower': {60082, 60085},
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'Tower of Hera': {1573218, 59878, 59821, 1573202, 59896, 59899},
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'Swamp Palace': {60064, 60067, 60070, 59782, 59785, 60073, 60076, 60079, 1573204, 60061},
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'Thieves Town': {59905, 59908, 59911, 59914, 59917, 59920, 59923, 1573206},
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'Skull Woods': {59809, 59902, 59848, 59794, 1573205, 59800, 59803, 59806},
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'Ice Palace': {59872, 59875, 59812, 59818, 59860, 59797, 1573207, 59869},
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'Misery Mire': {60001, 60004, 60007, 60010, 60013, 1573208, 59866, 59998},
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'Turtle Rock': {59938, 59941, 59944, 1573209, 59947, 59950, 59953, 59956, 59926, 59929, 59932, 59935},
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'Palace of Darkness': {59968, 59971, 59974, 59977, 59980, 59983, 59986, 1573203, 59989, 59959, 59992, 59962, 59995,
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59965},
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'Ganons Tower': {60160, 60163, 60166, 60088, 60091, 60094, 60097, 60100, 60103, 60106, 60109, 60112, 60115, 60118,
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60121, 60124, 60127, 1573217, 60130, 60133, 60136, 60139, 60142, 60145, 60148, 60151, 60157},
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'Total': set()}
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key_locations = {"Desert Palace", "Eastern Palace", "Hyrule Castle", "Agahnims Tower", "Tower of Hera", "Swamp Palace",
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"Thieves Town", "Skull Woods", "Ice Palace", "Misery Mire", "Turtle Rock", "Palace of Darkness",
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"Ganons Tower"}
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big_key_locations = {"Desert Palace", "Eastern Palace", "Tower of Hera", "Swamp Palace", "Thieves Town", "Skull Woods",
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"Ice Palace", "Misery Mire", "Turtle Rock", "Palace of Darkness", "Ganons Tower"}
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location_to_area = {}
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for area, locations in default_locations.items():
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for location in locations:
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location_to_area[location] = area
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checks_in_area = {area: len(checks) for area, checks in default_locations.items()}
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checks_in_area["Total"] = 216
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ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
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'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
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'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
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tracking_ids = []
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for item in tracking_names:
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tracking_ids.append(get_id(item))
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small_key_ids = {}
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big_key_ids = {}
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for item_name, data in Items.item_table.items():
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if "Key" in item_name:
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area = item_name.split("(")[1][:-1]
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if "Small" in item_name:
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small_key_ids[area] = data[3]
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else:
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big_key_ids[area] = data[3]
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from MultiServer import get_item_name_from_id
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def attribute_item(inventory, team, recipient, item):
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target_item = links.get(item, item)
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if item in levels: # non-progressive
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inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item])
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else:
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inventory[team][recipient][target_item] += 1
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@app.template_filter()
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def render_timedelta(delta: datetime.timedelta):
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hours, minutes = divmod(delta.total_seconds() / 60, 60)
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hours = str(int(hours))
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minutes = str(int(minutes)).zfill(2)
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return f"{hours}:{minutes}"
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_multidata_cache = {}
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def get_static_room_data(room: Room):
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result = _multidata_cache.get(room.seed.id, None)
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if result:
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return result
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multidata = room.seed.multidata
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# in > 100 players this can take a bit of time and is the main reason for the cache
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locations = {tuple(k): tuple(v) for k, v in multidata['locations']}
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names = multidata["names"]
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use_door_tracker = False
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if "tags" in multidata:
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use_door_tracker = "DR" in multidata["tags"]
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result = locations, names, use_door_tracker
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_multidata_cache[room.seed.id] = result
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return result
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@app.route('/tracker/<suuid:tracker>')
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@cache.memoize(timeout=30) # update every 30 seconds
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def get_tracker(tracker: UUID):
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room = Room.get(tracker=tracker)
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if not room:
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abort(404)
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locations, names, use_door_tracker = get_static_room_data(room)
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inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1)}
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for teamnumber, team in enumerate(names)}
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checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations}
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for playernumber in range(1, len(team) + 1)}
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for teamnumber, team in enumerate(names)}
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precollected_items = room.seed.multidata.get("precollected_items", None)
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hints = {team: set() for team in range(len(names))}
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if "hints" in room.multisave:
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for key, hintdata in room.multisave["hints"]:
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for hint in hintdata:
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hints[key[0]].add(Hint(*hint))
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for (team, player), locations_checked in room.multisave.get("location_checks", {}):
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if precollected_items:
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precollected = precollected_items[player - 1]
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for item_id in precollected:
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attribute_item(inventory, team, player, item_id)
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for location in locations_checked:
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item, recipient = locations[location, player]
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attribute_item(inventory, team, recipient, item)
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checks_done[team][player][location_to_area[location]] += 1
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checks_done[team][player]["Total"] += 1
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for (team, player), game_state in room.multisave.get("client_game_state", []):
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if game_state:
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inventory[team][player][106] = 1 # Triforce
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activity_timers = {}
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now = datetime.datetime.utcnow()
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for (team, player), timestamp in room.multisave.get("client_activity_timers", []):
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activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp)
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player_names = {}
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for team, names in enumerate(names):
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for player, name in enumerate(names, 1):
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player_names[(team, player)] = name
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long_player_names = player_names.copy()
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for (team, player), alias in room.multisave.get("name_aliases", []):
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player_names[(team, player)] = alias
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|
long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})"
|
|
|
|
video = {}
|
|
for (team, player), data in room.multisave.get("video", []):
|
|
video[(team, player)] = data
|
|
|
|
return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
|
|
lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names,
|
|
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons,
|
|
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
|
|
checks_in_area=checks_in_area, activity_timers=activity_timers,
|
|
key_locations=key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids,
|
|
video=video, big_key_locations=key_locations if use_door_tracker else big_key_locations,
|
|
hints=hints, long_player_names = long_player_names)
|