228 lines
19 KiB
Python
228 lines
19 KiB
Python
from typing import List, Dict, Tuple, Optional, Callable
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from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
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from .Options import is_option_enabled
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from .Locations import LocationData
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def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData, ...], location_cache: List[Location], pyramid_keys_unlock: str):
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locations_per_region = get_locations_per_region(locations)
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world.regions += [
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create_region(world, player, locations_per_region, location_cache, 'Menu'),
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create_region(world, player, locations_per_region, location_cache, 'Tutorial'),
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create_region(world, player, locations_per_region, location_cache, 'Lake desolation'),
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create_region(world, player, locations_per_region, location_cache, 'Upper lake desolation'),
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create_region(world, player, locations_per_region, location_cache, 'Lower lake desolation'),
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create_region(world, player, locations_per_region, location_cache, 'Library'),
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create_region(world, player, locations_per_region, location_cache, 'Library top'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower left'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (lower)'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (elevator)'),
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create_region(world, player, locations_per_region, location_cache, 'Sealed Caves (Sirens)'),
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create_region(world, player, locations_per_region, location_cache, 'Military Fortress'),
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create_region(world, player, locations_per_region, location_cache, 'The lab'),
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create_region(world, player, locations_per_region, location_cache, 'The lab (power off)'),
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create_region(world, player, locations_per_region, location_cache, 'The lab (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Emperors tower'),
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create_region(world, player, locations_per_region, location_cache, 'Skeleton Shaft'),
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create_region(world, player, locations_per_region, location_cache, 'Sealed Caves (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Sealed Caves (Xarion)'),
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create_region(world, player, locations_per_region, location_cache, 'Refugee Camp'),
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create_region(world, player, locations_per_region, location_cache, 'Forest'),
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create_region(world, player, locations_per_region, location_cache, 'Left Side forest Caves'),
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create_region(world, player, locations_per_region, location_cache, 'Upper Lake Serene'),
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create_region(world, player, locations_per_region, location_cache, 'Lower Lake Serene'),
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create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (Maw)'),
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create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (Sirens)'),
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create_region(world, player, locations_per_region, location_cache, 'Castle Ramparts'),
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create_region(world, player, locations_per_region, location_cache, 'Castle Keep'),
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create_region(world, player, locations_per_region, location_cache, 'Royal towers (lower)'),
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create_region(world, player, locations_per_region, location_cache, 'Royal towers'),
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create_region(world, player, locations_per_region, location_cache, 'Royal towers (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Ancient Pyramid (left)'),
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create_region(world, player, locations_per_region, location_cache, 'Ancient Pyramid (right)'),
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create_region(world, player, locations_per_region, location_cache, 'Space time continuum')
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]
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connectStartingRegion(world, player)
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names: Dict[str, int] = {}
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connect(world, player, names, 'Lake desolation', 'Lower lake desolation', lambda state: state._timespinner_has_timestop(world, player or state.has('Talaria Attachment', player)))
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connect(world, player, names, 'Lake desolation', 'Upper lake desolation', lambda state: state._timespinner_has_fire(world, player) and state.can_reach('Upper Lake Serene', 'Region', player))
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connect(world, player, names, 'Lake desolation', 'Skeleton Shaft', lambda state: state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'Lake desolation', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Upper lake desolation', 'Lake desolation')
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connect(world, player, names, 'Upper lake desolation', 'Lower lake desolation')
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connect(world, player, names, 'Lower lake desolation', 'Lake desolation')
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connect(world, player, names, 'Lower lake desolation', 'Library')
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connect(world, player, names, 'Lower lake desolation', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Library', 'Lower lake desolation')
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connect(world, player, names, 'Library', 'Library top', lambda state: state._timespinner_has_doublejump(world, player) or state.has('Talaria Attachment', player))
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connect(world, player, names, 'Library', 'Varndagroth tower left', lambda state: state._timespinner_has_keycard_D(world, player))
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connect(world, player, names, 'Library', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Library top', 'Library')
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connect(world, player, names, 'Varndagroth tower left', 'Library')
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connect(world, player, names, 'Varndagroth tower left', 'Varndagroth tower right (upper)', lambda state: state._timespinner_has_keycard_C(world, player))
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connect(world, player, names, 'Varndagroth tower left', 'Varndagroth tower right (lower)', lambda state: state._timespinner_has_keycard_B(world, player))
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connect(world, player, names, 'Varndagroth tower left', 'Sealed Caves (Sirens)', lambda state: state._timespinner_has_keycard_B(world, player) and state.has('Elevator Keycard', player))
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connect(world, player, names, 'Varndagroth tower left', 'Refugee Camp', lambda state: state.has('Timespinner Wheel', player) and state.has('Timespinner Spindle', player))
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connect(world, player, names, 'Varndagroth tower right (upper)', 'Varndagroth tower left')
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connect(world, player, names, 'Varndagroth tower right (upper)', 'Varndagroth tower right (elevator)', lambda state: state.has('Elevator Keycard', player))
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connect(world, player, names, 'Varndagroth tower right (elevator)', 'Varndagroth tower right (upper)')
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connect(world, player, names, 'Varndagroth tower right (elevator)', 'Varndagroth tower right (lower)')
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connect(world, player, names, 'Varndagroth tower right (lower)', 'Varndagroth tower left', lambda state: state._timespinner_has_keycard_B(world, player))
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connect(world, player, names, 'Varndagroth tower right (lower)', 'Varndagroth tower right (elevator)', lambda state: state.has('Elevator Keycard', player))
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connect(world, player, names, 'Varndagroth tower right (lower)', 'Sealed Caves (Sirens)', lambda state: state._timespinner_has_keycard_B(world, player) and state.has('Elevator Keycard', player))
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connect(world, player, names, 'Varndagroth tower right (lower)', 'Military Fortress', lambda state: state._timespinner_can_kill_all_3_bosses(world, player))
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connect(world, player, names, 'Varndagroth tower right (lower)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Sealed Caves (Sirens)', 'Varndagroth tower left', lambda state: state.has('Elevator Keycard', player))
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connect(world, player, names, 'Sealed Caves (Sirens)', 'Varndagroth tower right (lower)', lambda state: state.has('Elevator Keycard', player))
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connect(world, player, names, 'Sealed Caves (Sirens)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Military Fortress', 'Varndagroth tower right (lower)', lambda state: state._timespinner_can_kill_all_3_bosses(world, player))
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connect(world, player, names, 'Military Fortress', 'The lab', lambda state: state._timespinner_has_keycard_B(world, player) and state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'The lab', 'Military Fortress')
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connect(world, player, names, 'The lab', 'The lab (power off)', lambda state: state._timespinner_has_doublejump_of_npc(world, player))
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connect(world, player, names, 'The lab (power off)', 'The lab')
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connect(world, player, names, 'The lab (power off)', 'The lab (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'The lab (upper)', 'The lab (power off)')
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connect(world, player, names, 'The lab (upper)', 'Emperors tower', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'The lab (upper)', 'Ancient Pyramid (left)', lambda state: state.has_all({'Timespinner Wheel', 'Timespinner Spindle', 'Timespinner Gear 1', 'Timespinner Gear 2', 'Timespinner Gear 3'}, player))
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connect(world, player, names, 'Emperors tower', 'The lab (upper)')
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connect(world, player, names, 'Skeleton Shaft', 'Lake desolation')
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connect(world, player, names, 'Skeleton Shaft', 'Sealed Caves (upper)', lambda state: state._timespinner_has_keycard_A(world, player))
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connect(world, player, names, 'Skeleton Shaft', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Sealed Caves (upper)', 'Skeleton Shaft')
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connect(world, player, names, 'Sealed Caves (upper)', 'Sealed Caves (Xarion)', lambda state: state.has('Twin Pyramid Key', player) or state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Sealed Caves (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Refugee Camp', 'Forest')
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connect(world, player, names, 'Refugee Camp', 'Library', lambda state: not is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Forest', 'Refugee Camp')
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connect(world, player, names, 'Forest', 'Left Side forest Caves', lambda state: state.has('Talaria Attachment', player) or state._timespinner_has_timestop(world, player))
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connect(world, player, names, 'Forest', 'Caves of Banishment (Sirens)')
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connect(world, player, names, 'Forest', 'Castle Ramparts')
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connect(world, player, names, 'Left Side forest Caves', 'Forest')
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connect(world, player, names, 'Left Side forest Caves', 'Upper Lake Serene', lambda state: state._timespinner_has_timestop(world, player))
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connect(world, player, names, 'Left Side forest Caves', 'Lower Lake Serene', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Left Side forest Caves', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Upper Lake Serene', 'Left Side forest Caves')
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connect(world, player, names, 'Upper Lake Serene', 'Lower Lake Serene', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Lower Lake Serene', 'Upper Lake Serene')
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connect(world, player, names, 'Lower Lake Serene', 'Left Side forest Caves')
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connect(world, player, names, 'Lower Lake Serene', 'Caves of Banishment (upper)')
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connect(world, player, names, 'Caves of Banishment (upper)', 'Upper Lake Serene', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Caves of Banishment (upper)', 'Caves of Banishment (Maw)', lambda state: state.has('Twin Pyramid Key', player) or state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Caves of Banishment (upper)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Caves of Banishment (Maw)', 'Caves of Banishment (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Caves of Banishment (Maw)', 'Caves of Banishment (Sirens)', lambda state: state.has('Gas Mask', player))
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connect(world, player, names, 'Caves of Banishment (Maw)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Caves of Banishment (Sirens)', 'Forest')
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connect(world, player, names, 'Castle Ramparts', 'Forest')
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connect(world, player, names, 'Castle Ramparts', 'Castle Keep')
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connect(world, player, names, 'Castle Ramparts', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Castle Keep', 'Castle Ramparts')
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connect(world, player, names, 'Castle Keep', 'Royal towers (lower)', lambda state: state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'Castle Keep', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Royal towers (lower)', 'Castle Keep')
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connect(world, player, names, 'Royal towers (lower)', 'Royal towers', lambda state: state.has('Timespinner Wheel', player) or state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Royal towers (lower)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Royal towers', 'Royal towers (lower)')
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connect(world, player, names, 'Royal towers', 'Royal towers (upper)', lambda state: state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'Royal towers (upper)', 'Royal towers')
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connect(world, player, names, 'Ancient Pyramid (left)', 'The lab (upper)')
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connect(world, player, names, 'Ancient Pyramid (left)', 'Ancient Pyramid (right)', lambda state: state._timespinner_has_upwarddash(world, player))
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connect(world, player, names, 'Ancient Pyramid (right)', 'Ancient Pyramid (left)', lambda state: state._timespinner_has_upwarddash(world, player))
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connect(world, player, names, 'Space time continuum', 'Lake desolation', lambda state: pyramid_keys_unlock == "GateLakeDesolation")
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connect(world, player, names, 'Space time continuum', 'Lower lake desolation', lambda state: pyramid_keys_unlock == "GateKittyBoss")
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connect(world, player, names, 'Space time continuum', 'Library', lambda state: pyramid_keys_unlock == "GateLeftLibrary")
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connect(world, player, names, 'Space time continuum', 'Varndagroth tower right (lower)', lambda state: pyramid_keys_unlock == "GateMilitairyGate")
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connect(world, player, names, 'Space time continuum', 'Skeleton Shaft', lambda state: pyramid_keys_unlock == "GateSealedCaves")
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connect(world, player, names, 'Space time continuum', 'Sealed Caves (Sirens)', lambda state: pyramid_keys_unlock == "GateSealedSirensCave")
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connect(world, player, names, 'Space time continuum', 'Left Side forest Caves', lambda state: pyramid_keys_unlock == "GateLakeSirineRight")
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connect(world, player, names, 'Space time continuum', 'Refugee Camp', lambda state: pyramid_keys_unlock == "GateAccessToPast")
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connect(world, player, names, 'Space time continuum', 'Castle Ramparts', lambda state: pyramid_keys_unlock == "GateCastleRamparts")
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connect(world, player, names, 'Space time continuum', 'Castle Keep', lambda state: pyramid_keys_unlock == "GateCastleKeep")
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connect(world, player, names, 'Space time continuum', 'Royal towers (lower)', lambda state: pyramid_keys_unlock == "GateRoyalTowers")
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connect(world, player, names, 'Space time continuum', 'Caves of Banishment (Maw)', lambda state: pyramid_keys_unlock == "GateMaw")
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connect(world, player, names, 'Space time continuum', 'Caves of Banishment (upper)', lambda state: pyramid_keys_unlock == "GateCavesOfBanishment")
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def create_location(player: int, location_data: LocationData, region: Region, location_cache: List[Location]) -> Location:
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location = Location(player, location_data.name, location_data.code, region)
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location.access_rule = location_data.rule
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if id is None:
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location.event = True
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location.locked = True
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location_cache.append(location)
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return location
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def create_region(world: MultiWorld, player: int, locations_per_region: Dict[str, List[LocationData]], location_cache: List[Location], name: str) -> Region:
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region = Region(name, RegionType.Generic, name, player)
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region.world = world
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if name in locations_per_region:
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for location_data in locations_per_region[name]:
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location = create_location(player, location_data, region, location_cache)
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region.locations.append(location)
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return region
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def connectStartingRegion(world: MultiWorld, player: int):
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menu = world.get_region('Menu', player)
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tutorial = world.get_region('Tutorial', player)
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space_time_continuum = world.get_region('Space time continuum', player)
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if is_option_enabled(world, player, "Inverted"):
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starting_region = world.get_region('Refugee Camp', player)
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else:
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starting_region = world.get_region('Lake desolation', player)
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menu_to_tutorial = Entrance(player, 'Tutorial', menu)
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menu_to_tutorial.connect(tutorial)
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menu.exits.append(menu_to_tutorial)
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tutorial_to_start = Entrance(player, 'Start Game', tutorial)
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tutorial_to_start.connect(starting_region)
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tutorial.exits.append(tutorial_to_start)
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teleport_back_to_start = Entrance(player, 'Teleport back to start', space_time_continuum)
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teleport_back_to_start.connect(starting_region)
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space_time_continuum.exits.append(teleport_back_to_start)
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def connect(world: MultiWorld, player: int, used_names: Dict[str, int], source: str, target: str, rule: Optional[Callable] = None):
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sourceRegion = world.get_region(source, player)
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targetRegion = world.get_region(target, player)
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if target not in used_names:
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used_names[target] = 1
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name = target
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else:
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used_names[target] += 1
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name = target + (' ' * used_names[target])
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connection = Entrance(player, name, sourceRegion)
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if rule:
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connection.access_rule = rule
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sourceRegion.exits.append(connection)
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connection.connect(targetRegion)
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def get_locations_per_region(locations: Tuple[LocationData, ...]) -> Dict[str, List[LocationData]]:
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per_region: Dict[str, List[LocationData]] = {}
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for location in locations:
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per_region.setdefault(location.region, []).append(location)
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return per_region
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