Archipelago/worlds/factorio/Mod.py

87 lines
3.7 KiB
Python

"""Outputs a Factorio Mod to facilitate integration with Archipelago"""
import os
import zipfile
from typing import Optional
import threading
import json
import jinja2
import Utils
import shutil
import Options
from BaseClasses import MultiWorld
from .Technologies import tech_table
template: Optional[jinja2.Template] = None
locale_template: Optional[jinja2.Template] = None
template_load_lock = threading.Lock()
base_info = {
"version": Utils.__version__,
"title": "Archipelago",
"author": "Berserker",
"homepage": "https://archipelago.gg",
"description": "Integration client for the Archipelago Randomizer",
"factorio_version": "1.1"
}
def generate_mod(world: MultiWorld, player: int, seedname: str):
global template, locale_template
with template_load_lock:
if not template:
mod_template_folder = Utils.local_path("data", "factorio", "mod_template")
template = jinja2.Template(open(os.path.join(mod_template_folder, "data-final-fixes.lua")).read())
locale_template = jinja2.Template(open(os.path.join(mod_template_folder, "locale", "en", "locale.cfg")).read())
control_template = jinja2.Template(open(os.path.join(mod_template_folder, "control.lua")).read())
# get data for templates
player_names = {x: world.player_names[x][0] for x in world.player_ids}
locations = []
for location in world.get_filled_locations(player):
if not location.name.startswith("recipe-"): # introduce this as a new location property?
locations.append((location.name, location.item.name, location.item.player))
mod_name = f"AP-{seedname}-P{player}-{world.player_names[player][0]}"
tech_cost = {0: 0.1,
1: 0.25,
2: 0.5,
3: 1,
4: 2,
5: 5,
6: 10}[world.tech_cost[player].value]
template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table,
"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
"tech_cost_scale": tech_cost, "custom_data": world.custom_data[player],
"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player]}
for factorio_option in Options.factorio_options:
template_data[factorio_option] = getattr(world, factorio_option)[player].value
control_code = control_template.render(**template_data)
data_final_fixes_code = template.render(**template_data)
mod_dir = Utils.output_path(mod_name)+"_"+Utils.__version__
en_locale_dir = os.path.join(mod_dir, "locale", "en")
os.makedirs(en_locale_dir, exist_ok=True)
shutil.copytree(Utils.local_path("data", "factorio", "mod"), mod_dir, dirs_exist_ok=True)
with open(os.path.join(mod_dir, "data-final-fixes.lua"), "wt") as f:
f.write(data_final_fixes_code)
with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
f.write(control_code)
locale_content = locale_template.render(**template_data)
with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
f.write(locale_content)
info = base_info.copy()
info["name"] = mod_name
with open(os.path.join(mod_dir, "info.json"), "wt") as f:
json.dump(info, f, indent=4)
# zip the result
zf_path = os.path.join(mod_dir+".zip")
with zipfile.ZipFile(zf_path, compression=zipfile.ZIP_DEFLATED, mode='w') as zf:
for root, dirs, files in os.walk(mod_dir):
for file in files:
zf.write(os.path.join(root, file),
os.path.relpath(os.path.join(root, file),
os.path.join(mod_dir, '..')))
shutil.rmtree(mod_dir)