Archipelago/worlds/messenger/Shop.py

101 lines
4.2 KiB
Python

from random import Random
from typing import Dict, TYPE_CHECKING, NamedTuple, Tuple, List
if TYPE_CHECKING:
from . import MessengerWorld
else:
MessengerWorld = object
PROG_SHOP_ITEMS: List[str] = [
"Path of Resilience",
"Meditation",
"Strike of the Ninja",
"Second Wind",
"Currents Master",
"Aerobatics Warrior",
]
USEFUL_SHOP_ITEMS: List[str] = [
"Karuta Plates",
"Serendipitous Bodies",
"Kusari Jacket",
"Energy Shuriken",
"Serendipitous Minds",
"Rejuvenate Spirit",
"Demon's Bane",
]
class ShopData(NamedTuple):
internal_name: str
min_price: int
max_price: int
default_price: int = 0
SHOP_ITEMS: Dict[str, ShopData] = {
"Karuta Plates": ShopData("HP_UPGRADE_1", 20, 200),
"Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300),
"Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500),
"Kusari Jacket": ShopData("HP_UPGRADE_2", 100, 500),
"Energy Shuriken": ShopData("SHURIKEN", 20, 200),
"Serendipitous Minds": ShopData("ENEMY_DROP_MANA", 20, 300),
"Prepared Mind": ShopData("SHURIKEN_UPGRADE_1", 100, 600),
"Meditation": ShopData("CHECKPOINT_FULL", 100, 600),
"Rejuvenative Spirit": ShopData("POTION_FULL_HEAL_AND_HP", 300, 800),
"Centered Mind": ShopData("SHURIKEN_UPGRADE_2", 300, 800),
"Strike of the Ninja": ShopData("ATTACK_PROJECTILE", 20, 200),
"Second Wind": ShopData("AIR_RECOVER", 20, 350),
"Currents Master": ShopData("SWIM_DASH", 100, 600),
"Aerobatics Warrior": ShopData("GLIDE_ATTACK", 300, 800),
"Demon's Bane": ShopData("CHARGED_ATTACK", 400, 1000),
"Devil's Due": ShopData("QUARBLE_DISCOUNT_50", 20, 200),
"Time Sense": ShopData("TIME_WARP", 20, 300),
"Power Sense": ShopData("POWER_SEAL", 100, 800),
"Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600),
}
FIGURINES: Dict[str, ShopData] = {
"Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500, 450),
"Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500, 450),
"Ountarde Figurine": ShopData("OUNTARDE", 100, 500, 450),
"Red Kappa Figurine": ShopData("RED_KAPPA", 100, 500, 450),
"Demon King Figurine": ShopData("DEMON_KING", 600, 2000, 2000),
"Quillshroom Figurine": ShopData("QUILLSHROOM", 100, 500, 450),
"Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500, 450),
"Scurubu Figurine": ShopData("SCURUBU", 100, 500, 450),
"Jumping Scurubu Figurine": ShopData("JUMPING_SCURUBU", 100, 500, 450),
"Wallaxer Figurine": ShopData("WALLAXER", 100, 500, 450),
"Barmath'azel Figurine": ShopData("BARMATHAZEL", 600, 2000, 2000),
"Queen of Quills Figurine": ShopData("QUEEN_OF_QUILLS", 400, 1000, 2000),
"Demon Hive Figurine": ShopData("DEMON_HIVE", 100, 500, 450),
}
def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]:
shop_price_mod = world.multiworld.shop_price[world.player].value
shop_price_planned = world.multiworld.shop_price_plan[world.player]
local_random: Random = world.multiworld.per_slot_randoms[world.player]
shop_prices: Dict[str, int] = {}
figurine_prices: Dict[str, int] = {}
for item, price in shop_price_planned.value.items():
if not isinstance(price, int):
price = local_random.choices(list(price.keys()), weights=list(price.values()))[0]
if "Figurine" in item:
figurine_prices[item] = price
else:
shop_prices[item] = price
remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value]
for shop_item in remaining_slots:
shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item))
price = local_random.randint(shop_data.min_price, shop_data.max_price)
adjusted_price = min(int(price * shop_price_mod / 100), 5000)
if "Figurine" in shop_item:
figurine_prices[shop_item] = adjusted_price
else:
shop_prices[shop_item] = adjusted_price
return shop_prices, figurine_prices