Archipelago/worlds/sm64ex/__init__.py

218 lines
13 KiB
Python

import typing
import os
import json
from .Items import item_table, action_item_table, cannon_item_table, SM64Item
from .Locations import location_table, SM64Location
from .Options import SM64Options
from .Rules import set_rules
from .Regions import create_regions, sm64_level_to_entrances, SM64Levels
from BaseClasses import Item, Tutorial, ItemClassification, Region
from ..AutoWorld import World, WebWorld
class SM64Web(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up SM64EX for MultiWorld.",
"English",
"setup_en.md",
"setup/en",
["N00byKing"]
)]
class SM64World(World):
"""
The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons,
combined with traditional Mario gameplay, visual style, and characters.
"""
game: str = "Super Mario 64"
topology_present = False
web = SM64Web()
item_name_to_id = item_table
location_name_to_id = location_table
required_client_version = (0, 3, 5)
area_connections: typing.Dict[int, int]
options_dataclass = SM64Options
number_of_stars: int
move_rando_bitvec: int
filler_count: int
star_costs: typing.Dict[str, int]
def generate_early(self):
max_stars = 120
if (not self.options.enable_coin_stars):
max_stars -= 15
self.move_rando_bitvec = 0
if self.options.enable_move_rando:
for action in self.options.move_rando_actions.value:
max_stars -= 1
self.move_rando_bitvec |= (1 << (action_item_table[action] - action_item_table['Double Jump']))
if self.options.exclamation_boxes:
max_stars += 29
self.number_of_stars = min(self.options.amount_of_stars, max_stars)
self.filler_count = max_stars - self.number_of_stars
self.star_costs = {
'FirstBowserDoorCost': round(self.options.first_bowser_star_door_cost * self.number_of_stars / 100),
'BasementDoorCost': round(self.options.basement_star_door_cost * self.number_of_stars / 100),
'SecondFloorDoorCost': round(self.options.second_floor_star_door_cost * self.number_of_stars / 100),
'MIPS1Cost': round(self.options.mips1_cost * self.number_of_stars / 100),
'MIPS2Cost': round(self.options.mips2_cost * self.number_of_stars / 100),
'StarsToFinish': round(self.options.stars_to_finish * self.number_of_stars / 100)
}
# Nudge MIPS 1 to match vanilla on default percentage
if self.number_of_stars == 120 and self.options.mips1_cost == 12:
self.star_costs['MIPS1Cost'] = 15
self.topology_present = self.options.area_rando
def create_regions(self):
create_regions(self.multiworld, self.options, self.player)
def set_rules(self):
self.area_connections = {}
set_rules(self.multiworld, self.options, self.player, self.area_connections, self.star_costs, self.move_rando_bitvec)
if self.topology_present:
# Write area_connections to spoiler log
for entrance, destination in self.area_connections.items():
self.multiworld.spoiler.set_entrance(
sm64_level_to_entrances[entrance] + " Entrance",
sm64_level_to_entrances[destination],
'entrance', self.player)
def create_item(self, name: str) -> Item:
item_id = item_table[name]
if name == "1Up Mushroom":
classification = ItemClassification.filler
elif name == "Power Star":
classification = ItemClassification.progression_skip_balancing
else:
classification = ItemClassification.progression
item = SM64Item(name, classification, item_id, self.player)
return item
def create_items(self):
# 1Up Mushrooms
self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(0,self.filler_count)]
# Power Stars
self.multiworld.itempool += [self.create_item("Power Star") for i in range(0,self.number_of_stars)]
# Keys
if (not self.options.progressive_keys):
key1 = self.create_item("Basement Key")
key2 = self.create_item("Second Floor Key")
self.multiworld.itempool += [key1, key2]
else:
self.multiworld.itempool += [self.create_item("Progressive Key") for i in range(0,2)]
# Caps
self.multiworld.itempool += [self.create_item(cap_name) for cap_name in ["Wing Cap", "Metal Cap", "Vanish Cap"]]
# Cannons
if (self.options.buddy_checks):
self.multiworld.itempool += [self.create_item(name) for name, id in cannon_item_table.items()]
# Moves
self.multiworld.itempool += [self.create_item(action)
for action, itemid in action_item_table.items()
if self.move_rando_bitvec & (1 << itemid - action_item_table['Double Jump'])]
def generate_basic(self):
if not (self.options.buddy_checks):
self.multiworld.get_location("BoB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock BoB"))
self.multiworld.get_location("WF: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WF"))
self.multiworld.get_location("JRB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock JRB"))
self.multiworld.get_location("CCM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock CCM"))
self.multiworld.get_location("SSL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SSL"))
self.multiworld.get_location("SL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SL"))
self.multiworld.get_location("WDW: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WDW"))
self.multiworld.get_location("TTM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock TTM"))
self.multiworld.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
self.multiworld.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
if not self.options.exclamation_boxes:
self.multiworld.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("BBH: 1Up Block Top of Mansion", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("HMC: 1Up Block above Pit", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("HMC: 1Up Block Past Rolling Rocks", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Outside Pyramid", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Pyramid Left Path", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Pyramid Back", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SL: 1Up Block Near Moneybags", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SL: 1Up Block inside Igloo", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("WDW: 1Up Block in Downtown", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTM: 1Up Block on Red Mushroom", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block THI Small near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block THI Large near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block Windy Area", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTC: 1Up Block Midway Up", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTC: 1Up Block at the Top", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block Top of Red Coin Maze", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block Under Fly Guy", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block On House in the Sky", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Dark World 1Up Block on Tower", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Dark World 1Up Block near Goombas", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Cavern of the Metal Cap 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Vanish Cap Under the Moat 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Swaying Stairs", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Near Poles", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
def get_filler_item_name(self) -> str:
return "1Up Mushroom"
def fill_slot_data(self):
return {
"AreaRando": self.area_connections,
"MoveRandoVec": self.move_rando_bitvec,
"DeathLink": self.options.death_link.value,
"CompletionType": self.options.completion_type.value,
**self.star_costs
}
def generate_output(self, output_directory: str):
if self.multiworld.players != 1:
return
data = {
"slot_data": self.fill_slot_data(),
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
"data_package": {
"data": {
"games": {
self.game: {
"item_name_to_id": self.item_name_to_id,
"location_name_to_id": self.location_name_to_id
}
}
}
}
}
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apsm64ex"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
if self.topology_present:
er_hint_data = {}
for entrance, destination in self.area_connections.items():
regions = [self.multiworld.get_region(sm64_level_to_entrances[destination], self.player)]
if regions[0].name == "Tiny-Huge Island (Huge)":
# Special rules for Tiny-Huge Island's dual entrances
reverse_area_connections = {destination: entrance for entrance, destination in self.area_connections.items()}
entrance_name = sm64_level_to_entrances[reverse_area_connections[SM64Levels.TINY_HUGE_ISLAND_HUGE]] \
+ ' or ' + sm64_level_to_entrances[reverse_area_connections[SM64Levels.TINY_HUGE_ISLAND_TINY]]
regions[0] = self.multiworld.get_region("Tiny-Huge Island", self.player)
else:
entrance_name = sm64_level_to_entrances[entrance]
regions += regions[0].subregions
for region in regions:
for location in region.locations:
er_hint_data[location.address] = entrance_name
hint_data[self.player] = er_hint_data