Archipelago/test/inverted
Fabian Dill a82bf1bb32 Options: raise Exception if per-game options are in root
Options: implement progression balancing and accessibility on new system
Options: implement the notion of "common" and "per_game_common" options in various systems
Options: centralize item and location name checking
Spoiler: prettier print some lists, sets and dicts
WebHost: add common options into /templates
2021-09-17 00:17:54 +02:00
..
TestInverted.py Options: raise Exception if per-game options are in root 2021-09-17 00:17:54 +02:00
TestInvertedBombRules.py Options: raise Exception if per-game options are in root 2021-09-17 00:17:54 +02:00
TestInvertedDarkWorld.py new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
TestInvertedDeathMountain.py new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
TestInvertedEntrances.py new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
TestInvertedLightWorld.py new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
TestInvertedTurtleRock.py new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
__init__.py Add unit tests for vanilla inverted layout, and dungeon logic. 2020-03-16 17:39:54 +11:00