Archipelago/worlds/stardew_valley/mods/logic/magic_logic.py

84 lines
4.1 KiB
Python

from typing import Union
from ...logic.base_logic import BaseLogicMixin, BaseLogic
from ...logic.has_logic import HasLogicMixin
from ...logic.received_logic import ReceivedLogicMixin
from ...logic.region_logic import RegionLogicMixin
from ...mods.mod_data import ModNames
from ...stardew_rule import StardewRule, False_
from ...strings.ap_names.skill_level_names import ModSkillLevel
from ...strings.region_names import MagicRegion
from ...strings.spells import MagicSpell, all_spells
class MagicLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.magic = MagicLogic(*args, **kwargs)
# TODO add logic.mods.magic for altar
class MagicLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin]]):
def can_use_clear_debris_instead_of_tool_level(self, level: int) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
return self.logic.received(MagicSpell.clear_debris) & self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, level)
def can_use_altar(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
spell_rule = False_()
return self.logic.region.can_reach(MagicRegion.altar) & self.logic.received_any(*all_spells)
def has_any_spell(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
return self.can_use_altar()
def has_attack_spell_count(self, count: int) -> StardewRule:
attack_spell_rule = [self.logic.received(MagicSpell.fireball), self.logic.received(MagicSpell.frostbite), self.logic.received(MagicSpell.shockwave),
self.logic.received(MagicSpell.spirit), self.logic.received(MagicSpell.meteor)]
return self.logic.count(count, *attack_spell_rule)
def has_support_spell_count(self, count: int) -> StardewRule:
support_spell_rule = [self.can_use_altar(), self.logic.received(ModSkillLevel.magic_level, 2),
self.logic.received(MagicSpell.descend), self.logic.received(MagicSpell.heal),
self.logic.received(MagicSpell.tendrils)]
return self.logic.count(count, *support_spell_rule)
def has_decent_spells(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 2)
magic_attack_options_rule = self.has_attack_spell_count(1)
return magic_resource_rule & magic_attack_options_rule
def has_good_spells(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 4)
magic_attack_options_rule = self.has_attack_spell_count(2)
magic_support_options_rule = self.has_support_spell_count(1)
return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule
def has_great_spells(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 6)
magic_attack_options_rule = self.has_attack_spell_count(3)
magic_support_options_rule = self.has_support_spell_count(1)
return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule
def has_amazing_spells(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
magic_resource_rule = self.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, 8)
magic_attack_options_rule = self.has_attack_spell_count(4)
magic_support_options_rule = self.has_support_spell_count(2)
return magic_resource_rule & magic_attack_options_rule & magic_support_options_rule
def can_blink(self) -> StardewRule:
if ModNames.magic not in self.options.mods:
return False_()
return self.logic.received(MagicSpell.blink) & self.can_use_altar()