Archipelago/worlds/witness/locations.py

77 lines
3.1 KiB
Python

"""
Defines constants for different types of locations in the game
"""
from typing import TYPE_CHECKING
from .data import static_locations as static_witness_locations
from .data import static_logic as static_witness_logic
from .player_logic import WitnessPlayerLogic
if TYPE_CHECKING:
from . import WitnessWorld
class WitnessPlayerLocations:
"""
Class that defines locations for a single player
"""
def __init__(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> None:
"""Defines locations AFTER logic changes due to options"""
self.PANEL_TYPES_TO_SHUFFLE = {"General", "Good Boi"}
self.CHECK_LOCATIONS = static_witness_locations.GENERAL_LOCATIONS.copy()
if world.options.shuffle_discarded_panels:
self.PANEL_TYPES_TO_SHUFFLE.add("Discard")
if world.options.shuffle_vault_boxes:
self.PANEL_TYPES_TO_SHUFFLE.add("Vault")
if world.options.shuffle_EPs == "individual":
self.PANEL_TYPES_TO_SHUFFLE.add("EP")
elif world.options.shuffle_EPs == "obelisk_sides":
self.PANEL_TYPES_TO_SHUFFLE.add("Obelisk Side")
for obelisk_loc in static_witness_locations.OBELISK_SIDES:
obelisk_loc_hex = static_witness_logic.ENTITIES_BY_NAME[obelisk_loc]["entity_hex"]
if player_logic.REQUIREMENTS_BY_HEX[obelisk_loc_hex] == frozenset({frozenset()}):
self.CHECK_LOCATIONS.discard(obelisk_loc)
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS | player_logic.ADDED_CHECKS
self.CHECK_LOCATIONS.discard(static_witness_logic.ENTITIES_BY_HEX[player_logic.VICTORY_LOCATION]["checkName"])
self.CHECK_LOCATIONS = self.CHECK_LOCATIONS - {
static_witness_logic.ENTITIES_BY_HEX[entity_hex]["checkName"]
for entity_hex in player_logic.COMPLETELY_DISABLED_ENTITIES
}
self.CHECK_PANELHEX_TO_ID = {
static_witness_logic.ENTITIES_BY_NAME[ch]["entity_hex"]: static_witness_locations.ALL_LOCATIONS_TO_ID[ch]
for ch in self.CHECK_LOCATIONS
if static_witness_logic.ENTITIES_BY_NAME[ch]["locationType"] in self.PANEL_TYPES_TO_SHUFFLE
}
self.CHECK_PANELHEX_TO_ID = dict(
sorted(self.CHECK_PANELHEX_TO_ID.items(), key=lambda item: item[1])
)
self.EVENT_LOCATION_TABLE = {
event_location: None
for event_location in player_logic.EVENT_ITEM_PAIRS
}
check_dict = {
static_witness_logic.ENTITIES_BY_HEX[location]["checkName"]:
static_witness_locations.get_id(static_witness_logic.ENTITIES_BY_HEX[location]["entity_hex"])
for location in self.CHECK_PANELHEX_TO_ID
}
self.CHECK_LOCATION_TABLE = {**self.EVENT_LOCATION_TABLE, **check_dict}
def add_location_late(self, entity_name: str) -> None:
entity_hex = static_witness_logic.ENTITIES_BY_NAME[entity_name]["entity_hex"]
self.CHECK_LOCATION_TABLE[entity_hex] = static_witness_locations.get_id(entity_hex)
self.CHECK_PANELHEX_TO_ID[entity_hex] = static_witness_locations.get_id(entity_hex)