Archipelago/FactorioClient.py

199 lines
7.7 KiB
Python

import os
import logging
import json
import string
from concurrent.futures import ThreadPoolExecutor
import colorama
import asyncio
from queue import Queue, Empty
from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor
from MultiServer import mark_raw
import Utils
import random
from worlds.factorio.Technologies import lookup_id_to_name
rcon_port = 24242
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
save_name = "Archipelago"
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password)
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
options = Utils.get_options()
executable = options["factorio_options"]["executable"]
bin_dir = os.path.dirname(executable)
if not os.path.isdir(bin_dir):
raise FileNotFoundError(bin_dir)
if not os.path.exists(executable):
if os.path.exists(executable + ".exe"):
executable = executable + ".exe"
else:
raise FileNotFoundError(executable)
script_folder = options["factorio_options"]["script-output"]
threadpool = ThreadPoolExecutor(10)
class FactorioCommandProcessor(ClientCommandProcessor):
@mark_raw
def _cmd_factorio(self, text: str) -> bool:
"""Send the following command to the bound Factorio Server."""
if self.ctx.rcon_client:
result = self.ctx.rcon_client.send_command(text)
if result:
self.output(result)
return True
return False
def _cmd_connect(self, address: str = "", name="") -> bool:
"""Connect to a MultiWorld Server"""
self.ctx.auth = name
return super(FactorioCommandProcessor, self)._cmd_connect(address)
class FactorioContext(CommonContext):
command_processor = FactorioCommandProcessor
def __init__(self, *args, **kwargs):
super(FactorioContext, self).__init__(*args, **kwargs)
self.send_index = 0
self.rcon_client = None
async def server_auth(self, password_requested):
if password_requested and not self.password:
await super(FactorioContext, self).server_auth(password_requested)
if self.auth is None:
logging.info('Enter the name of your slot to join this game:')
self.auth = await self.console_input()
await self.send_msgs([{"cmd": 'Connect',
'password': self.password, 'name': self.auth, 'version': Utils._version_tuple,
'tags': ['AP'],
'uuid': Utils.get_unique_identifier(), 'game': "Factorio"
}])
async def game_watcher(ctx: FactorioContext):
research_logger = logging.getLogger("FactorioWatcher")
researches_done_file = os.path.join(script_folder, "research_done.json")
if os.path.exists(researches_done_file):
os.remove(researches_done_file)
from worlds.factorio.Technologies import lookup_id_to_name
bridge_counter = 0
try:
while 1:
if os.path.exists(researches_done_file):
research_logger.info("Found Factorio Bridge file.")
while 1:
with open(researches_done_file) as f:
data = json.load(f)
research_data = {int(tech_name.split("-")[1]) for tech_name in data if tech_name.startswith("ap-")}
if ctx.locations_checked != research_data:
research_logger.info(f"New researches done: "
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
await asyncio.sleep(1)
else:
bridge_counter += 1
if bridge_counter >= 60:
research_logger.info("Did not find Factorio Bridge file, waiting for mod to run.")
bridge_counter = 1
await asyncio.sleep(1)
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
def stream_factorio_output(pipe, queue):
def queuer():
while 1:
text = pipe.readline().strip()
if text:
queue.put_nowait(text)
from threading import Thread
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
thread.start()
async def factorio_server_watcher(ctx: FactorioContext):
import subprocess
import factorio_rcon
factorio_server_logger = logging.getLogger("FactorioServer")
factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
encoding="utf-8")
factorio_server_logger.info("Started Factorio Server")
factorio_queue = Queue()
stream_factorio_output(factorio_process.stdout, factorio_queue)
stream_factorio_output(factorio_process.stderr, factorio_queue)
try:
while 1:
while not factorio_queue.empty():
msg = factorio_queue.get()
factorio_server_logger.info(msg)
if not ctx.rcon_client and "Hosting game at IP ADDR:" in msg:
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
# trigger lua interface confirmation
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
if ctx.rcon_client:
while ctx.send_index < len(ctx.items_received):
item_id = ctx.items_received[ctx.send_index].item
if item_id not in lookup_id_to_name:
logging.error(f"Cannot send unknown item ID: {item_id}")
else:
item_name = lookup_id_to_name[item_id]
factorio_server_logger.info(f"Sending {item_name} to Nauvis.")
ctx.rcon_client.send_command(f'/ap-get-technology {item_name}')
ctx.send_index += 1
await asyncio.sleep(1)
except Exception as e:
logging.exception(e)
logging.error("Aborted Factorio Server Bridge")
async def main():
ctx = FactorioContext(None, None, True)
# testing shortcuts
# ctx.server_address = "localhost"
# ctx.auth = "Nauvis"
if ctx.server_task is None:
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
await asyncio.sleep(3)
watcher_task = asyncio.create_task(game_watcher(ctx), name="FactorioProgressionWatcher")
input_task = asyncio.create_task(console_loop(ctx), name="Input")
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
await ctx.exit_event.wait()
ctx.server_address = None
ctx.snes_reconnect_address = None
await asyncio.gather(watcher_task, input_task, factorio_server_task)
if ctx.server is not None and not ctx.server.socket.closed:
await ctx.server.socket.close()
if ctx.server_task is not None:
await ctx.server_task
await factorio_server_task
while ctx.input_requests > 0:
ctx.input_queue.put_nowait(None)
ctx.input_requests -= 1
await input_task
if __name__ == '__main__':
colorama.init()
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()
colorama.deinit()