Archipelago/easy.yaml

245 lines
11 KiB
YAML

# What is this file?
# This file contains options which allow you to configure your multiworld experience while allowing others
# to play how they want as well.
#
# How do I use it?
# The options in this file are weighted. This means the higher number you assign to a value, the more
# chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
# I've never seen a file like this before. What characters am I allowed to use?
# This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
description: Your Description Here # Used to describe your yaml. Useful if you have multiple files
name: YourName # Your name in-game. Spaces and underscores will be replaced with dashes
glitches_required: # Determine the logic required to complete the seed
none: 1 # No glitches required
minor_glitches: 0 # put fake flipper into logic
overworld_glitches: 0 # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc
no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
item_placement: basic # This is based on Entrance Randomizer, which does not (yet?) support advanced
meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
world_state:
- inverted # Never play inverted seeds
- retro # Never play retro seeds
weapons:
- swordless # Never play a swordless seed
map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
on: 0
off: 1
compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds
on: 0
off: 1
smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds
on: 0
off: 1
bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
on: 0
off: 1
dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
mc: 0 # shuffle Maps and Compass
none: 1 # shuffle none of the 4
mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
dungeon_counters:
on: 0 # always display amount of items checked in a dungeon
pickup: 1 # show when compass is picked up
default: 0 # show when compass is picked up if the compass itself is shuffled
off: 0 # never show item count in dungeons
accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations: 1 # Guarantees you will be able to access all locations, and therefore all items
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progressive: # Enable or disable progressive items (swords, shields, bow)
on: 1 # All items progressive
off: 0 # No items progressive
random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle
none: 1 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
restricted: 0 # Less strict than simple
full: 0 # Less strict than restricted
crossed: 0 # Less strict than full
insanity: 0 # Very few grouping rules. Good luck.
goals:
ganon: 1 # Climb GT, defeat Agahnim 2, then kill Ganon
fast_ganon: 0 # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however
dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
pedestal: 0 # Pull the Triforce from the Master Sword pedestal
triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
triforce_pieces_required: # set to how many out of 30 triforce pieces you need to win the game in a triforce hunt. 20 is the default. Max is 30, Min is 1.
# format "pieces: chance"
15: 0
20: 1
21: 0
22: 0
23: 0
24: 0
25: 0
tower_open: # Crystals required to open GT
'0': 8
'1': 7
'2': 6
'3': 5
'4': 4
'5': 3
'6': 2
'7': 1
random: 0
ganon_open: # Crystals required to hurt Ganon
'0': 8
'1': 7
'2': 6
'3': 5
'4': 4
'5': 3
'6': 2
'7': 1
random: 0
world_state:
standard: 1 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary.
open: 1 # Begin the game from your choice of Link's House or the Sanctuary
inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
retro: 0 # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
hints:
'on': 1 # Hint tiles sometimes give item location hints
'off': 0 # Hint tiles provide gameplay tips
weapons: # Specifically, swords
randomized: 0 # Swords are placed randomly throughout the world
assured: 1 # Begin with a sword, the rest are placed randomly throughout the world
vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change.
item_pool:
normal: 1 # Item availability remains unchanged from the vanilla game
hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
crowd_control: 0 # Unless you know what you're doing, leave this at 0
item_functionality:
normal: 1 # Vanilla game item functionality
hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
boss_shuffle:
none: 1 # No boss shuffle
simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
full: 0 # Replace GT bosses with random bosses, then follow simple logic
random: 0 # Choose from one of the above options
enemy_shuffle:
none: 1 # Vanilla enemy placement
shuffled: 0 # Enemies are randomized
random: 0 # Choose one of the above
enemy_damage:
default: 1 # Vanilla enemy damage
shuffled: 0 # Enemies do a randomized amount of damage
random: 0 # Choose one of the above
enemy_health:
default: 1 # Vanilla enemy HP
easy: 0 # Enemies have reduced health
hard: 0 # Enemies have increased health
expert: 0 # Enemies have greatly increased health
pot_shuffle:
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
'off': 1 # Default pot item locations
beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
0: 1 # No bee traps are placed
1: 0 # 25% of the non-essential item pool is replaced with bee traps
2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
4: 0 # 100% of the non-essential item pool is replaced with bee traps
timer:
none: 1
timed: 0
timed_ohko: 0
ohko: 0
timed_countdown: 0
display: 0
#can be uncommented to use it
#local_items: #force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
# - "Moon Pearl"
# - "Small Keys"
# - "Big Keys"
glitch_boots:
on: 1 # enables that you start with Pegasus Boots in any glitched logic mode
off: 0
remote_items: # Warning: currently broken. Stores all your items on the server, effectively sending them to you as if another player picked it up
on: 0 # intended for racing, as the item information is missing from the ROM
off: 1
linked_options:
- name: crosskeys
options: # these overwrite earlier options if the percentage chance triggers
entrance_shuffle: crossed
bigkey_shuffle: true
compass_shuffle: true
map_shuffle: true
smallkey_shuffle: true
percentage: 0 # set this to the percentage chance you want crosskeys
- name: localcrosskeys
options: # these overwrite earlier options if the percentage chance triggers
entrance_shuffle: crossed
bigkey_shuffle: true
compass_shuffle: true
map_shuffle: true
smallkey_shuffle: true
local_items: #forces keys to be local to your own world
- "Small Keys"
- "Big Keys"
percentage: 0 # set this to the percentage chance you want local crosskeys
- name: enemizer
options:
boss_shuffle: # subchances can be injected too, which then get rolled
simple: 1
full: 1
random: 1
enemy_damage:
shuffled: 1
random: 1
enemy_health:
easy: 1
hard: 1
expert: 1
percentage: 0 # set this to the percentage chance you want enemizer
rom:
sprite: # Enter the name of your preferred sprite and weight it appropriately
random: 0
randomonhit: 0
link: 1 # to add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
disablemusic: off # If "on", all in-game music will be disabled
quickswap: # Enable switching items by pressing the L+R shoulder buttons
on: 0
off: 1
menuspeed: # Control how fast the item menu opens and closes
normal: 1
instant: 0
double: 0
triple: 0
quadruple: 0
half: 0
heartcolor: # Control the color of your health hearts
red: 1
blue: 0
green: 0
yellow: 0
random: 0
heartbeep: # Control the frequency of the low-health beeping
double: 0
normal: 1
half: 0
quarter: 0
off: 0
ow_palettes: # Change the colors of the overworld
default: 1 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this
uw_palettes: # Change the colors of caves and dungeons
default: 1 # No changes
random: 0 # Shuffle the colors
blackout: 0 # Never use this