28 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
from worlds.smz3.TotalSMZ3.Region import Z3Region, RewardType, IReward
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from worlds.smz3.TotalSMZ3.Config import Config
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from worlds.smz3.TotalSMZ3.Location import Location, LocationType
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from worlds.smz3.TotalSMZ3.Item import Progression, ItemType
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class EasternPalace(Z3Region, IReward):
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    Name = "Eastern Palace"
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    Area = "Eastern Palace"
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    def __init__(self, world, config: Config):
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        super().__init__(world, config)
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        self.Reward = RewardType.Null
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        self.RegionItems = [ ItemType.BigKeyEP, ItemType.MapEP, ItemType.CompassEP ]
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        self.Locations = [
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            Location(self, 256+103, 0x1E9B3, LocationType.Regular, "Eastern Palace - Cannonball Chest"),
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            Location(self, 256+104, 0x1E9F5, LocationType.Regular, "Eastern Palace - Map Chest"),
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            Location(self, 256+105, 0x1E977, LocationType.Regular, "Eastern Palace - Compass Chest"),
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            Location(self, 256+106, 0x1E97D, LocationType.Regular, "Eastern Palace - Big Chest",
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                lambda items: items.BigKeyEP),
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            Location(self, 256+107, 0x1E9B9, LocationType.Regular, "Eastern Palace - Big Key Chest",
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                lambda items: items.Lamp),
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            Location(self, 256+108, 0x308150, LocationType.Regular, "Eastern Palace - Armos Knights",
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                lambda items: items.BigKeyEP and items.Bow and items.Lamp)
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            ]
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    def CanComplete(self, items: Progression):
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        return self.GetLocation("Eastern Palace - Armos Knights").Available(items)
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