431 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			431 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
import io
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import json
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import random
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from . import Data
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from typing import TYPE_CHECKING, Optional
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from BaseClasses import Item, Location
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from settings import get_settings
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from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
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from .Items import item_table
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from .Locations import shop, badge, pants, location_table, all_locations
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if TYPE_CHECKING:
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    from . import MLSSWorld
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colors = [
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    Data.redHat,
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    Data.greenHat,
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    Data.blueHat,
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    Data.azureHat,
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    Data.yellowHat,
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    Data.orangeHat,
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    Data.purpleHat,
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    Data.pinkHat,
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    Data.blackHat,
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    Data.whiteHat,
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    Data.silhouetteHat,
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    Data.chaosHat,
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    Data.truechaosHat
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]
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cpants = [
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    Data.vanilla,
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    Data.redPants,
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    Data.greenPants,
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    Data.bluePants,
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    Data.azurePants,
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    Data.yellowPants,
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    Data.orangePants,
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    Data.purplePants,
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    Data.pinkPants,
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    Data.blackPants,
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    Data.whitePants,
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    Data.chaosPants
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]
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def get_base_rom_as_bytes() -> bytes:
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    with open(get_settings().mlss_options.rom_file, "rb") as infile:
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        base_rom_bytes = bytes(infile.read())
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    return base_rom_bytes
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class MLSSPatchExtension(APPatchExtension):
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    game = "Mario & Luigi Superstar Saga"
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    @staticmethod
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    def randomize_music(caller: APProcedurePatch, rom: bytes):
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        options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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        if options["music_options"] != 1:
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            return rom
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        stream = io.BytesIO(rom)
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        random.seed(options["seed"] + options["player"])
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        songs = []
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        stream.seek(0x21CB74)
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        for _ in range(50):
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            if stream.tell() == 0x21CBD8:
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                stream.seek(4, 1)
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                continue
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            temp = stream.read(4)
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            songs.append(temp)
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        random.shuffle(songs)
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        stream.seek(0x21CB74)
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        for _ in range(50):
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            if stream.tell() == 0x21CBD8:
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                stream.seek(4, 1)
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                continue
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            stream.write(songs.pop())
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        return stream.getvalue()
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    @staticmethod
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    def hidden_visible(caller: APProcedurePatch, rom: bytes):
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        options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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        if options["block_visibility"] == 0:
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            return rom
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        stream = io.BytesIO(rom)
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        for location in [location for location in all_locations if location.itemType == 0]:
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            stream.seek(location.id - 6)
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            b = stream.read(1)
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            if b[0] == 0x10 and options["block_visibility"] == 1:
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                stream.seek(location.id - 6)
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                stream.write(bytes([0x0]))
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            if b[0] == 0x0 and options["block_visibility"] == 2:
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                stream.seek(location.id - 6)
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                stream.write(bytes([0x10]))
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        return stream.getvalue()
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    @staticmethod
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    def randomize_sounds(caller: APProcedurePatch, rom: bytes):
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        options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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        if options["randomize_sounds"] != 1:
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            return rom
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        stream = io.BytesIO(rom)
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        random.seed(options["seed"] + options["player"])
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        fresh_pointers = Data.sounds
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        pointers = Data.sounds
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        random.shuffle(pointers)
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        stream.seek(0x21CC44, 0)
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        for i in range(354):
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            current_position = stream.tell()
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            value = int.from_bytes(stream.read(3), "little")
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            if value in fresh_pointers:
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                stream.seek(current_position)
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                stream.write(pointers.pop().to_bytes(3, "little"))
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            stream.seek(1, 1)
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        return stream.getvalue()
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    @staticmethod
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    def enemy_randomize(caller: APProcedurePatch, rom: bytes):
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        options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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        if options["randomize_bosses"] == 0 and options["randomize_enemies"] == 0:
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            return rom
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        enemies = [pos for pos in Data.enemies if pos not in Data.bowsers] if options["castle_skip"] else Data.enemies
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        bosses = [pos for pos in Data.bosses if pos not in Data.bowsers] if options["castle_skip"] else Data.bosses
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        stream = io.BytesIO(rom)
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        random.seed(options["seed"] + options["player"])
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        if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2 and options["randomize_enemies"] == 0):
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            raw = []
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            for pos in bosses:
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                stream.seek(pos + 1)
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                raw += [stream.read(0x1F)]
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            random.shuffle(raw)
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            for pos in bosses:
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                stream.seek(pos + 1)
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                stream.write(raw.pop())
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        if options["randomize_enemies"] == 1:
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            raw = []
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            for pos in enemies:
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                stream.seek(pos + 1)
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                raw += [stream.read(0x1F)]
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            if options["randomize_bosses"] == 2:
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                for pos in bosses:
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                    stream.seek(pos + 1)
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                    raw += [stream.read(0x1F)]
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            random.shuffle(raw)
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            for pos in enemies:
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                stream.seek(pos + 1)
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                stream.write(raw.pop())
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            if options["randomize_bosses"] == 2:
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                for pos in bosses:
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                    stream.seek(pos + 1)
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                    stream.write(raw.pop())
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            return stream.getvalue()
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        enemies_raw = []
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        groups = []
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        boss_groups = []
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        if options["randomize_enemies"] == 0:
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            return stream.getvalue()
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        if options["randomize_bosses"] == 2:
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            for pos in bosses:
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                stream.seek(pos + 1)
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                boss_groups += [stream.read(0x1F)]
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        for pos in enemies:
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            stream.seek(pos + 8)
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            for _ in range(6):
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                enemy = int.from_bytes(stream.read(1))
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                if enemy > 0:
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                    stream.seek(1, 1)
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                    flag = int.from_bytes(stream.read(1))
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                    if flag == 0x7:
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                        break
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                    if flag in [0x0, 0x2, 0x4]:
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                        if enemy not in Data.pestnut and enemy not in Data.flying:
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                            enemies_raw += [enemy]
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                    stream.seek(1, 1)
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                else:
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                    stream.seek(3, 1)
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        random.shuffle(enemies_raw)
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        chomp = False
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        for pos in enemies:
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            stream.seek(pos + 8)
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            for _ in range(6):
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                enemy = int.from_bytes(stream.read(1))
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                if enemy > 0 and enemy not in Data.flying and enemy not in Data.pestnut:
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                    if enemy == 0x52:
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                        chomp = True
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                    stream.seek(1, 1)
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                    flag = int.from_bytes(stream.read(1))
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                    if flag not in [0x0, 0x2, 0x4]:
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                        stream.seek(1, 1)
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                        continue
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                    stream.seek(-3, 1)
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                    stream.write(bytes([enemies_raw.pop()]))
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                    stream.seek(1, 1)
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                    stream.write(bytes([0x6]))
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                    stream.seek(1, 1)
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                else:
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                    stream.seek(3, 1)
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            stream.seek(pos + 1)
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            raw = stream.read(0x1F)
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            if chomp:
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                raw = raw[0:3] + bytes([0x67, 0xAB, 0x28, 0x08]) + raw[7:]
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            else:
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                raw = raw[0:3] + bytes([0xEE, 0x2C, 0x28, 0x08]) + raw[7:]
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            groups += [raw]
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            chomp = False
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        arr = enemies
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        if options["randomize_bosses"] == 2:
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            arr += bosses
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            groups += boss_groups
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        random.shuffle(groups)
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        for pos in arr:
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            if arr[-1] in boss_groups:
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                stream.seek(pos)
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                temp = stream.read(1)
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                stream.seek(pos)
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                stream.write(bytes([temp[0] | 0x8]))
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            stream.seek(pos + 1)
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            stream.write(groups.pop())
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        return stream.getvalue()
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class MLSSProcedurePatch(APProcedurePatch, APTokenMixin):
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    game = "Mario & Luigi Superstar Saga"
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    hash = "4b1a5897d89d9e74ec7f630eefdfd435"
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    patch_file_ending = ".apmlss"
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    result_file_ending = ".gba"
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    procedure = [
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        ("apply_bsdiff4", ["base_patch.bsdiff4"]),
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        ("apply_tokens", ["token_data.bin"]),
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        ("enemy_randomize", []),
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        ("hidden_visible", []),
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        ("randomize_sounds", []),
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        ("randomize_music", []),
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    ]
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    @classmethod
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    def get_source_data(cls) -> bytes:
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        return get_base_rom_as_bytes()
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def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None:
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    options_dict = {
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        "randomize_enemies": world.options.randomize_enemies.value,
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        "randomize_bosses": world.options.randomize_bosses.value,
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        "castle_skip": world.options.castle_skip.value,
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        "randomize_sounds": world.options.randomize_sounds.value,
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        "music_options": world.options.music_options.value,
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        "block_visibility": world.options.block_visibility.value,
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        "seed": world.multiworld.seed,
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        "player": world.player,
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    }
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    patch.write_file("options.json", json.dumps(options_dict).encode("UTF-8"))
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    # Bake player name into ROM
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    patch.write_token(APTokenTypes.WRITE, 0xDF0000, world.multiworld.player_name[world.player].encode("UTF-8"))
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    # Bake seed name into ROM
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    patch.write_token(APTokenTypes.WRITE, 0xDF00A0, world.multiworld.seed_name.encode("UTF-8"))
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    # Intro Skip
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    patch.write_token(
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        APTokenTypes.WRITE,
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        0x244D08,
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        bytes([0x88, 0x0, 0x19, 0x91, 0x1, 0x20, 0x58, 0x1, 0xF, 0xA0, 0x3, 0x15, 0x27, 0x8]),
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    )
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    # Patch S.S Chuckola Loading Zones
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    patch.write_token(APTokenTypes.WRITE, 0x25FD4E, bytes([0x48, 0x30, 0x80, 0x60, 0x50, 0x2, 0xF]))
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    patch.write_token(APTokenTypes.WRITE, 0x25FD83, bytes([0x48, 0x30, 0x80, 0x60, 0xC0, 0x2, 0xF]))
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    patch.write_token(APTokenTypes.WRITE, 0x25FDB8, bytes([0x48, 0x30, 0x05, 0x80, 0xE4, 0x0, 0xF]))
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    patch.write_token(APTokenTypes.WRITE, 0x25FDED, bytes([0x48, 0x30, 0x06, 0x80, 0xE4, 0x0, 0xF]))
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    patch.write_token(APTokenTypes.WRITE, 0x25FE22, bytes([0x48, 0x30, 0x07, 0x80, 0xE4, 0x0, 0xF]))
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    patch.write_token(APTokenTypes.WRITE, 0x25FE57, bytes([0x48, 0x30, 0x08, 0x80, 0xE4, 0x0, 0xF]))
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    if world.options.extra_pipes:
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        patch.write_token(APTokenTypes.WRITE, 0xD00001, bytes([0x1]))
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    if world.options.castle_skip:
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        patch.write_token(APTokenTypes.WRITE, 0x3AEAB0, bytes([0xC1, 0x67, 0x0, 0x6, 0x1C, 0x08, 0x3]))
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        patch.write_token(APTokenTypes.WRITE, 0x3AEC18, bytes([0x89, 0x65, 0x0, 0xE, 0xA, 0x08, 0x1]))
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    if world.options.skip_minecart:
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        patch.write_token(APTokenTypes.WRITE, 0x3AC728, bytes([0x89, 0x13, 0x0, 0x10, 0xF, 0x08, 0x1]))
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        patch.write_token(APTokenTypes.WRITE, 0x3AC56C, bytes([0x49, 0x16, 0x0, 0x8, 0x8, 0x08, 0x1]))
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    if world.options.scale_stats:
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        patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1]))
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    patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
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    if world.options.tattle_hp:
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        patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1]))
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    if world.options.music_options == 2:
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        patch.write_token(APTokenTypes.WRITE, 0x19B118, bytes([0x0, 0x25]))
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    if world.options.randomize_backgrounds:
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        all_enemies = Data.enemies + Data.bosses
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        for address in all_enemies:
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            patch.write_token(APTokenTypes.WRITE, address + 3, bytes([world.random.randint(0x0, 0x26)]))
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    for location_name in location_table.keys():
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        if location_name in world.disabled_locations:
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            continue
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        location = world.get_location(location_name)
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        item = location.item
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        address = [address for address in all_locations if address.name == location.name]
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        item_inject(world, patch, location.address, address[0].itemType, item)
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        if "Shop" in location_name and "Coffee" not in location_name and item.player != world.player:
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            desc_inject(world, patch, location, item)
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    swap_colors(world, patch, world.options.mario_pants.value, 0, True)
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    swap_colors(world, patch, world.options.luigi_pants.value, 1, True)
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    swap_colors(world, patch, world.options.mario_color.value, 0)
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    swap_colors(world, patch, world.options.luigi_color.value, 1)
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    patch.write_file("token_data.bin", patch.get_token_binary())
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def swap_colors(world: "MLSSWorld", patch: MLSSProcedurePatch, color: int, bro: int,
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                pants_option: Optional[bool] = False):
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    if not pants_option and color == bro:
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        return
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    chaos = False
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    if not pants_option and color == 11 or color == 12:
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        chaos = True
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    if pants_option and color == 11:
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        chaos = True
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    for c in [c for c in (cpants[color] if pants_option else colors[color])
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              if (c[3] == bro if not chaos else c[1] == bro)]:
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        if chaos:
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            patch.write_token(APTokenTypes.WRITE, c[0],
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                              bytes([world.random.randint(0, 255), world.random.randint(0, 127)]))
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        else:
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            patch.write_token(APTokenTypes.WRITE, c[0], bytes([c[1], c[2]]))
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def item_inject(world: "MLSSWorld", patch: MLSSProcedurePatch, location: int, item_type: int, item: Item):
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    if item.player == world.player:
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        code = item_table[item.name].itemID
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    else:
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        code = 0x3F
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    if item_type == 0:
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        patch.write_token(APTokenTypes.WRITE, location, bytes([code]))
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    elif item_type == 1:
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        if code == 0x1D or code == 0x1E:
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            code += 0xE
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        if 0x20 <= code <= 0x26:
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            code -= 0x4
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        insert = int(code)
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        insert2 = insert % 0x10
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        insert2 *= 0x10
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        insert //= 0x10
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        insert += 0x20
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        patch.write_token(APTokenTypes.WRITE, location, bytes([insert, insert2]))
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    elif item_type == 2:
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        if code == 0x1D or code == 0x1E:
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            code += 0xE
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        if 0x20 <= code <= 0x26:
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            code -= 0x4
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        patch.write_token(APTokenTypes.WRITE, location, bytes([code]))
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    elif item_type == 3:
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        if code == 0x1D or code == 0x1E:
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            code += 0xE
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        if code < 0x1D:
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            code -= 0xA
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        if 0x20 <= code <= 0x26:
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            code -= 0xE
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        patch.write_token(APTokenTypes.WRITE, location, bytes([code]))
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    else:
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        patch.write_token(APTokenTypes.WRITE, location, bytes([0x18]))
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def desc_inject(world: "MLSSWorld", patch: MLSSProcedurePatch, location: Location, item: Item):
 | 
						|
    index = -1
 | 
						|
    for key, value in shop.items():
 | 
						|
        if location.address in value:
 | 
						|
            if key == 0x3C05F0:
 | 
						|
                index = value.index(location.address)
 | 
						|
            else:
 | 
						|
                index = value.index(location.address) + 14
 | 
						|
 | 
						|
    for key, value in badge.items():
 | 
						|
        if index != -1:
 | 
						|
            break
 | 
						|
        if location.address in value:
 | 
						|
            if key == 0x3C0618:
 | 
						|
                index = value.index(location.address) + 24
 | 
						|
            else:
 | 
						|
                index = value.index(location.address) + 41
 | 
						|
 | 
						|
    for key, value in pants.items():
 | 
						|
        if index != -1:
 | 
						|
            break
 | 
						|
        if location.address in value:
 | 
						|
            if key == 0x3C0618:
 | 
						|
                index = value.index(location.address) + 48
 | 
						|
            else:
 | 
						|
                index = value.index(location.address) + 66
 | 
						|
 | 
						|
    dstring = f"{world.multiworld.player_name[item.player]}: {item.name}"
 | 
						|
    patch.write_token(APTokenTypes.WRITE, 0xD11000 + (index * 0x40), dstring.encode("UTF8"))
 |