1023 lines
40 KiB
JavaScript
1023 lines
40 KiB
JavaScript
window.addEventListener('load', () => {
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fetchSettingData().then((results) => {
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let settingHash = localStorage.getItem('weighted-settings-hash');
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if (!settingHash) {
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// If no hash data has been set before, set it now
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settingHash = md5(JSON.stringify(results));
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localStorage.setItem('weighted-settings-hash', settingHash);
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localStorage.removeItem('weighted-settings');
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}
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if (settingHash !== md5(JSON.stringify(results))) {
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const userMessage = document.getElementById('user-message');
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userMessage.innerText = "Your settings are out of date! Click here to update them! Be aware this will reset " +
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"them all to default.";
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userMessage.classList.add('visible');
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userMessage.addEventListener('click', resetSettings);
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}
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// Page setup
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createDefaultSettings(results);
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buildUI(results);
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updateVisibleGames();
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adjustHeaderWidth();
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// Event listeners
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document.getElementById('export-settings').addEventListener('click', () => exportSettings());
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document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
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document.getElementById('generate-game').addEventListener('click', () => generateGame());
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// Name input field
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const weightedSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const nameInput = document.getElementById('player-name');
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nameInput.setAttribute('data-type', 'data');
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nameInput.setAttribute('data-setting', 'name');
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nameInput.addEventListener('keyup', updateBaseSetting);
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nameInput.value = weightedSettings.name;
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});
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});
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const resetSettings = () => {
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localStorage.removeItem('weighted-settings');
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localStorage.removeItem('weighted-settings-hash')
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window.location.reload();
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};
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const fetchSettingData = () => new Promise((resolve, reject) => {
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fetch(new Request(`${window.location.origin}/static/generated/weighted-settings.json`)).then((response) => {
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try{ response.json().then((jsonObj) => resolve(jsonObj)); }
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catch(error){ reject(error); }
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});
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});
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const createDefaultSettings = (settingData) => {
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if (!localStorage.getItem('weighted-settings')) {
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const newSettings = {};
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// Transfer base options directly
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for (let baseOption of Object.keys(settingData.baseOptions)){
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newSettings[baseOption] = settingData.baseOptions[baseOption];
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}
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// Set options per game
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for (let game of Object.keys(settingData.games)) {
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// Initialize game object
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newSettings[game] = {};
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// Transfer game settings
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for (let gameSetting of Object.keys(settingData.games[game].gameSettings)){
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newSettings[game][gameSetting] = {};
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const setting = settingData.games[game].gameSettings[gameSetting];
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switch(setting.type){
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case 'select':
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setting.options.forEach((option) => {
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newSettings[game][gameSetting][option.value] =
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(setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0;
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});
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break;
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case 'range':
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for (let i = setting.min; i <= setting.max; ++i){
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newSettings[game][gameSetting][i] =
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(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
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}
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newSettings[game][gameSetting]['random'] = 0;
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newSettings[game][gameSetting]['random-low'] = 0;
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newSettings[game][gameSetting]['random-high'] = 0;
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break;
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case 'items-list':
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case 'locations-list':
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case 'custom-list':
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newSettings[game][gameSetting] = [];
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break;
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default:
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console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`);
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}
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}
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newSettings[game].start_inventory = {};
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newSettings[game].exclude_locations = [];
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newSettings[game].local_items = [];
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newSettings[game].non_local_items = [];
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newSettings[game].start_hints = [];
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newSettings[game].start_location_hints = [];
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}
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localStorage.setItem('weighted-settings', JSON.stringify(newSettings));
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}
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};
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const buildUI = (settingData) => {
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// Build the game-choice div
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buildGameChoice(settingData.games);
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const gamesWrapper = document.getElementById('games-wrapper');
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Object.keys(settingData.games).forEach((game) => {
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// Create game div, invisible by default
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const gameDiv = document.createElement('div');
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gameDiv.setAttribute('id', `${game}-div`);
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gameDiv.classList.add('game-div');
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gameDiv.classList.add('invisible');
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const gameHeader = document.createElement('h2');
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gameHeader.innerText = game;
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gameDiv.appendChild(gameHeader);
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const collapseButton = document.createElement('a');
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collapseButton.innerText = '(Collapse)';
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gameDiv.appendChild(collapseButton);
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const expandButton = document.createElement('a');
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expandButton.innerText = '(Expand)';
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expandButton.classList.add('invisible');
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gameDiv.appendChild(expandButton);
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const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
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gameDiv.appendChild(weightedSettingsDiv);
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const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
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gameDiv.appendChild(itemsDiv);
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const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
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gameDiv.appendChild(hintsDiv);
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gamesWrapper.appendChild(gameDiv);
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collapseButton.addEventListener('click', () => {
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collapseButton.classList.add('invisible');
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weightedSettingsDiv.classList.add('invisible');
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itemsDiv.classList.add('invisible');
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hintsDiv.classList.add('invisible');
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expandButton.classList.remove('invisible');
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});
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expandButton.addEventListener('click', () => {
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collapseButton.classList.remove('invisible');
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weightedSettingsDiv.classList.remove('invisible');
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itemsDiv.classList.remove('invisible');
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hintsDiv.classList.remove('invisible');
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expandButton.classList.add('invisible');
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});
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});
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};
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const buildGameChoice = (games) => {
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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const gameChoiceDiv = document.getElementById('game-choice');
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const h2 = document.createElement('h2');
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h2.innerText = 'Game Select';
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gameChoiceDiv.appendChild(h2);
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const gameSelectDescription = document.createElement('p');
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gameSelectDescription.classList.add('setting-description');
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gameSelectDescription.innerText = 'Choose which games you might be required to play.';
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gameChoiceDiv.appendChild(gameSelectDescription);
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const hintText = document.createElement('p');
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hintText.classList.add('hint-text');
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hintText.innerText = 'If a game\'s value is greater than zero, you can click it\'s name to jump ' +
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'to that section.'
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gameChoiceDiv.appendChild(hintText);
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// Build the game choice table
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const table = document.createElement('table');
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const tbody = document.createElement('tbody');
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Object.keys(games).forEach((game) => {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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const span = document.createElement('span');
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span.innerText = game;
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span.setAttribute('id', `${game}-game-option`)
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tdLeft.appendChild(span);
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.setAttribute('data-type', 'weight');
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range.setAttribute('data-setting', 'game');
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range.setAttribute('data-option', game);
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range.value = settings.game[game];
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range.addEventListener('change', (evt) => {
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updateBaseSetting(evt);
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updateVisibleGames(); // Show or hide games based on the new settings
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});
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `game-${game}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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tbody.appendChild(tr);
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});
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table.appendChild(tbody);
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gameChoiceDiv.appendChild(table);
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};
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const buildWeightedSettingsDiv = (game, settings) => {
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const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const settingsWrapper = document.createElement('div');
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settingsWrapper.classList.add('settings-wrapper');
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Object.keys(settings).forEach((settingName) => {
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const setting = settings[settingName];
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const settingWrapper = document.createElement('div');
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settingWrapper.classList.add('setting-wrapper');
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const settingNameHeader = document.createElement('h4');
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settingNameHeader.innerText = setting.displayName;
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settingWrapper.appendChild(settingNameHeader);
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const settingDescription = document.createElement('p');
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settingDescription.classList.add('setting-description');
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settingDescription.innerText = setting.description.replace(/(\n)/g, ' ');
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settingWrapper.appendChild(settingDescription);
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switch(setting.type){
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case 'select':
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const optionTable = document.createElement('table');
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const tbody = document.createElement('tbody');
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// Add a weight range for each option
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setting.options.forEach((option) => {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option.name;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option.value);
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range.setAttribute('data-type', setting.type);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][option.value];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option.value}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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tbody.appendChild(tr);
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});
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optionTable.appendChild(tbody);
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settingWrapper.appendChild(optionTable);
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break;
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case 'range':
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const rangeTable = document.createElement('table');
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const rangeTbody = document.createElement('tbody');
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if (((setting.max - setting.min) + 1) < 11) {
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for (let i=setting.min; i <= setting.max; ++i) {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = i;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${i}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', i);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][i];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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rangeTbody.appendChild(tr);
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}
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} else {
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const hintText = document.createElement('p');
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hintText.classList.add('hint-text');
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hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
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`below, then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
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`Maximum value: ${setting.max}`;
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settingWrapper.appendChild(hintText);
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const addOptionDiv = document.createElement('div');
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addOptionDiv.classList.add('add-option-div');
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const optionInput = document.createElement('input');
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optionInput.setAttribute('id', `${game}-${settingName}-option`);
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optionInput.setAttribute('placeholder', `${setting.min} - ${setting.max}`);
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addOptionDiv.appendChild(optionInput);
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const addOptionButton = document.createElement('button');
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addOptionButton.innerText = 'Add';
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addOptionDiv.appendChild(addOptionButton);
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settingWrapper.appendChild(addOptionDiv);
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optionInput.addEventListener('keydown', (evt) => {
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if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
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});
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addOptionButton.addEventListener('click', () => {
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const optionInput = document.getElementById(`${game}-${settingName}-option`);
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let option = optionInput.value;
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if (!option || !option.trim()) { return; }
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option = parseInt(option, 10);
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if ((option < setting.min) || (option > setting.max)) { return; }
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optionInput.value = '';
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if (document.getElementById(`${game}-${settingName}-${option}-range`)) { return; }
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${option}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][parseInt(option, 10)];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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const tdDelete = document.createElement('td');
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tdDelete.classList.add('td-delete');
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const deleteButton = document.createElement('span');
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deleteButton.classList.add('range-option-delete');
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deleteButton.innerText = '❌';
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deleteButton.addEventListener('click', () => {
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range.value = 0;
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range.dispatchEvent(new Event('change'));
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rangeTbody.removeChild(tr);
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});
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tdDelete.appendChild(deleteButton);
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tr.appendChild(tdDelete);
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rangeTbody.appendChild(tr);
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});
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Object.keys(currentSettings[game][settingName]).forEach((option) => {
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if (currentSettings[game][settingName][option] > 0) {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${option}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][parseInt(option, 10)];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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const tdDelete = document.createElement('td');
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tdDelete.classList.add('td-delete');
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const deleteButton = document.createElement('span');
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deleteButton.classList.add('range-option-delete');
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deleteButton.innerText = '❌';
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deleteButton.addEventListener('click', () => {
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range.value = 0;
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range.dispatchEvent(new Event('change'));
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rangeTbody.removeChild(tr);
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});
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tdDelete.appendChild(deleteButton);
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tr.appendChild(tdDelete);
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rangeTbody.appendChild(tr);
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}
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});
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}
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|
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['random', 'random-low', 'random-high'].forEach((option) => {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${option}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][option];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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rangeTbody.appendChild(tr);
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});
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rangeTable.appendChild(rangeTbody);
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settingWrapper.appendChild(rangeTable);
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break;
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|
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case 'items-list':
|
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// TODO
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break;
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|
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case 'locations-list':
|
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// TODO
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break;
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|
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case 'custom-list':
|
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// TODO
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break;
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|
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default:
|
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console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
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return;
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}
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settingsWrapper.appendChild(settingWrapper);
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});
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return settingsWrapper;
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};
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|
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const buildItemsDiv = (game, items) => {
|
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// Sort alphabetical, in pace
|
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items.sort();
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|
|
|
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const itemsDiv = document.createElement('div');
|
|
itemsDiv.classList.add('items-div');
|
|
|
|
const itemsDivHeader = document.createElement('h3');
|
|
itemsDivHeader.innerText = 'Item Pool';
|
|
itemsDiv.appendChild(itemsDivHeader);
|
|
|
|
const itemsDescription = document.createElement('p');
|
|
itemsDescription.classList.add('setting-description');
|
|
itemsDescription.innerText = 'Choose if you would like to start with items, or control if they are placed in ' +
|
|
'your seed or someone else\'s.';
|
|
itemsDiv.appendChild(itemsDescription);
|
|
|
|
const itemsHint = document.createElement('p');
|
|
itemsHint.classList.add('hint-text');
|
|
itemsHint.innerText = 'Drag and drop items from one box to another.';
|
|
itemsDiv.appendChild(itemsHint);
|
|
|
|
const itemsWrapper = document.createElement('div');
|
|
itemsWrapper.classList.add('items-wrapper');
|
|
|
|
// Create container divs for each category
|
|
const availableItemsWrapper = document.createElement('div');
|
|
availableItemsWrapper.classList.add('item-set-wrapper');
|
|
availableItemsWrapper.innerText = 'Available Items';
|
|
const availableItems = document.createElement('div');
|
|
availableItems.classList.add('item-container');
|
|
availableItems.setAttribute('id', `${game}-available_items`);
|
|
availableItems.addEventListener('dragover', itemDragoverHandler);
|
|
availableItems.addEventListener('drop', itemDropHandler);
|
|
|
|
const startInventoryWrapper = document.createElement('div');
|
|
startInventoryWrapper.classList.add('item-set-wrapper');
|
|
startInventoryWrapper.innerText = 'Start Inventory';
|
|
const startInventory = document.createElement('div');
|
|
startInventory.classList.add('item-container');
|
|
startInventory.setAttribute('id', `${game}-start_inventory`);
|
|
startInventory.setAttribute('data-setting', 'start_inventory');
|
|
startInventory.addEventListener('dragover', itemDragoverHandler);
|
|
startInventory.addEventListener('drop', itemDropHandler);
|
|
|
|
const localItemsWrapper = document.createElement('div');
|
|
localItemsWrapper.classList.add('item-set-wrapper');
|
|
localItemsWrapper.innerText = 'Local Items';
|
|
const localItems = document.createElement('div');
|
|
localItems.classList.add('item-container');
|
|
localItems.setAttribute('id', `${game}-local_items`);
|
|
localItems.setAttribute('data-setting', 'local_items')
|
|
localItems.addEventListener('dragover', itemDragoverHandler);
|
|
localItems.addEventListener('drop', itemDropHandler);
|
|
|
|
const nonLocalItemsWrapper = document.createElement('div');
|
|
nonLocalItemsWrapper.classList.add('item-set-wrapper');
|
|
nonLocalItemsWrapper.innerText = 'Non-Local Items';
|
|
const nonLocalItems = document.createElement('div');
|
|
nonLocalItems.classList.add('item-container');
|
|
nonLocalItems.setAttribute('id', `${game}-non_local_items`);
|
|
nonLocalItems.setAttribute('data-setting', 'non_local_items');
|
|
nonLocalItems.addEventListener('dragover', itemDragoverHandler);
|
|
nonLocalItems.addEventListener('drop', itemDropHandler);
|
|
|
|
// Populate the divs
|
|
items.forEach((item) => {
|
|
if (Object.keys(currentSettings[game].start_inventory).includes(item)){
|
|
const itemDiv = buildItemQtyDiv(game, item);
|
|
itemDiv.setAttribute('data-setting', 'start_inventory');
|
|
startInventory.appendChild(itemDiv);
|
|
} else if (currentSettings[game].local_items.includes(item)) {
|
|
const itemDiv = buildItemDiv(game, item);
|
|
itemDiv.setAttribute('data-setting', 'local_items');
|
|
localItems.appendChild(itemDiv);
|
|
} else if (currentSettings[game].non_local_items.includes(item)) {
|
|
const itemDiv = buildItemDiv(game, item);
|
|
itemDiv.setAttribute('data-setting', 'non_local_items');
|
|
nonLocalItems.appendChild(itemDiv);
|
|
} else {
|
|
const itemDiv = buildItemDiv(game, item);
|
|
availableItems.appendChild(itemDiv);
|
|
}
|
|
});
|
|
|
|
availableItemsWrapper.appendChild(availableItems);
|
|
startInventoryWrapper.appendChild(startInventory);
|
|
localItemsWrapper.appendChild(localItems);
|
|
nonLocalItemsWrapper.appendChild(nonLocalItems);
|
|
itemsWrapper.appendChild(availableItemsWrapper);
|
|
itemsWrapper.appendChild(startInventoryWrapper);
|
|
itemsWrapper.appendChild(localItemsWrapper);
|
|
itemsWrapper.appendChild(nonLocalItemsWrapper);
|
|
itemsDiv.appendChild(itemsWrapper);
|
|
return itemsDiv;
|
|
};
|
|
|
|
const buildItemDiv = (game, item) => {
|
|
const itemDiv = document.createElement('div');
|
|
itemDiv.classList.add('item-div');
|
|
itemDiv.setAttribute('id', `${game}-${item}`);
|
|
itemDiv.setAttribute('data-game', game);
|
|
itemDiv.setAttribute('data-item', item);
|
|
itemDiv.setAttribute('draggable', 'true');
|
|
itemDiv.innerText = item;
|
|
itemDiv.addEventListener('dragstart', (evt) => {
|
|
evt.dataTransfer.setData('text/plain', itemDiv.getAttribute('id'));
|
|
});
|
|
return itemDiv;
|
|
};
|
|
|
|
const buildItemQtyDiv = (game, item) => {
|
|
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const itemQtyDiv = document.createElement('div');
|
|
itemQtyDiv.classList.add('item-qty-div');
|
|
itemQtyDiv.setAttribute('id', `${game}-${item}`);
|
|
itemQtyDiv.setAttribute('data-game', game);
|
|
itemQtyDiv.setAttribute('data-item', item);
|
|
itemQtyDiv.setAttribute('draggable', 'true');
|
|
itemQtyDiv.innerText = item;
|
|
|
|
const inputWrapper = document.createElement('div');
|
|
inputWrapper.classList.add('item-qty-input-wrapper')
|
|
|
|
const itemQty = document.createElement('input');
|
|
itemQty.setAttribute('value', currentSettings[game].start_inventory.hasOwnProperty(item) ?
|
|
currentSettings[game].start_inventory[item] : '1');
|
|
itemQty.setAttribute('data-game', game);
|
|
itemQty.setAttribute('data-setting', 'start_inventory');
|
|
itemQty.setAttribute('data-option', item);
|
|
itemQty.setAttribute('maxlength', '3');
|
|
itemQty.addEventListener('keyup', (evt) => {
|
|
evt.target.value = isNaN(parseInt(evt.target.value)) ? 0 : parseInt(evt.target.value);
|
|
updateItemSetting(evt);
|
|
});
|
|
inputWrapper.appendChild(itemQty);
|
|
itemQtyDiv.appendChild(inputWrapper);
|
|
|
|
itemQtyDiv.addEventListener('dragstart', (evt) => {
|
|
evt.dataTransfer.setData('text/plain', itemQtyDiv.getAttribute('id'));
|
|
});
|
|
return itemQtyDiv;
|
|
};
|
|
|
|
const itemDragoverHandler = (evt) => {
|
|
evt.preventDefault();
|
|
};
|
|
|
|
const itemDropHandler = (evt) => {
|
|
evt.preventDefault();
|
|
const sourceId = evt.dataTransfer.getData('text/plain');
|
|
const sourceDiv = document.getElementById(sourceId);
|
|
|
|
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const game = sourceDiv.getAttribute('data-game');
|
|
const item = sourceDiv.getAttribute('data-item');
|
|
|
|
const oldSetting = sourceDiv.hasAttribute('data-setting') ? sourceDiv.getAttribute('data-setting') : null;
|
|
const newSetting = evt.target.hasAttribute('data-setting') ? evt.target.getAttribute('data-setting') : null;
|
|
|
|
const itemDiv = newSetting === 'start_inventory' ? buildItemQtyDiv(game, item) : buildItemDiv(game, item);
|
|
|
|
if (oldSetting) {
|
|
if (oldSetting === 'start_inventory') {
|
|
if (currentSettings[game][oldSetting].hasOwnProperty(item)) {
|
|
delete currentSettings[game][oldSetting][item];
|
|
}
|
|
} else {
|
|
if (currentSettings[game][oldSetting].includes(item)) {
|
|
currentSettings[game][oldSetting].splice(currentSettings[game][oldSetting].indexOf(item), 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newSetting) {
|
|
itemDiv.setAttribute('data-setting', newSetting);
|
|
document.getElementById(`${game}-${newSetting}`).appendChild(itemDiv);
|
|
if (newSetting === 'start_inventory') {
|
|
currentSettings[game][newSetting][item] = 1;
|
|
} else {
|
|
if (!currentSettings[game][newSetting].includes(item)){
|
|
currentSettings[game][newSetting].push(item);
|
|
}
|
|
}
|
|
} else {
|
|
// No setting was assigned, this item has been removed from the settings
|
|
document.getElementById(`${game}-available_items`).appendChild(itemDiv);
|
|
}
|
|
|
|
// Remove the source drag object
|
|
sourceDiv.parentElement.removeChild(sourceDiv);
|
|
|
|
// Save the updated settings
|
|
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
|
|
};
|
|
|
|
const buildHintsDiv = (game, items, locations) => {
|
|
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
|
|
// Sort alphabetical, in place
|
|
items.sort();
|
|
locations.sort();
|
|
|
|
const hintsDiv = document.createElement('div');
|
|
hintsDiv.classList.add('hints-div');
|
|
const hintsHeader = document.createElement('h3');
|
|
hintsHeader.innerText = 'Item & Location Hints';
|
|
hintsDiv.appendChild(hintsHeader);
|
|
const hintsDescription = document.createElement('p');
|
|
hintsDescription.classList.add('setting-description');
|
|
hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
|
|
' items are, or what those locations contain. Excluded locations will not contain progression items.';
|
|
hintsDiv.appendChild(hintsDescription);
|
|
|
|
const itemHintsContainer = document.createElement('div');
|
|
itemHintsContainer.classList.add('hints-container');
|
|
|
|
const itemHintsWrapper = document.createElement('div');
|
|
itemHintsWrapper.classList.add('hints-wrapper');
|
|
itemHintsWrapper.innerText = 'Starting Item Hints';
|
|
|
|
const itemHintsDiv = document.createElement('div');
|
|
itemHintsDiv.classList.add('item-container');
|
|
items.forEach((item) => {
|
|
const itemDiv = document.createElement('div');
|
|
itemDiv.classList.add('hint-div');
|
|
|
|
const itemLabel = document.createElement('label');
|
|
itemLabel.setAttribute('for', `${game}-start_hints-${item}`);
|
|
|
|
const itemCheckbox = document.createElement('input');
|
|
itemCheckbox.setAttribute('type', 'checkbox');
|
|
itemCheckbox.setAttribute('id', `${game}-start_hints-${item}`);
|
|
itemCheckbox.setAttribute('data-game', game);
|
|
itemCheckbox.setAttribute('data-setting', 'start_hints');
|
|
itemCheckbox.setAttribute('data-option', item);
|
|
if (currentSettings[game].start_hints.includes(item)) {
|
|
itemCheckbox.setAttribute('checked', 'true');
|
|
}
|
|
itemCheckbox.addEventListener('change', hintChangeHandler);
|
|
itemLabel.appendChild(itemCheckbox);
|
|
|
|
const itemName = document.createElement('span');
|
|
itemName.innerText = item;
|
|
itemLabel.appendChild(itemName);
|
|
|
|
itemDiv.appendChild(itemLabel);
|
|
itemHintsDiv.appendChild(itemDiv);
|
|
});
|
|
|
|
itemHintsWrapper.appendChild(itemHintsDiv);
|
|
itemHintsContainer.appendChild(itemHintsWrapper);
|
|
|
|
const locationHintsWrapper = document.createElement('div');
|
|
locationHintsWrapper.classList.add('hints-wrapper');
|
|
locationHintsWrapper.innerText = 'Starting Location Hints';
|
|
|
|
const locationHintsDiv = document.createElement('div');
|
|
locationHintsDiv.classList.add('item-container');
|
|
locations.forEach((location) => {
|
|
const locationDiv = document.createElement('div');
|
|
locationDiv.classList.add('hint-div');
|
|
|
|
const locationLabel = document.createElement('label');
|
|
locationLabel.setAttribute('for', `${game}-start_location_hints-${location}`);
|
|
|
|
const locationCheckbox = document.createElement('input');
|
|
locationCheckbox.setAttribute('type', 'checkbox');
|
|
locationCheckbox.setAttribute('id', `${game}-start_location_hints-${location}`);
|
|
locationCheckbox.setAttribute('data-game', game);
|
|
locationCheckbox.setAttribute('data-setting', 'start_location_hints');
|
|
locationCheckbox.setAttribute('data-option', location);
|
|
if (currentSettings[game].start_location_hints.includes(location)) {
|
|
locationCheckbox.setAttribute('checked', '1');
|
|
}
|
|
locationCheckbox.addEventListener('change', hintChangeHandler);
|
|
locationLabel.appendChild(locationCheckbox);
|
|
|
|
const locationName = document.createElement('span');
|
|
locationName.innerText = location;
|
|
locationLabel.appendChild(locationName);
|
|
|
|
locationDiv.appendChild(locationLabel);
|
|
locationHintsDiv.appendChild(locationDiv);
|
|
});
|
|
|
|
locationHintsWrapper.appendChild(locationHintsDiv);
|
|
itemHintsContainer.appendChild(locationHintsWrapper);
|
|
|
|
const excludeLocationsWrapper = document.createElement('div');
|
|
excludeLocationsWrapper.classList.add('hints-wrapper');
|
|
excludeLocationsWrapper.innerText = 'Exclude Locations';
|
|
|
|
const excludeLocationsDiv = document.createElement('div');
|
|
excludeLocationsDiv.classList.add('item-container');
|
|
locations.forEach((location) => {
|
|
const locationDiv = document.createElement('div');
|
|
locationDiv.classList.add('hint-div');
|
|
|
|
const locationLabel = document.createElement('label');
|
|
locationLabel.setAttribute('for', `${game}-exclude_locations-${location}`);
|
|
|
|
const locationCheckbox = document.createElement('input');
|
|
locationCheckbox.setAttribute('type', 'checkbox');
|
|
locationCheckbox.setAttribute('id', `${game}-exclude_locations-${location}`);
|
|
locationCheckbox.setAttribute('data-game', game);
|
|
locationCheckbox.setAttribute('data-setting', 'exclude_locations');
|
|
locationCheckbox.setAttribute('data-option', location);
|
|
if (currentSettings[game].exclude_locations.includes(location)) {
|
|
locationCheckbox.setAttribute('checked', '1');
|
|
}
|
|
locationCheckbox.addEventListener('change', hintChangeHandler);
|
|
locationLabel.appendChild(locationCheckbox);
|
|
|
|
const locationName = document.createElement('span');
|
|
locationName.innerText = location;
|
|
locationLabel.appendChild(locationName);
|
|
|
|
locationDiv.appendChild(locationLabel);
|
|
excludeLocationsDiv.appendChild(locationDiv);
|
|
});
|
|
|
|
excludeLocationsWrapper.appendChild(excludeLocationsDiv);
|
|
itemHintsContainer.appendChild(excludeLocationsWrapper);
|
|
|
|
hintsDiv.appendChild(itemHintsContainer);
|
|
return hintsDiv;
|
|
};
|
|
|
|
const hintChangeHandler = (evt) => {
|
|
const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const game = evt.target.getAttribute('data-game');
|
|
const setting = evt.target.getAttribute('data-setting');
|
|
const option = evt.target.getAttribute('data-option');
|
|
|
|
if (evt.target.checked) {
|
|
if (!currentSettings[game][setting].includes(option)) {
|
|
currentSettings[game][setting].push(option);
|
|
}
|
|
} else {
|
|
if (currentSettings[game][setting].includes(option)) {
|
|
currentSettings[game][setting].splice(currentSettings[game][setting].indexOf(option), 1);
|
|
}
|
|
}
|
|
localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
|
|
};
|
|
|
|
const updateVisibleGames = () => {
|
|
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
Object.keys(settings.game).forEach((game) => {
|
|
const gameDiv = document.getElementById(`${game}-div`);
|
|
const gameOption = document.getElementById(`${game}-game-option`);
|
|
if (parseInt(settings.game[game], 10) > 0) {
|
|
gameDiv.classList.remove('invisible');
|
|
gameOption.classList.add('jump-link');
|
|
gameOption.addEventListener('click', () => {
|
|
const gameDiv = document.getElementById(`${game}-div`);
|
|
if (gameDiv.classList.contains('invisible')) { return; }
|
|
gameDiv.scrollIntoView({
|
|
behavior: 'smooth',
|
|
block: 'start',
|
|
});
|
|
});
|
|
} else {
|
|
gameDiv.classList.add('invisible');
|
|
gameOption.classList.remove('jump-link');
|
|
|
|
}
|
|
});
|
|
};
|
|
|
|
const updateBaseSetting = (event) => {
|
|
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const setting = event.target.getAttribute('data-setting');
|
|
const option = event.target.getAttribute('data-option');
|
|
const type = event.target.getAttribute('data-type');
|
|
|
|
switch(type){
|
|
case 'weight':
|
|
settings[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
|
document.getElementById(`${setting}-${option}`).innerText = event.target.value;
|
|
break;
|
|
case 'data':
|
|
settings[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
|
|
break;
|
|
}
|
|
|
|
localStorage.setItem('weighted-settings', JSON.stringify(settings));
|
|
};
|
|
|
|
const updateGameSetting = (evt) => {
|
|
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const game = evt.target.getAttribute('data-game');
|
|
const setting = evt.target.getAttribute('data-setting');
|
|
const option = evt.target.getAttribute('data-option');
|
|
document.getElementById(`${game}-${setting}-${option}`).innerText = evt.target.value;
|
|
options[game][setting][option] = isNaN(evt.target.value) ?
|
|
evt.target.value : parseInt(evt.target.value, 10);
|
|
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
|
};
|
|
|
|
const updateItemSetting = (evt) => {
|
|
const options = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const game = evt.target.getAttribute('data-game');
|
|
const setting = evt.target.getAttribute('data-setting');
|
|
const option = evt.target.getAttribute('data-option');
|
|
if (setting === 'start_inventory') {
|
|
options[game][setting][option] = evt.target.value.trim() ? parseInt(evt.target.value) : 0;
|
|
} else {
|
|
options[game][setting][option] = isNaN(evt.target.value) ?
|
|
evt.target.value : parseInt(evt.target.value, 10);
|
|
}
|
|
localStorage.setItem('weighted-settings', JSON.stringify(options));
|
|
};
|
|
|
|
const validateSettings = () => {
|
|
const settings = JSON.parse(localStorage.getItem('weighted-settings'));
|
|
const userMessage = document.getElementById('user-message');
|
|
let errorMessage = null;
|
|
|
|
// User must choose a name for their file
|
|
if (!settings.name || settings.name.trim().length === 0 || settings.name.toLowerCase().trim() === 'player') {
|
|
userMessage.innerText = 'You forgot to set your player name at the top of the page!';
|
|
userMessage.classList.add('visible');
|
|
userMessage.scrollIntoView({
|
|
behavior: 'smooth',
|
|
block: 'start',
|
|
});
|
|
return;
|
|
}
|
|
|
|
// Clean up the settings output
|
|
Object.keys(settings.game).forEach((game) => {
|
|
// Remove any disabled games
|
|
if (settings.game[game] === 0) {
|
|
delete settings.game[game];
|
|
delete settings[game];
|
|
return;
|
|
}
|
|
|
|
// Remove any disabled options
|
|
Object.keys(settings[game]).forEach((setting) => {
|
|
Object.keys(settings[game][setting]).forEach((option) => {
|
|
if (settings[game][setting][option] === 0) {
|
|
delete settings[game][setting][option];
|
|
}
|
|
});
|
|
|
|
if (
|
|
Object.keys(settings[game][setting]).length === 0 &&
|
|
!Array.isArray(settings[game][setting]) &&
|
|
setting !== 'start_inventory'
|
|
) {
|
|
errorMessage = `${game} // ${setting} has no values above zero!`;
|
|
}
|
|
});
|
|
});
|
|
|
|
if (Object.keys(settings.game).length === 0) {
|
|
errorMessage = 'You have not chosen a game to play!';
|
|
}
|
|
|
|
// If an error occurred, alert the user and do not export the file
|
|
if (errorMessage) {
|
|
userMessage.innerText = errorMessage;
|
|
userMessage.classList.add('visible');
|
|
userMessage.scrollIntoView({
|
|
behavior: 'smooth',
|
|
block: 'start',
|
|
});
|
|
return;
|
|
}
|
|
|
|
// If no error occurred, hide the user message if it is visible
|
|
userMessage.classList.remove('visible');
|
|
return settings;
|
|
};
|
|
|
|
const exportSettings = () => {
|
|
const settings = validateSettings();
|
|
if (!settings) { return; }
|
|
|
|
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
|
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
|
};
|
|
|
|
/** Create an anchor and trigger a download of a text file. */
|
|
const download = (filename, text) => {
|
|
const downloadLink = document.createElement('a');
|
|
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
|
downloadLink.setAttribute('download', filename);
|
|
downloadLink.style.display = 'none';
|
|
document.body.appendChild(downloadLink);
|
|
downloadLink.click();
|
|
document.body.removeChild(downloadLink);
|
|
};
|
|
|
|
const generateGame = (raceMode = false) => {
|
|
const settings = validateSettings();
|
|
if (!settings) { return; }
|
|
|
|
axios.post('/api/generate', {
|
|
weights: { player: JSON.stringify(settings) },
|
|
presetData: { player: JSON.stringify(settings) },
|
|
playerCount: 1,
|
|
race: raceMode ? '1' : '0',
|
|
}).then((response) => {
|
|
window.location.href = response.data.url;
|
|
}).catch((error) => {
|
|
const userMessage = document.getElementById('user-message');
|
|
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
|
if (error.response.data.text) {
|
|
userMessage.innerText += ' ' + error.response.data.text;
|
|
}
|
|
userMessage.classList.add('visible');
|
|
userMessage.scrollIntoView({
|
|
behavior: 'smooth',
|
|
block: 'start',
|
|
});
|
|
console.error(error);
|
|
});
|
|
};
|