73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
from abc import ABC, abstractmethod
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from typing import ClassVar, Optional, Iterable
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from ...data.game_item import GameItem, ItemTag
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from ...strings.book_names import ordered_lost_books
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item_prefix = "Power: "
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location_prefix = "Read "
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def to_item_name(book: str) -> str:
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    return item_prefix + book
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def to_location_name(book: str) -> str:
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    return location_prefix + book
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def extract_book_from_location_name(location_name: str) -> Optional[str]:
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    if not location_name.startswith(location_prefix):
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        return None
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    return location_name[len(location_prefix):]
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class BooksanityFeature(ABC):
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    is_enabled: ClassVar[bool]
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    to_item_name = staticmethod(to_item_name)
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    progressive_lost_book = "Progressive Lost Book"
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    to_location_name = staticmethod(to_location_name)
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    extract_book_from_location_name = staticmethod(extract_book_from_location_name)
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    @abstractmethod
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    def is_included(self, book: GameItem) -> bool:
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        ...
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    @staticmethod
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    def get_randomized_lost_books() -> Iterable[str]:
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        return []
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class BooksanityDisabled(BooksanityFeature):
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    is_enabled = False
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    def is_included(self, book: GameItem) -> bool:
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        return False
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class BooksanityPower(BooksanityFeature):
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    is_enabled = True
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    def is_included(self, book: GameItem) -> bool:
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        return ItemTag.BOOK_POWER in book.tags
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class BooksanityPowerSkill(BooksanityFeature):
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    is_enabled = True
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    def is_included(self, book: GameItem) -> bool:
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        return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
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class BooksanityAll(BooksanityFeature):
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    is_enabled = True
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    def is_included(self, book: GameItem) -> bool:
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        return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
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    @staticmethod
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    def get_randomized_lost_books() -> Iterable[str]:
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        return ordered_lost_books
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