Archipelago/worlds/stardew_valley/mods/logic
Jouramie a67688749f
Stardew Valley: Refactor skill progression to use new feature system (#3662)
* create a first draft of the feature

* use feature in items and locations

* add content to more places

* use feature in logic

* replace option check by feature

* remove unused code

* remove weird white space

* some import nitpicking

* flip negative if
2024-12-01 03:52:07 +01:00
..
__init__.py Stardew Valley: 4.x.x - The Ginger Update (#1931) 2023-07-19 20:26:38 +02:00
buildings_logic.py Stardew Valley: 5.x.x - The Allsanity Update (#2764) 2024-03-15 13:05:14 +01:00
deepwoods_logic.py Stardew Valley: Refactor skill progression to use new feature system (#3662) 2024-12-01 03:52:07 +01:00
elevator_logic.py Stardew Valley: 5.x.x - The Allsanity Update (#2764) 2024-03-15 13:05:14 +01:00
item_logic.py Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626) 2024-07-25 09:22:46 +02:00
magic_logic.py Stardew Valley: Fix magic altar logic (#3417) 2024-05-29 20:16:19 +02:00
mod_logic.py Stardew Valley: 5.x.x - The Allsanity Update (#2764) 2024-03-15 13:05:14 +01:00
mod_skills_levels.py Stardew Valley 6.x.x: The Content Update (#3478) 2024-07-07 15:04:25 +02:00
quests_logic.py Stardew Valley 6.x.x: The Content Update (#3478) 2024-07-07 15:04:25 +02:00
skills_logic.py Stardew Valley: Refactor skill progression to use new feature system (#3662) 2024-12-01 03:52:07 +01:00
special_orders_logic.py Stardew Valley 6.x.x: The Content Update (#3478) 2024-07-07 15:04:25 +02:00
sve_logic.py Stardew Valley 6.x.x: The Content Update (#3478) 2024-07-07 15:04:25 +02:00