Archipelago/worlds/alttp
Fabian Dill cea2f81b86 remove IRH special rule now that it's a 1/1 triforce piece hunt 2021-06-13 07:57:34 +02:00
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Bosses.py turn weapons into boolean swordless 2021-04-09 20:40:45 +02:00
Dungeons.py Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
EntranceRandomizer.py start moving some alttp options over to the new system 2021-06-08 21:58:11 +02:00
EntranceShuffle.py Fix generation failure if aga tower door was placed on HC ledge in inverted dungeonsfull 2021-05-11 01:26:59 +02:00
InvertedRegions.py Merge branch 'main' into breaking_changes 2021-02-19 13:45:50 +01:00
ItemPool.py remove IRH special rule now that it's a 1/1 triforce piece hunt 2021-06-13 07:57:34 +02:00
Items.py fix location hints not being able to get the correct text 2021-03-14 00:27:06 +01:00
OverworldGlitchRules.py Remove Single-Item logic macros 2021-02-27 17:11:54 +01:00
Regions.py Factorio, Minecraft & Hollow Knight: add startinventory support 2021-05-09 21:22:21 +02:00
Rom.py fix Factorio Recipe Time randomization not being deterministic 2021-06-11 14:47:13 +02:00
Rules.py pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
Shops.py start moving some alttp options over to the new system 2021-06-08 21:58:11 +02:00
Text.py Update intro text 2021-03-20 02:09:17 +01:00
__init__.py Start implementing object oriented scaffold for world types 2021-06-11 14:22:44 +02:00
requirements.txt Split requirements into world types, automatically discover and resolve them. 2021-06-06 15:30:20 +02:00