377 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			377 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Python
		
	
	
	
| import collections
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| import concurrent.futures
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| import logging
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| import os
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| import pickle
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| import tempfile
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| import time
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| import zipfile
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| import zlib
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| from typing import Dict, List, Optional, Set, Tuple, Union
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| 
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| import worlds
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| from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
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| from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, distribute_planned, \
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|     flood_items
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| from Options import StartInventoryPool
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| from Utils import __version__, output_path, version_tuple, get_settings
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| from settings import get_settings
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| from worlds import AutoWorld
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| from worlds.generic.Rules import exclusion_rules, locality_rules
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| 
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| __all__ = ["main"]
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| 
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| 
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| def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
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|     if not baked_server_options:
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|         baked_server_options = get_settings().server_options.as_dict()
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|     assert isinstance(baked_server_options, dict)
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|     if args.outputpath:
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|         os.makedirs(args.outputpath, exist_ok=True)
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|         output_path.cached_path = args.outputpath
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| 
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|     start = time.perf_counter()
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|     # initialize the multiworld
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|     multiworld = MultiWorld(args.multi)
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| 
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|     logger = logging.getLogger()
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|     multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
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|     multiworld.plando_options = args.plando_options
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|     multiworld.plando_items = args.plando_items.copy()
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|     multiworld.plando_texts = args.plando_texts.copy()
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|     multiworld.plando_connections = args.plando_connections.copy()
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|     multiworld.game = args.game.copy()
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|     multiworld.player_name = args.name.copy()
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|     multiworld.sprite = args.sprite.copy()
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|     multiworld.sprite_pool = args.sprite_pool.copy()
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| 
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|     multiworld.set_options(args)
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|     if args.csv_output:
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|         from Options import dump_player_options
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|         dump_player_options(multiworld)
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|     multiworld.set_item_links()
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|     multiworld.state = CollectionState(multiworld)
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|     logger.info('Archipelago Version %s  -  Seed: %s\n', __version__, multiworld.seed)
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| 
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|     logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
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|     longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
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| 
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|     max_item = 0
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|     max_location = 0
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|     for cls in AutoWorld.AutoWorldRegister.world_types.values():
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|         if cls.item_id_to_name:
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|             max_item = max(max_item, max(cls.item_id_to_name))
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|             max_location = max(max_location, max(cls.location_id_to_name))
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| 
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|     item_digits = len(str(max_item))
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|     location_digits = len(str(max_location))
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|     item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
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|     location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
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|     del max_item, max_location
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| 
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|     for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
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|         if not cls.hidden and len(cls.item_names) > 0:
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|             logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
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|                         f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
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|                         f"{max(cls.item_id_to_name):{item_digits}}) | "
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|                         f"{len(cls.location_names):{location_count}} "
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|                         f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
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|                         f"{max(cls.location_id_to_name):{location_digits}})")
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| 
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|     del item_digits, location_digits, item_count, location_count
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| 
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|     # This assertion method should not be necessary to run if we are not outputting any multidata.
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|     if not args.skip_output:
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|         AutoWorld.call_stage(multiworld, "assert_generate")
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| 
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|     AutoWorld.call_all(multiworld, "generate_early")
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| 
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|     logger.info('')
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| 
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|     for player in multiworld.player_ids:
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|         for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
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|             for _ in range(count):
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|                 multiworld.push_precollected(multiworld.create_item(item_name, player))
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| 
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|         for item_name, count in getattr(multiworld.worlds[player].options,
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|                                         "start_inventory_from_pool",
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|                                         StartInventoryPool({})).value.items():
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|             for _ in range(count):
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|                 multiworld.push_precollected(multiworld.create_item(item_name, player))
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|             # remove from_pool items also from early items handling, as starting is plenty early.
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|             early = multiworld.early_items[player].get(item_name, 0)
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|             if early:
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|                 multiworld.early_items[player][item_name] = max(0, early-count)
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|                 remaining_count = count-early
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|                 if remaining_count > 0:
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|                     local_early = multiworld.local_early_items[player].get(item_name, 0)
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|                     if local_early:
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|                         multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
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|                     del local_early
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|             del early
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| 
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|     logger.info('Creating MultiWorld.')
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|     AutoWorld.call_all(multiworld, "create_regions")
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| 
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|     logger.info('Creating Items.')
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|     AutoWorld.call_all(multiworld, "create_items")
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| 
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|     logger.info('Calculating Access Rules.')
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| 
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|     for player in multiworld.player_ids:
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|         # items can't be both local and non-local, prefer local
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|         multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
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|         multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
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| 
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|     AutoWorld.call_all(multiworld, "set_rules")
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| 
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|     for player in multiworld.player_ids:
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|         exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
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|         multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
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|         world_excluded_locations = set()
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|         for location_name in multiworld.worlds[player].options.priority_locations.value:
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|             try:
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|                 location = multiworld.get_location(location_name, player)
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|             except KeyError:
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|                 continue
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| 
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|             if location.progress_type != LocationProgressType.EXCLUDED:
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|                 location.progress_type = LocationProgressType.PRIORITY
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|             else:
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|                 logger.warning(f"Unable to prioritize location \"{location_name}\" in player {player}'s world because the world excluded it.")
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|                 world_excluded_locations.add(location_name)
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|         multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
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| 
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|     # Set local and non-local item rules.
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|     if multiworld.players > 1:
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|         locality_rules(multiworld)
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|     else:
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|         multiworld.worlds[1].options.non_local_items.value = set()
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|         multiworld.worlds[1].options.local_items.value = set()
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| 
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|     AutoWorld.call_all(multiworld, "connect_entrances")
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|     AutoWorld.call_all(multiworld, "generate_basic")
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| 
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|     # remove starting inventory from pool items.
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|     # Because some worlds don't actually create items during create_items this has to be as late as possible.
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|     fallback_inventory = StartInventoryPool({})
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|     depletion_pool: Dict[int, Dict[str, int]] = {
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|         player: getattr(multiworld.worlds[player].options, "start_inventory_from_pool", fallback_inventory).value.copy()
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|         for player in multiworld.player_ids
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|     }
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|     target_per_player = {
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|         player: sum(target_items.values()) for player, target_items in depletion_pool.items() if target_items
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|     }
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| 
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|     if target_per_player:
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|         new_itempool: List[Item] = []
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| 
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|         # Make new itempool with start_inventory_from_pool items removed
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|         for item in multiworld.itempool:
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|             if depletion_pool[item.player].get(item.name, 0):
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|                 depletion_pool[item.player][item.name] -= 1
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|             else:
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|                 new_itempool.append(item)
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| 
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|         # Create filler in place of the removed items, warn if any items couldn't be found in the multiworld itempool
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|         for player, target in target_per_player.items():
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|             unfound_items = {item: count for item, count in depletion_pool[player].items() if count}
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| 
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|             if unfound_items:
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|                 player_name = multiworld.get_player_name(player)
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|                 logger.warning(f"{player_name} tried to remove items from their pool that don't exist: {unfound_items}")
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| 
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|             needed_items = target_per_player[player] - sum(unfound_items.values())
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|             new_itempool += [multiworld.worlds[player].create_filler() for _ in range(needed_items)]
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| 
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|         assert len(multiworld.itempool) == len(new_itempool), "Item Pool amounts should not change."
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|         multiworld.itempool[:] = new_itempool
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| 
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|     multiworld.link_items()
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| 
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|     if any(multiworld.item_links.values()):
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|         multiworld._all_state = None
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| 
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|     logger.info("Running Item Plando.")
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| 
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|     distribute_planned(multiworld)
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| 
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|     logger.info('Running Pre Main Fill.')
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| 
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|     AutoWorld.call_all(multiworld, "pre_fill")
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| 
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|     logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
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| 
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|     if multiworld.algorithm == 'flood':
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|         flood_items(multiworld)  # different algo, biased towards early game progress items
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|     elif multiworld.algorithm == 'balanced':
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|         distribute_items_restrictive(multiworld, get_settings().generator.panic_method)
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| 
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|     AutoWorld.call_all(multiworld, 'post_fill')
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| 
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|     if multiworld.players > 1 and not args.skip_prog_balancing:
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|         balance_multiworld_progression(multiworld)
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|     else:
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|         logger.info("Progression balancing skipped.")
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| 
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|     # we're about to output using multithreading, so we're removing the global random state to prevent accidental use
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|     multiworld.random.passthrough = False
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| 
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|     if args.skip_output:
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|         logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
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|         return multiworld
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| 
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|     logger.info(f'Beginning output...')
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|     outfilebase = 'AP_' + multiworld.seed_name
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| 
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|     output = tempfile.TemporaryDirectory()
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|     with output as temp_dir:
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|         output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
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|                           is not multiworld.worlds[player].generate_output.__code__]
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|         with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
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|             check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
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| 
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|             output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
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|             for player in output_players:
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|                 # skip starting a thread for methods that say "pass".
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|                 output_file_futures.append(
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|                     pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
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| 
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|             # collect ER hint info
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|             er_hint_data: Dict[int, Dict[int, str]] = {}
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|             AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
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| 
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|             def write_multidata():
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|                 import NetUtils
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|                 from NetUtils import HintStatus
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|                 slot_data = {}
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|                 client_versions = {}
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|                 games = {}
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|                 minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
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|                 slot_info = {}
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|                 names = [[name for player, name in sorted(multiworld.player_name.items())]]
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|                 for slot in multiworld.player_ids:
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|                     player_world: AutoWorld.World = multiworld.worlds[slot]
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|                     minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
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|                     client_versions[slot] = player_world.required_client_version
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|                     games[slot] = multiworld.game[slot]
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|                     slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
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|                                                            multiworld.player_types[slot])
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|                 for slot, group in multiworld.groups.items():
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|                     games[slot] = multiworld.game[slot]
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|                     slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
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|                                                            group_members=sorted(group["players"]))
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|                 precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
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|                                       for player, world_precollected in multiworld.precollected_items.items()}
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|                 precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
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| 
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|                 for slot in multiworld.player_ids:
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|                     slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
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| 
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|                 def precollect_hint(location: Location, auto_status: HintStatus):
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|                     entrance = er_hint_data.get(location.player, {}).get(location.address, "")
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|                     hint = NetUtils.Hint(location.item.player, location.player, location.address,
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|                                          location.item.code, False, entrance, location.item.flags, auto_status)
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|                     precollected_hints[location.player].add(hint)
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|                     if location.item.player not in multiworld.groups:
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|                         precollected_hints[location.item.player].add(hint)
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|                     else:
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|                         for player in multiworld.groups[location.item.player]["players"]:
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|                             precollected_hints[player].add(hint)
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| 
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|                 locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
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|                 for location in multiworld.get_filled_locations():
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|                     if type(location.address) == int:
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|                         assert location.item.code is not None, "item code None should be event, " \
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|                                                                "location.address should then also be None. Location: " \
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|                                                                f" {location}, Item: {location.item}"
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|                         assert location.address not in locations_data[location.player], (
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|                             f"Locations with duplicate address. {location} and "
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|                             f"{locations_data[location.player][location.address]}")
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|                         locations_data[location.player][location.address] = \
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|                             location.item.code, location.item.player, location.item.flags
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|                         auto_status = HintStatus.HINT_AVOID if location.item.trap else HintStatus.HINT_PRIORITY
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|                         if location.name in multiworld.worlds[location.player].options.start_location_hints:
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|                             if not location.item.trap:  # Unspecified status for location hints, except traps
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|                                 auto_status = HintStatus.HINT_UNSPECIFIED
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|                             precollect_hint(location, auto_status)
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|                         elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
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|                             precollect_hint(location, auto_status)
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|                         elif any([location.item.name in multiworld.worlds[player].options.start_hints
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|                                   for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
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|                             precollect_hint(location, auto_status)
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| 
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|                 # embedded data package
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|                 data_package = {
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|                     game_world.game: worlds.network_data_package["games"][game_world.game]
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|                     for game_world in multiworld.worlds.values()
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|                 }
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| 
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|                 checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
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| 
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|                 # get spheres -> filter address==None -> skip empty
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|                 spheres: List[Dict[int, Set[int]]] = []
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|                 for sphere in multiworld.get_sendable_spheres():
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|                     current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
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|                     for sphere_location in sphere:
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|                         current_sphere[sphere_location.player].add(sphere_location.address)
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| 
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|                     if current_sphere:
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|                         spheres.append(dict(current_sphere))
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| 
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|                 multidata = {
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|                     "slot_data": slot_data,
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|                     "slot_info": slot_info,
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|                     "connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
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|                     "locations": locations_data,
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|                     "checks_in_area": checks_in_area,
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|                     "server_options": baked_server_options,
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|                     "er_hint_data": er_hint_data,
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|                     "precollected_items": precollected_items,
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|                     "precollected_hints": precollected_hints,
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|                     "version": tuple(version_tuple),
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|                     "tags": ["AP"],
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|                     "minimum_versions": minimum_versions,
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|                     "seed_name": multiworld.seed_name,
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|                     "spheres": spheres,
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|                     "datapackage": data_package,
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|                     "race_mode": int(multiworld.is_race),
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|                 }
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|                 AutoWorld.call_all(multiworld, "modify_multidata", multidata)
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| 
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|                 multidata = zlib.compress(pickle.dumps(multidata), 9)
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| 
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|                 with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
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|                     f.write(bytes([3]))  # version of format
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|                     f.write(multidata)
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| 
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|             output_file_futures.append(pool.submit(write_multidata))
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|             if not check_accessibility_task.result():
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|                 if not multiworld.can_beat_game():
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|                     raise FillError("Game appears as unbeatable. Aborting.", multiworld=multiworld)
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|                 else:
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|                     logger.warning("Location Accessibility requirements not fulfilled.")
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| 
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|             # retrieve exceptions via .result() if they occurred.
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|             for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
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|                 if i % 10 == 0 or i == len(output_file_futures):
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|                     logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
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|                 future.result()
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| 
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|         if args.spoiler > 1:
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|             logger.info('Calculating playthrough.')
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|             multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
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| 
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|         if args.spoiler:
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|             multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
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| 
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|         zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
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|         logger.info(f"Creating final archive at {zipfilename}")
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|         with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
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|                              compresslevel=9) as zf:
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|             for file in os.scandir(temp_dir):
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|                 zf.write(file.path, arcname=file.name)
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| 
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|     logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
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|     return multiworld
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