337 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			337 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
from random import Random
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from typing import Dict, TYPE_CHECKING
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from worlds.generic.Rules import set_rule, forbid_item
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from BaseClasses import CollectionState
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from .options import TunicOptions
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if TYPE_CHECKING:
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    from . import TunicWorld
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laurels = "Hero's Laurels"
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grapple = "Magic Orb"
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ice_dagger = "Magic Dagger"
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fire_wand = "Magic Wand"
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lantern = "Lantern"
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fairies = "Fairy"
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coins = "Golden Coin"
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prayer = "Pages 24-25 (Prayer)"
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holy_cross = "Pages 42-43 (Holy Cross)"
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icebolt = "Pages 52-53 (Icebolt)"
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key = "Key"
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house_key = "Old House Key"
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vault_key = "Fortress Vault Key"
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mask = "Scavenger Mask"
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red_hexagon = "Red Questagon"
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green_hexagon = "Green Questagon"
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blue_hexagon = "Blue Questagon"
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gold_hexagon = "Gold Questagon"
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def randomize_ability_unlocks(random: Random, options: TunicOptions) -> Dict[str, int]:
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    ability_requirement = [1, 1, 1]
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    if options.hexagon_quest.value:
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        hexagon_goal = options.hexagon_goal.value
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        # Set ability unlocks to 25, 50, and 75% of goal amount
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        ability_requirement = [hexagon_goal // 4, hexagon_goal // 2, hexagon_goal * 3 // 4]
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    abilities = [prayer, holy_cross, icebolt]
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    random.shuffle(abilities)
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    return dict(zip(abilities, ability_requirement))
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def has_ability(state: CollectionState, player: int, ability: str, options: TunicOptions,
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                ability_unlocks: Dict[str, int]) -> bool:
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    if not options.ability_shuffling:
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        return True
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    if options.hexagon_quest:
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        return state.has(gold_hexagon, player, ability_unlocks[ability])
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    return state.has(ability, player)
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# a check to see if you can whack things in melee at all
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def has_stick(state: CollectionState, player: int) -> bool:
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    return state.has("Stick", player) or state.has("Sword Upgrade", player, 1) or state.has("Sword", player)
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def has_sword(state: CollectionState, player: int) -> bool:
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    return state.has("Sword", player) or state.has("Sword Upgrade", player, 2)
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def has_ice_grapple_logic(long_range: bool, state: CollectionState, player: int, options: TunicOptions,
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                          ability_unlocks: Dict[str, int]) -> bool:
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    if not options.logic_rules:
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        return False
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    if not long_range:
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        return state.has_all({ice_dagger, grapple}, player)
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    else:
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        return state.has_all({ice_dagger, fire_wand, grapple}, player) and \
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            has_ability(state, player, icebolt, options, ability_unlocks)
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def can_ladder_storage(state: CollectionState, player: int, options: TunicOptions) -> bool:
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    if options.logic_rules == "unrestricted" and has_stick(state, player):
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        return True
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    else:
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        return False
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def has_mask(state: CollectionState, player: int, options: TunicOptions) -> bool:
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    if options.maskless:
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        return True
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    else:
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        return state.has(mask, player)
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def has_lantern(state: CollectionState, player: int, options: TunicOptions) -> bool:
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    if options.lanternless:
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        return True
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    else:
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        return state.has(lantern, player)
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def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None:
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    multiworld = world.multiworld
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    player = world.player
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    options = world.options
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    multiworld.get_entrance("Overworld -> Overworld Holy Cross", player).access_rule = \
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        lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)
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    multiworld.get_entrance("Overworld -> Beneath the Well", player).access_rule = \
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        lambda state: has_stick(state, player) or state.has(fire_wand, player)
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    multiworld.get_entrance("Overworld -> Dark Tomb", player).access_rule = \
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        lambda state: has_lantern(state, player, options)
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    multiworld.get_entrance("Overworld -> West Garden", player).access_rule = \
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        lambda state: state.has(laurels, player) \
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        or can_ladder_storage(state, player, options)
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    multiworld.get_entrance("Overworld -> Eastern Vault Fortress", player).access_rule = \
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        lambda state: state.has(laurels, player) \
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        or has_ice_grapple_logic(True, state, player, options, ability_unlocks) \
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        or can_ladder_storage(state, player, options)
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    # using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules
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    multiworld.get_entrance("Overworld -> Beneath the Vault", player).access_rule = \
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        lambda state: has_lantern(state, player, options) and \
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        has_ability(state, player, prayer, options, ability_unlocks)
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    multiworld.get_entrance("Ruined Atoll -> Library", player).access_rule = \
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        lambda state: state.has_any({grapple, laurels}, player) and \
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        has_ability(state, player, prayer, options, ability_unlocks)
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    multiworld.get_entrance("Overworld -> Quarry", player).access_rule = \
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        lambda state: (has_sword(state, player) or state.has(fire_wand, player)) \
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        and (state.has_any({grapple, laurels}, player) or can_ladder_storage(state, player, options))
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    multiworld.get_entrance("Quarry Back -> Quarry", player).access_rule = \
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        lambda state: has_sword(state, player) or state.has(fire_wand, player)
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    multiworld.get_entrance("Quarry -> Lower Quarry", player).access_rule = \
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        lambda state: has_mask(state, player, options)
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    multiworld.get_entrance("Lower Quarry -> Rooted Ziggurat", player).access_rule = \
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        lambda state: state.has(grapple, player) and has_ability(state, player, prayer, options, ability_unlocks)
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    multiworld.get_entrance("Swamp -> Cathedral", player).access_rule = \
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        lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks) \
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        or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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    multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
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        lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
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                       else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \
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        has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player)
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def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None:
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    multiworld = world.multiworld
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    player = world.player
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    options = world.options
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    forbid_item(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player), fairies, player)
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    # Ability Shuffle Exclusive Rules
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    set_rule(multiworld.get_location("Far Shore - Page Pickup", player),
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             lambda state: has_ability(state, player, prayer, options, ability_unlocks))
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    set_rule(multiworld.get_location("Fortress Courtyard - Chest Near Cave", player),
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             lambda state: has_ability(state, player, prayer, options, ability_unlocks) or state.has(laurels, player)
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             or can_ladder_storage(state, player, options)
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             or (has_ice_grapple_logic(True, state, player, options, ability_unlocks)
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                 and has_lantern(state, player, options)))
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    set_rule(multiworld.get_location("Fortress Courtyard - Page Near Cave", player),
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             lambda state: has_ability(state, player, prayer, options, ability_unlocks) or state.has(laurels, player)
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             or can_ladder_storage(state, player, options)
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             or (has_ice_grapple_logic(True, state, player, options, ability_unlocks)
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                 and has_lantern(state, player, options)))
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    set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("East Forest - Golden Obelisk Holy Cross", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("Beneath the Well - [Powered Secret Room] Chest", player),
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             lambda state: has_ability(state, player, prayer, options, ability_unlocks))
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    set_rule(multiworld.get_location("West Garden - [North] Behind Holy Cross Door", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("Library Hall - Holy Cross Chest", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("Quarry - [Back Entrance] Bushes Holy Cross", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("Cathedral - Secret Legend Trophy Chest", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks))
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    # Overworld
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    set_rule(multiworld.get_location("Overworld - [Southwest] Fountain Page", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Overworld - [Southwest] Grapple Chest Over Walkway", player),
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             lambda state: state.has_any({grapple, laurels}, player))
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    set_rule(multiworld.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2", player),
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             lambda state: state.has_any({grapple, laurels}, player))
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    set_rule(multiworld.get_location("Far Shore - Secret Chest", player),
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             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
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    set_rule(multiworld.get_location("Overworld - [Southeast] Page on Pillar by Swamp", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Old House - Normal Chest", player),
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             lambda state: state.has(house_key, player)
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             or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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             or (state.has(laurels, player) and options.logic_rules))
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    set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) and
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             (state.has(house_key, player)
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             or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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             or (state.has(laurels, player) and options.logic_rules)))
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    set_rule(multiworld.get_location("Old House - Shield Pickup", player),
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             lambda state: state.has(house_key, player)
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             or has_ice_grapple_logic(False, state, player, options, ability_unlocks)
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             or (state.has(laurels, player) and options.logic_rules))
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    set_rule(multiworld.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Overworld - [Southwest] From West Garden", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Overworld - [West] Chest After Bell", player),
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             lambda state: state.has(laurels, player)
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             or (has_lantern(state, player, options) and has_sword(state, player))
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             or can_ladder_storage(state, player, options))
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    set_rule(multiworld.get_location("Overworld - [Northwest] Chest Beneath Quarry Gate", player),
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             lambda state: state.has_any({grapple, laurels}, player) or options.logic_rules)
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    set_rule(multiworld.get_location("Overworld - [East] Grapple Chest", player),
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             lambda state: state.has(grapple, player))
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    set_rule(multiworld.get_location("Special Shop - Secret Page Pickup", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player),
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             lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) and
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             (state.has(laurels, player)
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              or (has_lantern(state, player, options) and
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                  (has_sword(state, player) or state.has(fire_wand, player)))
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              or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
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    set_rule(multiworld.get_location("Sealed Temple - Page Pickup", player),
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             lambda state: state.has(laurels, player)
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             or (has_lantern(state, player, options) and (has_sword(state, player) or state.has(fire_wand, player)))
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             or has_ice_grapple_logic(False, state, player, options, ability_unlocks))
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    set_rule(multiworld.get_location("West Furnace - Lantern Pickup", player),
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             lambda state: has_stick(state, player) or state.has_any({fire_wand, laurels}, player))
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    set_rule(multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", player),
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             lambda state: state.has(fairies, player, 10))
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    set_rule(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player),
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             lambda state: state.has(fairies, player, 20))
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    set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player),
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             lambda state: state.has(coins, player, 3))
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    set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player),
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             lambda state: state.has(coins, player, 6))
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    set_rule(multiworld.get_location("Coins in the Well - 10 Coins", player),
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             lambda state: state.has(coins, player, 10))
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    set_rule(multiworld.get_location("Coins in the Well - 15 Coins", player),
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             lambda state: state.has(coins, player, 15))
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    # East Forest
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    set_rule(multiworld.get_location("East Forest - Lower Grapple Chest", player),
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             lambda state: state.has(grapple, player))
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    set_rule(multiworld.get_location("East Forest - Lower Dash Chest", player),
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             lambda state: state.has_all({grapple, laurels}, player))
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    set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player),
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             lambda state: state.has_all({grapple, ice_dagger, fire_wand}, player)
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             and has_ability(state, player, icebolt, options, ability_unlocks))
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    # West Garden
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    set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("West Garden - [West] In Flooded Walkway", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player),
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             lambda state: state.has(laurels, player)
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             and has_ability(state, player, holy_cross, options, ability_unlocks))
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    set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player),
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             lambda state: (state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
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             or has_ice_grapple_logic(True, state, player, options, ability_unlocks))
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    set_rule(multiworld.get_location("West Garden - [Central Lowlands] Below Left Walkway", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("West Garden - [Central Highlands] After Garden Knight", player),
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             lambda state: state.has(laurels, player)
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             or (has_lantern(state, player, options) and has_sword(state, player))
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             or can_ladder_storage(state, player, options))
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    # Ruined Atoll
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    set_rule(multiworld.get_location("Ruined Atoll - [West] Near Kevin Block", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Lower Chest", player),
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             lambda state: state.has(laurels, player) or state.has(key, player, 2))
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    set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Upper Chest", player),
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             lambda state: state.has(laurels, player) or state.has(key, player, 2))
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    set_rule(multiworld.get_location("Librarian - Hexagon Green", player),
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             lambda state: has_sword(state, player) or options.logic_rules)
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    # Frog's Domain
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    set_rule(multiworld.get_location("Frog's Domain - Side Room Grapple Secret", player),
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             lambda state: state.has_any({grapple, laurels}, player))
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    set_rule(multiworld.get_location("Frog's Domain - Grapple Above Hot Tub", player),
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             lambda state: state.has_any({grapple, laurels}, player))
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    set_rule(multiworld.get_location("Frog's Domain - Escape Chest", player),
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             lambda state: state.has_any({grapple, laurels}, player))
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    # Eastern Vault Fortress
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    set_rule(multiworld.get_location("Fortress Leaf Piles - Secret Chest", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
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             lambda state: has_sword(state, player) and
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             (has_ability(state, player, prayer, options, ability_unlocks)
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              or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
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    set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player),
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             lambda state: state.has(vault_key, player) and
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             (has_ability(state, player, prayer, options, ability_unlocks)
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              or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
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    # Beneath the Vault
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    set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player),
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             lambda state: has_stick(state, player) or state.has_any({laurels, fire_wand}, player))
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    set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player),
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             lambda state: has_stick(state, player) and has_lantern(state, player, options))
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    # Quarry
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    set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
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             lambda state: state.has(laurels, player))
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    set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player),
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             lambda state: has_mask(state, player, options))
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    # nmg - kill boss scav with orb + firecracker, or similar
 | 
						|
    set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
 | 
						|
             lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
 | 
						|
 | 
						|
    # Swamp
 | 
						|
    set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
 | 
						|
             lambda state: state.has(laurels, player) and state.has(fire_wand, player) and has_sword(state, player))
 | 
						|
    set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player),
 | 
						|
             lambda state: state.has(laurels, player))
 | 
						|
    set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player),
 | 
						|
             lambda state: state.has(laurels, player))
 | 
						|
    set_rule(multiworld.get_location("Swamp - [Outside Cathedral] Obscured Behind Memorial", player),
 | 
						|
             lambda state: state.has(laurels, player))
 | 
						|
    set_rule(multiworld.get_location("Swamp - [South Graveyard] 4 Orange Skulls", player),
 | 
						|
             lambda state: has_sword(state, player))
 | 
						|
 | 
						|
    # Hero's Grave
 | 
						|
    set_rule(multiworld.get_location("Hero's Grave - Tooth Relic", player),
 | 
						|
             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
 | 
						|
    set_rule(multiworld.get_location("Hero's Grave - Mushroom Relic", player),
 | 
						|
             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
 | 
						|
    set_rule(multiworld.get_location("Hero's Grave - Ash Relic", player),
 | 
						|
             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
 | 
						|
    set_rule(multiworld.get_location("Hero's Grave - Flowers Relic", player),
 | 
						|
             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
 | 
						|
    set_rule(multiworld.get_location("Hero's Grave - Effigy Relic", player),
 | 
						|
             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
 | 
						|
    set_rule(multiworld.get_location("Hero's Grave - Feathers Relic", player),
 | 
						|
             lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks))
 |