Archipelago/worlds/stardew_valley/logic
Jérémie Bolduc 14f5f0127e
Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002)
* fix vanilla tool fishing rod requiring metal bars
fix vanilla skill requiring previous level (it's always the same rule or more restrictive)

* add test to ensure fishing rod need fish shop

* fishing rod should be indexed from 0 like a mentally sane person would do.

* fishing rod 0 isn't real, but it definitely can hurt you.

* reeeeeeeee
2024-03-28 09:42:35 +01:00
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__init__.py
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ability_logic.py
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action_logic.py
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animal_logic.py
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arcade_logic.py
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artisan_logic.py
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base_logic.py
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buff_logic.py
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building_logic.py
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bundle_logic.py
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combat_logic.py
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cooking_logic.py
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crafting_logic.py
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crop_logic.py
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farming_logic.py
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fishing_logic.py Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
gift_logic.py
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has_logic.py
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logic.py
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logic_and_mods_design.md
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mine_logic.py
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money_logic.py
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monster_logic.py
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museum_logic.py
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pet_logic.py
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quest_logic.py
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received_logic.py
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region_logic.py
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relationship_logic.py
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season_logic.py
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shipping_logic.py
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skill_logic.py Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
special_order_logic.py
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time_logic.py
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tool_logic.py Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
traveling_merchant_logic.py
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wallet_logic.py
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