Archipelago/worlds/stardew_valley/mods/logic
Jouramie a67688749f
Stardew Valley: Refactor skill progression to use new feature system (#3662)
* create a first draft of the feature

* use feature in items and locations

* add content to more places

* use feature in logic

* replace option check by feature

* remove unused code

* remove weird white space

* some import nitpicking

* flip negative if
2024-12-01 03:52:07 +01:00
..
__init__.py
buildings_logic.py
deepwoods_logic.py Stardew Valley: Refactor skill progression to use new feature system (#3662) 2024-12-01 03:52:07 +01:00
elevator_logic.py
item_logic.py Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626) 2024-07-25 09:22:46 +02:00
magic_logic.py
mod_logic.py
mod_skills_levels.py
quests_logic.py
skills_logic.py Stardew Valley: Refactor skill progression to use new feature system (#3662) 2024-12-01 03:52:07 +01:00
special_orders_logic.py
sve_logic.py