138 lines
5.3 KiB
Python
138 lines
5.3 KiB
Python
"""
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Defines Region for The Witness, assigns locations to them,
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and connects them with the proper requirements
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"""
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from collections import defaultdict
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from typing import TYPE_CHECKING, Dict, List, Set, Tuple
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from BaseClasses import Entrance, Region
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from worlds.generic.Rules import CollectionRule
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from .data import static_logic as static_witness_logic
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from .data.utils import WitnessRule, optimize_witness_rule
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from .locations import WitnessPlayerLocations, static_witness_locations
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from .player_logic import WitnessPlayerLogic
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if TYPE_CHECKING:
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from . import WitnessWorld
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class WitnessPlayerRegions:
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"""Class that defines Witness Regions"""
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player_locations = None
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logic = None
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@staticmethod
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def make_lambda(item_requirement: WitnessRule, world: "WitnessWorld") -> CollectionRule:
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from .rules import _meets_item_requirements
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"""
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Lambdas are made in a for loop, so the values have to be captured
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This function is for that purpose
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"""
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return _meets_item_requirements(item_requirement, world)
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def connect_if_possible(self, world: "WitnessWorld", source: str, target: str, req: WitnessRule,
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regions_by_name: Dict[str, Region]):
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"""
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connect two regions and set the corresponding requirement
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"""
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# Remove any possibilities where being in the target region would be required anyway.
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real_requirement = frozenset({option for option in req if target not in option})
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# Dissolve any "True" or "TrueOneWay"
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real_requirement = frozenset({option - {"True", "TrueOneWay"} for option in real_requirement})
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# If there is no way to actually use this connection, don't even bother making it.
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if not real_requirement:
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return
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# We don't need to check for the accessibility of the source region.
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final_requirement = frozenset({option - frozenset({source}) for option in real_requirement})
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final_requirement = optimize_witness_rule(final_requirement)
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source_region = regions_by_name[source]
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target_region = regions_by_name[target]
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connection_name = source + " to " + target
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connection = Entrance(
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world.player,
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connection_name,
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source_region
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)
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connection.access_rule = self.make_lambda(final_requirement, world)
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source_region.exits.append(connection)
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connection.connect(target_region)
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self.two_way_entrance_register[source, target].append(connection)
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self.two_way_entrance_register[target, source].append(connection)
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# Register any necessary indirect connections
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mentioned_regions = {
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single_unlock for option in final_requirement for single_unlock in option
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if single_unlock in self.reference_logic.ALL_REGIONS_BY_NAME
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}
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for dependent_region in mentioned_regions:
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world.multiworld.register_indirect_condition(regions_by_name[dependent_region], connection)
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def create_regions(self, world: "WitnessWorld", player_logic: WitnessPlayerLogic) -> None:
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"""
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Creates all the regions for The Witness
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"""
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from . import create_region
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all_locations = set()
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regions_by_name = dict()
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regions_to_create = {
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k: v for k, v in self.reference_logic.ALL_REGIONS_BY_NAME.items()
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if k not in player_logic.UNREACHABLE_REGIONS
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}
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for region_name, region in regions_to_create.items():
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locations_for_this_region = [
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self.reference_logic.ENTITIES_BY_HEX[panel]["checkName"] for panel in region["entities"]
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if self.reference_logic.ENTITIES_BY_HEX[panel]["checkName"]
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in self.player_locations.CHECK_LOCATION_TABLE
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]
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locations_for_this_region += [
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static_witness_locations.get_event_name(panel) for panel in region["entities"]
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if static_witness_locations.get_event_name(panel) in self.player_locations.EVENT_LOCATION_TABLE
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]
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all_locations = all_locations | set(locations_for_this_region)
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new_region = create_region(world, region_name, self.player_locations, locations_for_this_region)
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regions_by_name[region_name] = new_region
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self.created_region_names = set(regions_by_name)
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world.multiworld.regions += regions_by_name.values()
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for region_name, region in regions_to_create.items():
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for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
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self.connect_if_possible(world, region_name, connection[0], connection[1], regions_by_name)
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def __init__(self, player_locations: WitnessPlayerLocations, world: "WitnessWorld") -> None:
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difficulty = world.options.puzzle_randomization
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if difficulty == "sigma_normal":
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self.reference_logic = static_witness_logic.sigma_normal
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elif difficulty == "sigma_expert":
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self.reference_logic = static_witness_logic.sigma_expert
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elif difficulty == "none":
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self.reference_logic = static_witness_logic.vanilla
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self.player_locations = player_locations
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self.two_way_entrance_register: Dict[Tuple[str, str], List[Entrance]] = defaultdict(lambda: [])
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self.created_region_names: Set[str] = set()
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