364 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			364 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
from __future__ import annotations
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import typing
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from Options import Choice, OptionDict, OptionSet, ItemDict, Option, DefaultOnToggle, Range, DeathLink, Toggle
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from schema import Schema, Optional, And, Or
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# schema helpers
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FloatRange = lambda low, high: And(Or(int, float), lambda f: low <= f <= high)
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LuaBool = Or(bool, And(int, lambda n: n in (0, 1)))
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class MaxSciencePack(Choice):
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    """Maximum level of science pack required to complete the game."""
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    display_name = "Maximum Required Science Pack"
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    option_automation_science_pack = 0
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    option_logistic_science_pack = 1
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    option_military_science_pack = 2
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    option_chemical_science_pack = 3
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    option_production_science_pack = 4
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    option_utility_science_pack = 5
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    option_space_science_pack = 6
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    default = 6
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    def get_allowed_packs(self):
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        return {option.replace("_", "-") for option, value in self.options.items() if value <= self.value} - \
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               {"space-science-pack"}  # with rocket launch being the goal, post-launch techs don't make sense
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    @classmethod
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    def get_ordered_science_packs(cls):
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        return [option.replace("_", "-") for option, value in sorted(cls.options.items(), key=lambda pair: pair[1])]
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    def get_max_pack(self):
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        return self.get_ordered_science_packs()[self.value].replace("_", "-")
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class Goal(Choice):
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    """Goal required to complete the game."""
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    display_name = "Goal"
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    option_rocket = 0
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    option_satellite = 1
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    default = 0
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class TechCost(Choice):
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    """How expensive are the technologies."""
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    display_name = "Technology Cost Scale"
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    option_very_easy = 0
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    option_easy = 1
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    option_kind = 2
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    option_normal = 3
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    option_hard = 4
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    option_very_hard = 5
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    option_insane = 6
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    default = 3
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class Silo(Choice):
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    """Ingredients to craft rocket silo or auto-place if set to spawn."""
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    display_name = "Rocket Silo"
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    option_vanilla = 0
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    option_randomize_recipe = 1
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    option_spawn = 2
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    default = 0
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class Satellite(Choice):
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    """Ingredients to craft satellite."""
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    display_name = "Satellite"
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    option_vanilla = 0
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    option_randomize_recipe = 1
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    default = 0
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class FreeSamples(Choice):
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    """Get free items with your technologies."""
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    display_name = "Free Samples"
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    option_none = 0
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    option_single_craft = 1
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    option_half_stack = 2
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    option_stack = 3
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    default = 3
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class TechTreeLayout(Choice):
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    """Selects how the tech tree nodes are interwoven."""
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    display_name = "Technology Tree Layout"
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    option_single = 0
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    option_small_diamonds = 1
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    option_medium_diamonds = 2
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    option_large_diamonds = 3
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    option_small_pyramids = 4
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    option_medium_pyramids = 5
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    option_large_pyramids = 6
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    option_small_funnels = 7
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    option_medium_funnels = 8
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    option_large_funnels = 9
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    option_trees = 10
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    option_choices = 11
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    default = 0
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class TechTreeInformation(Choice):
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    """How much information should be displayed in the tech tree."""
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    display_name = "Technology Tree Information"
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    option_none = 0
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    option_advancement = 1
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    option_full = 2
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    default = 2
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class RecipeTime(Choice):
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    """Randomize the time it takes for any recipe to craft, this includes smelting, chemical lab, hand crafting etc.
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    Fast: 0.25X - 1X
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    Normal: 0.5X - 2X
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    Slow: 1X - 4X
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    Chaos: 0.25X - 4X
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    New category: ignores vanilla recipe time and rolls new one
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    New Fast: 0.25 - 2 seconds
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    New Normal: 0.25 - 10 seconds
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    New Slow:  5 - 10 seconds
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    """
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    display_name = "Recipe Time"
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    option_vanilla = 0
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    option_fast = 1
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    option_normal = 2
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    option_slow = 4
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    option_chaos = 5
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    option_new_fast = 6
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    option_new_normal = 7
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    option_new_slow = 8
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class Progressive(Choice):
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    """Merges together Technologies like "automation-1" to "automation-3" into 3 copies of "Progressive Automation",
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    which awards them in order."""
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    display_name = "Progressive Technologies"
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    option_off = 0
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    option_grouped_random = 1
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    option_on = 2
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    alias_false = 0
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    alias_true = 2
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    default = 2
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    def want_progressives(self, random):
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        return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
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class RecipeIngredients(Choice):
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    """Select if rocket, or rocket + science pack ingredients should be random."""
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    display_name = "Random Recipe Ingredients Level"
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    option_rocket = 0
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    option_science_pack = 1
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class FactorioStartItems(ItemDict):
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    """Mapping of Factorio internal item-name to amount granted on start."""
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    display_name = "Starting Items"
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    verify_item_name = False
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    default = {"burner-mining-drill": 19, "stone-furnace": 19}
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class FactorioFreeSampleBlacklist(OptionSet):
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    """Set of items that should never be granted from Free Samples"""
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    display_name = "Free Sample Blacklist"
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class FactorioFreeSampleWhitelist(OptionSet):
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    """Overrides any free sample blacklist present. This may ruin the balance of the mod, be warned."""
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    display_name = "Free Sample Whitelist"
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class TrapCount(Range):
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    range_end = 4
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class AttackTrapCount(TrapCount):
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    """Trap items that when received trigger an attack on your base."""
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    display_name = "Attack Traps"
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class EvolutionTrapCount(TrapCount):
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    """Trap items that when received increase the enemy evolution."""
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    display_name = "Evolution Traps"
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class EvolutionTrapIncrease(Range):
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    """How much an Evolution Trap increases the enemy evolution.
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    Increases scale down proportionally to the session's current evolution factor
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    (40 increase at 0.50 will add 0.20... 40 increase at 0.75 will add 0.10...)"""
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    display_name = "Evolution Trap % Effect"
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    range_start = 1
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    default = 10
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    range_end = 100
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class FactorioWorldGen(OptionDict):
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    """World Generation settings. Overview of options at https://wiki.factorio.com/Map_generator,
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    with in-depth documentation at https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings"""
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    display_name = "World Generation"
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    # FIXME: do we want default be a rando-optimized default or in-game DS?
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    value: typing.Dict[str, typing.Dict[str, typing.Any]]
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    default = {
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        "terrain_segmentation": 0.5,
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        "water": 1.5,
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        "autoplace_controls": {
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            "coal": {"frequency": 1, "size": 3, "richness": 6},
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            "copper-ore": {"frequency": 1, "size": 3, "richness": 6},
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            "crude-oil": {"frequency": 1, "size": 3, "richness": 6},
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            "enemy-base": {"frequency": 1, "size": 1, "richness": 1},
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            "iron-ore": {"frequency": 1, "size": 3, "richness": 6},
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            "stone": {"frequency": 1, "size": 3, "richness": 6},
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            "trees": {"frequency": 1, "size": 1, "richness": 1},
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            "uranium-ore": {"frequency": 1, "size": 3, "richness": 6}
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        },
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        "seed": None,
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        "starting_area": 1,
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        "peaceful_mode": False,
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        "cliff_settings": {
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            "name": "cliff",
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            "cliff_elevation_0": 10,
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            "cliff_elevation_interval": 40,
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            "richness": 1
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        },
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        "property_expression_names": {
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            "control-setting:moisture:bias": 0,
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            "control-setting:moisture:frequency:multiplier": 1,
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            "control-setting:aux:bias": 0,
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            "control-setting:aux:frequency:multiplier": 1
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        },
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        "pollution": {
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            "enabled": True,
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            "diffusion_ratio": 0.02,
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            "ageing": 1,
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            "enemy_attack_pollution_consumption_modifier": 1,
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            "min_pollution_to_damage_trees": 60,
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            "pollution_restored_per_tree_damage": 10
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        },
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        "enemy_evolution": {
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            "enabled": True,
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            "time_factor": 40.0e-7,
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            "destroy_factor": 200.0e-5,
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            "pollution_factor": 9.0e-7
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        },
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        "enemy_expansion": {
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            "enabled": True,
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            "max_expansion_distance": 7,
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            "settler_group_min_size": 5,
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            "settler_group_max_size": 20,
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            "min_expansion_cooldown": 14400,
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            "max_expansion_cooldown": 216000
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        }
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    }
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    schema = Schema({
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        "basic": {
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            Optional("terrain_segmentation"): FloatRange(0.166, 6),
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            Optional("water"): FloatRange(0.166, 6),
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            Optional("autoplace_controls"): {
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                str: {
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                    "frequency": FloatRange(0, 6),
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                    "size": FloatRange(0, 6),
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                    "richness": FloatRange(0.166, 6)
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                }
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            },
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            Optional("seed"): Or(None, And(int, lambda n: n >= 0)),
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            Optional("starting_area"): FloatRange(0.166, 6),
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            Optional("peaceful_mode"): LuaBool,
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            Optional("cliff_settings"): {
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                "name": str, "cliff_elevation_0": FloatRange(0, 99),
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                "cliff_elevation_interval": FloatRange(0.066, 241),  # 40/frequency
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                "richness": FloatRange(0, 6)
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            },
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            Optional("property_expression_names"): Schema({
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                "control-setting:moisture:bias": FloatRange(-0.5, 0.5),
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                "control-setting:moisture:frequency:multiplier": FloatRange(0.166, 6),
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                "control-setting:aux:bias": FloatRange(-0.5, 0.5),
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                "control-setting:aux:frequency:multiplier": FloatRange(0.166, 6)
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            }, ignore_extra_keys=True)
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        },
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        "advanced": {
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            Optional("pollution"): {
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                Optional("enabled"): LuaBool,
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                Optional("diffusion_ratio"): FloatRange(0, 0.25),
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                Optional("ageing"): FloatRange(0.1, 4),
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                Optional("enemy_attack_pollution_consumption_modifier"): FloatRange(0.1, 4),
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                Optional("min_pollution_to_damage_trees"): FloatRange(0, 9999),
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                Optional("pollution_restored_per_tree_damage"): FloatRange(0, 9999)
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            },
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            Optional("enemy_evolution"): {
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                Optional("enabled"): LuaBool,
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                Optional("time_factor"): FloatRange(0, 1000e-7),
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                Optional("destroy_factor"): FloatRange(0, 1000e-5),
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                Optional("pollution_factor"): FloatRange(0, 1000e-7),
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            },
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            Optional("enemy_expansion"): {
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                Optional("enabled"): LuaBool,
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                Optional("max_expansion_distance"): FloatRange(2, 20),
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                Optional("settler_group_min_size"): FloatRange(1, 20),
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                Optional("settler_group_max_size"): FloatRange(1, 50),
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                Optional("min_expansion_cooldown"): FloatRange(3600, 216000),
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                Optional("max_expansion_cooldown"): FloatRange(18000, 648000)
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            }
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        }
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    })
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    def __init__(self, value: typing.Dict[str, typing.Any]):
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        advanced = {"pollution", "enemy_evolution", "enemy_expansion"}
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        self.value = {
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            "basic": {key: value[key] for key in value.keys() - advanced},
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            "advanced": {key: value[key] for key in value.keys() & advanced}
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        }
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        # verify min_values <= max_values
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        def optional_min_lte_max(container, min_key, max_key):
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            min_val = container.get(min_key, None)
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            max_val = container.get(max_key, None)
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            if min_val is not None and max_val is not None and min_val > max_val:
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                raise ValueError(f"{min_key} can't be bigger than {max_key}")
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        enemy_expansion = self.value["advanced"].get("enemy_expansion", {})
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        optional_min_lte_max(enemy_expansion, "settler_group_min_size", "settler_group_max_size")
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        optional_min_lte_max(enemy_expansion, "min_expansion_cooldown", "max_expansion_cooldown")
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    @classmethod
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    def from_any(cls, data: typing.Dict[str, typing.Any]) -> FactorioWorldGen:
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        if type(data) == dict:
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            return cls(data)
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        else:
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            raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
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class ImportedBlueprint(DefaultOnToggle):
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    """Allow or Disallow Blueprints from outside the current savegame."""
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    display_name = "Blueprints"
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class EnergyLink(Toggle):
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    """Allow sending energy to other worlds. 25% of the energy is lost in the transfer."""
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    display_name = "EnergyLink"
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factorio_options: typing.Dict[str, type(Option)] = {
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    "max_science_pack": MaxSciencePack,
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    "goal": Goal,
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    "tech_tree_layout": TechTreeLayout,
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    "tech_cost": TechCost,
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    "silo": Silo,
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    "satellite": Satellite,
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    "free_samples": FreeSamples,
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    "tech_tree_information": TechTreeInformation,
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    "starting_items": FactorioStartItems,
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    "free_sample_blacklist": FactorioFreeSampleBlacklist,
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    "free_sample_whitelist": FactorioFreeSampleWhitelist,
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    "recipe_time": RecipeTime,
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    "recipe_ingredients": RecipeIngredients,
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    "imported_blueprints": ImportedBlueprint,
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    "world_gen": FactorioWorldGen,
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    "progressive": Progressive,
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    "evolution_traps": EvolutionTrapCount,
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    "attack_traps": AttackTrapCount,
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    "evolution_trap_increase": EvolutionTrapIncrease,
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    "death_link": DeathLink,
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    "energy_link": EnergyLink
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}
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