189 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
import typing
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import os
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import json
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from .Items import item_table, cannon_item_table, SM64Item
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from .Locations import location_table, SM64Location
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from .Options import sm64_options
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from .Rules import set_rules
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from .Regions import create_regions, sm64_level_to_entrances
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from BaseClasses import Item, Tutorial, ItemClassification
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from ..AutoWorld import World, WebWorld
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class SM64Web(WebWorld):
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    tutorials = [Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up SM64EX for MultiWorld.",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["N00byKing"]
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    )]
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class SM64World(World):
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    """ 
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    The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons,
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    combined with traditional Mario gameplay, visual style, and characters.
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    """
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    game: str = "Super Mario 64"
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    topology_present = False
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    web = SM64Web()
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    item_name_to_id = item_table
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    location_name_to_id = location_table
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    data_version = 8
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    required_client_version = (0, 3, 5)
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    area_connections: typing.Dict[int, int]
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    option_definitions = sm64_options
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    def generate_early(self):
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        self.topology_present = self.multiworld.AreaRandomizer[self.player].value
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    def create_regions(self):
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        create_regions(self.multiworld, self.player)
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    def set_rules(self):
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        self.area_connections = {}
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        set_rules(self.multiworld, self.player, self.area_connections)
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        if self.topology_present:
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            # Write area_connections to spoiler log
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            for entrance, destination in self.area_connections.items():
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                self.multiworld.spoiler.set_entrance(
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                    sm64_level_to_entrances[entrance] + " Entrance",
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                    sm64_level_to_entrances[destination],
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                    'entrance', self.player)
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    def create_item(self, name: str) -> Item:
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        item_id = item_table[name]
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        if name == "1Up Mushroom":
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            classification = ItemClassification.filler
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        elif name == "Power Star":
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            classification = ItemClassification.progression_skip_balancing
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        else:
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            classification = ItemClassification.progression
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        item = SM64Item(name, classification, item_id, self.player)
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        return item
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    def create_items(self):
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        starcount = self.multiworld.AmountOfStars[self.player].value
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        if (not self.multiworld.EnableCoinStars[self.player].value):
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            starcount = max(35,self.multiworld.AmountOfStars[self.player].value-15)
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        starcount = max(starcount, self.multiworld.FirstBowserStarDoorCost[self.player].value,
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                        self.multiworld.BasementStarDoorCost[self.player].value, self.multiworld.SecondFloorStarDoorCost[self.player].value,
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                        self.multiworld.MIPS1Cost[self.player].value, self.multiworld.MIPS2Cost[self.player].value,
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                        self.multiworld.StarsToFinish[self.player].value)
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        self.multiworld.itempool += [self.create_item("Power Star") for i in range(0,starcount)]
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        self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(starcount,120 - (15 if not self.multiworld.EnableCoinStars[self.player].value else 0))]
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        if (not self.multiworld.ProgressiveKeys[self.player].value):
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            key1 = self.create_item("Basement Key")
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            key2 = self.create_item("Second Floor Key")
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            self.multiworld.itempool += [key1, key2]
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        else:
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            self.multiworld.itempool += [self.create_item("Progressive Key") for i in range(0,2)]
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        wingcap = self.create_item("Wing Cap")
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        metalcap = self.create_item("Metal Cap")
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        vanishcap = self.create_item("Vanish Cap")
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        self.multiworld.itempool += [wingcap, metalcap, vanishcap]
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        if (self.multiworld.BuddyChecks[self.player].value):
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            self.multiworld.itempool += [self.create_item(name) for name, id in cannon_item_table.items()]
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        else:
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            self.multiworld.get_location("BoB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock BoB"))
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            self.multiworld.get_location("WF: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WF"))
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            self.multiworld.get_location("JRB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock JRB"))
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            self.multiworld.get_location("CCM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock CCM"))
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            self.multiworld.get_location("SSL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SSL"))
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            self.multiworld.get_location("SL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SL"))
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            self.multiworld.get_location("WDW: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WDW"))
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            self.multiworld.get_location("TTM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock TTM"))
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            self.multiworld.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
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            self.multiworld.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
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        if (self.multiworld.ExclamationBoxes[self.player].value > 0):
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            self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(0,29)]
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        else:
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            self.multiworld.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("BBH: 1Up Block Top of Mansion", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("HMC: 1Up Block above Pit", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("HMC: 1Up Block Past Rolling Rocks", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("SSL: 1Up Block Outside Pyramid", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("SSL: 1Up Block Pyramid Left Path", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("SSL: 1Up Block Pyramid Back", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("SL: 1Up Block Near Moneybags", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("SL: 1Up Block inside Igloo", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("WDW: 1Up Block in Downtown", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("TTM: 1Up Block on Red Mushroom", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("THI: 1Up Block THI Small near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("THI: 1Up Block THI Large near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("THI: 1Up Block Windy Area", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("TTC: 1Up Block Midway Up", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("TTC: 1Up Block at the Top", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("RR: 1Up Block Top of Red Coin Maze", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("RR: 1Up Block Under Fly Guy", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("RR: 1Up Block On House in the Sky", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Bowser in the Dark World 1Up Block on Tower", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Bowser in the Dark World 1Up Block near Goombas", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Cavern of the Metal Cap 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Vanish Cap Under the Moat 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Swaying Stairs", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Near Poles", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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            self.multiworld.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
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    def get_filler_item_name(self) -> str:
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        return "1Up Mushroom"
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    def fill_slot_data(self):
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        return {
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            "AreaRando": self.area_connections,
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            "FirstBowserDoorCost": self.multiworld.FirstBowserStarDoorCost[self.player].value,
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            "BasementDoorCost": self.multiworld.BasementStarDoorCost[self.player].value,
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            "SecondFloorDoorCost": self.multiworld.SecondFloorStarDoorCost[self.player].value,
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            "MIPS1Cost": self.multiworld.MIPS1Cost[self.player].value,
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            "MIPS2Cost": self.multiworld.MIPS2Cost[self.player].value,
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            "StarsToFinish": self.multiworld.StarsToFinish[self.player].value,
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            "DeathLink": self.multiworld.death_link[self.player].value,
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            "CompletionType" : self.multiworld.CompletionType[self.player].value,
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        }
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    def generate_output(self, output_directory: str):
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        if self.multiworld.players != 1:
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            return
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        data = {
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            "slot_data": self.fill_slot_data(),
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            "location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
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            "data_package": {
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                "data": {
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                    "games": {
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                        self.game: {
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                            "item_name_to_id": self.item_name_to_id,
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                            "location_name_to_id": self.location_name_to_id
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                        }
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                    }
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                }
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            }
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        }
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        filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apsm64ex"
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        with open(os.path.join(output_directory, filename), 'w') as f:
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            json.dump(data, f)
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    def modify_multidata(self, multidata):
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        if self.topology_present:
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            er_hint_data = {}
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            for entrance, destination in self.area_connections.items():
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                region = self.multiworld.get_region(sm64_level_to_entrances[destination], self.player)
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                for location in region.locations:
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                    er_hint_data[location.address] = sm64_level_to_entrances[entrance]
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            multidata['er_hint_data'][self.player] = er_hint_data
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