209 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Python
		
	
	
	
import os
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import typing
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import math
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import threading
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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from .Items import DKC3Item, ItemData, item_table, inventory_table, junk_table
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from .Locations import DKC3Location, all_locations, setup_locations
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from .Options import dkc3_options
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from .Regions import create_regions, connect_regions
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from .Levels import level_list
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from .Rules import set_rules
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from .Names import ItemName, LocationName
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from .Client import DKC3SNIClient
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from worlds.AutoWorld import WebWorld, World
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from .Rom import LocalRom, patch_rom, get_base_rom_path, DKC3DeltaPatch
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import Patch
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class DKC3Web(WebWorld):
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    theme = "jungle"
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    setup_en = Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Donkey Kong Country 3 randomizer connected to an Archipelago Multiworld.",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["PoryGone"]
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    )
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    tutorials = [setup_en]
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class DKC3World(World):
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    """
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    Donkey Kong Country 3 is an action platforming game.
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    Play as Dixie Kong and her baby cousin Kiddy as they try to solve the
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    mystery of why Donkey Kong and Diddy disappeared while on vacation.
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    """
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    game: str = "Donkey Kong Country 3"
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    option_definitions = dkc3_options
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    topology_present = False
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    data_version = 2
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    #hint_blacklist = {LocationName.rocket_rush_flag}
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    item_name_to_id = {name: data.code for name, data in item_table.items()}
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    location_name_to_id = all_locations
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    active_level_list: typing.List[str]
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    web = DKC3Web()
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    def __init__(self, world: MultiWorld, player: int):
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        self.rom_name_available_event = threading.Event()
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        super().__init__(world, player)
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    @classmethod
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    def stage_assert_generate(cls, multiworld: MultiWorld):
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        rom_file = get_base_rom_path()
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        if not os.path.exists(rom_file):
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            raise FileNotFoundError(rom_file)
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    def _get_slot_data(self):
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        return {
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            #"death_link": self.world.death_link[self.player].value,
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            "active_levels": self.active_level_list,
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        }
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    def fill_slot_data(self) -> dict:
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        slot_data = self._get_slot_data()
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        for option_name in dkc3_options:
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            option = getattr(self.multiworld, option_name)[self.player]
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            slot_data[option_name] = option.value
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        return slot_data
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    def generate_basic(self):
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        self.topology_present = self.multiworld.level_shuffle[self.player].value
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        itempool: typing.List[DKC3Item] = []
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        # Levels
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        total_required_locations = 159
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        number_of_banana_birds = 0
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        # Rocket Rush Cog
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        total_required_locations -= 1
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        number_of_cogs = 4
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        self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
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        number_of_bosses = 8
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        if self.multiworld.goal[self.player] == "knautilus":
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            self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
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            number_of_bosses = 7
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        else:
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            self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
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            number_of_banana_birds = self.multiworld.number_of_banana_birds[self.player]
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        # Bosses
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        total_required_locations += number_of_bosses
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        # Secret Caves
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        total_required_locations += 13
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        if self.multiworld.kongsanity[self.player]:
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            total_required_locations += 39
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        ## Brothers Bear
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        if False:#self.world.include_trade_sequence[self.player]:
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            total_required_locations += 10
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        number_of_bonus_coins = (self.multiworld.krematoa_bonus_coin_cost[self.player] * 5)
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        number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.multiworld.percentage_of_extra_bonus_coins[self.player] / 100)
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        itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
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        itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
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        itempool += [self.create_item(ItemName.banana_bird) for _ in range(number_of_banana_birds)]
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        itempool += [self.create_item(ItemName.krematoa_cog) for _ in range(number_of_cogs)]
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        itempool += [self.create_item(ItemName.progressive_boat) for _ in range(3)]
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        total_junk_count = total_required_locations - len(itempool)
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        junk_pool = []
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        for item_name in self.multiworld.random.choices(list(junk_table.keys()), k=total_junk_count):
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            junk_pool.append(self.create_item(item_name))
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        itempool += junk_pool
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        self.active_level_list = level_list.copy()
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        if self.multiworld.level_shuffle[self.player]:
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            self.multiworld.random.shuffle(self.active_level_list)
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        connect_regions(self.multiworld, self.player, self.active_level_list)
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        self.multiworld.itempool += itempool
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    def generate_output(self, output_directory: str):
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        try:
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            world = self.multiworld
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            player = self.player
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            rom = LocalRom(get_base_rom_path())
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            patch_rom(self.multiworld, rom, self.player, self.active_level_list)
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            self.active_level_list.append(LocationName.rocket_rush_region)
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            rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
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            rom.write_to_file(rompath)
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            self.rom_name = rom.name
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            patch = DKC3DeltaPatch(os.path.splitext(rompath)[0]+DKC3DeltaPatch.patch_file_ending, player=player,
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                                   player_name=world.player_name[player], patched_path=rompath)
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            patch.write()
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        except:
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            raise
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        finally:
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            if os.path.exists(rompath):
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                os.unlink(rompath)
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            self.rom_name_available_event.set() # make sure threading continues and errors are collected
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    def modify_multidata(self, multidata: dict):
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        import base64
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        # wait for self.rom_name to be available.
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        self.rom_name_available_event.wait()
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        rom_name = getattr(self, "rom_name", None)
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        # we skip in case of error, so that the original error in the output thread is the one that gets raised
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        if rom_name:
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            new_name = base64.b64encode(bytes(self.rom_name)).decode()
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            multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
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        if self.topology_present:
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            world_names = [
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            LocationName.lake_orangatanga_region,
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            LocationName.kremwood_forest_region,
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            LocationName.cotton_top_cove_region,
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            LocationName.mekanos_region,
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            LocationName.k3_region,
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            LocationName.razor_ridge_region,
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            LocationName.kaos_kore_region,
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            LocationName.krematoa_region,
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            ]
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            er_hint_data = {}
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            for world_index in range(len(world_names)):
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                for level_index in range(5):
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                    level_region = self.multiworld.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
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                    for location in level_region.locations:
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                        er_hint_data[location.address] = world_names[world_index]
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            multidata['er_hint_data'][self.player] = er_hint_data
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    def create_regions(self):
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        location_table = setup_locations(self.multiworld, self.player)
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        create_regions(self.multiworld, self.player, location_table)
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    def create_item(self, name: str, force_non_progression=False) -> Item:
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        data = item_table[name]
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        if force_non_progression:
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            classification = ItemClassification.filler
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        elif data.progression:
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            classification = ItemClassification.progression
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        else:
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            classification = ItemClassification.filler
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        created_item = DKC3Item(name, classification, data.code, self.player)
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        return created_item
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    def set_rules(self):
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        set_rules(self.multiworld, self.player)
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