733 lines
24 KiB
Python
733 lines
24 KiB
Python
# mzxrules 2018
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# In order to patch MQ to the existing data...
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#
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# Scenes:
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#
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# Ice Cavern (Scene 9) needs to have it's header altered to support MQ's path list. This
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# expansion will delete the otherwise unused alternate headers command
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#
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# Transition actors will be patched over the old data, as the number of records is the same
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# Path data will be appended to the end of the scene file.
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#
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# The size of a single path on file is NUM_POINTS * 6, rounded up to the nearest 4 byte boundary
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# The total size consumed by the path data is NUM_PATHS * 8, plus the sum of all path file sizes
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# padded to the nearest 0x10 bytes
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#
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# Collision:
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# OoT's collision data consists of these elements: vertices, surface types, water boxes,
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# camera behavior data, and polys. MQ's vertice and polygon geometry data is identical.
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# However, the surface types and the collision exclusion flags bound to the polys have changed
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# for some polygons, as well as the number of surface type records and camera type records.
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#
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# To patch collision, a flag denotes whether collision data cannot be written in place without
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# expanding the size of the scene file. If true, the camera data is relocated to the end
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# of the scene file, and the surface types are shifted down into where the camera types
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# were situated. If false, the camera data isn't moved, but rather the surface type list
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# will be shifted to the end of the camera data
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#
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# Rooms:
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#
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# Object file initialization data will be appended to the end of the room file.
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# The total size consumed by the object file data is NUM_OBJECTS * 0x02, aligned to
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# the nearest 0x04 bytes
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#
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# Actor spawn data will be appended to the end of the room file, after the objects.
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# The total size consumed by the actor spawn data is NUM_ACTORS * 0x10
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#
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# Finally:
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#
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# Scene and room files will be padded to the nearest 0x10 bytes
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#
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# Maps:
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# Jabu Jabu's B1 map contains no chests in the vanilla layout. Because of this,
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# the floor map data is missing a vertex pointer that would point within kaleido_scope.
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# As such, if the file moves, the patch will break.
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from .Utils import data_path
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from .Rom import Rom
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import json
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from struct import pack, unpack
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SCENE_TABLE = 0xB71440
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class File(object):
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def __init__(self, file):
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self.name = file['Name']
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self.start = int(file['Start'], 16) if 'Start' in file else 0
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self.end = int(file['End'], 16) if 'End' in file else self.start
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self.remap = file['RemapStart'] if 'RemapStart' in file else None
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self.from_file = self.start
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# used to update the file's associated dmadata record
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self.dma_key = self.start
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if self.remap is not None:
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self.remap = int(self.remap, 16)
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def __repr__(self):
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remap = "None"
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if self.remap is not None:
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remap = "{0:x}".format(self.remap)
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return "{0}: {1:x} {2:x}, remap {3}".format(self.name, self.start, self.end, remap)
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def relocate(self, rom:Rom):
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if self.remap is None:
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self.remap = rom.free_space()
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new_start = self.remap
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offset = new_start - self.start
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new_end = self.end + offset
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rom.buffer[new_start:new_end] = rom.buffer[self.start:self.end]
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self.start = new_start
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self.end = new_end
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update_dmadata(rom, self)
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# The file will now refer to the new copy of the file
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def copy(self, rom:Rom):
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self.dma_key = None
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self.relocate(rom)
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class CollisionMesh(object):
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def __init__(self, rom:Rom, start, offset):
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self.offset = offset
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self.poly_addr = rom.read_int32(start + offset + 0x18)
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self.polytypes_addr = rom.read_int32(start + offset + 0x1C)
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self.camera_data_addr = rom.read_int32(start + offset + 0x20)
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self.polytypes = (self.poly_addr - self.polytypes_addr) // 8
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def write_to_scene(self, rom:Rom, start):
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addr = start + self.offset + 0x18
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rom.write_int32s(addr, [self.poly_addr, self.polytypes_addr, self.camera_data_addr])
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class ColDelta(object):
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def __init__(self, delta):
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self.is_larger = delta['IsLarger']
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self.polys = delta['Polys']
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self.polytypes = delta['PolyTypes']
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self.cams = delta['Cams']
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class Icon(object):
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def __init__(self, data):
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self.icon = data["Icon"];
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self.count = data["Count"];
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self.points = [IconPoint(x) for x in data["IconPoints"]]
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def write_to_minimap(self, rom:Rom, addr):
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rom.write_sbyte(addr, self.icon)
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rom.write_byte(addr + 1, self.count)
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cur = 2
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for p in self.points:
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p.write_to_minimap(rom, addr + cur)
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cur += 0x03
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def write_to_floormap(self, rom:Rom, addr):
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rom.write_int16(addr, self.icon)
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rom.write_int32(addr + 0x10, self.count)
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cur = 0x14
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for p in self.points:
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p.write_to_floormap(rom, addr + cur)
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cur += 0x0C
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class IconPoint(object):
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def __init__(self, point):
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self.flag = point["Flag"]
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self.x = point["x"]
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self.y = point["y"]
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def write_to_minimap(self, rom:Rom, addr):
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rom.write_sbyte(addr, self.flag)
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rom.write_byte(addr+1, self.x)
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rom.write_byte(addr+2, self.y)
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def write_to_floormap(self, rom:Rom, addr):
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rom.write_int16(addr, self.flag)
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rom.write_f32(addr + 4, float(self.x))
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rom.write_f32(addr + 8, float(self.y))
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class Scene(object):
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def __init__(self, scene):
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self.file = File(scene['File'])
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self.id = scene['Id']
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self.transition_actors = [convert_actor_data(x) for x in scene['TActors']]
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self.rooms = [Room(x) for x in scene['Rooms']]
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self.paths = []
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self.coldelta = ColDelta(scene["ColDelta"])
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self.minimaps = [[Icon(icon) for icon in minimap['Icons']] for minimap in scene['Minimaps']]
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self.floormaps = [[Icon(icon) for icon in floormap['Icons']] for floormap in scene['Floormaps']]
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temp_paths = scene['Paths']
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for item in temp_paths:
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self.paths.append(item['Points'])
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def write_data(self, rom:Rom):
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# write floormap and minimap data
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self.write_map_data(rom)
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# move file to remap address
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if self.file.remap is not None:
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self.file.relocate(rom)
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start = self.file.start
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headcur = self.file.start
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room_list_offset = 0
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code = rom.read_byte(headcur)
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loop = 0x20
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while loop > 0 and code != 0x14: #terminator
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loop -= 1
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if code == 0x03: #collision
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col_mesh_offset = rom.read_int24(headcur + 5)
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col_mesh = CollisionMesh(rom, start, col_mesh_offset)
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self.patch_mesh(rom, col_mesh);
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elif code == 0x04: #rooms
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room_list_offset = rom.read_int24(headcur + 5)
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elif code == 0x0D: #paths
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path_offset = self.append_path_data(rom)
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rom.write_int32(headcur + 4, path_offset)
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elif code == 0x0E: #transition actors
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t_offset = rom.read_int24(headcur + 5)
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addr = self.file.start + t_offset
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write_actor_data(rom, addr, self.transition_actors)
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headcur += 8
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code = rom.read_byte(headcur)
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# update file references
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self.file.end = align16(self.file.end)
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update_dmadata(rom, self.file)
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update_scene_table(rom, self.id, self.file.start, self.file.end)
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# write room file data
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for room in self.rooms:
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room.write_data(rom)
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if self.id == 6 and room.id == 6:
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patch_spirit_temple_mq_room_6(rom, room.file.start)
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cur = self.file.start + room_list_offset
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for room in self.rooms:
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rom.write_int32s(cur, [room.file.start, room.file.end])
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cur += 0x08
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def write_map_data(self, rom:Rom):
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if self.id >= 10:
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return
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# write floormap
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floormap_indices = 0xB6C934
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floormap_vrom = 0xBC7E00
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floormap_index = rom.read_int16(floormap_indices + (self.id * 2))
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floormap_index //= 2 # game uses texture index, where two textures are used per floor
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cur = floormap_vrom + (floormap_index * 0x1EC)
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for floormap in self.floormaps:
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for icon in floormap:
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Icon.write_to_floormap(icon, rom, cur)
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cur += 0xA4
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# fixes jabu jabu floor B1 having no chest data
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if self.id == 2:
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cur = floormap_vrom + (0x08 * 0x1EC + 4)
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kaleido_scope_chest_verts = 0x803A3DA0 # hax, should be vram 0x8082EA00
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rom.write_int32s(cur, [0x17, kaleido_scope_chest_verts, 0x04])
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# write minimaps
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map_mark_vrom = 0xBF40D0
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map_mark_vram = 0x808567F0
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map_mark_array_vram = 0x8085D2DC # ptr array in map_mark_data to minimap "marks"
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array_vrom = map_mark_array_vram - map_mark_vram + map_mark_vrom
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map_mark_scene_vram = rom.read_int32(self.id * 4 + array_vrom)
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mark_vrom = map_mark_scene_vram - map_mark_vram + map_mark_vrom
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cur = mark_vrom
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for minimap in self.minimaps:
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for icon in minimap:
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Icon.write_to_minimap(icon, rom, cur)
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cur += 0x26
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def patch_mesh(self, rom:Rom, mesh:CollisionMesh):
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start = self.file.start
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final_cams = []
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# build final camera data
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for cam in self.coldelta.cams:
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data = cam['Data']
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pos = cam['PositionIndex']
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if pos < 0:
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final_cams.append((data, 0))
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else:
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addr = start + (mesh.camera_data_addr & 0xFFFFFF)
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seg_off = rom.read_int32(addr + (pos * 8) + 4)
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final_cams.append((data, seg_off))
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types_move_addr = 0
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# if data can't fit within the old mesh space, append camera data
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if self.coldelta.is_larger:
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types_move_addr = mesh.camera_data_addr
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# append to end of file
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self.write_cam_data(rom, self.file.end, final_cams)
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mesh.camera_data_addr = get_segment_address(2, self.file.end - self.file.start)
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self.file.end += len(final_cams) * 8
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else:
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types_move_addr = mesh.camera_data_addr + (len(final_cams) * 8)
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# append in place
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addr = self.file.start + (mesh.camera_data_addr & 0xFFFFFF)
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self.write_cam_data(rom, addr, final_cams)
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# if polytypes needs to be moved, do so
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if (types_move_addr != mesh.polytypes_addr):
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a_start = self.file.start + (mesh.polytypes_addr & 0xFFFFFF)
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b_start = self.file.start + (types_move_addr & 0xFFFFFF)
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size = mesh.polytypes * 8
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rom.buffer[b_start:b_start + size] = rom.buffer[a_start:a_start + size]
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mesh.polytypes_addr = types_move_addr
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# patch polytypes
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for item in self.coldelta.polytypes:
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id = item['Id']
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high = item['High']
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low = item['Low']
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addr = self.file.start + (mesh.polytypes_addr & 0xFFFFFF) + (id * 8)
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rom.write_int32s(addr, [high, low])
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# patch poly data
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for item in self.coldelta.polys:
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id = item['Id']
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t = item['Type']
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flags = item['Flags']
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addr = self.file.start + (mesh.poly_addr & 0xFFFFFF) + (id * 0x10)
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vert_bit = rom.read_byte(addr + 0x02) & 0x1F # VertexA id data
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rom.write_int16(addr, t)
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rom.write_byte(addr + 0x02, (flags << 5) + vert_bit)
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# Write Mesh to Scene
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mesh.write_to_scene(rom, self.file.start)
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def write_cam_data(self, rom:Rom, addr, cam_data):
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for item in cam_data:
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data, pos = item
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rom.write_int32s(addr, [data, pos])
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addr += 8
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# appends path data to the end of the rom
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# returns segment address to path data
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def append_path_data(self, rom:Rom):
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start = self.file.start
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cur = self.file.end
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records = []
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for path in self.paths:
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nodes = len(path)
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offset = get_segment_address(2, cur - start)
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records.append((nodes, offset))
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#flatten
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points = [x for points in path for x in points]
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rom.write_int16s(cur, points)
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path_size = align4(len(path) * 6)
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cur += path_size
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records_offset = get_segment_address(2, cur - start)
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for node, offset in records:
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rom.write_byte(cur, node)
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rom.write_int32(cur + 4, offset)
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cur += 8
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self.file.end = cur
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return records_offset
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class Room(object):
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def __init__(self, room):
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self.file = File(room['File'])
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self.id = room['Id']
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self.objects = [int(x, 16) for x in room['Objects']]
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self.actors = [convert_actor_data(x) for x in room['Actors']]
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def write_data(self, rom:Rom):
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# move file to remap address
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if self.file.remap is not None:
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self.file.relocate(rom)
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headcur = self.file.start
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code = rom.read_byte(headcur)
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loop = 0x20
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while loop != 0 and code != 0x14: #terminator
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loop -= 1
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if code == 0x01: # actors
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offset = self.file.end - self.file.start
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write_actor_data(rom, self.file.end, self.actors)
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self.file.end += len(self.actors) * 0x10
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rom.write_byte(headcur + 1, len(self.actors))
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rom.write_int32(headcur + 4, get_segment_address(3, offset))
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elif code == 0x0B: # objects
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offset = self.append_object_data(rom, self.objects)
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rom.write_byte(headcur + 1, len(self.objects))
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rom.write_int32(headcur + 4, get_segment_address(3, offset))
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headcur += 8
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code = rom.read_byte(headcur)
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# update file reference
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self.file.end = align16(self.file.end)
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update_dmadata(rom, self.file)
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def append_object_data(self, rom:Rom, objects):
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offset = self.file.end - self.file.start
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cur = self.file.end
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rom.write_int16s(cur, objects)
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objects_size = align4(len(objects) * 2)
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self.file.end += objects_size
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return offset
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def patch_files(rom:Rom, mq_scenes:list):
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data = get_json()
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scenes = [Scene(x) for x in data]
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for scene in scenes:
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if scene.id in mq_scenes:
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if scene.id == 9:
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patch_ice_cavern_scene_header(rom)
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scene.write_data(rom)
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def get_json():
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with open(data_path('mqu.json'), 'r') as stream:
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data = json.load(stream)
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return data
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def convert_actor_data(str):
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spawn_args = str.split(" ")
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return [ int(x,16) for x in spawn_args ]
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def get_segment_address(base, offset):
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offset &= 0xFFFFFF
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base *= 0x01000000
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return base + offset
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def patch_ice_cavern_scene_header(rom):
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rom.buffer[0x2BEB000:0x2BEB038] = rom.buffer[0x2BEB008:0x2BEB040]
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rom.write_int32s(0x2BEB038, [0x0D000000, 0x02000000])
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def patch_spirit_temple_mq_room_6(rom:Rom, room_addr):
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cur = room_addr
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actor_list_addr = 0
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cmd_actors_offset = 0
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# scan for actor list and header end
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code = rom.read_byte(cur)
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while code != 0x14: #terminator
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if code == 0x01: # actors
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actor_list_addr = rom.read_int32(cur + 4)
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cmd_actors_offset = cur - room_addr
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cur += 8
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code = rom.read_byte(cur)
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cur += 8
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# original header size
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header_size = cur - room_addr
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# set alternate header data location
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alt_data_off = header_size + 8
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# set new alternate header offset
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alt_header_off = align16(alt_data_off + (4 * 3)) # alt header record size * num records
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# write alternate header data
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# the first 3 words are mandatory. the last 3 are just to make the binary
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# cleaner to read
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rom.write_int32s(room_addr + alt_data_off,
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[0, get_segment_address(3, alt_header_off), 0, 0, 0, 0])
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# clone header
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a_start = room_addr
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a_end = a_start + header_size
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b_start = room_addr + alt_header_off
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b_end = b_start + header_size
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rom.buffer[b_start:b_end] = rom.buffer[a_start:a_end]
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|
|
# make the child header skip the first actor,
|
|
# which avoids the spawning of the block while in the hole
|
|
cmd_addr = room_addr + cmd_actors_offset
|
|
actor_list_addr += 0x10
|
|
actors = rom.read_byte(cmd_addr + 1)
|
|
rom.write_byte(cmd_addr+1, actors - 1)
|
|
rom.write_int32(cmd_addr + 4, actor_list_addr)
|
|
|
|
# move header
|
|
rom.buffer[a_start + 8:a_end + 8] = rom.buffer[a_start:a_end]
|
|
|
|
# write alternate header command
|
|
seg = get_segment_address(3, alt_data_off)
|
|
rom.write_int32s(room_addr, [0x18000000, seg])
|
|
|
|
|
|
def verify_remap(scenes):
|
|
def test_remap(file:File):
|
|
if file.remap is not None:
|
|
if file.start < file.remap:
|
|
return False
|
|
return True
|
|
print("test code: verify remap won't corrupt data")
|
|
|
|
for scene in scenes:
|
|
file = scene.file
|
|
result = test_remap(file)
|
|
print("{0} - {1}".format(result, file))
|
|
|
|
for room in scene.rooms:
|
|
file = room.file
|
|
result = test_remap(file)
|
|
print("{0} - {1}".format(result, file))
|
|
|
|
|
|
def update_dmadata(rom:Rom, file:File):
|
|
key, start, end, from_file = file.dma_key, file.start, file.end, file.from_file
|
|
rom.update_dmadata_record(key, start, end, from_file)
|
|
file.dma_key = file.start
|
|
|
|
def update_scene_table(rom:Rom, sceneId, start, end):
|
|
cur = sceneId * 0x14 + SCENE_TABLE
|
|
rom.write_int32s(cur, [start, end])
|
|
|
|
|
|
def write_actor_data(rom:Rom, cur, actors):
|
|
for actor in actors:
|
|
rom.write_int16s(cur, actor)
|
|
cur += 0x10
|
|
|
|
def align4(value):
|
|
return ((value + 3) // 4) * 4
|
|
|
|
def align16(value):
|
|
return ((value + 0xF) // 0x10) * 0x10
|
|
|
|
# This function inserts space in a ovl section at the section's offset
|
|
# The section size is expanded
|
|
# Every relocation entry in the section after the offet is moved accordingly
|
|
# Every relocation value that is after the inserted space is increased accordingly
|
|
def insert_space(rom, file, vram_start, insert_section, insert_offset, insert_size):
|
|
sections = []
|
|
val_hi = {}
|
|
adr_hi = {}
|
|
|
|
# get the ovl header
|
|
cur = file.end - rom.read_int32(file.end - 4)
|
|
section_total = 0
|
|
for i in range(0, 4):
|
|
# build the section offsets
|
|
section_size = rom.read_int32(cur)
|
|
sections.append(section_total)
|
|
section_total += section_size
|
|
|
|
# increase the section to be expanded
|
|
if insert_section == i:
|
|
rom.write_int32(cur, section_size + insert_size)
|
|
|
|
cur += 4
|
|
|
|
# calculate the insert address in vram
|
|
insert_vram = sections[insert_section] + insert_offset + vram_start
|
|
insert_rom = sections[insert_section] + insert_offset + file.start
|
|
|
|
# iterate over the relocation table
|
|
relocate_count = rom.read_int32(cur)
|
|
cur += 4
|
|
for i in range(0, relocate_count):
|
|
entry = rom.read_int32(cur)
|
|
|
|
# parse relocation entry
|
|
section = ((entry & 0xC0000000) >> 30) - 1
|
|
type = (entry & 0x3F000000) >> 24
|
|
offset = entry & 0x00FFFFFF
|
|
|
|
# calculate relocation address in rom
|
|
address = file.start + sections[section] + offset
|
|
|
|
# move relocation if section is increased and it's after the insert
|
|
if insert_section == section and offset >= insert_offset:
|
|
# rebuild new relocation entry
|
|
rom.write_int32(cur,
|
|
((section + 1) << 30) |
|
|
(type << 24) |
|
|
(offset + insert_size))
|
|
|
|
# value contains the vram address
|
|
value = rom.read_int32(address)
|
|
raw_value = value
|
|
if type == 2:
|
|
# Data entry: value is the raw vram address
|
|
pass
|
|
elif type == 4:
|
|
# Jump OP: Get the address from a Jump instruction
|
|
value = 0x80000000 | (value & 0x03FFFFFF) << 2
|
|
elif type == 5:
|
|
# Load High: Upper half of an address load
|
|
reg = (value >> 16) & 0x1F
|
|
val_hi[reg] = (value & 0x0000FFFF) << 16
|
|
adr_hi[reg] = address
|
|
# Do not process, wait until the lower half is read
|
|
value = None
|
|
elif type == 6:
|
|
# Load Low: Lower half of the address load
|
|
reg = (value >> 21) & 0x1F
|
|
val_low = value & 0x0000FFFF
|
|
val_low = unpack('h', pack('H', val_low))[0]
|
|
# combine with previous load high
|
|
value = val_hi[reg] + val_low
|
|
else:
|
|
# unknown. OoT does not use any other types
|
|
value = None
|
|
|
|
# update the vram values if it's been moved
|
|
if value != None and value >= insert_vram:
|
|
# value = new vram address
|
|
new_value = value + insert_size
|
|
|
|
if type == 2:
|
|
# Data entry: value is the raw vram address
|
|
rom.write_int32(address, new_value)
|
|
elif type == 4:
|
|
# Jump OP: Set the address in the Jump instruction
|
|
op = rom.read_int32(address) & 0xFC000000
|
|
new_value = (new_value & 0x0FFFFFFC) >> 2
|
|
new_value = op | new_value
|
|
rom.write_int32(address, new_value)
|
|
elif type == 6:
|
|
# Load Low: Lower half of the address load
|
|
op = rom.read_int32(address) & 0xFFFF0000
|
|
new_val_low = new_value & 0x0000FFFF
|
|
rom.write_int32(address, op | new_val_low)
|
|
|
|
# Load High: Upper half of an address load
|
|
op = rom.read_int32(adr_hi[reg]) & 0xFFFF0000
|
|
new_val_hi = (new_value & 0xFFFF0000) >> 16
|
|
if new_val_low >= 0x8000:
|
|
# add 1 if the lower part is negative for borrow
|
|
new_val_hi += 1
|
|
rom.write_int32(adr_hi[reg], op | new_val_hi)
|
|
|
|
cur += 4
|
|
|
|
# Move rom bytes
|
|
rom.buffer[(insert_rom + insert_size):(file.end + insert_size)] = rom.buffer[insert_rom:file.end]
|
|
rom.buffer[insert_rom:(insert_rom + insert_size)] = [0] * insert_size
|
|
file.end += insert_size
|
|
|
|
|
|
def add_relocations(rom, file, addresses):
|
|
relocations = []
|
|
sections = []
|
|
header_size = rom.read_int32(file.end - 4)
|
|
header = file.end - header_size
|
|
cur = header
|
|
|
|
# read section sizes and build offsets
|
|
section_total = 0
|
|
for i in range(0, 4):
|
|
section_size = rom.read_int32(cur)
|
|
sections.append(section_total)
|
|
section_total += section_size
|
|
cur += 4
|
|
|
|
# get all entries in relocation table
|
|
relocate_count = rom.read_int32(cur)
|
|
cur += 4
|
|
for i in range(0, relocate_count):
|
|
relocations.append(rom.read_int32(cur))
|
|
cur += 4
|
|
|
|
# create new enties
|
|
for address in addresses:
|
|
if isinstance(address, tuple):
|
|
# if type provided use it
|
|
type, address = address
|
|
else:
|
|
# Otherwise, try to infer type from value
|
|
value = rom.read_int32(address)
|
|
op = value >> 26
|
|
type = 2 # default: data
|
|
if op == 0x02 or op == 0x03: # j or jal
|
|
type = 4
|
|
elif op == 0x0F: # lui
|
|
type = 5
|
|
elif op == 0x08: # addi
|
|
type = 6
|
|
|
|
# Calculate section and offset
|
|
address = address - file.start
|
|
section = 0
|
|
for section_start in sections:
|
|
if address >= section_start:
|
|
section += 1
|
|
else:
|
|
break
|
|
offset = address - sections[section - 1]
|
|
|
|
# generate relocation entry
|
|
relocations.append((section << 30)
|
|
| (type << 24)
|
|
| (offset & 0x00FFFFFF))
|
|
|
|
# Rebuild Relocation Table
|
|
cur = header + 0x10
|
|
relocations.sort(key = lambda val: val & 0xC0FFFFFF)
|
|
rom.write_int32(cur, len(relocations))
|
|
cur += 4
|
|
for relocation in relocations:
|
|
rom.write_int32(cur, relocation)
|
|
cur += 4
|
|
|
|
# Add padded 0?
|
|
rom.write_int32(cur, 0)
|
|
cur += 4
|
|
|
|
# Update Header and File size
|
|
new_header_size = (cur + 4) - header
|
|
rom.write_int32(cur, new_header_size)
|
|
file.end += (new_header_size - header_size)
|