63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
| def locality_rules(world, player):
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|     if world.local_items[player].value:
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|         for location in world.get_locations():
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|             if location.player != player:
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|                 forbid_items_for_player(location, world.local_items[player].value, player)
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|     if world.non_local_items[player].value:
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|         for location in world.get_locations():
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|             if location.player == player:
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|                 forbid_items_for_player(location, world.non_local_items[player].value, player)
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| 
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| 
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| def exclusion_rules(world, player: int, exclude_locations: set):
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|     for loc_name in exclude_locations:
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|         location = world.get_location(loc_name, player)
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|         add_item_rule(location, lambda i: not (i.advancement or i.never_exclude))
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|         location.excluded = True
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| 
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| 
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| def set_rule(spot, rule):
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|     spot.access_rule = rule
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| 
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| 
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| def add_rule(spot, rule, combine='and'):
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|     old_rule = spot.access_rule
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|     if combine == 'or':
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|         spot.access_rule = lambda state: rule(state) or old_rule(state)
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|     else:
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|         spot.access_rule = lambda state: rule(state) and old_rule(state)
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| 
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| 
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| def forbid_item(location, item, player: int):
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|     old_rule = location.item_rule
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|     location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i)
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| 
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| 
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| def forbid_items_for_player(location, items: set, player: int):
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|     old_rule = location.item_rule
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|     location.item_rule = lambda i: (i.player != player or i.name not in items) and old_rule(i)
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| 
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| 
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| def forbid_items(location, items: set):
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|     """unused, but kept as a debugging tool."""
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|     old_rule = location.item_rule
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|     location.item_rule = lambda i: i.name not in items and old_rule(i)
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| 
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| 
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| def add_item_rule(location, rule):
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|     old_rule = location.item_rule
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|     location.item_rule = lambda item: rule(item) and old_rule(item)
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| 
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| 
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| def item_in_locations(state, item, player, locations):
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|     for location in locations:
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|         if item_name(state, location[0], location[1]) == (item, player):
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|             return True
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|     return False
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| 
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| 
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| def item_name(state, location, player):
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|     location = state.world.get_location(location, player)
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|     if location.item is None:
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|         return None
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|     return (location.item.name, location.item.player) |