Archipelago/Bosses.py

197 lines
7.5 KiB
Python

import logging
import random
from BaseClasses import Boss
from Fill import FillError
def BossFactory(boss):
if boss is None:
return None
if boss in boss_table:
enemizer_name, defeat_rule = boss_table[boss]
return Boss(boss, enemizer_name, defeat_rule)
logging.getLogger('').error('Unknown Boss: %s', boss)
return None
def ArmosKnightsDefeatRule(state):
# Magic amounts are probably a bit overkill
return (
state.has_blunt_weapon() or
(state.has('Cane of Somaria') and state.can_extend_magic(10)) or
(state.has('Cane of Byrna') and state.can_extend_magic(16)) or
(state.has('Ice Rod') and state.can_extend_magic(32)) or
(state.has('Fire Rod') and state.can_extend_magic(32)) or
state.has('Blue Boomerang') or
state.has('Red Boomerang'))
def LanmolasDefeatRule(state):
# TODO: Allow the canes here?
return (
state.has_blunt_weapon() or
state.has('Fire Rod') or
state.has('Ice Rod') or
state.can_shoot_arrows())
def MoldormDefeatRule(state):
return state.has_blunt_weapon()
def HelmasaurKingDefeatRule(state):
return state.has_blunt_weapon() or state.can_shoot_arrows()
def ArrghusDefeatRule(state):
if not state.has('Hookshot'):
return False
# TODO: ideally we would have a check for bow and silvers, which combined with the
# hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature
# makes this complicated
if state.has_blunt_weapon():
return True
return ((state.has('Fire Rod') and (state.can_shoot_arrows() or state.can_extend_magic(12))) or #assuming mostly gitting two puff with one shot
(state.has('Ice Rod') and (state.can_shoot_arrows() or state.can_extend_magic(16))))
def MothulaDefeatRule(state):
return (
state.has_blunt_weapon() or
(state.has('Fire Rod') and state.can_extend_magic(10)) or
# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
(state.has('Cane of Somaria') and state.can_extend_magic(16)) or
(state.has('Cane of Byrna') and state.can_extend_magic(16)) or
state.can_get_good_bee()
)
def BlindDefeatRule(state):
return state.has_blunt_weapon() or state.has('Cane of Somaria') or state.has('Cane of Byrna')
def KholdstareDefeatRule(state):
return (
(
state.has('Fire Rod') or
(
state.has('Bombos') and
# FIXME: the following only actually works for the vanilla location for swordless mode
(state.has_sword() or state.world.mode == 'swordless')
)
) and
(
state.has_blunt_weapon() or
(state.has('Fire Rod') and state.can_extend_magic(20)) or
# FIXME: this actually only works for the vanilla location for swordless mode
(
state.has('Fire Rod') and
state.has('Bombos') and
state.world.mode == 'swordless' and
state.can_extend_magic(16)
)
)
)
def VitreousDefeatRule(state):
return state.can_shoot_arrows() or state.has_blunt_weapon()
def TrinexxDefeatRule(state):
if not (state.has('Fire Rod') and state.has('Ice Rod')):
return False
return state.has('Hammer') or state.has_beam_sword() or (state.has_sword() and state.can_extend_magic(32))
def AgahnimDefeatRule(state):
return state.has_sword() or state.has('Hammer') or state.has('Bug Catching Net')
boss_table = {
'Armos Knights': ('Armos', ArmosKnightsDefeatRule),
'Lanmolas': ('Lanmola', LanmolasDefeatRule),
'Moldorm': ('Moldorm', MoldormDefeatRule),
'Helmasaur King': ('Helmasaur', HelmasaurKingDefeatRule),
'Arrghus': ('Arrghus', ArrghusDefeatRule),
'Mothula': ('Mothula', MothulaDefeatRule),
'Blind': ('Blind', BlindDefeatRule),
'Kholdstare': ('Kholdstare', KholdstareDefeatRule),
'Vitreous': ('Vitreous', VitreousDefeatRule),
'Trinexx': ('Trinexx', TrinexxDefeatRule),
'Agahnim': ('Agahnim', AgahnimDefeatRule),
'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
}
def can_place_boss(world, boss, dungeon_name, level=None):
if world.mode in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
return False
if dungeon_name == 'Ganons Tower' and level == 'top':
if boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
return False
if dungeon_name == 'Ganons Tower' and level == 'middle':
if boss in ["Blind"]:
return False
if dungeon_name == 'Tower of Hera' and boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
return False
if dungeon_name == 'Skull Woods' and boss in ["Trinexx"]:
return False
if boss in ["Agahnim", "Agahnim2", "Ganon"]:
return False
return True
def place_bosses(world):
if world.boss_shuffle == 'none':
return
# Most to least restrictive order
boss_locations = [
['Ganons Tower', 'top'],
['Tower of Hera', None],
['Skull Woods', None],
['Ganons Tower', 'middle'],
['Eastern Palace', None],
['Desert Palace', None],
['Palace of Darkness', None],
['Swamp Palace', None],
['Thieves Town', None],
['Ice Palace', None],
['Misery Mire', None],
['Turtle Rock', None],
['Ganons Tower', 'bottom'],
]
all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons
placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
if world.boss_shuffle in ["basic", "normal"]:
# temporary hack for swordless kholdstare:
if world.mode == 'swordless':
world.get_dungeon('Ice Palace').boss = BossFactory('Kholdstare')
logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
boss_locations.remove(['Ice Palace', None])
placeable_bosses.remove('Kholdstare')
if world.boss_shuffle == "basic": # vanilla bosses shuffled
bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
else: # all bosses present, the three duplicates chosen at random
bosses = all_bosses + [random.choice(placeable_bosses) for _ in range(3)]
logging.getLogger('').debug('Bosses chosen %s', bosses)
random.shuffle(bosses)
for [loc, level] in boss_locations:
loc_text = loc + (' ('+level+')' if level else '')
boss = next((b for b in bosses if can_place_boss(world, b, loc, level)), None)
if not boss:
raise FillError('Could not place boss for location %s' % loc_text)
bosses.remove(boss)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc).bosses[level] = BossFactory(boss)
elif world.boss_shuffle == "chaos": #all bosses chosen at random
for [loc, level] in boss_locations:
loc_text = loc + (' ('+level+')' if level else '')
try:
boss = random.choice([b for b in placeable_bosses if can_place_boss(world, b, loc, level)])
except IndexError:
raise FillError('Could not place boss for location %s' % loc_text)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc).bosses[level] = BossFactory(boss)