Archipelago/worlds/spire/__init__.py

106 lines
3.4 KiB
Python

import string
from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
from .Items import event_item_pairs, item_pool, item_table
from .Locations import location_table
from .Options import spire_options
from .Regions import create_regions
from .Rules import set_rules
from ..AutoWorld import WebWorld, World
class SpireWeb(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up Slay the Spire for Archipelago. "
"This guide covers single-player, multiworld, and related software.",
"English",
"slay-the-spire_en.md",
"slay-the-spire/en",
["Phar"]
)]
class SpireWorld(World):
"""
A deck-building roguelike where you must craft a unique deck, encounter bizarre creatures, discover relics of
immense power, and Slay the Spire!
"""
option_definitions = spire_options
game = "Slay the Spire"
topology_present = False
data_version = 2
web = SpireWeb()
required_client_version = (0, 3, 7)
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = location_table
def create_items(self):
# Fill out our pool with our items from item_pool, assuming 1 item if not present in item_pool
pool = []
for name, data in item_table.items():
if not data.event:
for amount in range(item_pool.get(name, 1)):
item = SpireItem(name, self.player)
pool.append(item)
self.multiworld.itempool += pool
# Pair up our event locations with our event items
for event, item in event_item_pairs.items():
event_item = SpireItem(item, self.player)
self.multiworld.get_location(event, self.player).place_locked_item(event_item)
def set_rules(self):
set_rules(self.multiworld, self.player)
def create_item(self, name: str) -> Item:
return SpireItem(name, self.player)
def create_regions(self):
create_regions(self.multiworld, self.player)
def fill_slot_data(self) -> dict:
slot_data = {
'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16))
}
for option_name in spire_options:
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
return slot_data
def get_filler_item_name(self) -> str:
return self.multiworld.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, player, world)
if locations:
for location in locations:
loc_id = location_table.get(location, 0)
location = SpireLocation(player, location, loc_id, ret)
ret.locations.append(location)
if exits:
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret
class SpireLocation(Location):
game: str = "Slay the Spire"
class SpireItem(Item):
game = "Slay the Spire"
def __init__(self, name, player: int = None):
item_data = item_table[name]
super(SpireItem, self).__init__(
name,
ItemClassification.progression if item_data.progression else ItemClassification.filler,
item_data.code, player
)