232 lines
7.8 KiB
Python
232 lines
7.8 KiB
Python
import random
|
|
from .tileset import solid_tiles, open_tiles
|
|
from ..locations.items import *
|
|
|
|
|
|
PRIMARY_ITEMS = [POWER_BRACELET, SHIELD, BOW, HOOKSHOT, MAGIC_ROD, PEGASUS_BOOTS, OCARINA, FEATHER, SHOVEL, MAGIC_POWDER, BOMB, SWORD, FLIPPERS, SONG1]
|
|
SECONDARY_ITEMS = [BOOMERANG, RED_TUNIC, BLUE_TUNIC, MAX_POWDER_UPGRADE, MAX_BOMBS_UPGRADE, MAX_ARROWS_UPGRADE, GEL]
|
|
|
|
HORIZONTAL = 0
|
|
VERTICAL = 1
|
|
|
|
|
|
class RoomEdge:
|
|
def __init__(self, direction):
|
|
self.__solid = False
|
|
self.__open_range = None
|
|
self.direction = direction
|
|
self.__open_min = 2 if direction == HORIZONTAL else 1
|
|
self.__open_max = 8 if direction == HORIZONTAL else 7
|
|
|
|
def force_solid(self):
|
|
self.__open_min = -1
|
|
self.__open_max = -1
|
|
self.__open_range = None
|
|
self.__solid = True
|
|
|
|
def set_open_min(self, value):
|
|
if self.__open_min < 0:
|
|
return
|
|
self.__open_min = max(self.__open_min, value)
|
|
|
|
def set_open_max(self, value):
|
|
if self.__open_max < 0:
|
|
return
|
|
self.__open_max = min(self.__open_max, value)
|
|
|
|
def set_solid(self):
|
|
self.__open_range = None
|
|
self.__solid = True
|
|
|
|
def can_open(self):
|
|
return self.__open_min > -1
|
|
|
|
def set_open(self):
|
|
cnt = random.randint(1, self.__open_max - self.__open_min)
|
|
if random.randint(1, 100) < 50:
|
|
cnt = 1
|
|
offset = random.randint(self.__open_min, self.__open_max - cnt)
|
|
self.__open_range = (offset, offset + cnt)
|
|
self.__solid = False
|
|
|
|
def is_solid(self):
|
|
return self.__solid
|
|
|
|
def get_open_range(self):
|
|
return self.__open_range
|
|
|
|
def seed(self, wfc, x, y):
|
|
for offset, cell in self.__cells(wfc, x, y):
|
|
if self.__open_range and self.__open_range[0] <= offset < self.__open_range[1]:
|
|
cell.init_options.intersection_update(open_tiles)
|
|
elif self.__solid:
|
|
cell.init_options.intersection_update(solid_tiles)
|
|
|
|
def __cells(self, wfc, x, y):
|
|
if self.direction == HORIZONTAL:
|
|
for n in range(1, 9):
|
|
yield n, wfc.cell_data[(x + n, y)]
|
|
else:
|
|
for n in range(1, 7):
|
|
yield n, wfc.cell_data[(x, y + n)]
|
|
|
|
|
|
class RoomInfo:
|
|
def __init__(self, x, y):
|
|
self.x = x
|
|
self.y = y
|
|
self.tileset_id = "basic"
|
|
self.room_type = None
|
|
self.tiles = None
|
|
self.edge_left = None
|
|
self.edge_up = None
|
|
self.edge_right = RoomEdge(VERTICAL)
|
|
self.edge_down = RoomEdge(HORIZONTAL)
|
|
self.room_left = None
|
|
self.room_up = None
|
|
self.room_right = None
|
|
self.room_down = None
|
|
self.locations = []
|
|
self.entities = []
|
|
|
|
def __repr__(self):
|
|
return f"Room<{self.x} {self.y}>"
|
|
|
|
|
|
class Map:
|
|
def __init__(self, w, h, tilesets):
|
|
self.w = w
|
|
self.h = h
|
|
self.tilesets = tilesets
|
|
self.__rooms = [RoomInfo(x, y) for y in range(h) for x in range(w)]
|
|
for x in range(w):
|
|
for y in range(h):
|
|
room = self.get(x, y)
|
|
if x == 0:
|
|
room.edge_left = RoomEdge(VERTICAL)
|
|
else:
|
|
room.edge_left = self.get(x - 1, y).edge_right
|
|
if y == 0:
|
|
room.edge_up = RoomEdge(HORIZONTAL)
|
|
else:
|
|
room.edge_up = self.get(x, y - 1).edge_down
|
|
if x > 0:
|
|
room.room_left = self.get(x - 1, y)
|
|
if x < w - 1:
|
|
room.room_right = self.get(x + 1, y)
|
|
if y > 0:
|
|
room.room_up = self.get(x, y - 1)
|
|
if y < h - 1:
|
|
room.room_down = self.get(x, y + 1)
|
|
for x in range(w):
|
|
self.get(x, 0).edge_up.set_solid()
|
|
self.get(x, h-1).edge_down.set_solid()
|
|
for y in range(h):
|
|
self.get(0, y).edge_left.set_solid()
|
|
self.get(w-1, y).edge_right.set_solid()
|
|
|
|
def __iter__(self):
|
|
return iter(self.__rooms)
|
|
|
|
def get(self, x, y) -> RoomInfo:
|
|
assert 0 <= x < self.w and 0 <= y < self.h, f"{x} {y}"
|
|
return self.__rooms[x + y * self.w]
|
|
|
|
def get_tile(self, x, y):
|
|
return self.get(x // 10, y // 8).tiles[(x % 10) + (y % 8) * 10]
|
|
|
|
def get_item_pool(self):
|
|
item_pool = {}
|
|
for room in self.__rooms:
|
|
for location in room.locations:
|
|
print(room, location.get_item_pool(), location.__class__.__name__)
|
|
for k, v in location.get_item_pool().items():
|
|
item_pool[k] = item_pool.get(k, 0) + v
|
|
unmapped_count = item_pool.get(None, 0)
|
|
del item_pool[None]
|
|
for item in PRIMARY_ITEMS:
|
|
if item not in item_pool:
|
|
item_pool[item] = 1
|
|
unmapped_count -= 1
|
|
while item_pool[POWER_BRACELET] < 2:
|
|
item_pool[POWER_BRACELET] = item_pool.get(POWER_BRACELET, 0) + 1
|
|
unmapped_count -= 1
|
|
while item_pool[SHIELD] < 2:
|
|
item_pool[SHIELD] = item_pool.get(SHIELD, 0) + 1
|
|
unmapped_count -= 1
|
|
assert unmapped_count >= 0
|
|
|
|
for item in SECONDARY_ITEMS:
|
|
if unmapped_count > 0:
|
|
item_pool[item] = item_pool.get(item, 0) + 1
|
|
unmapped_count -= 1
|
|
|
|
# Add a heart container per 10 items "spots" left.
|
|
heart_piece_count = unmapped_count // 10
|
|
unmapped_count -= heart_piece_count * 4
|
|
item_pool[HEART_PIECE] = item_pool.get(HEART_PIECE, 0) + heart_piece_count * 4
|
|
|
|
# Add the rest as rupees
|
|
item_pool[RUPEES_50] = item_pool.get(RUPEES_50, 0) + unmapped_count
|
|
return item_pool
|
|
|
|
def dump(self):
|
|
for y in range(self.h):
|
|
for x in range(self.w):
|
|
if self.get(x, y).edge_right.is_solid():
|
|
print(" |", end="")
|
|
elif self.get(x, y).edge_right.get_open_range():
|
|
print(" ", end="")
|
|
else:
|
|
print(" ?", end="")
|
|
print()
|
|
for x in range(self.w):
|
|
if self.get(x, y).edge_down.is_solid():
|
|
print("-+", end="")
|
|
elif self.get(x, y).edge_down.get_open_range():
|
|
print(" +", end="")
|
|
else:
|
|
print("?+", end="")
|
|
print()
|
|
print()
|
|
|
|
|
|
class MazeGen:
|
|
UP = 0x01
|
|
DOWN = 0x02
|
|
LEFT = 0x04
|
|
RIGHT = 0x08
|
|
|
|
def __init__(self, the_map: Map):
|
|
self.map = the_map
|
|
self.visited = set()
|
|
self.visit(0, 0)
|
|
|
|
def visit(self, x, y):
|
|
self.visited.add((x, y))
|
|
neighbours = self.get_neighbours(x, y)
|
|
while any((x, y) not in self.visited for x, y, d in neighbours):
|
|
x, y, d = random.choice(neighbours)
|
|
if (x, y) not in self.visited:
|
|
if d == self.RIGHT and self.map.get(x, y).edge_left.can_open():
|
|
self.map.get(x, y).edge_left.set_open()
|
|
elif d == self.LEFT and self.map.get(x, y).edge_right.can_open():
|
|
self.map.get(x, y).edge_right.set_open()
|
|
elif d == self.DOWN and self.map.get(x, y).edge_up.can_open():
|
|
self.map.get(x, y).edge_up.set_open()
|
|
elif d == self.UP and self.map.get(x, y).edge_down.can_open():
|
|
self.map.get(x, y).edge_down.set_open()
|
|
self.visit(x, y)
|
|
|
|
def get_neighbours(self, x, y):
|
|
neighbours = []
|
|
if x > 0:
|
|
neighbours.append((x - 1, y, self.LEFT))
|
|
if x < self.map.w - 1:
|
|
neighbours.append((x + 1, y, self.RIGHT))
|
|
if y > 0:
|
|
neighbours.append((x, y - 1, self.UP))
|
|
if y < self.map.h - 1:
|
|
neighbours.append((x, y + 1, self.DOWN))
|
|
return neighbours
|