Archipelago/worlds/clique/__init__.py

110 lines
3.6 KiB
Python

from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
from worlds.AutoWorld import WebWorld, World
from worlds.generic.Rules import set_rule
from .Options import clique_options
item_table = {
"The feeling of satisfaction.": 69696969,
"Button Key": 69696968,
}
location_table = {
"The Button": 69696969,
"The Desk": 69696968,
}
class CliqueWebWorld(WebWorld):
theme = "partyTime"
tutorials = [
Tutorial(
tutorial_name="Start Guide",
description="A guide to playing Clique.",
language="English",
file_name="guide_en.md",
link="guide/en",
authors=["Phar"]
)
]
class CliqueWorld(World):
"""The greatest game ever designed. Full of exciting gameplay!"""
game = "Clique"
topology_present = False
data_version = 1
web = CliqueWebWorld()
option_definitions = clique_options
location_name_to_id = location_table
item_name_to_id = item_table
def create_item(self, name: str) -> "Item":
return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
def get_setting(self, name: str):
return getattr(self.multiworld, name)[self.player]
def fill_slot_data(self) -> dict:
return {option_name: self.get_setting(option_name).value for option_name in self.option_definitions}
def generate_basic(self) -> None:
self.multiworld.itempool.append(self.create_item("The feeling of satisfaction."))
if self.multiworld.hard_mode[self.player]:
self.multiworld.itempool.append(self.create_item("Button Key"))
def create_regions(self) -> None:
if self.multiworld.hard_mode[self.player]:
self.multiworld.regions += [
create_region(self.multiworld, self.player, "Menu", None, ["Entrance to THE BUTTON"]),
create_region(self.multiworld, self.player, "THE BUTTON", self.location_name_to_id)
]
else:
self.multiworld.regions += [
create_region(self.multiworld, self.player, "Menu", None, ["Entrance to THE BUTTON"]),
create_region(self.multiworld, self.player, "THE BUTTON", {"The Button": 69696969})
]
self.multiworld.get_entrance("Entrance to THE BUTTON", self.player)\
.connect(self.multiworld.get_region("THE BUTTON", self.player))
def get_filler_item_name(self) -> str:
return self.multiworld.random.choice(item_table)
def set_rules(self) -> None:
if self.multiworld.hard_mode[self.player]:
set_rule(
self.multiworld.get_location("The Button", self.player),
lambda state: state.has("Button Key", self.player)
)
self.multiworld.completion_condition[self.player] = lambda state: \
state.has("Button Key", self.player)
else:
self.multiworld.completion_condition[self.player] = lambda state: \
state.has("The feeling of satisfaction.", self.player)
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
region = Region(name, player, world)
if locations:
for location_name in locations.keys():
location = CliqueLocation(player, location_name, locations[location_name], region)
region.locations.append(location)
if exits:
for _exit in exits:
region.exits.append(Entrance(player, _exit, region))
return region
class CliqueItem(Item):
game = "Clique"
class CliqueLocation(Location):
game: str = "Clique"