1548 lines
79 KiB
Python
1548 lines
79 KiB
Python
known_logic_tricks = {
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# General tricks
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'Pass Through Visible One-Way Collisions': {
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'name' : 'logic_visible_collisions',
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'tags' : ("Entrance", "Kakariko Village",),
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'tooltip' : '''\
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Allows climbing through the platform to reach
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Impa's House Back as adult with no items and
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going through the Kakariko Village Gate as child
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when coming from the Mountain Trail side.
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'''},
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'Hidden Grottos without Stone of Agony': {
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'name' : 'logic_grottos_without_agony',
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'tags' : ("General", "Entrance",),
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'tooltip' : '''\
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Allows entering hidden grottos without the
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Stone of Agony.
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'''},
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'Fewer Tunic Requirements': {
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'name' : 'logic_fewer_tunic_requirements',
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'tags' : ("General", "Fire Temple", "Water Temple", "Gerudo Training Ground", "Zora's Fountain", "Death Mountain Crater", "MQ",),
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'tooltip' : '''\
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Allows the following possible without Tunics:
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- Enter Water Temple. The area below the center
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pillar still requires Zora Tunic. Applies to
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MQ also.
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- Enter Fire Temple. Only the first floor is
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accessible, and not Volvagia. Applies to
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MQ also.
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- Zora's Fountain Bottom Freestanding PoH.
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Might not have enough health to resurface.
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- Gerudo Training Ground Underwater
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Silver Rupee Chest. May need to make multiple
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trips. Applies to MQ also.
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'''},
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'Beehives with Bombchus' : {
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'name' : 'logic_beehives_bombchus',
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'tags' : ("Beehives",),
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'tooltip' : '''\
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Puts breaking beehives with bombchus into logic.
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Using bombs is already expected on beehives that
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that are low enough that a bomb throw will reach.
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'''},
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'Hammer Rusted Switches Through Walls': {
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'name' : 'logic_rusted_switches',
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'tags' : ("Fire Temple", "Ganon's Castle", "MQ",),
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'tooltip' : '''\
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Applies to:
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- Fire Temple Highest Goron Chest.
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- MQ Fire Temple Lizalfos Maze.
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- MQ Spirit Trial.
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'''},
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# Overworld tricks
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'Adult Kokiri Forest GS with Hover Boots': {
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'name' : 'logic_adult_kokiri_gs',
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'tags' : ("Kokiri Forest", "Skulltulas",),
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'tooltip' : '''\
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Can be obtained without Hookshot by using the Hover
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Boots off of one of the roots.
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'''},
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'Jump onto the Lost Woods Bridge as Adult with Nothing': {
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'name' : 'logic_lost_woods_bridge',
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'tags' : ("the Lost Woods", "Entrance",),
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'tooltip' : '''\
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With very precise movement it's possible for
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adult to jump onto the bridge without needing
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Longshot, Hover Boots, or Bean.
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'''},
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'Backflip over Mido as Adult': {
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'name' : 'logic_mido_backflip',
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'tags' : ("the Lost Woods",),
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'tooltip' : '''\
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With a specific position and angle, you can
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backflip over Mido.
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'''},
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'Lost Woods Adult GS without Bean': {
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'name' : 'logic_lost_woods_gs_bean',
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'tags' : ("the Lost Woods", "Skulltulas",),
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'tooltip' : '''\
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You can collect the token with a precise
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Hookshot use, as long as you can kill the
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Skulltula somehow first. It can be killed
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using Longshot, Bow, Bombchus or Din's Fire.
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'''},
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'Hyrule Castle Storms Grotto GS with Just Boomerang': {
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'name' : 'logic_castle_storms_gs',
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'tags' : ("Hyrule Castle", "Skulltulas",),
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'tooltip' : '''\
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With precise throws, the Boomerang alone can
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kill the Skulltula and collect the token,
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without first needing to blow up the wall.
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'''},
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'Man on Roof without Hookshot': {
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'name' : 'logic_man_on_roof',
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'tags' : ("Kakariko Village",),
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'tooltip' : '''\
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Can be reached by side-hopping off
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the watchtower as either age, or by
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jumping onto the potion shop's roof
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from the ledge as adult.
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'''},
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'Kakariko Tower GS with Jump Slash': {
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'name' : 'logic_kakariko_tower_gs',
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'tags' : ("Kakariko Village", "Skulltulas",),
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'tooltip' : '''\
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Climb the tower as high as you can without
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touching the Gold Skulltula, then let go and
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jump slash immediately. By jump-slashing from
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as low on the ladder as possible to still
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hit the Skulltula, this trick can be done
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without taking fall damage.
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'''},
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'Windmill PoH as Adult with Nothing': {
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'name' : 'logic_windmill_poh',
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'tags' : ("Kakariko Village",),
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'tooltip' : '''\
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Can jump up to the spinning platform from
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below as adult.
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'''},
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'Kakariko Rooftop GS with Hover Boots': {
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'name' : 'logic_kakariko_rooftop_gs',
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'tags' : ("Kakariko Village", "Skulltulas",),
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'tooltip' : '''\
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Take the Hover Boots from the entrance to Impa's
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House over to the rooftop of Skulltula House. From
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there, a precise Hover Boots backwalk with backflip
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can be used to get onto a hill above the side of
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the village. And then from there you can Hover onto
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Impa's rooftop to kill the Skulltula and backflip
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into the token.
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'''},
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'Graveyard Freestanding PoH with Boomerang': {
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'name' : 'logic_graveyard_poh',
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'tags' : ("the Graveyard",),
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'tooltip' : '''\
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Using a precise moving setup you can obtain
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the Piece of Heart by having the Boomerang
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interact with it along the return path.
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'''},
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'Second Dampe Race as Child': {
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'name' : 'logic_child_dampe_race_poh',
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'tags' : ("the Graveyard", "Entrance",),
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'tooltip' : '''\
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It is possible to complete the second dampe
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race as child in under a minute, but it is
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a strict time limit.
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'''},
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'Shadow Temple Entry with Fire Arrows': {
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'name' : 'logic_shadow_fire_arrow_entry',
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'tags' : ("Shadow Temple",),
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'tooltip' : '''\
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It is possible to light all of the torches to
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open the Shadow Temple entrance with just Fire
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Arrows, but you must be very quick, precise,
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and strategic with how you take your shots.
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'''},
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'Death Mountain Trail Soil GS without Destroying Boulder': {
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'name' : 'logic_dmt_soil_gs',
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'tags' : ("Death Mountain Trail", "Skulltulas",),
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'tooltip' : '''\
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Bugs will go into the soft soil even while the boulder is
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still blocking the entrance.
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Then, using a precise moving setup you can kill the Gold
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Skulltula and obtain the token by having the Boomerang
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interact with it along the return path.
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'''},
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'Death Mountain Trail Chest with Strength': {
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'name' : 'logic_dmt_bombable',
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'tags' : ("Death Mountain Trail",),
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'tooltip' : '''\
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Child Link can blow up the wall using a nearby bomb
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flower. You must backwalk with the flower and then
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quickly throw it toward the wall.
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'''},
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'Death Mountain Trail Lower Red Rock GS with Hookshot': {
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'name' : 'logic_trail_gs_lower_hookshot',
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'tags' : ("Death Mountain Trail", "Skulltulas",),
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'tooltip' : '''\
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After killing the Skulltula, the token can be fished
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out of the rock without needing to destroy it, by
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using the Hookshot in the correct way.
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'''},
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'Death Mountain Trail Lower Red Rock GS with Hover Boots': {
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'name' : 'logic_trail_gs_lower_hovers',
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'tags' : ("Death Mountain Trail", "Skulltulas",),
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'tooltip' : '''\
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After killing the Skulltula, the token can be
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collected without needing to destroy the rock by
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backflipping down onto it with the Hover Boots.
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First use the Hover Boots to stand on a nearby
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fence, and go for the Skulltula Token from there.
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'''},
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'Death Mountain Trail Lower Red Rock GS with Magic Bean': {
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'name' : 'logic_trail_gs_lower_bean',
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'tags' : ("Death Mountain Trail", "Skulltulas",),
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'tooltip' : '''\
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After killing the Skulltula, the token can be
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collected without needing to destroy the rock by
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jumping down onto it from the bean plant,
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midflight, with precise timing and positioning.
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'''},
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'Death Mountain Trail Climb with Hover Boots': {
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'name' : 'logic_dmt_climb_hovers',
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'tags' : ("Death Mountain Trail",),
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'tooltip' : '''\
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It is possible to use the Hover Boots to bypass
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needing to destroy the boulders blocking the path
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to the top of Death Mountain.
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'''},
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'Death Mountain Trail Upper Red Rock GS without Hammer': {
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'name' : 'logic_trail_gs_upper',
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'tags' : ("Death Mountain Trail", "Skulltulas",),
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'tooltip' : '''\
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After killing the Skulltula, the token can be collected
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by backflipping into the rock at the correct angle.
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'''},
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'Deliver Eye Drops with Bolero of Fire': {
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'name' : 'logic_biggoron_bolero',
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'tags' : ("Death Mountain Trail",),
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'tooltip' : '''\
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Playing a warp song normally causes a trade item to
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spoil immediately, however, it is possible use Bolero
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to reach Biggoron and still deliver the Eye Drops
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before they spoil. If you do not wear the Goron Tunic,
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the heat timer inside the crater will override the trade
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item's timer. When you exit to Death Mountain Trail you
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will have one second to show the Eye Drops before they
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expire. You can get extra time to show the Eye Drops if
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you warp immediately upon receiving them. If you don't
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have many hearts, you may have to reset the heat timer
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by quickly dipping in and out of Darunia's chamber or
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quickly equipping and unequipping the Goron Tunic.
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This trick does not apply if "Randomize Warp Song
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Destinations" is enabled, or if the settings are such
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that trade items do not need to be delivered within a
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time limit.
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'''},
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'Goron City Spinning Pot PoH with Bombchu': {
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'name' : 'logic_goron_city_pot',
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'tags' : ("Goron City",),
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'tooltip' : '''\
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A Bombchu can be used to stop the spinning
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pot, but it can be quite finicky to get it
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to work.
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'''},
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'Goron City Spinning Pot PoH with Strength': {
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'name' : 'logic_goron_city_pot_with_strength',
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'tags' : ("Goron City",),
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'tooltip' : '''\
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Allows for stopping the Goron City Spinning
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Pot using a bomb flower alone, requiring
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strength in lieu of inventory explosives.
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'''},
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'Rolling Goron (Hot Rodder Goron) as Child with Strength': {
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'name' : 'logic_child_rolling_with_strength',
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'tags' : ("Goron City",),
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'tooltip' : '''\
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Use the bombflower on the stairs or near Medigoron.
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Timing is tight, especially without backwalking.
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'''},
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"Stop Link the Goron with Din's Fire": {
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'name' : 'logic_link_goron_dins',
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'tags' : ("Goron City",),
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'tooltip' : '''\
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The timing is quite awkward.
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'''},
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'Goron City Maze Left Chest with Hover Boots': {
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'name' : 'logic_goron_city_leftmost',
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'tags' : ("Goron City",),
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'tooltip' : '''\
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A precise backwalk starting from on top of the
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crate and ending with a precisely-timed backflip
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can reach this chest without needing either
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the Hammer or Silver Gauntlets.
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'''},
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'Goron City Grotto with Hookshot While Taking Damage': {
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'name' : 'logic_goron_grotto',
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'tags' : ("Goron City",),
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'tooltip' : '''\
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It is possible to reach the Goron City Grotto by
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quickly using the Hookshot while in the midst of
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taking damage from the lava floor. This trick will
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not be expected on OHKO or quadruple damage.
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'''},
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"Crater's Bean PoH with Hover Boots": {
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'name' : 'logic_crater_bean_poh_with_hovers',
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'tags' : ("Death Mountain Crater",),
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'tooltip' : '''\
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Hover from the base of the bridge
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near Goron City and walk up the
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very steep slope.
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'''},
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'Death Mountain Crater Jump to Bolero': {
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'name' : 'logic_crater_bolero_jump',
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'tags' : ("Death Mountain Crater",),
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'tooltip' : '''\
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Using a shield to drop a pot while you have
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the perfect speed and position, the pot can
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push you that little extra distance you
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need to jump across the gap in the bridge.
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'''},
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'Death Mountain Crater Upper to Lower with Hammer': {
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'name' : 'logic_crater_boulder_jumpslash',
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'tags' : ("Death Mountain Crater",),
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'tooltip' : '''\
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With the Hammer, you can jump slash the rock twice
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in the same jump in order to destroy it before you
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fall into the lava.
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'''},
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'Death Mountain Crater Upper to Lower Boulder Skip': {
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'name' : 'logic_crater_boulder_skip',
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'tags' : ("Death Mountain Crater",),
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'tooltip' : '''\
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With careful positioning, you can jump to the ledge
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where the boulder is, then use repeated ledge grabs
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to shimmy to a climbable ledge. This trick supersedes
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"Death Mountain Crater Upper to Lower with Hammer".
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'''},
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"Zora's River Lower Freestanding PoH as Adult with Nothing": {
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'name' : 'logic_zora_river_lower',
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'tags' : ("Zora's River",),
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'tooltip' : '''\
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Adult can reach this PoH with a precise jump,
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no Hover Boots required.
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'''},
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"Zora's River Upper Freestanding PoH as Adult with Nothing": {
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'name' : 'logic_zora_river_upper',
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'tags' : ("Zora's River",),
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'tooltip' : '''\
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Adult can reach this PoH with a precise jump,
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no Hover Boots required.
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'''},
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"Zora's Domain Entry with Cucco": {
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'name' : 'logic_zora_with_cucco',
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'tags' : ("Zora's River",),
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'tooltip' : '''\
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Can fly behind the waterfall with
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a cucco as child.
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'''},
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"Zora's Domain Entry with Hover Boots": {
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'name' : 'logic_zora_with_hovers',
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'tags' : ("Zora's River",),
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'tooltip' : '''\
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Can hover behind the waterfall as adult.
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'''},
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"Zora's River Rupees with Jump Dive": {
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'name' : 'logic_zora_river_rupees',
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'tags' : ("Zora's River", "Freestandings",),
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'tooltip' : '''\
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You can jump down onto them from
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above to skip needing Iron Boots.
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'''},
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'Skip King Zora as Adult with Nothing': {
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'name' : 'logic_king_zora_skip',
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'tags' : ("Zora's Domain",),
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'tooltip' : '''\
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With a precise jump as adult, it is possible to
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get on the fence next to King Zora from the front
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to access Zora's Fountain.
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'''},
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"Zora's Domain GS with No Additional Items": {
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'name' : 'logic_domain_gs',
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'tags' : ("Zora's Domain", "Skulltulas",),
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'tooltip' : '''\
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A precise jump slash can kill the Skulltula and
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recoil back onto the top of the frozen waterfall.
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To kill it, the logic normally guarantees one of
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Hookshot, Bow, or Magic.
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'''},
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'Lake Hylia Lab Wall GS with Jump Slash': {
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'name' : 'logic_lab_wall_gs',
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'tags' : ("Lake Hylia", "Skulltulas",),
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'tooltip' : '''\
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The jump slash to actually collect the
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token is somewhat precise.
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'''},
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'Lake Hylia Lab Dive without Gold Scale': {
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'name' : 'logic_lab_diving',
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'tags' : ("Lake Hylia",),
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'tooltip' : '''\
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Remove the Iron Boots in the midst of
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Hookshotting the underwater crate.
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'''},
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'Water Temple Entry without Iron Boots using Hookshot': {
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'name' : 'logic_water_hookshot_entry',
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'tags' : ("Lake Hylia",),
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'tooltip' : '''\
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When entering Water Temple using Gold Scale instead
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of Iron Boots, the Longshot is usually used to be
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able to hit the switch and open the gate. But, by
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standing in a particular spot, the switch can be hit
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with only the reach of the Hookshot.
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'''},
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'Gerudo Valley Crate PoH as Adult with Hover Boots': {
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'name' : 'logic_valley_crate_hovers',
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'tags' : ("Gerudo Valley",),
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'tooltip' : '''\
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From the far side of Gerudo Valley, a precise
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Hover Boots movement and jump-slash recoil can
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allow adult to reach the ledge with the crate
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PoH without needing Longshot. You will take
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fall damage.
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'''},
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'''Thieves' Hideout "Kitchen" with No Additional Items''': {
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'name' : 'logic_gerudo_kitchen',
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'tags' : ("Thieves' Hideout", "Gerudo's Fortress",),
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'tooltip' : '''\
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Allows passing through the kitchen by avoiding being
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seen by the guards. The logic normally guarantees
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Bow or Hookshot to stun them from a distance, or
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Hover Boots to cross the room without needing to
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deal with the guards.
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'''},
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"Gerudo's Fortress Ledge Jumps": {
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'name' : 'logic_gf_jump',
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'tags' : ("Gerudo's Fortress",),
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'tooltip' : '''\
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Adult can jump onto the top roof of the fortress
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without going through the interior of the hideout.
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'''},
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'Wasteland Crossing without Hover Boots or Longshot': {
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'name' : 'logic_wasteland_crossing',
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'tags' : ("Haunted Wasteland",),
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'tooltip' : '''\
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You can beat the quicksand by backwalking across it
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in a specific way.
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Note that jumping to the carpet merchant as child
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typically requires a fairly precise jump slash.
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'''},
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'Lensless Wasteland': {
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'name' : 'logic_lens_wasteland',
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'tags' : ("Lens of Truth", "Haunted Wasteland",),
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'tooltip' : '''\
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By memorizing the path, you can travel through the
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Wasteland without using the Lens of Truth to see
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the Poe.
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The equivalent trick for going in reverse through
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the Wasteland is "Reverse Wasteland".
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'''},
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'Reverse Wasteland': {
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'name' : 'logic_reverse_wasteland',
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'tags' : ("Haunted Wasteland",),
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'tooltip' : '''\
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By memorizing the path, you can travel through the
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Wasteland in reverse.
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Note that jumping to the carpet merchant as child
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typically requires a fairly precise jump slash.
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The equivalent trick for going forward through the
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Wasteland is "Lensless Wasteland".
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To cross the river of sand with no additional items,
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be sure to also enable "Wasteland Crossing without
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Hover Boots or Longshot".
|
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Unless all overworld entrances are randomized, child
|
|
Link will not be expected to do anything at Gerudo's
|
|
Fortress.
|
|
'''},
|
|
'Colossus Hill GS with Hookshot': {
|
|
'name' : 'logic_colossus_gs',
|
|
'tags' : ("Desert Colossus", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
Somewhat precise. If you kill enough Leevers
|
|
you can get enough of a break to take some time
|
|
to aim more carefully.
|
|
'''},
|
|
|
|
# Dungeons
|
|
|
|
'Deku Tree Basement Vines GS with Jump Slash': {
|
|
'name' : 'logic_deku_basement_gs',
|
|
'tags' : ("Deku Tree", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
Can be defeated by doing a precise jump slash.
|
|
'''},
|
|
'Deku Tree Basement without Slingshot': {
|
|
'name' : 'logic_deku_b1_skip',
|
|
'tags' : ("Deku Tree", "MQ",),
|
|
'tooltip' : '''\
|
|
A precise jump can be used to skip
|
|
needing to use the Slingshot to go
|
|
around B1 of the Deku Tree. If used
|
|
with the "Closed Forest" setting, a
|
|
Slingshot will not be guaranteed to
|
|
exist somewhere inside the Forest.
|
|
This trick applies to both Vanilla
|
|
and Master Quest.
|
|
'''},
|
|
'Deku Tree Basement Web to Gohma with Bow': {
|
|
'name' : 'logic_deku_b1_webs_with_bow',
|
|
'tags' : ("Deku Tree", "Entrance",),
|
|
'tooltip' : '''\
|
|
All spider web walls in the Deku Tree basement can be burnt
|
|
as adult with just a bow by shooting through torches. This
|
|
trick only applies to the circular web leading to Gohma;
|
|
the two vertical webs are always in logic.
|
|
|
|
Backflip onto the chest near the torch at the bottom of
|
|
the vine wall. With precise positioning you can shoot
|
|
through the torch to the right edge of the circular web.
|
|
|
|
This allows completion of adult Deku Tree with no fire source.
|
|
'''},
|
|
'Deku Tree MQ Compass Room GS Boulders with Just Hammer': {
|
|
'name' : 'logic_deku_mq_compass_gs',
|
|
'tags' : ("Deku Tree", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
Climb to the top of the vines, then let go
|
|
and jump slash immediately to destroy the
|
|
boulders using the Hammer, without needing
|
|
to spawn a Song of Time block.
|
|
'''},
|
|
'Deku Tree MQ Roll Under the Spiked Log': {
|
|
'name' : 'logic_deku_mq_log',
|
|
'tags' : ("Deku Tree", "MQ",),
|
|
'tooltip' : '''\
|
|
You can get past the spiked log by rolling
|
|
to briefly shrink your hitbox. As adult,
|
|
the timing is a bit more precise.
|
|
'''},
|
|
"Dodongo's Cavern Scarecrow GS with Armos Statue": {
|
|
'name' : 'logic_dc_scarecrow_gs',
|
|
'tags' : ("Dodongo's Cavern", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
You can jump off an Armos Statue to reach the
|
|
alcove with the Gold Skulltula. It takes quite
|
|
a long time to pull the statue the entire way.
|
|
The jump to the alcove can be a bit picky when
|
|
done as child.
|
|
'''},
|
|
"Dodongo's Cavern Vines GS from Below with Longshot": {
|
|
'name' : 'logic_dc_vines_gs',
|
|
'tags' : ("Dodongo's Cavern", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
The vines upon which this Skulltula rests are one-
|
|
sided collision. You can use the Longshot to get it
|
|
from below, by shooting it through the vines,
|
|
bypassing the need to lower the staircase.
|
|
'''},
|
|
"Dodongo's Cavern Staircase with Bow": {
|
|
'name' : 'logic_dc_staircase',
|
|
'tags' : ("Dodongo's Cavern",),
|
|
'tooltip' : '''\
|
|
The Bow can be used to knock down the stairs
|
|
with two well-timed shots.
|
|
'''},
|
|
"Dodongo's Cavern Child Slingshot Skips": {
|
|
'name' : 'logic_dc_slingshot_skip',
|
|
'tags' : ("Dodongo's Cavern",),
|
|
'tooltip' : '''\
|
|
With precise platforming, child can cross the
|
|
platforms while the flame circles are there.
|
|
When enabling this trick, it's recommended that
|
|
you also enable the Adult variant: "Dodongo's
|
|
Cavern Spike Trap Room Jump without Hover Boots".
|
|
'''},
|
|
"Dodongo's Cavern Two Scrub Room with Strength": {
|
|
'name' : 'logic_dc_scrub_room',
|
|
'tags' : ("Dodongo's Cavern",),
|
|
'tooltip' : '''\
|
|
With help from a conveniently-positioned block,
|
|
Adult can quickly carry a bomb flower over to
|
|
destroy the mud wall blocking the room with two
|
|
Deku Scrubs.
|
|
'''},
|
|
"Dodongo's Cavern Spike Trap Room Jump without Hover Boots": {
|
|
'name' : 'logic_dc_jump',
|
|
'tags' : ("Dodongo's Cavern", "MQ",),
|
|
'tooltip' : '''\
|
|
The jump is adult Link only. Applies to both Vanilla and MQ.
|
|
'''},
|
|
"Dodongo's Cavern Smash the Boss Lobby Floor": {
|
|
'name' : 'logic_dc_hammer_floor',
|
|
'tags' : ("Dodongo's Cavern", "Entrance", "MQ",),
|
|
'tooltip' : '''\
|
|
The bombable floor before King Dodongo can be destroyed
|
|
with Hammer if hit in the very center. This is only
|
|
relevant with Shuffle Boss Entrances or if Dodongo's Cavern
|
|
is MQ and either variant of "Dodongo's Cavern MQ Light the
|
|
Eyes with Strength" is on.
|
|
'''},
|
|
"Dodongo's Cavern MQ Early Bomb Bag Area as Child": {
|
|
'name' : 'logic_dc_mq_child_bombs',
|
|
'tags' : ("Dodongo's Cavern", "MQ",),
|
|
'tooltip' : '''\
|
|
With a precise jump slash from above, you
|
|
can reach the Bomb Bag area as only child
|
|
without needing a Slingshot. You will
|
|
take fall damage.
|
|
'''},
|
|
"Dodongo's Cavern MQ Light the Eyes with Strength as Child": {
|
|
'name' : 'logic_dc_mq_eyes_child',
|
|
'tags' : ("Dodongo's Cavern", "MQ",),
|
|
'tooltip' : '''\
|
|
If you move very quickly, it is possible to use
|
|
the bomb flower at the top of the room to light
|
|
the eyes. To perform this trick as child is
|
|
significantly more difficult than adult. The
|
|
player is also expected to complete the DC back
|
|
area without explosives, including getting past
|
|
the Armos wall to the switch for the boss door.
|
|
'''},
|
|
"Dodongo's Cavern MQ Light the Eyes with Strength as Adult": {
|
|
'name' : 'logic_dc_mq_eyes_adult',
|
|
'tags' : ("Dodongo's Cavern", "MQ",),
|
|
'tooltip' : '''\
|
|
If you move very quickly, it is possible to use
|
|
the bomb flower at the top of the room to light
|
|
the eyes.
|
|
'''},
|
|
'Jabu Underwater Alcove as Adult with Jump Dive': {
|
|
'name' : 'logic_jabu_alcove_jump_dive',
|
|
'tags' : ("Jabu Jabu's Belly", "Entrance", "MQ",),
|
|
'tooltip' : '''\
|
|
Standing above the underwater tunnel leading to the scrub,
|
|
jump down and swim through the tunnel. This allows adult to
|
|
access the alcove with no Scale or Iron Boots. In vanilla Jabu,
|
|
this alcove has a business scrub. In MQ Jabu, it has the compass
|
|
chest and a door switch for the main floor.
|
|
'''},
|
|
'Jabu Near Boss Room with Hover Boots': {
|
|
'name' : 'logic_jabu_boss_hover',
|
|
'tags' : ("Jabu Jabu's Belly", "Skulltulas", "Entrance",),
|
|
'tooltip' : '''\
|
|
A box for the blue switch can be carried over
|
|
by backwalking with one while the elevator is
|
|
at its peak. Alternatively, you can skip
|
|
transporting a box by quickly rolling from the
|
|
switch and opening the door before it closes.
|
|
However, the timing for this is very tight.
|
|
'''},
|
|
'Jabu Near Boss Ceiling Switch/GS without Boomerang or Explosives': {
|
|
'name' : 'logic_jabu_near_boss_ranged',
|
|
'tags' : ("Jabu Jabu's Belly", "Skulltulas", "Entrance", "MQ",),
|
|
'tooltip' : '''\
|
|
Vanilla Jabu: From near the entrance into the room, you can
|
|
hit the switch that opens the door to the boss room using a
|
|
precisely-aimed use of the Slingshot, Bow, or Longshot. As well,
|
|
if you climb to the top of the vines you can stand on the right
|
|
edge of the platform and shoot around the glass. From this
|
|
distance, even the Hookshot can reach the switch. This trick is
|
|
only relevant if "Shuffle Boss Entrances" is enabled.
|
|
|
|
MQ Jabu: A Gold Skulltula Token can be collected with the
|
|
Hookshot or Longshot using the same methods as hitting the switch
|
|
in vanilla. This trick is usually only relevant if Jabu dungeon
|
|
shortcuts are enabled.
|
|
'''},
|
|
'Jabu Near Boss Ceiling Switch with Explosives': {
|
|
'name' : 'logic_jabu_near_boss_explosives',
|
|
'tags' : ("Jabu Jabu's Belly", "Entrance",),
|
|
'tooltip' : '''\
|
|
You can hit the switch that opens the door to the boss
|
|
room using a precisely-aimed Bombchu. Also, using the
|
|
Hover Boots, adult can throw a Bomb at the switch. This
|
|
trick is only relevant if "Shuffle Boss Entrances" is
|
|
enabled.
|
|
'''},
|
|
'Jabu MQ without Lens of Truth': {
|
|
'name' : 'logic_lens_jabu_mq',
|
|
'tags' : ("Lens of Truth", "Jabu Jabu's Belly", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Jabu MQ.
|
|
'''},
|
|
'Jabu MQ Compass Chest with Boomerang': {
|
|
'name' : 'logic_jabu_mq_rang_jump',
|
|
'tags' : ("Jabu Jabu's Belly", "MQ",),
|
|
'tooltip' : '''\
|
|
Boomerang can reach the cow switch to spawn the chest by
|
|
targeting the cow, jumping off of the ledge where the
|
|
chest spawns, and throwing the Boomerang in midair. This
|
|
is only relevant with Jabu Jabu's Belly dungeon shortcuts
|
|
enabled.
|
|
'''},
|
|
'Jabu MQ Song of Time Block GS with Boomerang': {
|
|
'name' : 'logic_jabu_mq_sot_gs',
|
|
'tags' : ("Jabu Jabu's Belly", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
Allow the Boomerang to return to you through
|
|
the Song of Time block to grab the token.
|
|
'''},
|
|
'Bottom of the Well without Lens of Truth': {
|
|
'name' : 'logic_lens_botw',
|
|
'tags' : ("Lens of Truth", "Bottom of the Well",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Bottom of the Well.
|
|
'''},
|
|
'Child Dead Hand without Kokiri Sword': {
|
|
'name' : 'logic_child_deadhand',
|
|
'tags' : ("Bottom of the Well",),
|
|
'tooltip' : '''\
|
|
Requires 9 sticks or 5 jump slashes.
|
|
'''},
|
|
'Bottom of the Well Map Chest with Strength & Sticks': {
|
|
'name' : 'logic_botw_basement',
|
|
'tags' : ("Bottom of the Well",),
|
|
'tooltip' : '''\
|
|
The chest in the basement can be reached with
|
|
strength by doing a jump slash with a lit
|
|
stick to access the bomb flowers.
|
|
'''},
|
|
'Bottom of the Well MQ Jump Over the Pits': {
|
|
'name' : 'logic_botw_mq_pits',
|
|
'tags' : ("Bottom of the Well", "MQ",),
|
|
'tooltip' : '''\
|
|
While the pits in Bottom of the Well don't allow you to
|
|
jump just by running straight at them, you can still get
|
|
over them by side-hopping or backflipping across. With
|
|
explosives, this allows you to access the central areas
|
|
without Zelda's Lullaby. With Zelda's Lullaby, it allows
|
|
you to access the west inner room without explosives.
|
|
'''},
|
|
'Bottom of the Well MQ Dead Hand Freestanding Key with Boomerang': {
|
|
'name' : 'logic_botw_mq_dead_hand_key',
|
|
'tags' : ("Bottom of the Well", "MQ",),
|
|
'tooltip' : '''\
|
|
Boomerang can fish the item out of the rubble without
|
|
needing explosives to blow it up.
|
|
'''},
|
|
'Forest Temple First Room GS with Difficult-to-Use Weapons': {
|
|
'name' : 'logic_forest_first_gs',
|
|
'tags' : ("Forest Temple", "Entrance", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
Allows killing this Skulltula with Sword or Sticks by
|
|
jump slashing it as you let go from the vines. You can
|
|
avoid taking fall damage by recoiling onto the tree.
|
|
Also allows killing it as Child with a Bomb throw. It's
|
|
much more difficult to use a Bomb as child due to
|
|
Child Link's shorter height.
|
|
'''},
|
|
'Forest Temple East Courtyard GS with Boomerang': {
|
|
'name' : 'logic_forest_outdoor_east_gs',
|
|
'tags' : ("Forest Temple", "Entrance", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
Precise Boomerang throws can allow child to
|
|
kill the Skulltula and collect the token.
|
|
'''},
|
|
'Forest Temple East Courtyard Vines with Hookshot': {
|
|
'name' : 'logic_forest_vines',
|
|
'tags' : ("Forest Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
The vines in Forest Temple leading to where the well
|
|
drain switch is in the standard form can be barely
|
|
reached with just the Hookshot. Applies to MQ also.
|
|
'''},
|
|
'Forest Temple NE Outdoors Ledge with Hover Boots': {
|
|
'name' : 'logic_forest_outdoors_ledge',
|
|
'tags' : ("Forest Temple", "Entrance", "MQ",),
|
|
'tooltip' : '''\
|
|
With precise Hover Boots movement you can fall down
|
|
to this ledge from upper balconies. If done precisely
|
|
enough, it is not necessary to take fall damage.
|
|
In MQ, this skips a Longshot requirement.
|
|
In Vanilla, this can skip a Hookshot requirement in
|
|
entrance randomizer.
|
|
'''},
|
|
'Forest Temple East Courtyard Door Frame with Hover Boots': {
|
|
'name' : 'logic_forest_door_frame',
|
|
'tags' : ("Forest Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
A precise Hover Boots movement from the upper
|
|
balconies in this courtyard can be used to get on
|
|
top of the door frame. Applies to both Vanilla and
|
|
Master Quest. In Vanilla, from on top the door
|
|
frame you can summon Pierre, allowing you to access
|
|
the falling ceiling room early. In Master Quest,
|
|
this allows you to obtain the GS on the door frame
|
|
as adult without Hookshot or Song of Time.
|
|
'''},
|
|
'Forest Temple Outside Backdoor with Jump Slash': {
|
|
'name' : 'logic_forest_outside_backdoor',
|
|
'tags' : ("Forest Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
A jump slash recoil can be used to reach the
|
|
ledge in the block puzzle room that leads to
|
|
the west courtyard. This skips a potential
|
|
Hover Boots requirement in vanilla, and it
|
|
can sometimes apply in MQ as well. This trick
|
|
can be performed as both ages.
|
|
'''},
|
|
'Swim Through Forest Temple MQ Well with Hookshot': {
|
|
'name' : 'logic_forest_well_swim',
|
|
'tags' : ("Forest Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Shoot the vines in the well as low and as far to
|
|
the right as possible, and then immediately swim
|
|
under the ceiling to the right. This can only be
|
|
required if Forest Temple is in its Master Quest
|
|
form.
|
|
'''},
|
|
'Skip Forest Temple MQ Block Puzzle with Bombchu': {
|
|
'name' : 'logic_forest_mq_block_puzzle',
|
|
'tags' : ("Forest Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Send the Bombchu straight up the center of the
|
|
wall directly to the left upon entering the room.
|
|
'''},
|
|
'Forest Temple MQ Twisted Hallway Switch with Jump Slash': {
|
|
'name' : 'logic_forest_mq_hallway_switch_jumpslash',
|
|
'tags' : ("Forest Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
The switch to twist the hallway can be hit with
|
|
a jump slash through the glass block. To get in
|
|
front of the switch, either use the Hover Boots
|
|
or hit the shortcut switch at the top of the
|
|
room and jump from the glass blocks that spawn.
|
|
Sticks can be used as child, but the Kokiri
|
|
Sword is too short to reach through the glass.
|
|
'''},
|
|
#'Forest Temple MQ Twisted Hallway Switch with Hookshot': {
|
|
# 'name' : 'logic_forest_mq_hallway_switch_hookshot',
|
|
# 'tags' : ("Forest Temple", "MQ",),
|
|
# 'tooltip' : '''\
|
|
# There's a very small gap between the glass block
|
|
# and the wall. Through that gap you can hookshot
|
|
# the target on the ceiling.
|
|
# '''},
|
|
'Forest Temple MQ Twisted Hallway Switch with Boomerang': {
|
|
'name' : 'logic_forest_mq_hallway_switch_boomerang',
|
|
'tags' : ("Forest Temple", "Entrance", "MQ",),
|
|
'tooltip' : '''\
|
|
The Boomerang can return to Link through walls,
|
|
allowing child to hit the hallway switch. This
|
|
can be used to allow adult to pass through later,
|
|
or in conjuction with "Forest Temple Outside
|
|
Backdoor with Jump Slash".
|
|
'''},
|
|
'Fire Temple Boss Door without Hover Boots or Pillar': {
|
|
'name' : 'logic_fire_boss_door_jump',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
The Fire Temple Boss Door can be reached with a precise
|
|
jump. You must be touching the side wall of the room so
|
|
that Link will grab the ledge from farther away than
|
|
is normally possible.
|
|
'''},
|
|
'Fire Temple Song of Time Room GS without Song of Time': {
|
|
'name' : 'logic_fire_song_of_time',
|
|
'tags' : ("Fire Temple", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
A precise jump can be used to reach this room.
|
|
'''},
|
|
'Fire Temple Climb without Strength': {
|
|
'name' : 'logic_fire_strength',
|
|
'tags' : ("Fire Temple",),
|
|
'tooltip' : '''\
|
|
A precise jump can be used to skip
|
|
pushing the block.
|
|
'''},
|
|
"Fire Temple East Tower without Scarecrow's Song": {
|
|
'name' : 'logic_fire_scarecrow',
|
|
'tags' : ("Fire Temple",),
|
|
'tooltip' : '''\
|
|
Also known as "Pixelshot".
|
|
The Longshot can reach the target on the elevator
|
|
itself, allowing you to skip needing to spawn the
|
|
scarecrow.
|
|
'''},
|
|
'Fire Temple Flame Wall Maze Skip': {
|
|
'name' : 'logic_fire_flame_maze',
|
|
'tags' : ("Fire Temple",),
|
|
'tooltip' : '''\
|
|
If you move quickly you can sneak past the edge of
|
|
a flame wall before it can rise up to block you.
|
|
To do it without taking damage is more precise.
|
|
Allows you to progress without needing either a
|
|
Small Key or Hover Boots.
|
|
'''},
|
|
'Fire Temple MQ Chest Near Boss without Breaking Crate': {
|
|
'name' : 'logic_fire_mq_near_boss',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
The hitbox for the torch extends a bit outside of the crate.
|
|
Shoot a flaming arrow at the side of the crate to light the
|
|
torch without needing to get over there and break the crate.
|
|
'''},
|
|
'Fire Temple MQ Big Lava Room Blocked Door without Hookshot': {
|
|
'name' : 'logic_fire_mq_blocked_chest',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
There is a gap between the hitboxes of the flame
|
|
wall in the big lava room. If you know where this
|
|
gap is located, you can jump through it and skip
|
|
needing to use the Hookshot. To do this without
|
|
taking damage is more precise.
|
|
'''},
|
|
'Fire Temple MQ Boss Key Chest without Bow': {
|
|
'name' : 'logic_fire_mq_bk_chest',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
It is possible to light both of the timed torches
|
|
to unbar the door to the boss key chest's room
|
|
with just Din's Fire if you move very quickly
|
|
between the two torches. It is also possible to
|
|
unbar the door with just Din's by abusing an
|
|
oversight in the way the game counts how many
|
|
torches have been lit.
|
|
'''},
|
|
'Fire Temple MQ Climb without Fire Source': {
|
|
'name' : 'logic_fire_mq_climb',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
You can use the Hover Boots to hover around to
|
|
the climbable wall, skipping the need to use a
|
|
fire source and spawn a Hookshot target.
|
|
'''},
|
|
'Fire Temple MQ Lizalfos Maze Side Room without Box': {
|
|
'name' : 'logic_fire_mq_maze_side_room',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
You can walk from the blue switch to the door and
|
|
quickly open the door before the bars reclose. This
|
|
skips needing to reach the upper sections of the
|
|
maze to get a box to place on the switch.
|
|
'''},
|
|
'Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots': {
|
|
'name' : 'logic_fire_mq_maze_hovers',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Use the Hover Boots off of a crate to
|
|
climb to the upper maze without needing
|
|
to spawn and use the Hookshot targets.
|
|
'''},
|
|
'Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump': {
|
|
'name' : 'logic_fire_mq_maze_jump',
|
|
'tags' : ("Fire Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
A precise jump off of a crate can be used to
|
|
climb to the upper maze without needing to spawn
|
|
and use the Hookshot targets. This trick
|
|
supersedes both "Fire Temple MQ Lower to Upper
|
|
Lizalfos Maze with Hover Boots" and "Fire Temple
|
|
MQ Lizalfos Maze Side Room without Box".
|
|
'''},
|
|
'Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot': {
|
|
'name' : 'logic_fire_mq_above_maze_gs',
|
|
'tags' : ("Fire Temple", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
The floor of the room that contains this Skulltula
|
|
is only solid from above. From the maze below, the
|
|
Longshot can be shot through the ceiling to obtain
|
|
the token with two fewer small keys than normal.
|
|
'''},
|
|
'Fire Temple MQ Flame Wall Maze Skip': {
|
|
'name' : 'logic_fire_mq_flame_maze',
|
|
'tags' : ("Fire Temple", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
If you move quickly you can sneak past the edge of
|
|
a flame wall before it can rise up to block you.
|
|
To do it without taking damage is more precise.
|
|
Allows you to reach the side room GS without needing
|
|
Song of Time or Hover Boots. If either of "Fire Temple
|
|
MQ Lower to Upper Lizalfos Maze with Hover Boots" or
|
|
"with Precise Jump" are enabled, this also allows you
|
|
to progress deeper into the dungeon without Hookshot.
|
|
'''},
|
|
'Water Temple Torch Longshot': {
|
|
'name' : 'logic_water_temple_torch_longshot',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
Stand on the eastern side of the central pillar and longshot
|
|
the torches on the bottom level. Swim through the corridor
|
|
and float up to the top level. This allows access to this
|
|
area and lower water levels without Iron Boots.
|
|
The majority of the tricks that allow you to skip Iron Boots
|
|
in the Water Temple are not going to be relevant unless this
|
|
trick is first enabled.
|
|
'''},
|
|
'Water Temple Cracked Wall with Hover Boots': {
|
|
'name' : 'logic_water_cracked_wall_hovers',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
With a midair side-hop while wearing the Hover
|
|
Boots, you can reach the cracked wall without
|
|
needing to raise the water up to the middle level.
|
|
'''},
|
|
'Water Temple Cracked Wall with No Additional Items': {
|
|
'name' : 'logic_water_cracked_wall_nothing',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
A precise jump slash (among other methods) will
|
|
get you to the cracked wall without needing the
|
|
Hover Boots or to raise the water to the middle
|
|
level. This trick supersedes "Water Temple
|
|
Cracked Wall with Hover Boots".
|
|
'''},
|
|
'Water Temple Boss Key Region with Hover Boots': {
|
|
'name' : 'logic_water_boss_key_region',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
With precise Hover Boots movement it is possible
|
|
to reach the boss key chest's region without
|
|
needing the Longshot. It is not necessary to take
|
|
damage from the spikes. The Gold Skulltula Token
|
|
in the following room can also be obtained with
|
|
just the Hover Boots.
|
|
'''},
|
|
'Water Temple North Basement Ledge with Precise Jump': {
|
|
'name' : 'logic_water_north_basement_ledge_jump',
|
|
'tags' : ("Water Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
In the northern basement there's a ledge from where, in
|
|
vanilla Water Temple, boulders roll out into the room.
|
|
Normally to jump directly to this ledge logically
|
|
requires the Hover Boots, but with precise jump, it can
|
|
be done without them. This trick applies to both
|
|
Vanilla and Master Quest.
|
|
'''},
|
|
'Water Temple Boss Key Jump Dive': {
|
|
'name' : 'logic_water_bk_jump_dive',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
Stand on the very edge of the raised corridor leading from the
|
|
push block room to the rolling boulder corridor. Face the
|
|
gold skulltula on the waterfall and jump over the boulder
|
|
corridor floor into the pool of water, swimming right once
|
|
underwater. This allows access to the boss key room without
|
|
Iron boots.
|
|
'''},
|
|
"Water Temple Central Pillar GS with Farore's Wind": {
|
|
'name' : 'logic_water_central_gs_fw',
|
|
'tags' : ("Water Temple", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
If you set Farore's Wind inside the central pillar
|
|
and then return to that warp point after raising
|
|
the water to the highest level, you can obtain this
|
|
Skulltula Token with Hookshot or Boomerang.
|
|
'''},
|
|
'Water Temple Central Pillar GS with Iron Boots': {
|
|
'name' : 'logic_water_central_gs_irons',
|
|
'tags' : ("Water Temple", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
After opening the middle water level door into the
|
|
central pillar, the door will stay unbarred so long
|
|
as you do not leave the room -- even if you were to
|
|
raise the water up to the highest level. With the
|
|
Iron Boots to go through the door after the water has
|
|
been raised, you can obtain the Skulltula Token with
|
|
the Hookshot.
|
|
'''},
|
|
'Water Temple Central Bow Target without Longshot or Hover Boots': {
|
|
'name' : 'logic_water_central_bow',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
A very precise Bow shot can hit the eye
|
|
switch from the floor above. Then, you
|
|
can jump down into the hallway and make
|
|
through it before the gate closes.
|
|
It can also be done as child, using the
|
|
Slingshot instead of the Bow.
|
|
'''},
|
|
'Water Temple Falling Platform Room GS with Hookshot': {
|
|
'name' : 'logic_water_falling_platform_gs_hookshot',
|
|
'tags' : ("Water Temple", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
If you stand on the very edge of the platform, this
|
|
Gold Skulltula can be obtained with only the Hookshot.
|
|
'''},
|
|
'Water Temple Falling Platform Room GS with Boomerang': {
|
|
'name' : 'logic_water_falling_platform_gs_boomerang',
|
|
'tags' : ("Water Temple", "Skulltulas", "Entrance",),
|
|
'tooltip' : '''\
|
|
If you stand on the very edge of the platform, this
|
|
Gold Skulltula can be obtained with only the Boomerang.
|
|
'''},
|
|
'Water Temple River GS without Iron Boots': {
|
|
'name' : 'logic_water_river_gs',
|
|
'tags' : ("Water Temple", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
Standing on the exposed ground toward the end of
|
|
the river, a precise Longshot use can obtain the
|
|
token. The Longshot cannot normally reach far
|
|
enough to kill the Skulltula, however. You'll
|
|
first have to find some other way of killing it.
|
|
'''},
|
|
'Water Temple Dragon Statue Jump Dive': {
|
|
'name' : 'logic_water_dragon_jump_dive',
|
|
'tags' : ("Water Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
If you come into the dragon statue room from the
|
|
serpent river, you can jump down from above and get
|
|
into the tunnel without needing either Iron Boots
|
|
or a Scale. This trick applies to both Vanilla and
|
|
Master Quest. In Vanilla, you must shoot the switch
|
|
from above with the Bow, and then quickly get
|
|
through the tunnel before the gate closes.
|
|
'''},
|
|
'Water Temple Dragon Statue Switch from Above the Water as Adult': {
|
|
'name' : 'logic_water_dragon_adult',
|
|
'tags' : ("Water Temple",),
|
|
'tooltip' : '''\
|
|
Normally you need both Hookshot and Iron Boots to hit the
|
|
switch and swim through the tunnel to get to the chest. But
|
|
by hitting the switch from dry land, using one of Bombchus,
|
|
Hookshot, or Bow, it is possible to skip one or both of
|
|
those requirements. After the gate has been opened, besides
|
|
just using the Iron Boots, a well-timed dive with at least
|
|
the Silver Scale could be used to swim through the tunnel. If
|
|
coming from the serpent river, a jump dive can also be used
|
|
to get into the tunnel.
|
|
'''},
|
|
'Water Temple Dragon Statue Switch from Above the Water as Child': {
|
|
'name' : 'logic_water_dragon_child',
|
|
'tags' : ("Water Temple", "Entrance",),
|
|
'tooltip' : '''\
|
|
It is possible for child to hit the switch from dry land
|
|
using one of Bombchus, Slingshot or Boomerang. Then, to
|
|
get to the chest, child can dive through the tunnel using
|
|
at least the Silver Scale. The timing and positioning of
|
|
this dive needs to be perfect to actually make it under the
|
|
gate, and it all needs to be done very quickly to be able to
|
|
get through before the gate closes. Be sure to enable "Water
|
|
Temple Dragon Statue Switch from Above the Water as Adult"
|
|
for adult's variant of this trick.
|
|
'''},
|
|
'Water Temple MQ Central Pillar with Fire Arrows': {
|
|
'name' : 'logic_water_mq_central_pillar',
|
|
'tags' : ("Water Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Slanted torches have misleading hitboxes. Whenever
|
|
you see a slanted torch jutting out of the wall,
|
|
you can expect most or all of its hitbox is actually
|
|
on the other side that wall. This can make slanted
|
|
torches very finicky to light when using arrows. The
|
|
torches in the central pillar of MQ Water Temple are
|
|
a particularly egregious example. Logic normally
|
|
expects Din's Fire and Song of Time.
|
|
'''},
|
|
'Water Temple MQ North Basement GS without Small Key': {
|
|
'name' : 'logic_water_mq_locked_gs',
|
|
'tags' : ("Water Temple", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
There is an invisible Hookshot target that can be used
|
|
to get over the gate that blocks you from going to this
|
|
Skulltula early, skipping a small key as well as
|
|
needing Hovers or Scarecrow to reach the locked door.
|
|
'''},
|
|
'Shadow Temple Stationary Objects without Lens of Truth': {
|
|
'name' : 'logic_lens_shadow',
|
|
'tags' : ("Lens of Truth", "Shadow Temple",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Shadow Temple for most areas in the dungeon
|
|
except for crossing the moving platform in the huge
|
|
pit room and for fighting Bongo Bongo.
|
|
'''},
|
|
'Shadow Temple Invisible Moving Platform without Lens of Truth': {
|
|
'name' : 'logic_lens_shadow_platform',
|
|
'tags' : ("Lens of Truth", "Shadow Temple",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Shadow Temple to cross the invisible moving
|
|
platform in the huge pit room in either direction.
|
|
'''},
|
|
'Shadow Temple Bongo Bongo without Lens of Truth': {
|
|
'name' : 'logic_lens_bongo',
|
|
'tags' : ("Shadow Temple", "Entrance", "MQ",),
|
|
'tooltip' : '''\
|
|
Bongo Bongo can be defeated without the use of
|
|
Lens of Truth, as the hands give a pretty good
|
|
idea of where the eye is.
|
|
'''},
|
|
'Shadow Temple Stone Umbrella Skip': {
|
|
'name' : 'logic_shadow_umbrella',
|
|
'tags' : ("Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
A very precise Hover Boots movement
|
|
from off of the lower chest can get you
|
|
on top of the crushing spikes without
|
|
needing to pull the block. Applies to
|
|
both Vanilla and Master Quest.
|
|
'''},
|
|
'Shadow Temple Falling Spikes GS with Hover Boots': {
|
|
'name' : 'logic_shadow_umbrella_gs',
|
|
'tags' : ("Shadow Temple", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
After killing the Skulltula, a very precise Hover Boots
|
|
movement from off of the lower chest can get you on top
|
|
of the crushing spikes without needing to pull the block.
|
|
From there, another very precise Hover Boots movement can
|
|
be used to obtain the token without needing the Hookshot.
|
|
Applies to both Vanilla and Master Quest. For obtaining
|
|
the chests in this room with just Hover Boots, be sure to
|
|
enable "Shadow Temple Stone Umbrella Skip".
|
|
'''},
|
|
'Shadow Temple Freestanding Key with Bombchu': {
|
|
'name' : 'logic_shadow_freestanding_key',
|
|
'tags' : ("Shadow Temple",),
|
|
'tooltip' : '''\
|
|
Release the Bombchu with good timing so that
|
|
it explodes near the bottom of the pot.
|
|
'''},
|
|
'Shadow Temple River Statue with Bombchu': {
|
|
'name' : 'logic_shadow_statue',
|
|
'tags' : ("Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
By sending a Bombchu around the edge of the
|
|
gorge, you can knock down the statue without
|
|
needing a Bow.
|
|
Applies in both vanilla and MQ Shadow.
|
|
'''},
|
|
'Shadow Temple Bongo Bongo without projectiles': {
|
|
'name' : 'logic_shadow_bongo',
|
|
'tags' : ("Shadow Temple", "Entrance",),
|
|
'tooltip' : '''\
|
|
Using precise sword slashes, Bongo Bongo can be
|
|
defeated without using projectiles. This is
|
|
only relevant in conjunction with Shadow Temple
|
|
dungeon shortcuts or shuffled boss entrances.
|
|
'''},
|
|
'Shadow Temple MQ Stationary Objects without Lens of Truth': {
|
|
'name' : 'logic_lens_shadow_mq',
|
|
'tags' : ("Lens of Truth", "Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Shadow Temple MQ for most areas in the dungeon.
|
|
See "Shadow Temple MQ Invisible Moving Platform
|
|
without Lens of Truth", "Shadow Temple MQ Invisible
|
|
Blades Silver Rupees without Lens of Truth",
|
|
"Shadow Temple MQ 2nd Dead Hand without Lens of Truth",
|
|
and "Shadow Temple Bongo Bongo without Lens of Truth"
|
|
for exceptions.
|
|
'''},
|
|
'Shadow Temple MQ Invisible Blades Silver Rupees without Lens of Truth': {
|
|
'name' : 'logic_lens_shadow_mq_invisible_blades',
|
|
'tags' : ("Lens of Truth", "Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirement for the Lens of Truth or
|
|
Nayru's Love in Shadow Temple MQ for the Invisible
|
|
Blades room silver rupee collection.
|
|
'''},
|
|
'Shadow Temple MQ Invisible Moving Platform without Lens of Truth': {
|
|
'name' : 'logic_lens_shadow_mq_platform',
|
|
'tags' : ("Lens of Truth", "Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Shadow Temple MQ to cross the invisible moving
|
|
platform in the huge pit room in either direction.
|
|
'''},
|
|
'Shadow Temple MQ 2nd Dead Hand without Lens of Truth': {
|
|
'name' : 'logic_lens_shadow_mq_dead_hand',
|
|
'tags' : ("Lens of Truth", "Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Dead Hand spawns in a random spot within the room.
|
|
Having Lens removes the hassle of having to comb
|
|
the room looking for his spawn location.
|
|
'''},
|
|
'Shadow Temple MQ Truth Spinner Gap with Longshot': {
|
|
'name' : 'logic_shadow_mq_gap',
|
|
'tags' : ("Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
You can Longshot a torch and jump-slash recoil onto
|
|
the tongue. It works best if you Longshot the right
|
|
torch from the left side of the room.
|
|
'''},
|
|
'Shadow Temple MQ Invisible Blades without Song of Time': {
|
|
'name' : 'logic_shadow_mq_invisible_blades',
|
|
'tags' : ("Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
The Like Like can be used to boost you into the
|
|
silver rupee or recovery hearts that normally
|
|
require Song of Time. This cannot be performed
|
|
on OHKO since the Like Like does not boost you
|
|
high enough if you die.
|
|
'''},
|
|
'Shadow Temple MQ Lower Huge Pit without Fire Source': {
|
|
'name' : 'logic_shadow_mq_huge_pit',
|
|
'tags' : ("Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Normally a frozen eye switch spawns some platforms
|
|
that you can use to climb down, but there's actually
|
|
a small piece of ground that you can stand on that
|
|
you can just jump down to.
|
|
'''},
|
|
'Shadow Temple MQ Windy Walkway Reverse without Hover Boots': {
|
|
'name' : 'logic_shadow_mq_windy_walkway',
|
|
'tags' : ("Shadow Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
With shadow dungeon shortcuts enabled, it is possible
|
|
to jump from the alcove in the windy hallway to the
|
|
middle platform. There are two methods: wait out the fan
|
|
opposite the door and hold forward, or jump to the right
|
|
to be pushed by the fan there towards the platform ledge.
|
|
Note that jumps of this distance are inconsistent, but
|
|
still possible.
|
|
'''},
|
|
'Spirit Temple without Lens of Truth': {
|
|
'name' : 'logic_lens_spirit',
|
|
'tags' : ("Lens of Truth", "Spirit Temple",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Spirit Temple.
|
|
'''},
|
|
'Spirit Temple Child Side Bridge with Bombchu': {
|
|
'name' : 'logic_spirit_child_bombchu',
|
|
'tags' : ("Spirit Temple",),
|
|
'tooltip' : '''\
|
|
A carefully-timed Bombchu can hit the switch.
|
|
'''},
|
|
'Spirit Temple Main Room GS with Boomerang': {
|
|
'name' : 'logic_spirit_lobby_gs',
|
|
'tags' : ("Spirit Temple", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
Standing on the highest part of the arm of the statue, a
|
|
precise Boomerang throw can kill and obtain this Gold
|
|
Skulltula. You must throw the Boomerang slightly off to
|
|
the side so that it curves into the Skulltula, as aiming
|
|
directly at it will clank off of the wall in front.
|
|
'''},
|
|
'Spirit Temple Lower Adult Switch with Bombs': {
|
|
'name' : 'logic_spirit_lower_adult_switch',
|
|
'tags' : ("Spirit Temple",),
|
|
'tooltip' : '''\
|
|
A bomb can be used to hit the switch on the ceiling,
|
|
but it must be thrown from a particular distance
|
|
away and with precise timing.
|
|
'''},
|
|
'Spirit Temple Main Room Jump from Hands to Upper Ledges': {
|
|
'name' : 'logic_spirit_lobby_jump',
|
|
'tags' : ("Spirit Temple", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
A precise jump to obtain the following as adult
|
|
without needing one of Hover Boots, or Hookshot
|
|
(in vanilla) or Song of Time (in MQ):
|
|
- Spirit Temple Statue Room Northeast Chest
|
|
- Spirit Temple GS Lobby
|
|
- Spirit Temple MQ Central Chamber Top Left Pot 1
|
|
- Spirit Temple MQ Central Chamber Top Left Pot 2
|
|
'''},
|
|
'Spirit Temple Main Room Hookshot to Boss Platform': {
|
|
'name' : 'logic_spirit_platform_hookshot',
|
|
'tags' : ("Spirit Temple",),
|
|
'tooltip' : '''\
|
|
Precise hookshot aiming at the platform chains can be
|
|
used to reach the boss platform from the middle landings.
|
|
Using a jump slash immediately after reaching a chain
|
|
makes aiming more lenient. Relevant only when Spirit
|
|
Temple boss shortcuts are on.
|
|
'''},
|
|
'Spirit Temple Map Chest with Bow': {
|
|
'name' : 'logic_spirit_map_chest',
|
|
'tags' : ("Spirit Temple",),
|
|
'tooltip' : '''\
|
|
To get a line of sight from the upper torch to
|
|
the map chest torches, you must pull an Armos
|
|
statue all the way up the stairs.
|
|
'''},
|
|
'Spirit Temple Sun Block Room Chest with Bow': {
|
|
'name' : 'logic_spirit_sun_chest',
|
|
'tags' : ("Spirit Temple",),
|
|
'tooltip' : '''\
|
|
Using the blocks in the room as platforms you can
|
|
get lines of sight to all three torches. The timer
|
|
on the torches is quite short so you must move
|
|
quickly in order to light all three.
|
|
'''},
|
|
'Spirit Temple Shifting Wall with No Additional Items': {
|
|
'name' : 'logic_spirit_wall',
|
|
'tags' : ("Spirit Temple",),
|
|
'tooltip' : '''\
|
|
Logic normally guarantees a way of dealing with both
|
|
the Beamos and the Walltula before climbing the wall.
|
|
'''},
|
|
'Spirit Temple MQ without Lens of Truth': {
|
|
'name' : 'logic_lens_spirit_mq',
|
|
'tags' : ("Lens of Truth", "Spirit Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Spirit Temple MQ.
|
|
'''},
|
|
'Spirit Temple MQ Sun Block Room as Child without Song of Time': {
|
|
'name' : 'logic_spirit_mq_sun_block_sot',
|
|
'tags' : ("Spirit Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
While adult can easily jump directly to the switch that
|
|
unbars the door to the sun block room, child Link cannot
|
|
make the jump without spawning a Song of Time block to
|
|
jump from. You can skip this by throwing the crate down
|
|
onto the switch from above, which does unbar the door,
|
|
however the crate immediately breaks, so you must move
|
|
quickly to get through the door before it closes back up.
|
|
'''},
|
|
'Spirit Temple MQ Sun Block Room GS with Boomerang': {
|
|
'name' : 'logic_spirit_mq_sun_block_gs',
|
|
'tags' : ("Spirit Temple", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
Throw the Boomerang in such a way that it
|
|
curves through the side of the glass block
|
|
to hit the Gold Skulltula.
|
|
'''},
|
|
'Spirit Temple MQ Lower Adult without Fire Arrows': {
|
|
'name' : 'logic_spirit_mq_lower_adult',
|
|
'tags' : ("Spirit Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
By standing in a precise position it is possible to
|
|
"ight two of the torches with a single use of D"n's
|
|
Fire. This saves enough time to be able to light all
|
|
"hree torches with only Di"'s.
|
|
'''},
|
|
'Spirit Temple MQ Frozen Eye Switch without Fire': {
|
|
'name' : 'logic_spirit_mq_frozen_eye',
|
|
'tags' : ("Spirit Temple", "MQ",),
|
|
'tooltip' : '''\
|
|
You can melt the ice by shooting an arrow through a
|
|
torch. The only way to find a line of sight for this
|
|
shot is to first spawn a Song of Time block, and then
|
|
stand on the very edge of it.
|
|
'''},
|
|
'Ice Cavern Block Room GS with Hover Boots': {
|
|
'name' : 'logic_ice_block_gs',
|
|
'tags' : ("Ice Cavern", "Skulltulas",),
|
|
'tooltip' : '''\
|
|
The Hover Boots can be used to get in front of the
|
|
Skulltula to kill it with a jump slash. Then, the
|
|
Hover Boots can again be used to obtain the Token,
|
|
all without Hookshot or Boomerang.
|
|
'''},
|
|
'Ice Cavern MQ Red Ice GS without Song of Time': {
|
|
'name' : 'logic_ice_mq_red_ice_gs',
|
|
'tags' : ("Ice Cavern", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
If you side-hop into the perfect position, you
|
|
can briefly stand on the platform with the red
|
|
ice just long enough to dump some blue fire.
|
|
'''},
|
|
'Ice Cavern MQ Scarecrow GS with No Additional Items': {
|
|
'name' : 'logic_ice_mq_scarecrow',
|
|
'tags' : ("Ice Cavern", "Skulltulas", "MQ",),
|
|
'tooltip' : '''\
|
|
A precise jump can be used to reach this alcove.
|
|
'''},
|
|
'Gerudo Training Ground without Lens of Truth': {
|
|
'name' : 'logic_lens_gtg',
|
|
'tags' : ("Lens of Truth", "Gerudo Training Ground",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Gerudo Training Ground.
|
|
'''},
|
|
'Gerudo Training Ground Left Side Silver Rupees without Hookshot': {
|
|
'name' : 'logic_gtg_without_hookshot',
|
|
'tags' : ("Gerudo Training Ground",),
|
|
'tooltip' : '''\
|
|
After collecting the rest of the silver rupees in the room,
|
|
you can reach the final silver rupee on the ceiling by being
|
|
pulled up into it after getting grabbed by the Wallmaster.
|
|
Then, you must also reach the exit of the room without the
|
|
use of the Hookshot. If you move quickly you can sneak past
|
|
the edge of a flame wall before it can rise up to block you.
|
|
To do so without taking damage is more precise.
|
|
'''},
|
|
'Reach Gerudo Training Ground Fake Wall Ledge with Hover Boots': {
|
|
'name' : 'logic_gtg_fake_wall',
|
|
'tags' : ("Gerudo Training Ground", "MQ",),
|
|
'tooltip' : '''\
|
|
A precise Hover Boots use from the top of the chest can allow
|
|
you to grab the ledge without needing the usual requirements.
|
|
In Master Quest, this always skips a Song of Time requirement.
|
|
In Vanilla, this skips a Hookshot requirement, but is only
|
|
relevant if "Gerudo Training Ground Left Side Silver Rupees
|
|
without Hookshot" is enabled.
|
|
'''},
|
|
'Gerudo Training Ground MQ without Lens of Truth': {
|
|
'name' : 'logic_lens_gtg_mq',
|
|
'tags' : ("Lens of Truth", "Gerudo Training Ground", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Gerudo Training Ground MQ.
|
|
'''},
|
|
'Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot': {
|
|
'name' : 'logic_gtg_mq_with_hookshot',
|
|
'tags' : ("Gerudo Training Ground", "MQ",),
|
|
'tooltip' : '''\
|
|
The highest silver rupee can be obtained by
|
|
hookshotting the target and then immediately jump
|
|
slashing toward the rupee.
|
|
'''},
|
|
'Gerudo Training Ground MQ Left Side Silver Rupees without Hookshot': {
|
|
'name' : 'logic_gtg_mq_without_hookshot',
|
|
'tags' : ("Gerudo Training Ground", "MQ",),
|
|
'tooltip' : '''\
|
|
After collecting the rest of the silver rupees in the room,
|
|
you can reach the final silver rupee on the ceiling by being
|
|
pulled up into it after getting grabbed by the Wallmaster.
|
|
The Wallmaster will not track you to directly underneath the
|
|
rupee. You should take the last step to be under the rupee
|
|
after the Wallmaster has begun its attempt to grab you.
|
|
Also included with this trick is that fact that the switch
|
|
that unbars the door to the final chest of GTG can be hit
|
|
without a projectile, using a precise jump slash.
|
|
This trick supersedes "Gerudo Training Ground MQ Left Side
|
|
Silver Rupees with Hookshot".
|
|
'''},
|
|
"Ganon's Castle without Lens of Truth": {
|
|
'name' : 'logic_lens_castle',
|
|
'tags' : ("Lens of Truth", "Ganon's Castle",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Ganon's Castle.
|
|
'''},
|
|
'Spirit Trial without Hookshot': {
|
|
'name' : 'logic_spirit_trial_hookshot',
|
|
'tags' : ("Ganon's Castle",),
|
|
'tooltip' : '''\
|
|
A precise jump off of an Armos can
|
|
collect the highest rupee.
|
|
'''},
|
|
"Ganon's Castle MQ without Lens of Truth": {
|
|
'name' : 'logic_lens_castle_mq',
|
|
'tags' : ("Lens of Truth", "Ganon's Castle", "MQ",),
|
|
'tooltip' : '''\
|
|
Removes the requirements for the Lens of Truth
|
|
in Ganon's Castle MQ.
|
|
'''},
|
|
'Fire Trial MQ with Hookshot': {
|
|
'name' : 'logic_fire_trial_mq',
|
|
'tags' : ("Ganon's Castle", "MQ",),
|
|
'tooltip' : '''\
|
|
It's possible to hook the target at the end of
|
|
fire trial with just Hookshot, but it requires
|
|
precise aim and perfect positioning. The main
|
|
difficulty comes from getting on the very corner
|
|
of the obelisk without falling into the lava.
|
|
'''},
|
|
'Shadow Trial MQ Torch with Bow': {
|
|
'name' : 'logic_shadow_trial_mq',
|
|
'tags' : ("Ganon's Castle", "MQ",),
|
|
'tooltip' : '''\
|
|
You can light the torch in this room without a fire
|
|
source by shooting an arrow through the lit torch
|
|
at the beginning of the room. Because the room is
|
|
so dark and the unlit torch is so far away, it can
|
|
be difficult to aim the shot correctly.
|
|
'''},
|
|
'Light Trial MQ without Hookshot': {
|
|
'name' : 'logic_light_trial_mq',
|
|
'tags' : ("Ganon's Castle", "MQ",),
|
|
'tooltip' : '''\
|
|
If you move quickly you can sneak past the edge of
|
|
a flame wall before it can rise up to block you.
|
|
In this case to do it without taking damage is
|
|
especially precise.
|
|
'''},
|
|
}
|
|
|
|
normalized_name_tricks = {trick.casefold(): info for (trick, info) in known_logic_tricks.items()} |