195 lines
11 KiB
HTML
195 lines
11 KiB
HTML
{% extends 'pageWrapper.html' %}
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{% block head %}
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{{ super() }}
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<title>Generate Game</title>
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<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/generate.css") }}" />
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<script type="application/ecmascript" src="{{ url_for('static', filename="assets/generate.js") }}"></script>
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{% endblock %}
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{% block body %}
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{% include 'header/oceanIslandHeader.html' %}
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<div id="generate-game-wrapper">
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<div id="generate-game" class="grass-island">
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<h1>Generate Game{% if race %} (Race Mode){% endif %}</h1>
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<p>
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This page allows you to generate a game by uploading a config file or a zip file containing config
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files. If you do not have a config (.yaml) file yet, you may create one on the game's settings page,
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which you can find on the <a href="{{ url_for("games") }}">supported games list</a>.
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</p>
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<p>
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Note: This website will always generate games using the current release version of Archipelago,
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currently {{ version }}.
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</p>
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<p>
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{% if race -%}
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This game will be generated in race mode,
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meaning the spoiler log will be unavailable and game specific protections will be in place,
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like ROM encryption or cheat mode removal.
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{%- else -%}
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If you would like to generate a race game,
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<a href="{{ url_for("generate", race=True) }}">click here.</a><br />
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Race games are generated without a spoiler log and game specific protections will be in place,
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like ROM encryption or cheat mode removal.
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{%- endif -%}
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</p>
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<div id="generate-game-form-wrapper">
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<form id="generate-game-form" method="post" enctype="multipart/form-data">
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<div id="generate-game-tables-container">
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<div class="table-wrapper">
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<table>
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<tbody>
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<tr>
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<td>
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<label for="forfeit_mode">Forfeit Permission:</label>
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<span
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class="interactive"
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data-tooltip="A forfeit releases all remaining items from the locations
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in your world.">(?)
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</span>
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</td>
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<td>
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<select name="forfeit_mode" id="forfeit_mode">
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<option value="auto">Automatic on goal completion</option>
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<option value="goal">Allow !forfeit after goal completion</option>
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<option value="auto-enabled">
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Automatic on goal completion and manual !forfeit
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</option>
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<option value="enabled">Manual !forfeit</option>
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<option value="disabled">Disabled</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="collect_mode">Collect Permission:</label>
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<span
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class="interactive"
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data-tooltip="A collect releases all of your remaining items to you
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from across the multiworld.">(?)
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</span>
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</td>
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<td>
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<select name="collect_mode" id="collect_mode">
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<option value="goal">Allow !collect after goal completion</option>
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<option value="auto">Automatic on goal completion</option>
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<option value="auto-enabled">
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Automatic on goal completion and manual !collect
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</option>
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<option value="enabled">Manual !collect</option>
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<option value="disabled">Disabled</option>
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="remaining_mode">Remaining Permission:</label>
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<span
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class="interactive"
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data-tooltip="Remaining lists all items still in your world by name only."
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>(?)
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</span>
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</td>
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<td>
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<select name="remaining_mode" id="remaining_mode">
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{% if race -%}
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<option value="disabled">Disabled in Race mode</option>
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{%- else -%}
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<option value="disabled">Disabled</option>
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<option value="goal">Allow !remaining after goal completion</option>
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<option value="enabled">Manual !remaining</option>
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{%- endif -%}
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="item_cheat">Item Cheat:</label>
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<span
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class="interactive"
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data-tooltip="Allows players to use the !getitem command.">(?)
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</span>
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</td>
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<td>
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<select name="item_cheat" id="item_cheat">
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{% if race -%}
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<option value="0">Disabled in Race mode</option>
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{%- else -%}
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<option value="1">Enabled</option>
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<option value="0">Disabled</option>
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{%- endif -%}
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</select>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="table-wrapper">
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<table>
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<tbody>
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<tr>
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<td>
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<label for="hint_cost"> Hint Cost:</label>
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<span
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class="interactive"
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data-tooltip="After gathering this many checks, players can !hint <itemname>
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to get the location of that hint item.">(?)
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</span>
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</td>
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<td>
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<select name="hint_cost" id="hint_cost">
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{% for n in range(0, 110, 5) %}
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<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
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{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
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</option>
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{% endfor %}
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</select>
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</td>
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</tr>
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<tr>
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<td>
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<label for="server_password">Server Password:</label>
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<span
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class="interactive"
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data-tooltip="Allows for issuing of server console commands from any text client or in-game client using the !admin command.">(?)
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</span>
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</td>
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<td>
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<input id="server_password" name="server_password">
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</td>
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</tr>
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<tr>
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<td>
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<label for="plando_options">Plando Options:</label>
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</td>
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<td>
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<input type="checkbox" name="plando_bosses" value="bosses" checked>
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<label for="plando_bosses">Bosses</label><br>
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<input type="checkbox" name="plando_items" value="items" checked>
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<label for="plando_items">Items</label><br>
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<input type="checkbox" name="plando_connections" value="connections" checked>
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<label for="plando_connections">Connections</label><br>
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<input type="checkbox" name="plando_texts" value="texts" checked>
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<label for="plando_texts">Text</label>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<div id="generate-form-button-row">
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<input id="file-input" type="file" name="file">
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</div>
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</form>
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<button id="generate-game-button">Upload File</button>
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</div>
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</div>
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</div>
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{% include 'islandFooter.html' %}
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{% endblock %}
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