122 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
from . import poke_data
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def can_surf(state, player):
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    return (((state.has("HM03 Surf", player) and can_learn_hm(state, "Surf", player))
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             or state.has("Flippers", player)) and (state.has("Soul Badge", player) or
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             state.has(state.multiworld.worlds[player].extra_badges.get("Surf"), player)
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             or state.multiworld.badges_needed_for_hm_moves[player].value == 0))
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def can_cut(state, player):
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    return ((state.has("HM01 Cut", player) and can_learn_hm(state, "Cut", player) or state.has("Master Sword", player))
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             and (state.has("Cascade Badge", player) or
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             state.has(state.multiworld.worlds[player].extra_badges.get("Cut"), player) or
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             state.multiworld.badges_needed_for_hm_moves[player].value == 0))
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def can_fly(state, player):
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    return (((state.has("HM02 Fly", player) and can_learn_hm(state, "Fly", player)) or state.has("Flute", player)) and
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           (state.has("Thunder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Fly"), player)
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            or state.multiworld.badges_needed_for_hm_moves[player].value == 0))
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def can_strength(state, player):
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    return ((state.has("HM04 Strength", player) and can_learn_hm(state, "Strength", player)) or
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            state.has("Titan's Mitt", player)) and (state.has("Rainbow Badge", player) or
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            state.has(state.multiworld.worlds[player].extra_badges.get("Strength"), player)
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            or state.multiworld.badges_needed_for_hm_moves[player].value == 0)
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def can_flash(state, player):
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    return (((state.has("HM05 Flash", player) and can_learn_hm(state, "Flash", player)) or state.has("Lamp", player))
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             and (state.has("Boulder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Flash"),
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             player) or state.multiworld.badges_needed_for_hm_moves[player].value == 0))
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def can_learn_hm(state, move, player):
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    for pokemon, data in state.multiworld.worlds[player].local_poke_data.items():
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        if state.has(pokemon, player) and data["tms"][6] & 1 << (["Cut", "Fly", "Surf", "Strength",
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                                                                  "Flash"].index(move) + 2):
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            return True
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    return False
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def can_get_hidden_items(state, player):
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    return state.has("Item Finder", player) or not state.multiworld.require_item_finder[player].value
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def has_key_items(state, count, player):
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    key_items = (len([item for item in ["Bicycle", "Silph Scope", "Item Finder", "Super Rod", "Good Rod",
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                                        "Old Rod", "Lift Key", "Card Key", "Town Map", "Coin Case", "S.S. Ticket",
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                                        "Secret Key", "Poke Flute", "Mansion Key", "Safari Pass", "Plant Key",
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                                        "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F",
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                                        "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F",
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                                        "Card Key 11F", "Exp. All", "Fire Stone", "Thunder Stone", "Water Stone",
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                                        "Leaf Stone", "Moon Stone"] if state.has(item, player)])
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                 + min(state.count("Progressive Card Key", player), 10))
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    return key_items >= count
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def can_pass_guards(state, player):
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    if state.multiworld.tea[player]:
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        return state.has("Tea", player)
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    else:
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        return state.has("Vending Machine Drinks", player)
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def has_badges(state, count, player):
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    return len([item for item in ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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                                  "Soul Badge", "Volcano Badge", "Earth Badge"] if state.has(item, player)]) >= count
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def oaks_aide(state, count, player):
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    return ((not state.multiworld.require_pokedex[player] or state.has("Pokedex", player))
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            and has_pokemon(state, count, player))
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def has_pokemon(state, count, player):
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    obtained_pokemon = set()
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    for pokemon in poke_data.pokemon_data.keys():
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        if state.has(pokemon, player) or state.has(f"Static {pokemon}", player):
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            obtained_pokemon.add(pokemon)
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    return len(obtained_pokemon) >= count
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def fossil_checks(state, count, player):
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    return (state.can_reach('Mt Moon B2F', 'Region', player) and
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            state.can_reach('Cinnabar Lab Fossil Room', 'Region', player) and
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            state.can_reach('Cinnabar Island', 'Region', player) and len(
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        [item for item in ["Dome Fossil", "Helix Fossil", "Old Amber"] if state.has(item, player)]) >= count)
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def card_key(state, floor, player):
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    return state.has(f"Card Key {floor}F", player) or state.has("Card Key", player) or \
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           state.has("Progressive Card Key", player, floor - 1)
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def rock_tunnel(state, player):
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    return can_flash(state, player) or not state.multiworld.dark_rock_tunnel_logic[player]
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def route_3(state, player):
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    if state.multiworld.route_3_condition[player] == "defeat_brock":
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        return state.has("Defeat Brock", player)
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    elif state.multiworld.route_3_condition[player] == "defeat_any_gym":
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        return state.has_any(["Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga",
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                              "Defeat Blaine", "Defeat Sabrina", "Defeat Viridian Gym Giovanni"], player)
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    elif state.multiworld.route_3_condition[player] == "boulder_badge":
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        return state.has("Boulder Badge", player)
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    elif state.multiworld.route_3_condition[player] == "any_badge":
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        return state.has_any(["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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                              "Soul Badge", "Volcano Badge", "Earth Badge"], player)
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    # open
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    return True
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def evolve_level(state, level, player):
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    return len([item for item in (
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        "Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga", "Defeat Blaine",
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        "Defeat Sabrina", "Defeat Viridian Gym Giovanni") if state.has(item, player)]) > level / 7
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