Archipelago/worlds/dlcquest/Options.py

107 lines
3.1 KiB
Python

from dataclasses import dataclass
import datetime
from Options import Choice, DeathLink, NamedRange, PerGameCommonOptions
class DoubleJumpGlitch(Choice):
"""Whether to include the double jump glitches in logic. Separated between the simple ones and the very difficult ones"""
internal_name = "double_jump_glitch"
display_name = "Double Jump glitch"
option_none = 0
option_simple = 1
option_all = 2
default = 0
class TimeIsMoney(Choice):
"""Whether the Time is Money pack is considered required to complete the grindstone.
If optional, you may be expected to grind 10 000 times by hand"""
internal_name = "time_is_money"
display_name = "Time Is Money"
option_required = 0
option_optional = 1
default = 0
class CoinSanity(Choice):
"""Whether collecting coins are checks
If none, you will collect your own coins"""
internal_name = "coinsanity"
display_name = "CoinSanity"
option_none = 0
option_coin = 1
default = 0
class CoinSanityRange(NamedRange):
"""This is the amount of coins in a coin bundle
You need to collect that number of coins to get a location check, and when receiving coin items, you will get bundles of this size
It is highly recommended to not set this value below 10, as it generates a very large number of boring locations and items.
In the worst case, it is 1500+ checks for a single coin"""
internal_name = "coinbundlequantity"
display_name = "Coin Bundle Quantity"
range_start = 1
range_end = 100
default = 20
special_range_names = {
"low": 5,
"normal": 20,
"high": 50,
}
if datetime.datetime.today().month == 4:
if datetime.datetime.today().day == 1:
special_range_names["surprise"] = -1
else:
special_range_names["coin piece"] = -1
class PermanentCoins(Choice):
"""If purchasing a pack decreases your current coins amounts."""
internal_name = "permanent_coins"
display_name = "Permanent Coins"
option_false = 0
option_true = 1
default = 0
class EndingChoice(Choice):
"""Which ending is considered completion for the DLC Quest campaign, either any ending or the true ending"""
internal_name = "ending_choice"
display_name = "Ending Choice"
option_any = 0
option_true = 1
default = 1
class Campaign(Choice):
"""Which campaign you want to play"""
internal_name = "campaign"
display_name = "Campaign"
option_basic = 0
option_live_freemium_or_die = 1
option_both = 2
default = 0
class ItemShuffle(Choice):
"""Should Inventory Items be separate from their DLCs and shuffled in the item pool"""
internal_name = "item_shuffle"
display_name = "Item Shuffle"
option_disabled = 0
option_shuffled = 1
default = 0
@dataclass
class DLCQuestOptions(PerGameCommonOptions):
double_jump_glitch: DoubleJumpGlitch
coinsanity: CoinSanity
coinbundlequantity: CoinSanityRange
permanent_coins: PermanentCoins
time_is_money: TimeIsMoney
ending_choice: EndingChoice
campaign: Campaign
item_shuffle: ItemShuffle
death_link: DeathLink