138 lines
6.9 KiB
Python
138 lines
6.9 KiB
Python
from . import DLCQuestTestBase
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from .. import Options
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sword = "Sword"
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gun = "Gun"
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wooden_sword = "Wooden Sword"
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pickaxe = "Pickaxe"
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humble_bindle = "Humble Indie Bindle"
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box_supplies = "Box of Various Supplies"
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locations = [sword, gun, wooden_sword, pickaxe, humble_bindle, box_supplies]
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prog_weapon_basic = "DLC Quest: Progressive Weapon"
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prog_weapon_lfod = "Live Freemium or Die: Progressive Weapon"
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items = [prog_weapon_basic, prog_weapon_lfod, humble_bindle, box_supplies]
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important_pack = "Incredibly Important Pack"
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class TestItemShuffle(DLCQuestTestBase):
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options = {Options.ItemShuffle.internal_name: Options.ItemShuffle.option_shuffled,
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Options.Campaign.internal_name: Options.Campaign.option_both}
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def test_items_in_pool(self):
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item_names = {item.name for item in self.multiworld.get_items()}
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for item in items:
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with self.subTest(f"{item}"):
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self.assertIn(item, item_names)
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def test_progressive_weapon_in_pool(self):
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item_names = [item.name for item in self.multiworld.get_items()]
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self.assertEqual(item_names.count(prog_weapon_basic), 2)
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self.assertEqual(item_names.count(prog_weapon_lfod), 2)
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def test_item_locations_in_pool(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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for item_location in locations:
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with self.subTest(f"{item_location}"):
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self.assertIn(item_location, location_names)
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def test_sword_location_has_correct_rules(self):
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self.assertFalse(self.can_reach_location(sword))
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movement_pack = self.multiworld.create_item("Movement Pack", self.player)
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self.collect(movement_pack)
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self.assertFalse(self.can_reach_location(sword))
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time_pack = self.multiworld.create_item("Time is Money Pack", self.player)
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self.collect(time_pack)
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self.assertTrue(self.can_reach_location(sword))
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def test_gun_location_has_correct_rules(self):
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self.assertFalse(self.can_reach_location(gun))
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movement_pack = self.multiworld.create_item("Movement Pack", self.player)
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self.collect(movement_pack)
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self.assertFalse(self.can_reach_location(gun))
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sword_item = self.multiworld.create_item(prog_weapon_basic, self.player)
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self.collect(sword_item)
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self.assertFalse(self.can_reach_location(gun))
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gun_pack = self.multiworld.create_item("Gun Pack", self.player)
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self.collect(gun_pack)
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self.assertTrue(self.can_reach_location(gun))
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def test_wooden_sword_location_has_correct_rules(self):
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self.assertFalse(self.can_reach_location(wooden_sword))
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important_pack_item = self.multiworld.create_item(important_pack, self.player)
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self.collect(important_pack_item)
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self.assertTrue(self.can_reach_location(wooden_sword))
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def test_bindle_location_has_correct_rules(self):
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self.assertFalse(self.can_reach_location(humble_bindle))
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wooden_sword_item = self.multiworld.create_item(prog_weapon_lfod, self.player)
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self.collect(wooden_sword_item)
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self.assertFalse(self.can_reach_location(humble_bindle))
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plants_pack = self.multiworld.create_item("Harmless Plants Pack", self.player)
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self.collect(plants_pack)
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self.assertFalse(self.can_reach_location(humble_bindle))
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wall_jump_pack = self.multiworld.create_item("Wall Jump Pack", self.player)
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self.collect(wall_jump_pack)
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self.assertFalse(self.can_reach_location(humble_bindle))
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name_change_pack = self.multiworld.create_item("Name Change Pack", self.player)
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self.collect(name_change_pack)
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self.assertFalse(self.can_reach_location(humble_bindle))
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cut_content_pack = self.multiworld.create_item("Cut Content Pack", self.player)
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self.collect(cut_content_pack)
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self.assertFalse(self.can_reach_location(humble_bindle))
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box_supplies_item = self.multiworld.create_item(box_supplies, self.player)
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self.collect(box_supplies_item)
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self.assertTrue(self.can_reach_location(humble_bindle))
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def test_box_supplies_location_has_correct_rules(self):
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self.assertFalse(self.can_reach_location(box_supplies))
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wooden_sword_item = self.multiworld.create_item(prog_weapon_lfod, self.player)
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self.collect(wooden_sword_item)
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self.assertFalse(self.can_reach_location(box_supplies))
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plants_pack = self.multiworld.create_item("Harmless Plants Pack", self.player)
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self.collect(plants_pack)
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self.assertFalse(self.can_reach_location(box_supplies))
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wall_jump_pack = self.multiworld.create_item("Wall Jump Pack", self.player)
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self.collect(wall_jump_pack)
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self.assertFalse(self.can_reach_location(box_supplies))
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name_change_pack = self.multiworld.create_item("Name Change Pack", self.player)
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self.collect(name_change_pack)
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self.assertFalse(self.can_reach_location(box_supplies))
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cut_content_pack = self.multiworld.create_item("Cut Content Pack", self.player)
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self.collect(cut_content_pack)
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self.assertTrue(self.can_reach_location(box_supplies))
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def test_pickaxe_location_has_correct_rules(self):
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self.assertFalse(self.can_reach_location(pickaxe))
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wooden_sword_item = self.multiworld.create_item(prog_weapon_lfod, self.player)
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self.collect(wooden_sword_item)
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self.assertFalse(self.can_reach_location(pickaxe))
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plants_pack = self.multiworld.create_item("Harmless Plants Pack", self.player)
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self.collect(plants_pack)
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self.assertFalse(self.can_reach_location(pickaxe))
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wall_jump_pack = self.multiworld.create_item("Wall Jump Pack", self.player)
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self.collect(wall_jump_pack)
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self.assertFalse(self.can_reach_location(pickaxe))
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name_change_pack = self.multiworld.create_item("Name Change Pack", self.player)
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self.collect(name_change_pack)
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self.assertFalse(self.can_reach_location(pickaxe))
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bindle_item = self.multiworld.create_item("Humble Indie Bindle", self.player)
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self.collect(bindle_item)
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self.assertTrue(self.can_reach_location(pickaxe))
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class TestNoItemShuffle(DLCQuestTestBase):
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options = {Options.ItemShuffle.internal_name: Options.ItemShuffle.option_disabled,
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Options.Campaign.internal_name: Options.Campaign.option_both}
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def test_items_not_in_pool(self):
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item_names = {item.name for item in self.multiworld.get_items()}
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for item in items:
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with self.subTest(f"{item}"):
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self.assertNotIn(item, item_names)
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def test_item_locations_not_in_pool(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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for item_location in locations:
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with self.subTest(f"{item_location}"):
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self.assertNotIn(item_location, location_names) |