Archipelago/worlds/lufia2ac/Items.py

553 lines
37 KiB
Python

from enum import auto, Enum
from typing import Dict, NamedTuple, Optional
from BaseClasses import Item, ItemClassification
from . import Locations
start_id: int = Locations.start_id
class ItemType(Enum):
BLUE_CHEST = auto()
CAPSULE_MONSTER = auto()
ENEMY_DROP = auto()
ENTRANCE_CHEST = auto()
PARTY_MEMBER = auto()
RED_CHEST = auto()
RED_CHEST_PATCH = auto()
class ItemData(NamedTuple):
code: int
type: ItemType
classification: ItemClassification
class L2ACItem(Item):
game: str = "Lufia II Ancient Cave"
def __init__(self, name: str, classification: ItemClassification, code: Optional[int], player: int):
super().__init__(name, classification, code, player)
l2ac_item_table: Dict[str, ItemData] = {
# 0x0000: "No equip"
# ----- CONSUMABLE -----
"Charred newt": ItemData(0x0001, ItemType.ENEMY_DROP, ItemClassification.useful),
"Potion": ItemData(0x0002, ItemType.RED_CHEST, ItemClassification.useful),
"Hi-Potion": ItemData(0x0003, ItemType.RED_CHEST, ItemClassification.useful),
"Ex-Potion": ItemData(0x0004, ItemType.RED_CHEST, ItemClassification.useful),
"Magic jar": ItemData(0x0005, ItemType.ENEMY_DROP, ItemClassification.useful),
"Hi-Magic": ItemData(0x0006, ItemType.RED_CHEST, ItemClassification.useful),
"Ex-Magic": ItemData(0x0007, ItemType.RED_CHEST, ItemClassification.useful),
"Regain": ItemData(0x0008, ItemType.RED_CHEST, ItemClassification.useful),
"Miracle": ItemData(0x0009, ItemType.RED_CHEST, ItemClassification.useful),
"Antidote": ItemData(0x000A, ItemType.RED_CHEST, ItemClassification.useful),
"Awake": ItemData(0x000B, ItemType.RED_CHEST, ItemClassification.useful),
"Shriek": ItemData(0x000C, ItemType.RED_CHEST, ItemClassification.useful),
"Mystery pin": ItemData(0x000D, ItemType.RED_CHEST, ItemClassification.useful),
"Power gourd": ItemData(0x000E, ItemType.RED_CHEST, ItemClassification.useful),
"Mind gourd": ItemData(0x000F, ItemType.RED_CHEST, ItemClassification.useful),
"Magic guard": ItemData(0x0010, ItemType.RED_CHEST, ItemClassification.useful),
"Life potion": ItemData(0x0011, ItemType.RED_CHEST, ItemClassification.useful),
"Spell potion": ItemData(0x0012, ItemType.RED_CHEST, ItemClassification.useful),
"Power potion": ItemData(0x0013, ItemType.RED_CHEST, ItemClassification.useful),
"Speed potion": ItemData(0x0014, ItemType.RED_CHEST, ItemClassification.useful),
"Mind potion": ItemData(0x0015, ItemType.RED_CHEST, ItemClassification.useful),
"Brave": ItemData(0x0016, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0017: "Pear cider"
"Sour cider": ItemData(0x0018, ItemType.ENEMY_DROP, ItemClassification.useful),
# 0x0019: "Lime cider"
# 0x001A: "Plum cider"
# 0x001B: "Apple cider"
"Sleep ball": ItemData(0x001C, ItemType.RED_CHEST, ItemClassification.useful),
"Confuse ball": ItemData(0x001D, ItemType.RED_CHEST, ItemClassification.useful),
"Freeze ball": ItemData(0x001E, ItemType.RED_CHEST, ItemClassification.useful),
"Smoke ball": ItemData(0x001F, ItemType.RED_CHEST, ItemClassification.useful),
"Ice ball": ItemData(0x0020, ItemType.RED_CHEST, ItemClassification.useful),
"Fire ball": ItemData(0x0021, ItemType.RED_CHEST, ItemClassification.useful),
"Terror ball": ItemData(0x0022, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0023: "Ear pick"
"Boomerang": ItemData(0x0024, ItemType.RED_CHEST, ItemClassification.useful),
"Big boomer": ItemData(0x0025, ItemType.RED_CHEST, ItemClassification.useful),
"Ex-boomer": ItemData(0x0026, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0027: "Dragon tooth"
# 0x0028: "Green tea"
# 0x0029: "Escape"
# 0x002A: "Warp"
# 0x002B: "Dragon egg"
"Curselifter": ItemData(0x002C, ItemType.RED_CHEST, ItemClassification.useful),
# 0x002D: "Providence"
"Secret fruit": ItemData(0x002E, ItemType.ENEMY_DROP, ItemClassification.useful),
"Holy fruit": ItemData(0x002F, ItemType.ENEMY_DROP, ItemClassification.useful),
"Breeze fruit": ItemData(0x0030, ItemType.ENEMY_DROP, ItemClassification.useful),
"Charm fruit": ItemData(0x0031, ItemType.ENEMY_DROP, ItemClassification.useful),
"Dark fruit": ItemData(0x0032, ItemType.ENEMY_DROP, ItemClassification.useful),
"Earth fruit": ItemData(0x0033, ItemType.ENEMY_DROP, ItemClassification.useful),
"Flame fruit": ItemData(0x0034, ItemType.ENEMY_DROP, ItemClassification.useful),
"Magic fruit": ItemData(0x0035, ItemType.RED_CHEST, ItemClassification.useful),
# ----- WEAPON -----
# 0x0036: "Dual blade"
"Frypan": ItemData(0x0037, ItemType.RED_CHEST, ItemClassification.useful),
"Knife": ItemData(0x0038, ItemType.RED_CHEST, ItemClassification.useful),
"Small knife": ItemData(0x0039, ItemType.RED_CHEST, ItemClassification.useful),
"Rapier": ItemData(0x003A, ItemType.RED_CHEST, ItemClassification.useful),
"Battle knife": ItemData(0x003B, ItemType.RED_CHEST, ItemClassification.useful),
"Dagger": ItemData(0x003C, ItemType.RED_CHEST, ItemClassification.useful),
"Insect crush": ItemData(0x003D, ItemType.RED_CHEST, ItemClassification.useful),
"Long knife": ItemData(0x003E, ItemType.RED_CHEST, ItemClassification.useful),
"Short sword": ItemData(0x003F, ItemType.RED_CHEST, ItemClassification.useful),
"Light knife": ItemData(0x0040, ItemType.RED_CHEST, ItemClassification.useful),
"Kukri": ItemData(0x0041, ItemType.RED_CHEST, ItemClassification.useful),
"Gladius": ItemData(0x0042, ItemType.RED_CHEST, ItemClassification.useful),
"Cold rapier": ItemData(0x0043, ItemType.RED_CHEST, ItemClassification.useful),
"Scimitar": ItemData(0x0044, ItemType.RED_CHEST, ItemClassification.useful),
"Deadly sword": ItemData(0x0045, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0046: "Deadly sword" (uncursed)
"SuhrCustom11": ItemData(0x0047, ItemType.RED_CHEST, ItemClassification.useful),
"Bronze sword": ItemData(0x0048, ItemType.RED_CHEST, ItemClassification.useful),
"Fire dagger": ItemData(0x0049, ItemType.RED_CHEST, ItemClassification.useful),
"War rapier": ItemData(0x004A, ItemType.RED_CHEST, ItemClassification.useful),
"Long sword": ItemData(0x004B, ItemType.RED_CHEST, ItemClassification.useful),
"Beserk blade": ItemData(0x004C, ItemType.RED_CHEST, ItemClassification.useful),
# 0x004D: "Beserk blade" (uncursed)
"Multi sword": ItemData(0x004E, ItemType.RED_CHEST, ItemClassification.useful),
"Rockbreaker": ItemData(0x004F, ItemType.RED_CHEST, ItemClassification.useful),
"Broadsword": ItemData(0x0050, ItemType.RED_CHEST, ItemClassification.useful),
"Estok": ItemData(0x0051, ItemType.RED_CHEST, ItemClassification.useful),
"Silvo rapier": ItemData(0x0052, ItemType.RED_CHEST, ItemClassification.useful),
"Burn sword": ItemData(0x0053, ItemType.RED_CHEST, ItemClassification.useful),
"Dekar blade": ItemData(0x0054, ItemType.RED_CHEST, ItemClassification.useful),
"Crazy blade": ItemData(0x0055, ItemType.RED_CHEST, ItemClassification.useful),
"Deadly sword (fake)": ItemData(0x0056, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0057: "Deadly sword" (fake, uncursed)
"Luck rapier": ItemData(0x0058, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0059: "Luck rapier" (uncursed)
"Aqua sword": ItemData(0x005A, ItemType.RED_CHEST, ItemClassification.useful),
"Red saber": ItemData(0x005B, ItemType.RED_CHEST, ItemClassification.useful),
"Lucky blade": ItemData(0x005C, ItemType.RED_CHEST, ItemClassification.useful),
# 0x005D: "Lucky blade" (uncursed)
"Mist rapier": ItemData(0x005E, ItemType.RED_CHEST, ItemClassification.useful),
"Boom sword": ItemData(0x005F, ItemType.RED_CHEST, ItemClassification.useful),
"Freeze sword": ItemData(0x0060, ItemType.RED_CHEST, ItemClassification.useful),
"Silver sword": ItemData(0x0061, ItemType.RED_CHEST, ItemClassification.useful),
"Flying blow": ItemData(0x0062, ItemType.RED_CHEST, ItemClassification.useful),
"Super sword": ItemData(0x0063, ItemType.RED_CHEST, ItemClassification.useful),
"Buster sword": ItemData(0x0064, ItemType.RED_CHEST, ItemClassification.useful),
"Rune rapier": ItemData(0x0065, ItemType.RED_CHEST, ItemClassification.useful),
"Old sword": ItemData(0x0066, ItemType.RED_CHEST, ItemClassification.useful),
"Lizard blow": ItemData(0x0067, ItemType.RED_CHEST, ItemClassification.useful),
"Zirco sword": ItemData(0x0068, ItemType.RED_CHEST, ItemClassification.useful),
"Sizzle sword": ItemData(0x4069, ItemType.BLUE_CHEST, ItemClassification.useful),
"Blaze sword": ItemData(0x406A, ItemType.BLUE_CHEST, ItemClassification.useful),
"Myth blade": ItemData(0x006B, ItemType.RED_CHEST, ItemClassification.useful),
"Gades blade": ItemData(0x406C, ItemType.BLUE_CHEST, ItemClassification.useful),
"Sky sword": ItemData(0x406D, ItemType.BLUE_CHEST, ItemClassification.useful),
"Snow sword": ItemData(0x406E, ItemType.BLUE_CHEST, ItemClassification.useful),
"Fry sword": ItemData(0x406F, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x0070: "Egg sword"
"Franshiska": ItemData(0x0071, ItemType.RED_CHEST, ItemClassification.useful),
"Thunder ax": ItemData(0x0072, ItemType.RED_CHEST, ItemClassification.useful),
"Hand ax": ItemData(0x0073, ItemType.RED_CHEST, ItemClassification.useful),
"Bronze ax": ItemData(0x0074, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0075: "Flying ax"
"Rainy ax": ItemData(0x0076, ItemType.RED_CHEST, ItemClassification.useful),
"Great ax": ItemData(0x0077, ItemType.RED_CHEST, ItemClassification.useful),
"Zirco ax": ItemData(0x0078, ItemType.RED_CHEST, ItemClassification.useful),
"Mega ax": ItemData(0x4079, ItemType.BLUE_CHEST, ItemClassification.useful),
"Mace": ItemData(0x007A, ItemType.RED_CHEST, ItemClassification.useful),
"Rod": ItemData(0x007B, ItemType.RED_CHEST, ItemClassification.useful),
"Staff": ItemData(0x007C, ItemType.RED_CHEST, ItemClassification.useful),
"Deadly rod": ItemData(0x007D, ItemType.RED_CHEST, ItemClassification.useful),
# 0x007E: "Deadly rod" (uncursed)
"Sleep rod": ItemData(0x007F, ItemType.RED_CHEST, ItemClassification.useful),
"Long staff": ItemData(0x0080, ItemType.RED_CHEST, ItemClassification.useful),
"Holy staff": ItemData(0x0081, ItemType.RED_CHEST, ItemClassification.useful),
"Morning star": ItemData(0x0082, ItemType.RED_CHEST, ItemClassification.useful),
"Pounder rod": ItemData(0x0083, ItemType.RED_CHEST, ItemClassification.useful),
"Crystal wand": ItemData(0x0084, ItemType.RED_CHEST, ItemClassification.useful),
"Silver rod": ItemData(0x0085, ItemType.RED_CHEST, ItemClassification.useful),
"Zirco rod": ItemData(0x0086, ItemType.RED_CHEST, ItemClassification.useful),
"Zirco flail": ItemData(0x0087, ItemType.RED_CHEST, ItemClassification.useful),
"Spark staff": ItemData(0x4088, ItemType.BLUE_CHEST, ItemClassification.useful),
"Whip": ItemData(0x0089, ItemType.RED_CHEST, ItemClassification.useful),
"Wire": ItemData(0x008A, ItemType.RED_CHEST, ItemClassification.useful),
"Chain": ItemData(0x008B, ItemType.RED_CHEST, ItemClassification.useful),
"Aqua whip": ItemData(0x008C, ItemType.RED_CHEST, ItemClassification.useful),
"Cutter whip": ItemData(0x008D, ItemType.RED_CHEST, ItemClassification.useful),
"Royal whip": ItemData(0x008E, ItemType.RED_CHEST, ItemClassification.useful),
"Holy whip": ItemData(0x008F, ItemType.RED_CHEST, ItemClassification.useful),
"Zirco whip": ItemData(0x0090, ItemType.RED_CHEST, ItemClassification.useful),
"Air whip": ItemData(0x4091, ItemType.BLUE_CHEST, ItemClassification.useful),
"Fatal pick": ItemData(0x0092, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0093: "Fatal pick" (uncursed)
"Spear": ItemData(0x0094, ItemType.RED_CHEST, ItemClassification.useful),
"Trident": ItemData(0x0095, ItemType.RED_CHEST, ItemClassification.useful),
"Halberd": ItemData(0x0096, ItemType.RED_CHEST, ItemClassification.useful),
"Heavy lance": ItemData(0x0097, ItemType.RED_CHEST, ItemClassification.useful),
"Water spear": ItemData(0x4098, ItemType.BLUE_CHEST, ItemClassification.useful),
"Dragon spear": ItemData(0x4099, ItemType.BLUE_CHEST, ItemClassification.useful),
"Vice pliers": ItemData(0x009A, ItemType.RED_CHEST, ItemClassification.useful),
"Coma hit": ItemData(0x009B, ItemType.RED_CHEST, ItemClassification.useful),
"Figgoru": ItemData(0x009C, ItemType.RED_CHEST, ItemClassification.useful),
"Superdriver": ItemData(0x009D, ItemType.RED_CHEST, ItemClassification.useful),
"Stun gun": ItemData(0x009E, ItemType.RED_CHEST, ItemClassification.useful),
"Battledriver": ItemData(0x009F, ItemType.RED_CHEST, ItemClassification.useful),
"Launcher": ItemData(0x00A0, ItemType.RED_CHEST, ItemClassification.useful),
"Freeze bow": ItemData(0x00A1, ItemType.RED_CHEST, ItemClassification.useful),
"Cursed bow": ItemData(0x00A2, ItemType.RED_CHEST, ItemClassification.useful),
# 0x00A3: "Arty's bow" (uncursed)
# ----- ARMOR -----
"Apron": ItemData(0x00A4, ItemType.RED_CHEST, ItemClassification.useful),
"Dress": ItemData(0x00A5, ItemType.RED_CHEST, ItemClassification.useful),
"Cloth": ItemData(0x00A6, ItemType.RED_CHEST, ItemClassification.useful),
"Lab-coat": ItemData(0x00A7, ItemType.RED_CHEST, ItemClassification.useful),
"Hide armor": ItemData(0x00A8, ItemType.RED_CHEST, ItemClassification.useful),
"Frock": ItemData(0x00A9, ItemType.RED_CHEST, ItemClassification.useful),
"Robe": ItemData(0x00AA, ItemType.RED_CHEST, ItemClassification.useful),
"Cloth armor": ItemData(0x00AB, ItemType.RED_CHEST, ItemClassification.useful),
"Coat": ItemData(0x00AC, ItemType.RED_CHEST, ItemClassification.useful),
"Tough hide": ItemData(0x00AD, ItemType.RED_CHEST, ItemClassification.useful),
"Light dress": ItemData(0x00AE, ItemType.RED_CHEST, ItemClassification.useful),
"Light armor": ItemData(0x00AF, ItemType.RED_CHEST, ItemClassification.useful),
"Camu armor": ItemData(0x00B0, ItemType.RED_CHEST, ItemClassification.useful),
"Baggy": ItemData(0x00B1, ItemType.RED_CHEST, ItemClassification.useful),
"Tight dress": ItemData(0x00B2, ItemType.RED_CHEST, ItemClassification.useful),
"Chainmail": ItemData(0x00B3, ItemType.RED_CHEST, ItemClassification.useful),
"Holy wings": ItemData(0x00B4, ItemType.RED_CHEST, ItemClassification.useful),
"Ironmail": ItemData(0x00B5, ItemType.RED_CHEST, ItemClassification.useful),
"Toga": ItemData(0x00B6, ItemType.RED_CHEST, ItemClassification.useful),
"Chain armor": ItemData(0x00B7, ItemType.RED_CHEST, ItemClassification.useful),
"Thick cloth": ItemData(0x00B8, ItemType.RED_CHEST, ItemClassification.useful),
"Stone plate": ItemData(0x00B9, ItemType.RED_CHEST, ItemClassification.useful),
"Long robe": ItemData(0x00BA, ItemType.RED_CHEST, ItemClassification.useful),
"Plated cloth": ItemData(0x00BB, ItemType.RED_CHEST, ItemClassification.useful),
"Iron plate": ItemData(0x00BC, ItemType.RED_CHEST, ItemClassification.useful),
"Metal mail": ItemData(0x00BD, ItemType.RED_CHEST, ItemClassification.useful),
"Silk toga": ItemData(0x00BE, ItemType.RED_CHEST, ItemClassification.useful),
"Silver armor": ItemData(0x00BF, ItemType.RED_CHEST, ItemClassification.useful),
"Light jacket": ItemData(0x00C0, ItemType.RED_CHEST, ItemClassification.useful),
"Metal coat": ItemData(0x00C1, ItemType.RED_CHEST, ItemClassification.useful),
"Silver mail": ItemData(0x00C2, ItemType.RED_CHEST, ItemClassification.useful),
"Power jacket": ItemData(0x00C3, ItemType.RED_CHEST, ItemClassification.useful),
"Quilted silk": ItemData(0x00C4, ItemType.RED_CHEST, ItemClassification.useful),
"Metal armor": ItemData(0x00C5, ItemType.RED_CHEST, ItemClassification.useful),
"Power cape": ItemData(0x00C6, ItemType.RED_CHEST, ItemClassification.useful),
"Magic bikini": ItemData(0x00C7, ItemType.RED_CHEST, ItemClassification.useful),
"Silver robe": ItemData(0x00C8, ItemType.RED_CHEST, ItemClassification.useful),
"Evening gown": ItemData(0x00C9, ItemType.RED_CHEST, ItemClassification.useful),
"Plate armor": ItemData(0x00CA, ItemType.RED_CHEST, ItemClassification.useful),
"Plati plate": ItemData(0x00CB, ItemType.RED_CHEST, ItemClassification.useful),
"Silk robe": ItemData(0x00CC, ItemType.RED_CHEST, ItemClassification.useful),
"Revive armor": ItemData(0x00CD, ItemType.RED_CHEST, ItemClassification.useful),
"Crystal mail": ItemData(0x00CE, ItemType.RED_CHEST, ItemClassification.useful),
"Crystal robe": ItemData(0x00CF, ItemType.RED_CHEST, ItemClassification.useful),
"Heal armor": ItemData(0x00D0, ItemType.RED_CHEST, ItemClassification.useful),
"Metal jacket": ItemData(0x00D1, ItemType.RED_CHEST, ItemClassification.useful),
"Deadly armor": ItemData(0x00D2, ItemType.RED_CHEST, ItemClassification.useful),
# 0x00D3: "Deadly armor" (uncursed)
"Eron dress": ItemData(0x00D4, ItemType.RED_CHEST, ItemClassification.useful),
"Bright armor": ItemData(0x00D5, ItemType.RED_CHEST, ItemClassification.useful),
"Bright cloth": ItemData(0x00D6, ItemType.RED_CHEST, ItemClassification.useful),
"Power robe": ItemData(0x00D7, ItemType.RED_CHEST, ItemClassification.useful),
"Magic scale": ItemData(0x00D8, ItemType.RED_CHEST, ItemClassification.useful),
# 0x00D9: "Holy robe"
"Ghostclothes": ItemData(0x00DA, ItemType.RED_CHEST, ItemClassification.useful),
"Royal dress": ItemData(0x00DB, ItemType.RED_CHEST, ItemClassification.useful),
"Full mail": ItemData(0x00DC, ItemType.RED_CHEST, ItemClassification.useful),
"Old armor": ItemData(0x00DD, ItemType.RED_CHEST, ItemClassification.useful),
"Zircon plate": ItemData(0x00DE, ItemType.RED_CHEST, ItemClassification.useful),
"Zircon armor": ItemData(0x00DF, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Mirak plate": ItemData(0x40E0, ItemType.BLUE_CHEST, ItemClassification.useful),
"Ruse armor": ItemData(0x40E1, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x00E2: "Pearl armor"
# ----- SHIELD -----
"Chop board": ItemData(0x00E3, ItemType.RED_CHEST, ItemClassification.useful),
"Small shield": ItemData(0x00E4, ItemType.RED_CHEST, ItemClassification.useful),
"Hide shield": ItemData(0x00E5, ItemType.RED_CHEST, ItemClassification.useful),
"Buckler": ItemData(0x00E6, ItemType.RED_CHEST, ItemClassification.useful),
"Mini shield": ItemData(0x00E7, ItemType.RED_CHEST, ItemClassification.useful),
"Wood shield": ItemData(0x00E8, ItemType.RED_CHEST, ItemClassification.useful),
"Bracelet": ItemData(0x00E9, ItemType.RED_CHEST, ItemClassification.useful),
"Power brace": ItemData(0x00EA, ItemType.RED_CHEST, ItemClassification.useful),
"Kite shield": ItemData(0x00EB, ItemType.RED_CHEST, ItemClassification.useful),
"Tough gloves": ItemData(0x00EC, ItemType.RED_CHEST, ItemClassification.useful),
"Brone shield": ItemData(0x00ED, ItemType.RED_CHEST, ItemClassification.useful),
"Anger brace": ItemData(0x00EE, ItemType.RED_CHEST, ItemClassification.useful),
"Block shield": ItemData(0x00EF, ItemType.RED_CHEST, ItemClassification.useful),
"Tecto gloves": ItemData(0x00F0, ItemType.RED_CHEST, ItemClassification.useful),
"Round shield": ItemData(0x00F1, ItemType.RED_CHEST, ItemClassification.useful),
"Pearl brace": ItemData(0x00F2, ItemType.RED_CHEST, ItemClassification.useful),
"Fayza shield": ItemData(0x00F3, ItemType.RED_CHEST, ItemClassification.useful),
"Big shield": ItemData(0x00F4, ItemType.RED_CHEST, ItemClassification.useful),
"Tall shield": ItemData(0x00F5, ItemType.RED_CHEST, ItemClassification.useful),
"Silvo shield": ItemData(0x00F6, ItemType.RED_CHEST, ItemClassification.useful),
"Spike shield": ItemData(0x00F7, ItemType.RED_CHEST, ItemClassification.useful),
"Slash shield": ItemData(0x00F8, ItemType.RED_CHEST, ItemClassification.useful),
"Mage shield": ItemData(0x00F9, ItemType.RED_CHEST, ItemClassification.useful),
"Tuff buckler": ItemData(0x00FA, ItemType.RED_CHEST, ItemClassification.useful),
"Tect buckler": ItemData(0x00FB, ItemType.RED_CHEST, ItemClassification.useful),
"Gold gloves": ItemData(0x00FC, ItemType.RED_CHEST, ItemClassification.useful),
"Gold shield": ItemData(0x00FD, ItemType.RED_CHEST, ItemClassification.useful),
"Plati gloves": ItemData(0x00FE, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Plati shield": ItemData(0x00FF, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Gauntlet": ItemData(0x0100, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Rune gloves": ItemData(0x0101, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Holy shield": ItemData(0x0102, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Zirco gloves": ItemData(0x0103, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Zirco shield": ItemData(0x0104, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Old shield": ItemData(0x0105, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Flame shield": ItemData(0x4106, ItemType.BLUE_CHEST, ItemClassification.useful),
"Water gaunt": ItemData(0x4107, ItemType.BLUE_CHEST, ItemClassification.useful),
"Bolt shield": ItemData(0x4108, ItemType.BLUE_CHEST, ItemClassification.useful),
"Cryst shield": ItemData(0x4109, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x010A: "Mega shield"
"Dark mirror": ItemData(0x410B, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x010C: "Dark mirror" (uncursed)
"Apron shield": ItemData(0x410D, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x010E: "Pearl shield"
# ----- HEADGEAR -----
"Pot": ItemData(0x010F, ItemType.RED_CHEST, ItemClassification.useful),
"Beret": ItemData(0x0110, ItemType.RED_CHEST, ItemClassification.useful),
"Cap": ItemData(0x0111, ItemType.RED_CHEST, ItemClassification.useful),
"Cloth helmet": ItemData(0x0112, ItemType.RED_CHEST, ItemClassification.useful),
"Hairband": ItemData(0x0113, ItemType.RED_CHEST, ItemClassification.useful),
"Headband": ItemData(0x0114, ItemType.RED_CHEST, ItemClassification.useful),
"Hide helmet": ItemData(0x0115, ItemType.RED_CHEST, ItemClassification.useful),
"Jet helm": ItemData(0x0116, ItemType.RED_CHEST, ItemClassification.useful),
"Red beret": ItemData(0x0117, ItemType.RED_CHEST, ItemClassification.useful),
"Glass cap": ItemData(0x0118, ItemType.RED_CHEST, ItemClassification.useful),
"Wood helmet": ItemData(0x0119, ItemType.RED_CHEST, ItemClassification.useful),
"Blue beret": ItemData(0x011A, ItemType.RED_CHEST, ItemClassification.useful),
"Brone helmet": ItemData(0x011B, ItemType.RED_CHEST, ItemClassification.useful),
"Stone helmet": ItemData(0x011C, ItemType.RED_CHEST, ItemClassification.useful),
"Cloche": ItemData(0x011D, ItemType.RED_CHEST, ItemClassification.useful),
"Fury helmet": ItemData(0x011E, ItemType.RED_CHEST, ItemClassification.useful),
"Iron helmet": ItemData(0x011F, ItemType.RED_CHEST, ItemClassification.useful),
"Tight helmet": ItemData(0x0120, ItemType.RED_CHEST, ItemClassification.useful),
"Turban": ItemData(0x0121, ItemType.RED_CHEST, ItemClassification.useful),
"Plate cap": ItemData(0x0122, ItemType.RED_CHEST, ItemClassification.useful),
"Roomy helmet": ItemData(0x0123, ItemType.RED_CHEST, ItemClassification.useful),
"Tight turban": ItemData(0x0124, ItemType.RED_CHEST, ItemClassification.useful),
"Glass cloche": ItemData(0x0125, ItemType.RED_CHEST, ItemClassification.useful),
"Plate helmet": ItemData(0x0126, ItemType.RED_CHEST, ItemClassification.useful),
"Rock helmet": ItemData(0x0127, ItemType.RED_CHEST, ItemClassification.useful),
"Jute helmet": ItemData(0x0128, ItemType.RED_CHEST, ItemClassification.useful),
"Shade hat": ItemData(0x0129, ItemType.RED_CHEST, ItemClassification.useful),
"Metal cloche": ItemData(0x012A, ItemType.RED_CHEST, ItemClassification.useful),
"SilverHelmet": ItemData(0x012B, ItemType.RED_CHEST, ItemClassification.useful),
"Fury ribbon": ItemData(0x012C, ItemType.RED_CHEST, ItemClassification.useful),
"Silver hat": ItemData(0x012D, ItemType.RED_CHEST, ItemClassification.useful),
"Eron hat": ItemData(0x012E, ItemType.RED_CHEST, ItemClassification.useful),
"Circlet": ItemData(0x012F, ItemType.RED_CHEST, ItemClassification.useful),
"Golden helm": ItemData(0x0130, ItemType.RED_CHEST, ItemClassification.useful),
"Gold band": ItemData(0x0131, ItemType.RED_CHEST, ItemClassification.useful),
"Plati band": ItemData(0x0132, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Plati helm": ItemData(0x0133, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Crysto beret": ItemData(0x0134, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Crysto helm": ItemData(0x0135, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Holy cap": ItemData(0x0136, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Safety hat": ItemData(0x0137, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Zirco band": ItemData(0x0138, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Zirco helmet": ItemData(0x0139, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Old helmet": ItemData(0x013A, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Agony helm": ItemData(0x413B, ItemType.BLUE_CHEST, ItemClassification.useful),
"Boom turban": ItemData(0x413C, ItemType.BLUE_CHEST, ItemClassification.useful),
"Aqua helm": ItemData(0x413D, ItemType.BLUE_CHEST, ItemClassification.useful),
"Ice hairband": ItemData(0x413E, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x013F: "Legend helm"
"Hairpin": ItemData(0x4140, ItemType.BLUE_CHEST, ItemClassification.useful),
"Brill helm": ItemData(0x0141, ItemType.ENTRANCE_CHEST, ItemClassification.useful),
# 0x0142: "Pearl helmet"
# ----- RING -----
"Ear jewel": ItemData(0x0143, ItemType.RED_CHEST, ItemClassification.useful),
"Glass brace": ItemData(0x0144, ItemType.RED_CHEST, ItemClassification.useful),
"Glass ring": ItemData(0x0145, ItemType.RED_CHEST, ItemClassification.useful),
"Earring": ItemData(0x4146, ItemType.BLUE_CHEST, ItemClassification.useful),
"Speedy ring": ItemData(0x0147, ItemType.RED_CHEST, ItemClassification.useful),
"Power ring": ItemData(0x0148, ItemType.RED_CHEST, ItemClassification.useful),
"Muscle ring": ItemData(0x0149, ItemType.RED_CHEST, ItemClassification.useful),
"Protect ring": ItemData(0x014A, ItemType.RED_CHEST, ItemClassification.useful),
"Mind ring": ItemData(0x014B, ItemType.RED_CHEST, ItemClassification.useful),
"Witch ring": ItemData(0x014C, ItemType.RED_CHEST, ItemClassification.useful),
"Fire ring": ItemData(0x014D, ItemType.RED_CHEST, ItemClassification.useful),
"Water ring": ItemData(0x014E, ItemType.RED_CHEST, ItemClassification.useful),
"Ice ring": ItemData(0x014F, ItemType.RED_CHEST, ItemClassification.useful),
"Thunder ring": ItemData(0x0150, ItemType.RED_CHEST, ItemClassification.useful),
"Fury ring": ItemData(0x0151, ItemType.RED_CHEST, ItemClassification.useful),
"Mystery ring": ItemData(0x0152, ItemType.RED_CHEST, ItemClassification.useful),
"Sonic ring": ItemData(0x0153, ItemType.RED_CHEST, ItemClassification.useful),
"Hipower ring": ItemData(0x0154, ItemType.RED_CHEST, ItemClassification.useful),
"Trick ring": ItemData(0x0155, ItemType.RED_CHEST, ItemClassification.useful),
"Fake ring": ItemData(0x0156, ItemType.RED_CHEST, ItemClassification.useful),
# 0x0157: "S-fire ring"
# 0x0158: "S-water ring"
# 0x0159: "S-ice ring"
# 0x015A: "S-thun ring"
"S-power ring": ItemData(0x015B, ItemType.RED_CHEST, ItemClassification.useful),
"S-mind ring": ItemData(0x015C, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"S-pro ring": ItemData(0x015D, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"S-witch ring": ItemData(0x015E, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Undead ring": ItemData(0x015F, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Rocket ring": ItemData(0x0160, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Ghost ring": ItemData(0x0161, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Angry ring": ItemData(0x0162, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"S-myst ring": ItemData(0x0163, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Dia ring": ItemData(0x4164, ItemType.BLUE_CHEST, ItemClassification.useful),
"Sea ring": ItemData(0x4165, ItemType.BLUE_CHEST, ItemClassification.useful),
"Dragon ring": ItemData(0x0166, ItemType.ENTRANCE_CHEST, ItemClassification.useful),
"Engage ring": ItemData(0x4167, ItemType.BLUE_CHEST, ItemClassification.useful),
# 0x0168: "Egg ring"
# ----- ROCK -----
"Horse rock": ItemData(0x0169, ItemType.RED_CHEST, ItemClassification.useful),
"Eagle rock": ItemData(0x016A, ItemType.RED_CHEST, ItemClassification.useful),
"Lion fang": ItemData(0x016B, ItemType.RED_CHEST, ItemClassification.useful),
"Bee rock": ItemData(0x016C, ItemType.RED_CHEST, ItemClassification.useful),
"Snake rock": ItemData(0x016D, ItemType.RED_CHEST, ItemClassification.useful),
"Cancer rock": ItemData(0x016E, ItemType.RED_CHEST, ItemClassification.useful),
"Pumkin jewel": ItemData(0x016F, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Uni jewel": ItemData(0x0170, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Mysto jewel": ItemData(0x0171, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Samu jewel": ItemData(0x0172, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Bat rock": ItemData(0x0173, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Hidora rock": ItemData(0x0174, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Flame jewel": ItemData(0x0175, ItemType.ENEMY_DROP, ItemClassification.useful),
"Water jewel": ItemData(0x4176, ItemType.BLUE_CHEST, ItemClassification.useful),
"Thundo jewel": ItemData(0x4177, ItemType.BLUE_CHEST, ItemClassification.useful),
"Earth jewel": ItemData(0x4178, ItemType.BLUE_CHEST, ItemClassification.useful),
"Twist jewel": ItemData(0x4179, ItemType.BLUE_CHEST, ItemClassification.useful),
"Gloom jewel": ItemData(0x417A, ItemType.BLUE_CHEST, ItemClassification.useful),
"Tidal jewel": ItemData(0x417B, ItemType.BLUE_CHEST, ItemClassification.useful),
"Magma rock": ItemData(0x017C, ItemType.ENEMY_DROP, ItemClassification.useful),
"Evil jewel": ItemData(0x017D, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
# 0x017E: "Evil jewel" (uncursed)
"Gorgon rock": ItemData(0x017F, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Song rock": ItemData(0x0180, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Kraken rock": ItemData(0x0181, ItemType.RED_CHEST_PATCH, ItemClassification.useful),
"Catfish jwl.": ItemData(0x4182, ItemType.BLUE_CHEST, ItemClassification.useful),
"Camu jewel": ItemData(0x4183, ItemType.BLUE_CHEST, ItemClassification.useful),
"Spido jewel": ItemData(0x4184, ItemType.BLUE_CHEST, ItemClassification.useful),
"Gorgan rock": ItemData(0x4185, ItemType.BLUE_CHEST, ItemClassification.useful),
"Light jewel": ItemData(0x0186, ItemType.ENTRANCE_CHEST, ItemClassification.useful),
"Black eye": ItemData(0x4187, ItemType.BLUE_CHEST, ItemClassification.useful),
"Silver eye": ItemData(0x4188, ItemType.BLUE_CHEST, ItemClassification.useful),
"Gold eye": ItemData(0x4189, ItemType.BLUE_CHEST, ItemClassification.useful),
# ----- OTHER -----
# 0x018A: "1 coin"
# 0x018B: "10 coin set"
# 0x018C: "50 coin set"
# 0x018D: "100 coin set"
# 0x018E: "Flame charm"
# 0x018F: "Zap charm"
# 0x0190: "Magic lamp"
# 0x0191: "Statue"
# 0x0192: "Rage knife"
# 0x0193: "Fortune whip"
# 0x0194: "Dragon blade"
# 0x0195: "Bunny ring"
# 0x0196: "Bunny ears"
# 0x0197: "Bunnylady"
# 0x0198: "Bunny sword"
# 0x0199: "Bunnysuit"
# 0x019A: "Seethru cape"
# 0x019B: "Seethru silk"
# 0x019C: "Iris sword"
# 0x019D: "Iris shield"
# 0x019E: "Iris helmet"
# 0x019F: "Iris armor"
# 0x01A0: "Iris ring"
# 0x01A1: "Iris jewel"
# 0x01A2: "Iris staff"
# 0x01A3: "Iris pot"
# 0x01A4: "Iris tiara"
# 0x01A5: "Power jelly"
# 0x01A6: "Jewel sonar"
# 0x01A7: "Hook"
# 0x01A8: "Bomb"
# 0x01A9: "Arrow"
# 0x01AA: "Fire arrow"
# 0x01AB: "Hammer"
# 0x01AC: "Treas. sword"
# 0x01AD: "Door key"
# 0x01AE: "Shrine key"
# 0x01AF: "Sky key"
# 0x01B0: "Lake key"
# 0x01B1: "Ruby key"
"Selan": ItemData(0x01B2, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Wind key"
"Guy": ItemData(0x01B3, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Cloud key"
"Arty": ItemData(0x01B4, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Light key"
"Dekar": ItemData(0x01B5, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Sword key"
"Tia": ItemData(0x01B6, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Tree key"
"Lexis": ItemData(0x01B7, ItemType.PARTY_MEMBER, ItemClassification.progression), # replaces "Flower key"
"JELZE": ItemData(0x01B8, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Magma key"
"FLASH": ItemData(0x01B9, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Heart key"
"GUSTO": ItemData(0x01BA, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Ghost key"
"ZEPPY": ItemData(0x01BB, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Trial key"
"DARBI": ItemData(0x01BC, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Dankirk key"
"SULLY": ItemData(0x01BD, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Basement key"
"BLAZE": ItemData(0x01BE, ItemType.CAPSULE_MONSTER, ItemClassification.progression), # replaces "Narcysus key"
# 0x01BF: "Truth key"
# 0x01C0: "Mermaid jade"
# 0x01C1: "Engine"
# 0x01C2: "Ancient key"
# 0x01C3: "Pretty flwr."
# 0x01C4: "Glass angel"
# 0x01C5: "VIP card"
# 0x01C6: "Key26"
# 0x01C7: "Key27"
# 0x01C8: "Key28"
# 0x01C9: "Key29"
# 0x01CA: "AP item" # replaces "Key30"
# 0x01CB: "Crown"
# 0x01CC: "Ruby apple"
# 0x01CD: "PURIFIA"
# 0x01CE: "Tag ring"
# 0x01CF: "Tag ring" (uncursed)
# 0x01D0: "RAN-RAN step"
# 0x01D1: "Tag candy"
# 0x01D2: "Last"
# ----- SPELL -----
"Flash": ItemData(0x8000, ItemType.RED_CHEST, ItemClassification.useful),
"Bolt": ItemData(0x8001, ItemType.RED_CHEST, ItemClassification.useful),
"Thunder": ItemData(0x8002, ItemType.RED_CHEST, ItemClassification.useful),
"Spark": ItemData(0x8003, ItemType.RED_CHEST, ItemClassification.useful),
"Fireball": ItemData(0x8004, ItemType.RED_CHEST, ItemClassification.useful),
"Firebird": ItemData(0x8005, ItemType.RED_CHEST, ItemClassification.useful),
"Droplet": ItemData(0x8006, ItemType.RED_CHEST, ItemClassification.useful),
"Vortex": ItemData(0x8007, ItemType.RED_CHEST, ItemClassification.useful),
"Dragon": ItemData(0x8008, ItemType.RED_CHEST, ItemClassification.useful),
"Gale": ItemData(0x8009, ItemType.RED_CHEST, ItemClassification.useful),
"Blizzard": ItemData(0x800A, ItemType.RED_CHEST, ItemClassification.useful),
"Ice Valk": ItemData(0x800B, ItemType.RED_CHEST, ItemClassification.useful),
"Perish": ItemData(0x800C, ItemType.RED_CHEST, ItemClassification.useful),
"Destroy": ItemData(0x800D, ItemType.RED_CHEST, ItemClassification.useful),
"Drowsy": ItemData(0x800E, ItemType.RED_CHEST, ItemClassification.useful),
"Coma": ItemData(0x800F, ItemType.RED_CHEST, ItemClassification.useful),
"Dread": ItemData(0x8010, ItemType.RED_CHEST, ItemClassification.useful),
"Deflect": ItemData(0x8011, ItemType.RED_CHEST, ItemClassification.useful),
"Absorb": ItemData(0x8012, ItemType.RED_CHEST, ItemClassification.useful),
"Fake": ItemData(0x8013, ItemType.RED_CHEST, ItemClassification.useful),
"Trick": ItemData(0x8014, ItemType.RED_CHEST, ItemClassification.useful),
"Confuse": ItemData(0x8015, ItemType.RED_CHEST, ItemClassification.useful),
"Bravery": ItemData(0x8016, ItemType.RED_CHEST, ItemClassification.useful),
"Courage": ItemData(0x8017, ItemType.RED_CHEST, ItemClassification.useful),
"Mirror": ItemData(0x8018, ItemType.RED_CHEST, ItemClassification.useful),
"Strong": ItemData(0x8019, ItemType.RED_CHEST, ItemClassification.useful),
"Stronger": ItemData(0x801A, ItemType.RED_CHEST, ItemClassification.useful),
"Champion": ItemData(0x801B, ItemType.RED_CHEST, ItemClassification.useful),
"Poison": ItemData(0x801C, ItemType.RED_CHEST, ItemClassification.useful),
"Rally": ItemData(0x801D, ItemType.RED_CHEST, ItemClassification.useful),
"Valor": ItemData(0x801E, ItemType.RED_CHEST, ItemClassification.useful),
"Fry": ItemData(0x801F, ItemType.RED_CHEST, ItemClassification.useful),
"Zap": ItemData(0x8020, ItemType.RED_CHEST, ItemClassification.useful),
"Shield": ItemData(0x8021, ItemType.RED_CHEST, ItemClassification.useful),
"Waken": ItemData(0x8022, ItemType.RED_CHEST, ItemClassification.useful),
# 0x8023: "Release"
# 0x8024: "Warp"
# 0x8025: "Escape"
# 0x8026: "Reset"
# 0x8027: "Light"
}
l2ac_item_name_to_id: Dict[str, int] = {name: (start_id + data.code) for name, data in l2ac_item_table.items()}