1189 lines
85 KiB
Python
1189 lines
85 KiB
Python
import typing
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from BaseClasses import MultiWorld, Region, RegionType, Entrance
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from .Locations import SMWLocation
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from .Levels import level_info_dict
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from .Names import LocationName, ItemName
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from ..generic.Rules import add_rule, set_rule
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def create_regions(world, player: int, active_locations):
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menu_region = create_region(world, player, active_locations, 'Menu', None)
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yoshis_island_region = create_region(world, player, active_locations, LocationName.yoshis_island_region, None)
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donut_plains_region = create_region(world, player, active_locations, LocationName.donut_plains_region, None)
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vanilla_dome_region = create_region(world, player, active_locations, LocationName.vanilla_dome_region, None)
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twin_bridges_region = create_region(world, player, active_locations, LocationName.twin_bridges_region, None)
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forest_of_illusion_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_region, None)
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chocolate_island_region = create_region(world, player, active_locations, LocationName.chocolate_island_region, None)
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valley_of_bowser_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_region, None)
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star_road_region = create_region(world, player, active_locations, LocationName.star_road_region, None)
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special_zone_region = create_region(world, player, active_locations, LocationName.special_zone_region, None)
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yoshis_house_tile = create_region(world, player, active_locations, LocationName.yoshis_house_tile, None)
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yoshis_house_region_locations = []
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if world.goal[player] == "yoshi_egg_hunt":
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yoshis_house_region_locations.append(LocationName.yoshis_house)
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yoshis_house_region = create_region(world, player, active_locations, LocationName.yoshis_house,
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yoshis_house_region_locations)
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yoshis_island_1_tile = create_region(world, player, active_locations, LocationName.yoshis_island_1_tile, None)
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yoshis_island_1_region = create_region(world, player, active_locations, LocationName.yoshis_island_1_region, None)
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yoshis_island_1_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_1_exit_1,
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[LocationName.yoshis_island_1_exit_1])
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yoshis_island_2_tile = create_region(world, player, active_locations, LocationName.yoshis_island_2_tile, None)
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yoshis_island_2_region = create_region(world, player, active_locations, LocationName.yoshis_island_2_region, None)
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yoshis_island_2_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_2_exit_1,
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[LocationName.yoshis_island_2_exit_1])
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yoshis_island_3_tile = create_region(world, player, active_locations, LocationName.yoshis_island_3_tile, None)
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yoshis_island_3_region = create_region(world, player, active_locations, LocationName.yoshis_island_3_region, None)
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yoshis_island_3_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_3_exit_1,
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[LocationName.yoshis_island_3_exit_1])
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yoshis_island_4_tile = create_region(world, player, active_locations, LocationName.yoshis_island_4_tile, None)
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yoshis_island_4_region = create_region(world, player, active_locations, LocationName.yoshis_island_4_region, None)
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yoshis_island_4_exit_1 = create_region(world, player, active_locations, LocationName.yoshis_island_4_exit_1,
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[LocationName.yoshis_island_4_exit_1])
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yoshis_island_castle_tile = create_region(world, player, active_locations, LocationName.yoshis_island_castle_tile, None)
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yoshis_island_castle_region = create_region(world, player, active_locations, LocationName.yoshis_island_castle_region, None)
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yoshis_island_castle = create_region(world, player, active_locations, LocationName.yoshis_island_castle,
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[LocationName.yoshis_island_castle, LocationName.yoshis_island_koopaling])
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yellow_switch_palace_tile = create_region(world, player, active_locations, LocationName.yellow_switch_palace_tile, None)
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yellow_switch_palace = create_region(world, player, active_locations, LocationName.yellow_switch_palace,
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[LocationName.yellow_switch_palace])
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donut_plains_1_tile = create_region(world, player, active_locations, LocationName.donut_plains_1_tile, None)
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donut_plains_1_region = create_region(world, player, active_locations, LocationName.donut_plains_1_region, None)
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donut_plains_1_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_1_exit_1,
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[LocationName.donut_plains_1_exit_1])
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donut_plains_1_exit_2 = create_region(world, player, active_locations, LocationName.donut_plains_1_exit_2,
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[LocationName.donut_plains_1_exit_2])
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donut_plains_2_tile = create_region(world, player, active_locations, LocationName.donut_plains_2_tile, None)
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donut_plains_2_region = create_region(world, player, active_locations, LocationName.donut_plains_2_region, None)
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donut_plains_2_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_2_exit_1,
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[LocationName.donut_plains_2_exit_1])
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donut_plains_2_exit_2 = create_region(world, player, active_locations, LocationName.donut_plains_2_exit_2,
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[LocationName.donut_plains_2_exit_2])
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donut_plains_3_tile = create_region(world, player, active_locations, LocationName.donut_plains_3_tile, None)
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donut_plains_3_region = create_region(world, player, active_locations, LocationName.donut_plains_3_region, None)
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donut_plains_3_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_3_exit_1,
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[LocationName.donut_plains_3_exit_1])
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donut_plains_4_tile = create_region(world, player, active_locations, LocationName.donut_plains_4_tile, None)
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donut_plains_4_region = create_region(world, player, active_locations, LocationName.donut_plains_4_region, None)
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donut_plains_4_exit_1 = create_region(world, player, active_locations, LocationName.donut_plains_4_exit_1,
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[LocationName.donut_plains_4_exit_1])
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donut_secret_1_tile = create_region(world, player, active_locations, LocationName.donut_secret_1_tile, None)
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donut_secret_1_region = create_region(world, player, active_locations, LocationName.donut_secret_1_region, None)
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donut_secret_1_exit_1 = create_region(world, player, active_locations, LocationName.donut_secret_1_exit_1,
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[LocationName.donut_secret_1_exit_1])
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donut_secret_1_exit_2 = create_region(world, player, active_locations, LocationName.donut_secret_1_exit_2,
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[LocationName.donut_secret_1_exit_2])
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donut_secret_2_tile = create_region(world, player, active_locations, LocationName.donut_secret_2_tile, None)
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donut_secret_2_region = create_region(world, player, active_locations, LocationName.donut_secret_2_region, None)
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donut_secret_2_exit_1 = create_region(world, player, active_locations, LocationName.donut_secret_2_exit_1,
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[LocationName.donut_secret_2_exit_1])
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donut_ghost_house_tile = create_region(world, player, active_locations, LocationName.donut_ghost_house_tile, None)
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donut_ghost_house_region = create_region(world, player, active_locations, LocationName.donut_ghost_house_region, None)
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donut_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.donut_ghost_house_exit_1,
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[LocationName.donut_ghost_house_exit_1])
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donut_ghost_house_exit_2 = create_region(world, player, active_locations, LocationName.donut_ghost_house_exit_2,
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[LocationName.donut_ghost_house_exit_2])
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donut_secret_house_tile = create_region(world, player, active_locations, LocationName.donut_secret_house_tile, None)
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donut_secret_house_region = create_region(world, player, active_locations, LocationName.donut_secret_house_region, None)
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donut_secret_house_exit_1 = create_region(world, player, active_locations, LocationName.donut_secret_house_exit_1,
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[LocationName.donut_secret_house_exit_1])
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donut_secret_house_exit_2 = create_region(world, player, active_locations, LocationName.donut_secret_house_exit_2,
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[LocationName.donut_secret_house_exit_2])
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donut_plains_castle_tile = create_region(world, player, active_locations, LocationName.donut_plains_castle_tile, None)
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donut_plains_castle_region = create_region(world, player, active_locations, LocationName.donut_plains_castle_region, None)
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donut_plains_castle = create_region(world, player, active_locations, LocationName.donut_plains_castle,
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[LocationName.donut_plains_castle, LocationName.donut_plains_koopaling])
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green_switch_palace_tile = create_region(world, player, active_locations, LocationName.green_switch_palace_tile, None)
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green_switch_palace = create_region(world, player, active_locations, LocationName.green_switch_palace,
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[LocationName.green_switch_palace])
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donut_plains_top_secret_tile = create_region(world, player, active_locations, LocationName.donut_plains_top_secret_tile, None)
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donut_plains_top_secret = create_region(world, player, active_locations, LocationName.donut_plains_top_secret, None)
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vanilla_dome_1_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_1_tile, None)
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vanilla_dome_1_region = create_region(world, player, active_locations, LocationName.vanilla_dome_1_region, None)
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vanilla_dome_1_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_1_exit_1,
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[LocationName.vanilla_dome_1_exit_1])
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vanilla_dome_1_exit_2 = create_region(world, player, active_locations, LocationName.vanilla_dome_1_exit_2,
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[LocationName.vanilla_dome_1_exit_2])
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vanilla_dome_2_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_2_tile, None)
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vanilla_dome_2_region = create_region(world, player, active_locations, LocationName.vanilla_dome_2_region, None)
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vanilla_dome_2_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_2_exit_1,
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[LocationName.vanilla_dome_2_exit_1])
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vanilla_dome_2_exit_2 = create_region(world, player, active_locations, LocationName.vanilla_dome_2_exit_2,
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[LocationName.vanilla_dome_2_exit_2])
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vanilla_dome_3_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_3_tile, None)
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vanilla_dome_3_region = create_region(world, player, active_locations, LocationName.vanilla_dome_3_region, None)
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vanilla_dome_3_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_3_exit_1,
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[LocationName.vanilla_dome_3_exit_1])
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vanilla_dome_4_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_4_tile, None)
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vanilla_dome_4_region = create_region(world, player, active_locations, LocationName.vanilla_dome_4_region, None)
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vanilla_dome_4_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_dome_4_exit_1,
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[LocationName.vanilla_dome_4_exit_1])
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vanilla_secret_1_tile = create_region(world, player, active_locations, LocationName.vanilla_secret_1_tile, None)
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vanilla_secret_1_region = create_region(world, player, active_locations, LocationName.vanilla_secret_1_region, None)
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vanilla_secret_1_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_secret_1_exit_1,
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[LocationName.vanilla_secret_1_exit_1])
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vanilla_secret_1_exit_2 = create_region(world, player, active_locations, LocationName.vanilla_secret_1_exit_2,
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[LocationName.vanilla_secret_1_exit_2])
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vanilla_secret_2_tile = create_region(world, player, active_locations, LocationName.vanilla_secret_2_tile, None)
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vanilla_secret_2_region = create_region(world, player, active_locations, LocationName.vanilla_secret_2_region, None)
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vanilla_secret_2_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_secret_2_exit_1,
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[LocationName.vanilla_secret_2_exit_1])
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vanilla_secret_3_tile = create_region(world, player, active_locations, LocationName.vanilla_secret_3_tile, None)
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vanilla_secret_3_region = create_region(world, player, active_locations, LocationName.vanilla_secret_3_region, None)
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vanilla_secret_3_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_secret_3_exit_1,
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[LocationName.vanilla_secret_3_exit_1])
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vanilla_ghost_house_tile = create_region(world, player, active_locations, LocationName.vanilla_ghost_house_tile, None)
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vanilla_ghost_house_region = create_region(world, player, active_locations, LocationName.vanilla_ghost_house_region, None)
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vanilla_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.vanilla_ghost_house_exit_1,
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[LocationName.vanilla_ghost_house_exit_1])
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vanilla_fortress_tile = create_region(world, player, active_locations, LocationName.vanilla_fortress_tile, None)
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vanilla_fortress_region = create_region(world, player, active_locations, LocationName.vanilla_fortress_region, None)
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vanilla_fortress = create_region(world, player, active_locations, LocationName.vanilla_fortress,
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[LocationName.vanilla_fortress, LocationName.vanilla_reznor])
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vanilla_dome_castle_tile = create_region(world, player, active_locations, LocationName.vanilla_dome_castle_tile, None)
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vanilla_dome_castle_region = create_region(world, player, active_locations, LocationName.vanilla_dome_castle_region, None)
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vanilla_dome_castle = create_region(world, player, active_locations, LocationName.vanilla_dome_castle,
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[LocationName.vanilla_dome_castle, LocationName.vanilla_dome_koopaling])
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red_switch_palace_tile = create_region(world, player, active_locations, LocationName.red_switch_palace_tile, None)
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red_switch_palace = create_region(world, player, active_locations, LocationName.red_switch_palace,
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[LocationName.red_switch_palace])
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butter_bridge_1_tile = create_region(world, player, active_locations, LocationName.butter_bridge_1_tile, None)
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butter_bridge_1_region = create_region(world, player, active_locations, LocationName.butter_bridge_1_region, None)
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butter_bridge_1_exit_1 = create_region(world, player, active_locations, LocationName.butter_bridge_1_exit_1,
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[LocationName.butter_bridge_1_exit_1])
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butter_bridge_2_tile = create_region(world, player, active_locations, LocationName.butter_bridge_2_tile, None)
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butter_bridge_2_region = create_region(world, player, active_locations, LocationName.butter_bridge_2_region, None)
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butter_bridge_2_exit_1 = create_region(world, player, active_locations, LocationName.butter_bridge_2_exit_1,
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[LocationName.butter_bridge_2_exit_1])
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cheese_bridge_tile = create_region(world, player, active_locations, LocationName.cheese_bridge_tile, None)
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cheese_bridge_region = create_region(world, player, active_locations, LocationName.cheese_bridge_region, None)
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cheese_bridge_exit_1 = create_region(world, player, active_locations, LocationName.cheese_bridge_exit_1,
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[LocationName.cheese_bridge_exit_1])
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cheese_bridge_exit_2 = create_region(world, player, active_locations, LocationName.cheese_bridge_exit_2,
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[LocationName.cheese_bridge_exit_2])
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cookie_mountain_tile = create_region(world, player, active_locations, LocationName.cookie_mountain_tile, None)
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cookie_mountain_region = create_region(world, player, active_locations, LocationName.cookie_mountain_region, None)
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cookie_mountain_exit_1 = create_region(world, player, active_locations, LocationName.cookie_mountain_exit_1,
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[LocationName.cookie_mountain_exit_1])
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soda_lake_tile = create_region(world, player, active_locations, LocationName.soda_lake_tile, None)
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soda_lake_region = create_region(world, player, active_locations, LocationName.soda_lake_region, None)
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soda_lake_exit_1 = create_region(world, player, active_locations, LocationName.soda_lake_exit_1,
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[LocationName.soda_lake_exit_1])
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twin_bridges_castle_tile = create_region(world, player, active_locations, LocationName.twin_bridges_castle_tile, None)
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twin_bridges_castle_region = create_region(world, player, active_locations, LocationName.twin_bridges_castle_region, None)
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twin_bridges_castle = create_region(world, player, active_locations, LocationName.twin_bridges_castle,
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[LocationName.twin_bridges_castle, LocationName.twin_bridges_koopaling])
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forest_of_illusion_1_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_tile, None)
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forest_of_illusion_1_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_region, None)
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forest_of_illusion_1_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_exit_1,
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[LocationName.forest_of_illusion_1_exit_1])
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forest_of_illusion_1_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_1_exit_2,
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[LocationName.forest_of_illusion_1_exit_2])
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forest_of_illusion_2_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_tile, None)
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forest_of_illusion_2_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_region, None)
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forest_of_illusion_2_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_exit_1,
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[LocationName.forest_of_illusion_2_exit_1])
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forest_of_illusion_2_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_2_exit_2,
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[LocationName.forest_of_illusion_2_exit_2])
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forest_of_illusion_3_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_tile, None)
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forest_of_illusion_3_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_region, None)
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forest_of_illusion_3_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_exit_1,
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[LocationName.forest_of_illusion_3_exit_1])
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forest_of_illusion_3_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_3_exit_2,
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[LocationName.forest_of_illusion_3_exit_2])
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forest_of_illusion_4_tile = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_tile, None)
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forest_of_illusion_4_region = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_region, None)
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forest_of_illusion_4_exit_1 = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_exit_1,
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[LocationName.forest_of_illusion_4_exit_1])
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forest_of_illusion_4_exit_2 = create_region(world, player, active_locations, LocationName.forest_of_illusion_4_exit_2,
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[LocationName.forest_of_illusion_4_exit_2])
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forest_ghost_house_tile = create_region(world, player, active_locations, LocationName.forest_ghost_house_tile, None)
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forest_ghost_house_region = create_region(world, player, active_locations, LocationName.forest_ghost_house_region, None)
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forest_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.forest_ghost_house_exit_1,
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[LocationName.forest_ghost_house_exit_1])
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forest_ghost_house_exit_2 = create_region(world, player, active_locations, LocationName.forest_ghost_house_exit_2,
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[LocationName.forest_ghost_house_exit_2])
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forest_secret_tile = create_region(world, player, active_locations, LocationName.forest_secret_tile, None)
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forest_secret_region = create_region(world, player, active_locations, LocationName.forest_secret_region, None)
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forest_secret_exit_1 = create_region(world, player, active_locations, LocationName.forest_secret_exit_1,
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[LocationName.forest_secret_exit_1])
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forest_fortress_tile = create_region(world, player, active_locations, LocationName.forest_fortress_tile, None)
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forest_fortress_region = create_region(world, player, active_locations, LocationName.forest_fortress_region, None)
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forest_fortress = create_region(world, player, active_locations, LocationName.forest_fortress,
|
|
[LocationName.forest_fortress, LocationName.forest_reznor])
|
|
|
|
forest_castle_tile = create_region(world, player, active_locations, LocationName.forest_castle_tile, None)
|
|
forest_castle_region = create_region(world, player, active_locations, LocationName.forest_castle_region, None)
|
|
forest_castle = create_region(world, player, active_locations, LocationName.forest_castle,
|
|
[LocationName.forest_castle, LocationName.forest_koopaling])
|
|
|
|
blue_switch_palace_tile = create_region(world, player, active_locations, LocationName.blue_switch_palace_tile, None)
|
|
blue_switch_palace = create_region(world, player, active_locations, LocationName.blue_switch_palace,
|
|
[LocationName.blue_switch_palace])
|
|
|
|
|
|
chocolate_island_1_tile = create_region(world, player, active_locations, LocationName.chocolate_island_1_tile, None)
|
|
chocolate_island_1_region = create_region(world, player, active_locations, LocationName.chocolate_island_1_region, None)
|
|
chocolate_island_1_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_1_exit_1,
|
|
[LocationName.chocolate_island_1_exit_1])
|
|
|
|
chocolate_island_2_tile = create_region(world, player, active_locations, LocationName.chocolate_island_2_tile, None)
|
|
chocolate_island_2_region = create_region(world, player, active_locations, LocationName.chocolate_island_2_region, None)
|
|
chocolate_island_2_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_2_exit_1,
|
|
[LocationName.chocolate_island_2_exit_1])
|
|
chocolate_island_2_exit_2 = create_region(world, player, active_locations, LocationName.chocolate_island_2_exit_2,
|
|
[LocationName.chocolate_island_2_exit_2])
|
|
|
|
chocolate_island_3_tile = create_region(world, player, active_locations, LocationName.chocolate_island_3_tile, None)
|
|
chocolate_island_3_region = create_region(world, player, active_locations, LocationName.chocolate_island_3_region, None)
|
|
chocolate_island_3_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_3_exit_1,
|
|
[LocationName.chocolate_island_3_exit_1])
|
|
chocolate_island_3_exit_2 = create_region(world, player, active_locations, LocationName.chocolate_island_3_exit_2,
|
|
[LocationName.chocolate_island_3_exit_2])
|
|
|
|
chocolate_island_4_tile = create_region(world, player, active_locations, LocationName.chocolate_island_4_tile, None)
|
|
chocolate_island_4_region = create_region(world, player, active_locations, LocationName.chocolate_island_4_region, None)
|
|
chocolate_island_4_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_4_exit_1,
|
|
[LocationName.chocolate_island_4_exit_1])
|
|
|
|
chocolate_island_5_tile = create_region(world, player, active_locations, LocationName.chocolate_island_5_tile, None)
|
|
chocolate_island_5_region = create_region(world, player, active_locations, LocationName.chocolate_island_5_region, None)
|
|
chocolate_island_5_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_island_5_exit_1,
|
|
[LocationName.chocolate_island_5_exit_1])
|
|
|
|
chocolate_ghost_house_tile = create_region(world, player, active_locations, LocationName.chocolate_ghost_house_tile, None)
|
|
chocolate_ghost_house_region = create_region(world, player, active_locations, LocationName.chocolate_ghost_house_region, None)
|
|
chocolate_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_ghost_house_exit_1,
|
|
[LocationName.chocolate_ghost_house_exit_1])
|
|
|
|
chocolate_secret_tile = create_region(world, player, active_locations, LocationName.chocolate_secret_tile, None)
|
|
chocolate_secret_region = create_region(world, player, active_locations, LocationName.chocolate_secret_region, None)
|
|
chocolate_secret_exit_1 = create_region(world, player, active_locations, LocationName.chocolate_secret_exit_1,
|
|
[LocationName.chocolate_secret_exit_1])
|
|
|
|
chocolate_fortress_tile = create_region(world, player, active_locations, LocationName.chocolate_fortress_tile, None)
|
|
chocolate_fortress_region = create_region(world, player, active_locations, LocationName.chocolate_fortress_region, None)
|
|
chocolate_fortress = create_region(world, player, active_locations, LocationName.chocolate_fortress,
|
|
[LocationName.chocolate_fortress, LocationName.chocolate_reznor])
|
|
|
|
chocolate_castle_tile = create_region(world, player, active_locations, LocationName.chocolate_castle_tile, None)
|
|
chocolate_castle_region = create_region(world, player, active_locations, LocationName.chocolate_castle_region, None)
|
|
chocolate_castle = create_region(world, player, active_locations, LocationName.chocolate_castle,
|
|
[LocationName.chocolate_castle, LocationName.chocolate_koopaling])
|
|
|
|
sunken_ghost_ship_tile = create_region(world, player, active_locations, LocationName.sunken_ghost_ship_tile, None)
|
|
sunken_ghost_ship_region = create_region(world, player, active_locations, LocationName.sunken_ghost_ship_region, None)
|
|
sunken_ghost_ship = create_region(world, player, active_locations, LocationName.sunken_ghost_ship,
|
|
[LocationName.sunken_ghost_ship])
|
|
|
|
|
|
valley_of_bowser_1_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_1_tile, None)
|
|
valley_of_bowser_1_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_1_region, None)
|
|
valley_of_bowser_1_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_1_exit_1,
|
|
[LocationName.valley_of_bowser_1_exit_1])
|
|
|
|
valley_of_bowser_2_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_tile, None)
|
|
valley_of_bowser_2_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_region, None)
|
|
valley_of_bowser_2_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_exit_1,
|
|
[LocationName.valley_of_bowser_2_exit_1])
|
|
valley_of_bowser_2_exit_2 = create_region(world, player, active_locations, LocationName.valley_of_bowser_2_exit_2,
|
|
[LocationName.valley_of_bowser_2_exit_2])
|
|
|
|
valley_of_bowser_3_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_3_tile, None)
|
|
valley_of_bowser_3_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_3_region, None)
|
|
valley_of_bowser_3_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_3_exit_1,
|
|
[LocationName.valley_of_bowser_3_exit_1])
|
|
|
|
valley_of_bowser_4_tile = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_tile, None)
|
|
valley_of_bowser_4_region = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_region, None)
|
|
valley_of_bowser_4_exit_1 = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_exit_1,
|
|
[LocationName.valley_of_bowser_4_exit_1])
|
|
valley_of_bowser_4_exit_2 = create_region(world, player, active_locations, LocationName.valley_of_bowser_4_exit_2,
|
|
[LocationName.valley_of_bowser_4_exit_2])
|
|
|
|
valley_ghost_house_tile = create_region(world, player, active_locations, LocationName.valley_ghost_house_tile, None)
|
|
valley_ghost_house_region = create_region(world, player, active_locations, LocationName.valley_ghost_house_region, None)
|
|
valley_ghost_house_exit_1 = create_region(world, player, active_locations, LocationName.valley_ghost_house_exit_1,
|
|
[LocationName.valley_ghost_house_exit_1])
|
|
valley_ghost_house_exit_2 = create_region(world, player, active_locations, LocationName.valley_ghost_house_exit_2,
|
|
[LocationName.valley_ghost_house_exit_2])
|
|
|
|
valley_fortress_tile = create_region(world, player, active_locations, LocationName.valley_fortress_tile, None)
|
|
valley_fortress_region = create_region(world, player, active_locations, LocationName.valley_fortress_region, None)
|
|
valley_fortress = create_region(world, player, active_locations, LocationName.valley_fortress,
|
|
[LocationName.valley_fortress, LocationName.valley_reznor])
|
|
|
|
valley_castle_tile = create_region(world, player, active_locations, LocationName.valley_castle_tile, None)
|
|
valley_castle_region = create_region(world, player, active_locations, LocationName.valley_castle_region, None)
|
|
valley_castle = create_region(world, player, active_locations, LocationName.valley_castle,
|
|
[LocationName.valley_castle, LocationName.valley_koopaling])
|
|
|
|
front_door_tile = create_region(world, player, active_locations, LocationName.front_door_tile, None)
|
|
front_door_region = create_region(world, player, active_locations, LocationName.front_door, None)
|
|
back_door_tile = create_region(world, player, active_locations, LocationName.back_door_tile, None)
|
|
back_door_region = create_region(world, player, active_locations, LocationName.back_door, None)
|
|
bowser_region_locations = []
|
|
if world.goal[player] == "bowser":
|
|
bowser_region_locations += [LocationName.bowser]
|
|
bowser_region = create_region(world, player, active_locations, LocationName.bowser_region, bowser_region_locations)
|
|
|
|
|
|
donut_plains_star_road = create_region(world, player, active_locations, LocationName.donut_plains_star_road, None)
|
|
vanilla_dome_star_road = create_region(world, player, active_locations, LocationName.vanilla_dome_star_road, None)
|
|
twin_bridges_star_road = create_region(world, player, active_locations, LocationName.twin_bridges_star_road, None)
|
|
forest_star_road = create_region(world, player, active_locations, LocationName.forest_star_road, None)
|
|
valley_star_road = create_region(world, player, active_locations, LocationName.valley_star_road, None)
|
|
star_road_donut = create_region(world, player, active_locations, LocationName.star_road_donut, None)
|
|
star_road_vanilla = create_region(world, player, active_locations, LocationName.star_road_vanilla, None)
|
|
star_road_twin_bridges = create_region(world, player, active_locations, LocationName.star_road_twin_bridges, None)
|
|
star_road_forest = create_region(world, player, active_locations, LocationName.star_road_forest, None)
|
|
star_road_valley = create_region(world, player, active_locations, LocationName.star_road_valley, None)
|
|
star_road_special = create_region(world, player, active_locations, LocationName.star_road_special, None)
|
|
special_star_road = create_region(world, player, active_locations, LocationName.special_star_road, None)
|
|
|
|
star_road_1_tile = create_region(world, player, active_locations, LocationName.star_road_1_tile, None)
|
|
star_road_1_region = create_region(world, player, active_locations, LocationName.star_road_1_region, None)
|
|
star_road_1_exit_1 = create_region(world, player, active_locations, LocationName.star_road_1_exit_1,
|
|
[LocationName.star_road_1_exit_1])
|
|
star_road_1_exit_2 = create_region(world, player, active_locations, LocationName.star_road_1_exit_2,
|
|
[LocationName.star_road_1_exit_2])
|
|
|
|
star_road_2_tile = create_region(world, player, active_locations, LocationName.star_road_2_tile, None)
|
|
star_road_2_region = create_region(world, player, active_locations, LocationName.star_road_2_region, None)
|
|
star_road_2_exit_1 = create_region(world, player, active_locations, LocationName.star_road_2_exit_1,
|
|
[LocationName.star_road_2_exit_1])
|
|
star_road_2_exit_2 = create_region(world, player, active_locations, LocationName.star_road_2_exit_2,
|
|
[LocationName.star_road_2_exit_2])
|
|
|
|
star_road_3_tile = create_region(world, player, active_locations, LocationName.star_road_3_tile, None)
|
|
star_road_3_region = create_region(world, player, active_locations, LocationName.star_road_3_region, None)
|
|
star_road_3_exit_1 = create_region(world, player, active_locations, LocationName.star_road_3_exit_1,
|
|
[LocationName.star_road_3_exit_1])
|
|
star_road_3_exit_2 = create_region(world, player, active_locations, LocationName.star_road_3_exit_2,
|
|
[LocationName.star_road_3_exit_2])
|
|
|
|
star_road_4_tile = create_region(world, player, active_locations, LocationName.star_road_4_tile, None)
|
|
star_road_4_region = create_region(world, player, active_locations, LocationName.star_road_4_region, None)
|
|
star_road_4_exit_1 = create_region(world, player, active_locations, LocationName.star_road_4_exit_1,
|
|
[LocationName.star_road_4_exit_1])
|
|
star_road_4_exit_2 = create_region(world, player, active_locations, LocationName.star_road_4_exit_2,
|
|
[LocationName.star_road_4_exit_2])
|
|
|
|
star_road_5_tile = create_region(world, player, active_locations, LocationName.star_road_5_tile, None)
|
|
star_road_5_region = create_region(world, player, active_locations, LocationName.star_road_5_region, None)
|
|
star_road_5_exit_1 = create_region(world, player, active_locations, LocationName.star_road_5_exit_1,
|
|
[LocationName.star_road_5_exit_1])
|
|
star_road_5_exit_2 = create_region(world, player, active_locations, LocationName.star_road_5_exit_2,
|
|
[LocationName.star_road_5_exit_2])
|
|
|
|
|
|
special_zone_1_tile = create_region(world, player, active_locations, LocationName.special_zone_1_tile, None)
|
|
special_zone_1_region = create_region(world, player, active_locations, LocationName.special_zone_1_region, None)
|
|
special_zone_1_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_1_exit_1,
|
|
[LocationName.special_zone_1_exit_1])
|
|
|
|
special_zone_2_tile = create_region(world, player, active_locations, LocationName.special_zone_2_tile, None)
|
|
special_zone_2_region = create_region(world, player, active_locations, LocationName.special_zone_2_region, None)
|
|
special_zone_2_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_2_exit_1,
|
|
[LocationName.special_zone_2_exit_1])
|
|
|
|
special_zone_3_tile = create_region(world, player, active_locations, LocationName.special_zone_3_tile, None)
|
|
special_zone_3_region = create_region(world, player, active_locations, LocationName.special_zone_3_region, None)
|
|
special_zone_3_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_3_exit_1,
|
|
[LocationName.special_zone_3_exit_1])
|
|
|
|
special_zone_4_tile = create_region(world, player, active_locations, LocationName.special_zone_4_tile, None)
|
|
special_zone_4_region = create_region(world, player, active_locations, LocationName.special_zone_4_region, None)
|
|
special_zone_4_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_4_exit_1,
|
|
[LocationName.special_zone_4_exit_1])
|
|
|
|
special_zone_5_tile = create_region(world, player, active_locations, LocationName.special_zone_5_tile, None)
|
|
special_zone_5_region = create_region(world, player, active_locations, LocationName.special_zone_5_region, None)
|
|
special_zone_5_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_5_exit_1,
|
|
[LocationName.special_zone_5_exit_1])
|
|
|
|
special_zone_6_tile = create_region(world, player, active_locations, LocationName.special_zone_6_tile, None)
|
|
special_zone_6_region = create_region(world, player, active_locations, LocationName.special_zone_6_region, None)
|
|
special_zone_6_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_6_exit_1,
|
|
[LocationName.special_zone_6_exit_1])
|
|
|
|
special_zone_7_tile = create_region(world, player, active_locations, LocationName.special_zone_7_tile, None)
|
|
special_zone_7_region = create_region(world, player, active_locations, LocationName.special_zone_7_region, None)
|
|
special_zone_7_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_7_exit_1,
|
|
[LocationName.special_zone_7_exit_1])
|
|
|
|
special_zone_8_tile = create_region(world, player, active_locations, LocationName.special_zone_8_tile, None)
|
|
special_zone_8_region = create_region(world, player, active_locations, LocationName.special_zone_8_region, None)
|
|
special_zone_8_exit_1 = create_region(world, player, active_locations, LocationName.special_zone_8_exit_1,
|
|
[LocationName.special_zone_8_exit_1])
|
|
special_complete = create_region(world, player, active_locations, LocationName.special_complete, None)
|
|
|
|
|
|
# Set up the regions correctly.
|
|
world.regions += [
|
|
menu_region,
|
|
yoshis_island_region,
|
|
donut_plains_region,
|
|
vanilla_dome_region,
|
|
twin_bridges_region,
|
|
forest_of_illusion_region,
|
|
chocolate_island_region,
|
|
valley_of_bowser_region,
|
|
star_road_region,
|
|
special_zone_region,
|
|
yoshis_house_tile,
|
|
yoshis_house_region,
|
|
yoshis_island_1_tile,
|
|
yoshis_island_1_region,
|
|
yoshis_island_1_exit_1,
|
|
yoshis_island_2_tile,
|
|
yoshis_island_2_region,
|
|
yoshis_island_2_exit_1,
|
|
yoshis_island_3_tile,
|
|
yoshis_island_3_region,
|
|
yoshis_island_3_exit_1,
|
|
yoshis_island_4_tile,
|
|
yoshis_island_4_region,
|
|
yoshis_island_4_exit_1,
|
|
yoshis_island_castle_tile,
|
|
yoshis_island_castle_region,
|
|
yoshis_island_castle,
|
|
yellow_switch_palace_tile,
|
|
yellow_switch_palace,
|
|
donut_plains_1_tile,
|
|
donut_plains_1_region,
|
|
donut_plains_1_exit_1,
|
|
donut_plains_1_exit_2,
|
|
donut_plains_2_tile,
|
|
donut_plains_2_region,
|
|
donut_plains_2_exit_1,
|
|
donut_plains_2_exit_2,
|
|
donut_plains_3_tile,
|
|
donut_plains_3_region,
|
|
donut_plains_3_exit_1,
|
|
donut_plains_4_tile,
|
|
donut_plains_4_region,
|
|
donut_plains_4_exit_1,
|
|
donut_secret_1_tile,
|
|
donut_secret_1_region,
|
|
donut_secret_1_exit_1,
|
|
donut_secret_1_exit_2,
|
|
donut_secret_2_tile,
|
|
donut_secret_2_region,
|
|
donut_secret_2_exit_1,
|
|
donut_ghost_house_tile,
|
|
donut_ghost_house_region,
|
|
donut_ghost_house_exit_1,
|
|
donut_ghost_house_exit_2,
|
|
donut_secret_house_tile,
|
|
donut_secret_house_region,
|
|
donut_secret_house_exit_1,
|
|
donut_secret_house_exit_2,
|
|
donut_plains_castle_tile,
|
|
donut_plains_castle_region,
|
|
donut_plains_castle,
|
|
green_switch_palace_tile,
|
|
green_switch_palace,
|
|
donut_plains_top_secret_tile,
|
|
donut_plains_top_secret,
|
|
vanilla_dome_1_tile,
|
|
vanilla_dome_1_region,
|
|
vanilla_dome_1_exit_1,
|
|
vanilla_dome_1_exit_2,
|
|
vanilla_dome_2_tile,
|
|
vanilla_dome_2_region,
|
|
vanilla_dome_2_exit_1,
|
|
vanilla_dome_2_exit_2,
|
|
vanilla_dome_3_tile,
|
|
vanilla_dome_3_region,
|
|
vanilla_dome_3_exit_1,
|
|
vanilla_dome_4_tile,
|
|
vanilla_dome_4_region,
|
|
vanilla_dome_4_exit_1,
|
|
vanilla_secret_1_tile,
|
|
vanilla_secret_1_region,
|
|
vanilla_secret_1_exit_1,
|
|
vanilla_secret_1_exit_2,
|
|
vanilla_secret_2_tile,
|
|
vanilla_secret_2_region,
|
|
vanilla_secret_2_exit_1,
|
|
vanilla_secret_3_tile,
|
|
vanilla_secret_3_region,
|
|
vanilla_secret_3_exit_1,
|
|
vanilla_ghost_house_tile,
|
|
vanilla_ghost_house_region,
|
|
vanilla_ghost_house_exit_1,
|
|
vanilla_fortress_tile,
|
|
vanilla_fortress_region,
|
|
vanilla_fortress,
|
|
vanilla_dome_castle_tile,
|
|
vanilla_dome_castle_region,
|
|
vanilla_dome_castle,
|
|
red_switch_palace_tile,
|
|
red_switch_palace,
|
|
butter_bridge_1_tile,
|
|
butter_bridge_1_region,
|
|
butter_bridge_1_exit_1,
|
|
butter_bridge_2_tile,
|
|
butter_bridge_2_region,
|
|
butter_bridge_2_exit_1,
|
|
cheese_bridge_tile,
|
|
cheese_bridge_region,
|
|
cheese_bridge_exit_1,
|
|
cheese_bridge_exit_2,
|
|
cookie_mountain_tile,
|
|
cookie_mountain_region,
|
|
cookie_mountain_exit_1,
|
|
soda_lake_tile,
|
|
soda_lake_region,
|
|
soda_lake_exit_1,
|
|
twin_bridges_castle_tile,
|
|
twin_bridges_castle_region,
|
|
twin_bridges_castle,
|
|
forest_of_illusion_1_tile,
|
|
forest_of_illusion_1_region,
|
|
forest_of_illusion_1_exit_1,
|
|
forest_of_illusion_1_exit_2,
|
|
forest_of_illusion_2_tile,
|
|
forest_of_illusion_2_region,
|
|
forest_of_illusion_2_exit_1,
|
|
forest_of_illusion_2_exit_2,
|
|
forest_of_illusion_3_tile,
|
|
forest_of_illusion_3_region,
|
|
forest_of_illusion_3_exit_1,
|
|
forest_of_illusion_3_exit_2,
|
|
forest_of_illusion_4_tile,
|
|
forest_of_illusion_4_region,
|
|
forest_of_illusion_4_exit_1,
|
|
forest_of_illusion_4_exit_2,
|
|
forest_ghost_house_tile,
|
|
forest_ghost_house_region,
|
|
forest_ghost_house_exit_1,
|
|
forest_ghost_house_exit_2,
|
|
forest_secret_tile,
|
|
forest_secret_region,
|
|
forest_secret_exit_1,
|
|
forest_fortress_tile,
|
|
forest_fortress_region,
|
|
forest_fortress,
|
|
forest_castle_tile,
|
|
forest_castle_region,
|
|
forest_castle,
|
|
blue_switch_palace_tile,
|
|
blue_switch_palace,
|
|
chocolate_island_1_tile,
|
|
chocolate_island_1_region,
|
|
chocolate_island_1_exit_1,
|
|
chocolate_island_2_tile,
|
|
chocolate_island_2_region,
|
|
chocolate_island_2_exit_1,
|
|
chocolate_island_2_exit_2,
|
|
chocolate_island_3_tile,
|
|
chocolate_island_3_region,
|
|
chocolate_island_3_exit_1,
|
|
chocolate_island_3_exit_2,
|
|
chocolate_island_4_tile,
|
|
chocolate_island_4_region,
|
|
chocolate_island_4_exit_1,
|
|
chocolate_island_5_tile,
|
|
chocolate_island_5_region,
|
|
chocolate_island_5_exit_1,
|
|
chocolate_ghost_house_tile,
|
|
chocolate_ghost_house_region,
|
|
chocolate_ghost_house_exit_1,
|
|
chocolate_secret_tile,
|
|
chocolate_secret_region,
|
|
chocolate_secret_exit_1,
|
|
chocolate_fortress_tile,
|
|
chocolate_fortress_region,
|
|
chocolate_fortress,
|
|
chocolate_castle_tile,
|
|
chocolate_castle_region,
|
|
chocolate_castle,
|
|
sunken_ghost_ship_tile,
|
|
sunken_ghost_ship_region,
|
|
sunken_ghost_ship,
|
|
valley_of_bowser_1_tile,
|
|
valley_of_bowser_1_region,
|
|
valley_of_bowser_1_exit_1,
|
|
valley_of_bowser_2_tile,
|
|
valley_of_bowser_2_region,
|
|
valley_of_bowser_2_exit_1,
|
|
valley_of_bowser_2_exit_2,
|
|
valley_of_bowser_3_tile,
|
|
valley_of_bowser_3_region,
|
|
valley_of_bowser_3_exit_1,
|
|
valley_of_bowser_4_tile,
|
|
valley_of_bowser_4_region,
|
|
valley_of_bowser_4_exit_1,
|
|
valley_of_bowser_4_exit_2,
|
|
valley_ghost_house_tile,
|
|
valley_ghost_house_region,
|
|
valley_ghost_house_exit_1,
|
|
valley_ghost_house_exit_2,
|
|
valley_fortress_tile,
|
|
valley_fortress_region,
|
|
valley_fortress,
|
|
valley_castle_tile,
|
|
valley_castle_region,
|
|
valley_castle,
|
|
front_door_tile,
|
|
front_door_region,
|
|
back_door_tile,
|
|
back_door_region,
|
|
bowser_region,
|
|
donut_plains_star_road,
|
|
vanilla_dome_star_road,
|
|
twin_bridges_star_road,
|
|
forest_star_road,
|
|
valley_star_road,
|
|
star_road_donut,
|
|
star_road_vanilla,
|
|
star_road_twin_bridges,
|
|
star_road_forest,
|
|
star_road_valley,
|
|
star_road_special,
|
|
special_star_road,
|
|
star_road_1_tile,
|
|
star_road_1_region,
|
|
star_road_1_exit_1,
|
|
star_road_1_exit_2,
|
|
star_road_2_tile,
|
|
star_road_2_region,
|
|
star_road_2_exit_1,
|
|
star_road_2_exit_2,
|
|
star_road_3_tile,
|
|
star_road_3_region,
|
|
star_road_3_exit_1,
|
|
star_road_3_exit_2,
|
|
star_road_4_tile,
|
|
star_road_4_region,
|
|
star_road_4_exit_1,
|
|
star_road_4_exit_2,
|
|
star_road_5_tile,
|
|
star_road_5_region,
|
|
star_road_5_exit_1,
|
|
star_road_5_exit_2,
|
|
special_zone_1_tile,
|
|
special_zone_1_region,
|
|
special_zone_1_exit_1,
|
|
special_zone_2_tile,
|
|
special_zone_2_region,
|
|
special_zone_2_exit_1,
|
|
special_zone_3_tile,
|
|
special_zone_3_region,
|
|
special_zone_3_exit_1,
|
|
special_zone_4_tile,
|
|
special_zone_4_region,
|
|
special_zone_4_exit_1,
|
|
special_zone_5_tile,
|
|
special_zone_5_region,
|
|
special_zone_5_exit_1,
|
|
special_zone_6_tile,
|
|
special_zone_6_region,
|
|
special_zone_6_exit_1,
|
|
special_zone_7_tile,
|
|
special_zone_7_region,
|
|
special_zone_7_exit_1,
|
|
special_zone_8_tile,
|
|
special_zone_8_region,
|
|
special_zone_8_exit_1,
|
|
special_complete,
|
|
]
|
|
|
|
|
|
if world.dragon_coin_checks[player]:
|
|
add_location_to_region(world, player, active_locations, LocationName.yoshis_island_1_region, LocationName.yoshis_island_1_dragon,
|
|
lambda state: (state.has(ItemName.mario_spin_jump, player) and
|
|
state.has(ItemName.progressive_powerup, player, 1)))
|
|
add_location_to_region(world, player, active_locations, LocationName.yoshis_island_2_region, LocationName.yoshis_island_2_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.mario_climb, player)))
|
|
add_location_to_region(world, player, active_locations, LocationName.yoshis_island_3_region, LocationName.yoshis_island_3_dragon,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.yoshis_island_4_region, LocationName.yoshis_island_4_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.mario_swim, player) or
|
|
(state.has(ItemName.mario_carry, player) and state.has(ItemName.p_switch, player))))
|
|
add_location_to_region(world, player, active_locations, LocationName.donut_plains_1_region, LocationName.donut_plains_1_dragon,
|
|
lambda state: (state.has(ItemName.mario_climb, player) or
|
|
state.has(ItemName.yoshi_activate, player) or
|
|
(state.has(ItemName.progressive_powerup, player, 3) and state.has(ItemName.mario_run, player))))
|
|
add_location_to_region(world, player, active_locations, LocationName.donut_plains_2_region, LocationName.donut_plains_2_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.donut_plains_3_region, LocationName.donut_plains_3_dragon,
|
|
lambda state: ((state.has(ItemName.mario_spin_jump, player) and state.has(ItemName.progressive_powerup, player, 1) and state.has(ItemName.mario_climb, player) or
|
|
state.has(ItemName.yoshi_activate, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
|
|
add_location_to_region(world, player, active_locations, LocationName.donut_plains_4_region, LocationName.donut_plains_4_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.donut_secret_1_region, LocationName.donut_secret_1_dragon,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.donut_secret_2_region, LocationName.donut_secret_2_dragon,
|
|
lambda state: (state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player)))
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_1_region, LocationName.vanilla_dome_1_dragon,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.mario_run, player) and
|
|
(state.has(ItemName.super_star_active, player) or
|
|
state.has(ItemName.progressive_powerup, player, 1))))
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_2_region, LocationName.vanilla_dome_2_dragon,
|
|
lambda state: (state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.p_switch, player) and
|
|
(state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player))))
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_3_region, LocationName.vanilla_dome_3_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_dome_4_region, LocationName.vanilla_dome_4_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_secret_1_region, LocationName.vanilla_secret_1_dragon,
|
|
lambda state: (state.has(ItemName.mario_climb, player) and
|
|
state.has(ItemName.mario_carry, player)))
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_secret_2_region, LocationName.vanilla_secret_2_dragon,
|
|
lambda state: (state.has(ItemName.mario_run, player) and
|
|
state.has(ItemName.progressive_powerup, player, 3)))
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_secret_3_region, LocationName.vanilla_secret_3_dragon,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.vanilla_ghost_house_region, LocationName.vanilla_ghost_house_dragon,
|
|
lambda state: state.has(ItemName.mario_climb, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.butter_bridge_1_region, LocationName.butter_bridge_1_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.butter_bridge_2_region, LocationName.butter_bridge_2_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.progressive_powerup, player, 3)))
|
|
add_location_to_region(world, player, active_locations, LocationName.cheese_bridge_region, LocationName.cheese_bridge_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.mario_climb, player)))
|
|
add_location_to_region(world, player, active_locations, LocationName.cookie_mountain_region, LocationName.cookie_mountain_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.mario_climb, player)))
|
|
add_location_to_region(world, player, active_locations, LocationName.soda_lake_region, LocationName.soda_lake_dragon,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.forest_of_illusion_2_region, LocationName.forest_of_illusion_2_dragon,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.forest_of_illusion_3_region, LocationName.forest_of_illusion_3_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.mario_carry, player)))
|
|
add_location_to_region(world, player, active_locations, LocationName.forest_of_illusion_4_region, LocationName.forest_of_illusion_4_dragon,
|
|
lambda state: (state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.mario_carry, player) or
|
|
state.has(ItemName.p_switch, player) or
|
|
state.has(ItemName.progressive_powerup, player, 2)))
|
|
add_location_to_region(world, player, active_locations, LocationName.forest_ghost_house_region, LocationName.forest_ghost_house_dragon,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.forest_secret_region, LocationName.forest_secret_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.forest_castle_region, LocationName.forest_castle_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.chocolate_island_1_region, LocationName.chocolate_island_1_dragon,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.chocolate_island_2_region, LocationName.chocolate_island_2_dragon,
|
|
lambda state: (state.has(ItemName.blue_switch_palace, player) and
|
|
(state.has(ItemName.p_switch, player) or
|
|
state.has(ItemName.green_switch_palace, player) or
|
|
(state.has(ItemName.yellow_switch_palace, player) or state.has(ItemName.red_switch_palace, player)))))
|
|
add_location_to_region(world, player, active_locations, LocationName.chocolate_island_3_region, LocationName.chocolate_island_3_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.chocolate_island_4_region, LocationName.chocolate_island_4_dragon,
|
|
lambda state: (state.has(ItemName.mario_run, player) and
|
|
state.has(ItemName.progressive_powerup, player, 3)))
|
|
add_location_to_region(world, player, active_locations, LocationName.chocolate_island_5_region, LocationName.chocolate_island_5_dragon,
|
|
lambda state: (state.has(ItemName.mario_swim, player) or
|
|
(state.has(ItemName.mario_carry, player) and state.has(ItemName.p_switch, player))))
|
|
add_location_to_region(world, player, active_locations, LocationName.sunken_ghost_ship_region, LocationName.sunken_ghost_ship_dragon,
|
|
lambda state: (state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.super_star_active, player) and
|
|
state.has(ItemName.progressive_powerup, player, 3)))
|
|
add_location_to_region(world, player, active_locations, LocationName.valley_of_bowser_1_region, LocationName.valley_of_bowser_1_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.valley_of_bowser_2_region, LocationName.valley_of_bowser_2_dragon,
|
|
lambda state: state.has(ItemName.yoshi_activate, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.valley_of_bowser_3_region, LocationName.valley_of_bowser_3_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.valley_ghost_house_region, LocationName.valley_ghost_house_dragon,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.valley_castle_region, LocationName.valley_castle_dragon)
|
|
add_location_to_region(world, player, active_locations, LocationName.star_road_1_region, LocationName.star_road_1_dragon,
|
|
lambda state: (state.has(ItemName.mario_spin_jump, player) and
|
|
state.has(ItemName.progressive_powerup, player, 1)))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_1_region, LocationName.special_zone_1_dragon,
|
|
lambda state: state.has(ItemName.mario_climb, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_2_region, LocationName.special_zone_2_dragon,
|
|
lambda state: state.has(ItemName.p_balloon, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_3_region, LocationName.special_zone_3_dragon,
|
|
lambda state: state.has(ItemName.yoshi_activate, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_4_region, LocationName.special_zone_4_dragon,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_5_region, LocationName.special_zone_5_dragon,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_6_region, LocationName.special_zone_6_dragon,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_7_region, LocationName.special_zone_7_dragon,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
add_location_to_region(world, player, active_locations, LocationName.special_zone_8_region, LocationName.special_zone_8_dragon,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
|
|
|
|
|
|
def connect_regions(world, player, level_to_tile_dict):
|
|
names: typing.Dict[str, int] = {}
|
|
|
|
connect(world, player, names, "Menu", LocationName.yoshis_island_region)
|
|
connect(world, player, names, LocationName.yoshis_island_region, LocationName.yoshis_island_1_tile)
|
|
connect(world, player, names, LocationName.yoshis_island_region, LocationName.yoshis_island_2_tile)
|
|
|
|
# Connect regions within levels using rules
|
|
connect(world, player, names, LocationName.yoshis_island_1_region, LocationName.yoshis_island_1_exit_1)
|
|
connect(world, player, names, LocationName.yoshis_island_2_region, LocationName.yoshis_island_2_exit_1)
|
|
connect(world, player, names, LocationName.yoshis_island_3_region, LocationName.yoshis_island_3_exit_1)
|
|
connect(world, player, names, LocationName.yoshis_island_4_region, LocationName.yoshis_island_4_exit_1)
|
|
connect(world, player, names, LocationName.yoshis_island_castle_region, LocationName.yoshis_island_castle,
|
|
lambda state: (state.has(ItemName.mario_climb, player)))
|
|
|
|
connect(world, player, names, LocationName.donut_plains_1_region, LocationName.donut_plains_1_exit_1)
|
|
connect(world, player, names, LocationName.donut_plains_1_region, LocationName.donut_plains_1_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
(state.has(ItemName.yoshi_activate, player) or
|
|
state.has(ItemName.green_switch_palace, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
|
|
connect(world, player, names, LocationName.donut_plains_2_region, LocationName.donut_plains_2_exit_1)
|
|
connect(world, player, names, LocationName.donut_plains_2_region, LocationName.donut_plains_2_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
(state.has(ItemName.yoshi_activate, player) or
|
|
(state.has(ItemName.mario_spin_jump, player) and state.has(ItemName.mario_climb, player) and state.has(ItemName.progressive_powerup, player, 1)))))
|
|
connect(world, player, names, LocationName.donut_secret_1_region, LocationName.donut_secret_1_exit_1,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.donut_secret_1_region, LocationName.donut_secret_1_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.p_switch, player)))
|
|
connect(world, player, names, LocationName.donut_ghost_house_region, LocationName.donut_ghost_house_exit_1,
|
|
lambda state: (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))
|
|
connect(world, player, names, LocationName.donut_ghost_house_region, LocationName.donut_ghost_house_exit_2,
|
|
lambda state: (state.has(ItemName.mario_climb, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3))))
|
|
connect(world, player, names, LocationName.donut_secret_house_region, LocationName.donut_secret_house_exit_1,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.donut_secret_house_region, LocationName.donut_secret_house_exit_2,
|
|
lambda state: (state.has(ItemName.p_switch, player) and state.has(ItemName.mario_carry, player) and
|
|
(state.has(ItemName.mario_climb, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
|
|
connect(world, player, names, LocationName.donut_plains_3_region, LocationName.donut_plains_3_exit_1)
|
|
connect(world, player, names, LocationName.donut_plains_4_region, LocationName.donut_plains_4_exit_1)
|
|
connect(world, player, names, LocationName.donut_secret_2_region, LocationName.donut_secret_2_exit_1)
|
|
connect(world, player, names, LocationName.donut_plains_castle_region, LocationName.donut_plains_castle)
|
|
|
|
connect(world, player, names, LocationName.vanilla_dome_1_region, LocationName.vanilla_dome_1_exit_1,
|
|
lambda state: (state.has(ItemName.mario_run, player) and
|
|
(state.has(ItemName.super_star_active, player) or
|
|
state.has(ItemName.progressive_powerup, player, 1))))
|
|
connect(world, player, names, LocationName.vanilla_dome_1_region, LocationName.vanilla_dome_1_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
((state.has(ItemName.yoshi_activate, player) and state.has(ItemName.mario_climb, player)) or
|
|
(state.has(ItemName.yoshi_activate, player) and state.has(ItemName.red_switch_palace, player)) or
|
|
(state.has(ItemName.red_switch_palace, player) and state.has(ItemName.mario_climb, player)))))
|
|
connect(world, player, names, LocationName.vanilla_dome_2_region, LocationName.vanilla_dome_2_exit_1,
|
|
lambda state: (state.has(ItemName.mario_swim, player) and
|
|
(state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player))))
|
|
connect(world, player, names, LocationName.vanilla_dome_2_region, LocationName.vanilla_dome_2_exit_2,
|
|
lambda state: (state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.p_switch, player) and
|
|
state.has(ItemName.mario_carry, player) and
|
|
(state.has(ItemName.mario_climb, player) or state.has(ItemName.yoshi_activate, player))))
|
|
connect(world, player, names, LocationName.vanilla_secret_1_region, LocationName.vanilla_secret_1_exit_1,
|
|
lambda state: state.has(ItemName.mario_climb, player))
|
|
connect(world, player, names, LocationName.vanilla_secret_1_region, LocationName.vanilla_secret_1_exit_2,
|
|
lambda state: (state.has(ItemName.mario_climb, player) and
|
|
(state.has(ItemName.mario_carry, player) and state.has(ItemName.blue_switch_palace, player))))
|
|
connect(world, player, names, LocationName.vanilla_ghost_house_region, LocationName.vanilla_ghost_house_exit_1,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.vanilla_dome_3_region, LocationName.vanilla_dome_3_exit_1)
|
|
connect(world, player, names, LocationName.vanilla_dome_4_region, LocationName.vanilla_dome_4_exit_1)
|
|
connect(world, player, names, LocationName.vanilla_secret_2_region, LocationName.vanilla_secret_2_exit_1)
|
|
connect(world, player, names, LocationName.vanilla_secret_3_region, LocationName.vanilla_secret_3_exit_1,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.vanilla_fortress_region, LocationName.vanilla_fortress,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.vanilla_dome_castle_region, LocationName.vanilla_dome_castle)
|
|
|
|
connect(world, player, names, LocationName.butter_bridge_1_region, LocationName.butter_bridge_1_exit_1)
|
|
connect(world, player, names, LocationName.butter_bridge_2_region, LocationName.butter_bridge_2_exit_1)
|
|
connect(world, player, names, LocationName.cheese_bridge_region, LocationName.cheese_bridge_exit_1,
|
|
lambda state: state.has(ItemName.mario_climb, player))
|
|
connect(world, player, names, LocationName.cheese_bridge_region, LocationName.cheese_bridge_exit_2,
|
|
lambda state: (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))
|
|
connect(world, player, names, LocationName.soda_lake_region, LocationName.soda_lake_exit_1,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.cookie_mountain_region, LocationName.cookie_mountain_exit_1)
|
|
connect(world, player, names, LocationName.twin_bridges_castle_region, LocationName.twin_bridges_castle,
|
|
lambda state: (state.has(ItemName.mario_run, player) and
|
|
state.has(ItemName.mario_climb, player)))
|
|
|
|
connect(world, player, names, LocationName.forest_of_illusion_1_region, LocationName.forest_of_illusion_1_exit_1)
|
|
connect(world, player, names, LocationName.forest_of_illusion_1_region, LocationName.forest_of_illusion_1_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.p_balloon, player)))
|
|
connect(world, player, names, LocationName.forest_of_illusion_2_region, LocationName.forest_of_illusion_2_exit_1,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.forest_of_illusion_2_region, LocationName.forest_of_illusion_2_exit_2,
|
|
lambda state: (state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.mario_carry, player)))
|
|
connect(world, player, names, LocationName.forest_of_illusion_3_region, LocationName.forest_of_illusion_3_exit_1,
|
|
lambda state: (state.has(ItemName.mario_carry, player) or
|
|
state.has(ItemName.yoshi_activate, player)))
|
|
connect(world, player, names, LocationName.forest_of_illusion_3_region, LocationName.forest_of_illusion_3_exit_2,
|
|
lambda state: (state.has(ItemName.mario_spin_jump, player) and
|
|
state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.progressive_powerup, player, 1)))
|
|
connect(world, player, names, LocationName.forest_of_illusion_4_region, LocationName.forest_of_illusion_4_exit_1)
|
|
connect(world, player, names, LocationName.forest_of_illusion_4_region, LocationName.forest_of_illusion_4_exit_2,
|
|
lambda state: state.has(ItemName.mario_carry, player))
|
|
connect(world, player, names, LocationName.forest_ghost_house_region, LocationName.forest_ghost_house_exit_1,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.forest_ghost_house_region, LocationName.forest_ghost_house_exit_2,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.forest_secret_region, LocationName.forest_secret_exit_1)
|
|
connect(world, player, names, LocationName.forest_fortress_region, LocationName.forest_fortress)
|
|
connect(world, player, names, LocationName.forest_castle_region, LocationName.forest_castle)
|
|
|
|
connect(world, player, names, LocationName.chocolate_island_1_region, LocationName.chocolate_island_1_exit_1,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.chocolate_island_2_region, LocationName.chocolate_island_2_exit_1)
|
|
connect(world, player, names, LocationName.chocolate_island_2_region, LocationName.chocolate_island_2_exit_2,
|
|
lambda state: state.has(ItemName.mario_carry, player))
|
|
connect(world, player, names, LocationName.chocolate_island_3_region, LocationName.chocolate_island_3_exit_1,
|
|
lambda state: (state.has(ItemName.mario_climb, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3))))
|
|
connect(world, player, names, LocationName.chocolate_island_3_region, LocationName.chocolate_island_3_exit_2,
|
|
lambda state: (state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))
|
|
connect(world, player, names, LocationName.chocolate_island_4_region, LocationName.chocolate_island_4_exit_1)
|
|
connect(world, player, names, LocationName.chocolate_island_5_region, LocationName.chocolate_island_5_exit_1)
|
|
connect(world, player, names, LocationName.chocolate_ghost_house_region, LocationName.chocolate_ghost_house_exit_1)
|
|
connect(world, player, names, LocationName.chocolate_fortress_region, LocationName.chocolate_fortress)
|
|
connect(world, player, names, LocationName.chocolate_secret_region, LocationName.chocolate_secret_exit_1,
|
|
lambda state: state.has(ItemName.mario_run, player))
|
|
connect(world, player, names, LocationName.chocolate_castle_region, LocationName.chocolate_castle,
|
|
lambda state: (state.has(ItemName.progressive_powerup, player, 1)))
|
|
|
|
connect(world, player, names, LocationName.sunken_ghost_ship_region, LocationName.sunken_ghost_ship,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.valley_of_bowser_1_region, LocationName.valley_of_bowser_1_exit_1)
|
|
connect(world, player, names, LocationName.valley_of_bowser_2_region, LocationName.valley_of_bowser_2_exit_1)
|
|
connect(world, player, names, LocationName.valley_of_bowser_2_region, LocationName.valley_of_bowser_2_exit_2,
|
|
lambda state: state.has(ItemName.mario_carry, player))
|
|
connect(world, player, names, LocationName.valley_of_bowser_3_region, LocationName.valley_of_bowser_3_exit_1)
|
|
connect(world, player, names, LocationName.valley_of_bowser_4_region, LocationName.valley_of_bowser_4_exit_1,
|
|
lambda state: state.has(ItemName.mario_climb, player))
|
|
connect(world, player, names, LocationName.valley_of_bowser_4_region, LocationName.valley_of_bowser_4_exit_2,
|
|
lambda state: (state.has(ItemName.mario_climb, player) and
|
|
state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.yoshi_activate, player)))
|
|
connect(world, player, names, LocationName.valley_ghost_house_region, LocationName.valley_ghost_house_exit_1,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.valley_ghost_house_region, LocationName.valley_ghost_house_exit_2,
|
|
lambda state: (state.has(ItemName.p_switch, player) and
|
|
state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.mario_run, player)))
|
|
connect(world, player, names, LocationName.valley_fortress_region, LocationName.valley_fortress,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
connect(world, player, names, LocationName.valley_castle_region, LocationName.valley_castle)
|
|
connect(world, player, names, LocationName.front_door, LocationName.bowser_region,
|
|
lambda state: (state.has(ItemName.mario_climb, player) and
|
|
state.has(ItemName.mario_run, player) and
|
|
state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.progressive_powerup, player, 1) and
|
|
state.has(ItemName.koopaling, player, world.bosses_required[player].value)))
|
|
connect(world, player, names, LocationName.back_door, LocationName.bowser_region,
|
|
lambda state: state.has(ItemName.koopaling, player, world.bosses_required[player].value))
|
|
|
|
connect(world, player, names, LocationName.star_road_1_region, LocationName.star_road_1_exit_1,
|
|
lambda state: (state.has(ItemName.mario_spin_jump, player) and
|
|
state.has(ItemName.progressive_powerup, player, 1)))
|
|
connect(world, player, names, LocationName.star_road_1_region, LocationName.star_road_1_exit_2,
|
|
lambda state: (state.has(ItemName.mario_spin_jump, player) and
|
|
state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.progressive_powerup, player, 1)))
|
|
connect(world, player, names, LocationName.star_road_2_region, LocationName.star_road_2_exit_1,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.star_road_2_region, LocationName.star_road_2_exit_2,
|
|
lambda state: (state.has(ItemName.mario_swim, player) and
|
|
state.has(ItemName.mario_carry, player)))
|
|
connect(world, player, names, LocationName.star_road_3_region, LocationName.star_road_3_exit_1)
|
|
connect(world, player, names, LocationName.star_road_3_region, LocationName.star_road_3_exit_2,
|
|
lambda state: state.has(ItemName.mario_carry, player))
|
|
connect(world, player, names, LocationName.star_road_4_region, LocationName.star_road_4_exit_1)
|
|
connect(world, player, names, LocationName.star_road_4_region, LocationName.star_road_4_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
(state.has(ItemName.yoshi_activate, player) or
|
|
(state.has(ItemName.green_switch_palace, player) and state.has(ItemName.red_switch_palace, player)))))
|
|
connect(world, player, names, LocationName.star_road_5_region, LocationName.star_road_5_exit_1,
|
|
lambda state: state.has(ItemName.p_switch, player))
|
|
connect(world, player, names, LocationName.star_road_5_region, LocationName.star_road_5_exit_2,
|
|
lambda state: (state.has(ItemName.mario_carry, player) and
|
|
state.has(ItemName.mario_climb, player) and
|
|
state.has(ItemName.p_switch, player) and
|
|
state.has(ItemName.yellow_switch_palace, player) and
|
|
state.has(ItemName.green_switch_palace, player) and
|
|
state.has(ItemName.red_switch_palace, player) and
|
|
state.has(ItemName.blue_switch_palace, player)))
|
|
|
|
connect(world, player, names, LocationName.special_zone_1_region, LocationName.special_zone_1_exit_1,
|
|
lambda state: (state.has(ItemName.mario_climb, player) and
|
|
(state.has(ItemName.p_switch, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3)))))
|
|
connect(world, player, names, LocationName.special_zone_2_region, LocationName.special_zone_2_exit_1,
|
|
lambda state: state.has(ItemName.p_balloon, player))
|
|
connect(world, player, names, LocationName.special_zone_3_region, LocationName.special_zone_3_exit_1,
|
|
lambda state: (state.has(ItemName.mario_climb, player) or
|
|
state.has(ItemName.p_switch, player) or
|
|
(state.has(ItemName.mario_run, player) and state.has(ItemName.progressive_powerup, player, 3))))
|
|
connect(world, player, names, LocationName.special_zone_4_region, LocationName.special_zone_4_exit_1,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
connect(world, player, names, LocationName.special_zone_5_region, LocationName.special_zone_5_exit_1,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
connect(world, player, names, LocationName.special_zone_6_region, LocationName.special_zone_6_exit_1,
|
|
lambda state: state.has(ItemName.mario_swim, player))
|
|
connect(world, player, names, LocationName.special_zone_7_region, LocationName.special_zone_7_exit_1,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
connect(world, player, names, LocationName.special_zone_8_region, LocationName.special_zone_8_exit_1,
|
|
lambda state: state.has(ItemName.progressive_powerup, player, 1))
|
|
|
|
|
|
|
|
# Connect levels to each other
|
|
for current_level_id, current_level_data in level_info_dict.items():
|
|
# Connect tile regions to correct level regions
|
|
|
|
if current_level_id not in level_to_tile_dict.keys():
|
|
continue
|
|
|
|
current_tile_id = level_to_tile_dict[current_level_id]
|
|
current_tile_data = level_info_dict[current_tile_id]
|
|
current_tile_name = current_tile_data.levelName
|
|
if ("Star Road - " not in current_tile_name) and (" - Star Road" not in current_tile_name):
|
|
current_tile_name += " - Tile"
|
|
connect(world, player, names, current_tile_name, current_level_data.levelName)
|
|
# Connect Exit regions to next tile regions
|
|
if current_tile_data.exit1Path:
|
|
next_tile_id = current_tile_data.exit1Path.otherLevelID
|
|
if world.swap_donut_gh_exits[player] and current_tile_id == 0x04:
|
|
next_tile_id = current_tile_data.exit2Path.otherLevelID
|
|
next_tile_name = level_info_dict[next_tile_id].levelName
|
|
if ("Star Road - " not in next_tile_name) and (" - Star Road" not in next_tile_name):
|
|
next_tile_name += " - Tile"
|
|
current_exit_name = (current_level_data.levelName + " - Normal Exit")
|
|
connect(world, player, names, current_exit_name, next_tile_name)
|
|
if current_tile_data.exit2Path:
|
|
next_tile_id = current_tile_data.exit2Path.otherLevelID
|
|
if world.swap_donut_gh_exits[player] and current_tile_id == 0x04:
|
|
next_tile_id = current_tile_data.exit1Path.otherLevelID
|
|
next_tile_name = level_info_dict[next_tile_id].levelName
|
|
if ("Star Road - " not in next_tile_name) and (" - Star Road" not in next_tile_name):
|
|
next_tile_name += " - Tile"
|
|
current_exit_name = (current_level_data.levelName + " - Secret Exit")
|
|
connect(world, player, names, current_exit_name, next_tile_name)
|
|
|
|
connect(world, player, names, LocationName.donut_plains_star_road, LocationName.star_road_donut)
|
|
connect(world, player, names, LocationName.star_road_donut, LocationName.donut_plains_star_road)
|
|
connect(world, player, names, LocationName.star_road_donut, LocationName.star_road_1_tile)
|
|
connect(world, player, names, LocationName.vanilla_dome_star_road, LocationName.star_road_vanilla)
|
|
connect(world, player, names, LocationName.star_road_vanilla, LocationName.vanilla_dome_star_road)
|
|
connect(world, player, names, LocationName.star_road_vanilla, LocationName.star_road_2_tile)
|
|
connect(world, player, names, LocationName.twin_bridges_star_road, LocationName.star_road_twin_bridges)
|
|
connect(world, player, names, LocationName.star_road_twin_bridges, LocationName.twin_bridges_star_road)
|
|
connect(world, player, names, LocationName.star_road_twin_bridges, LocationName.star_road_3_tile)
|
|
connect(world, player, names, LocationName.forest_star_road, LocationName.star_road_forest)
|
|
connect(world, player, names, LocationName.star_road_forest, LocationName.forest_star_road)
|
|
connect(world, player, names, LocationName.star_road_forest, LocationName.star_road_4_tile)
|
|
connect(world, player, names, LocationName.valley_star_road, LocationName.star_road_valley)
|
|
connect(world, player, names, LocationName.star_road_valley, LocationName.valley_star_road)
|
|
connect(world, player, names, LocationName.star_road_valley, LocationName.star_road_5_tile)
|
|
connect(world, player, names, LocationName.star_road_special, LocationName.special_star_road)
|
|
connect(world, player, names, LocationName.special_star_road, LocationName.star_road_special)
|
|
connect(world, player, names, LocationName.special_star_road, LocationName.special_zone_1_tile)
|
|
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connect(world, player, names, LocationName.star_road_valley, LocationName.front_door_tile)
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|
|
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|
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def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None):
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ret = Region(name, RegionType.Generic, name, player)
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|
ret.world = world
|
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if locations:
|
|
for locationName in locations:
|
|
loc_id = active_locations.get(locationName, 0)
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|
if loc_id:
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|
location = SMWLocation(player, locationName, loc_id, ret)
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|
ret.locations.append(location)
|
|
|
|
return ret
|
|
|
|
def add_location_to_region(world: MultiWorld, player: int, active_locations, region_name: str, location_name: str,
|
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rule: typing.Optional[typing.Callable] = None):
|
|
region = world.get_region(region_name, player)
|
|
loc_id = active_locations.get(location_name, 0)
|
|
if loc_id:
|
|
location = SMWLocation(player, location_name, loc_id, region)
|
|
region.locations.append(location)
|
|
if rule:
|
|
add_rule(location, rule)
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|
|
|
|
|
|
|
def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
|
|
rule: typing.Optional[typing.Callable] = None):
|
|
source_region = world.get_region(source, player)
|
|
target_region = world.get_region(target, player)
|
|
|
|
if target not in used_names:
|
|
used_names[target] = 1
|
|
name = target
|
|
else:
|
|
used_names[target] += 1
|
|
name = target + (' ' * used_names[target])
|
|
|
|
connection = Entrance(player, name, source_region)
|
|
|
|
if rule:
|
|
connection.access_rule = rule
|
|
|
|
source_region.exits.append(connection)
|
|
connection.connect(target_region)
|