Archipelago/worlds/rogue_legacy
Zach Parks 82444229be
Rogue Legacy: More refactoring and clean up. (#1297)
* Rogue Legacy: More refactoring and clean up.

* Also marked Blacksmith as Progression as it's used in a rule.

* Remove extra newline.

* Prevent divide by zero type error.

* Scratch last commit, got the math mixed in my head.

* Clarified name of rule regarding percentage of stat upgrades.

* Move early vendors/architect creation into `create_items` logic.

* Rename parameter in `create_region`.

* Rename local var in `create_region`.

* Removed accidental links in Markdown docs.

* Refactor `create_region` signature and caller.

* Remove redundant if-else.

* Revert change to if-else, and moved item_pool to function instead of obj var.

* Rename LegacyLogic to RLLogic.

* Remove LogicMixin for rules.
2022-12-06 20:49:55 -06:00
..
docs Rogue Legacy: More refactoring and clean up. (#1297) 2022-12-06 20:49:55 -06:00
Items.py Rogue Legacy: More refactoring and clean up. (#1297) 2022-12-06 20:49:55 -06:00
Locations.py Rogue Legacy: More refactoring and clean up. (#1297) 2022-12-06 20:49:55 -06:00
Options.py Rogue Legacy: World folder clean up and generation improvements. (#1148) 2022-10-29 22:15:06 -05:00
Regions.py Rogue Legacy: More refactoring and clean up. (#1297) 2022-12-06 20:49:55 -06:00
Rules.py Rogue Legacy: More refactoring and clean up. (#1297) 2022-12-06 20:49:55 -06:00
__init__.py Rogue Legacy: More refactoring and clean up. (#1297) 2022-12-06 20:49:55 -06:00