47 lines
2.3 KiB
Python
47 lines
2.3 KiB
Python
import unittest
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from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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class TestBase(unittest.TestCase):
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def testCreateItem(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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proxy_world = world_type(None, 0) # this is identical to MultiServer.py creating worlds
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for item_name in world_type.item_name_to_id:
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with self.subTest("Create Item", item_name=item_name, game_name=game_name):
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item = proxy_world.create_item(item_name)
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self.assertEqual(item.name, item_name)
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def testItemNameGroupHasValidItem(self):
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"""Test that all item name groups contain valid items. """
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# This cannot test for Event names that you may have declared for logic, only sendable Items.
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# In such a case, you can add your entries to this Exclusion dict. Game Name -> Group Names
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exclusion_dict = {
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"A Link to the Past":
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{"Pendants", "Crystals"},
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"Starcraft 2 Wings of Liberty":
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{"Missions"},
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}
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for game_name, world_type in AutoWorldRegister.world_types.items():
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with self.subTest(game_name, game_name=game_name):
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exclusions = exclusion_dict.get(game_name, frozenset())
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for group_name, items in world_type.item_name_groups.items():
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if group_name not in exclusions:
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with self.subTest(group_name, group_name=group_name):
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for item in items:
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self.assertIn(item, world_type.item_name_to_id)
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def testItemCountGreaterEqualLocations(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if game_name in {"Final Fantasy"}:
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continue
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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location_count = sum(0 if location.event or location.item else 1 for location in world.get_locations())
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self.assertGreaterEqual(
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len(world.itempool),
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location_count,
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f"{game_name} Item count MUST meet or exceede the number of locations",
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)
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