274 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
from BaseClasses import ItemClassification
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from . import SVTestBase
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from .. import locations, items, location_table, options
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from ..data.villagers_data import all_villagers_by_name
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from ..items import items_by_group, Group
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from ..locations import LocationTags
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class TestBaseItemGeneration(SVTestBase):
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    def test_all_progression_items_are_added_to_the_pool(self):
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        for classification in [ItemClassification.progression, ItemClassification.useful]:
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            with self.subTest(classification=classification):
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                all_classified_items = {self.world.create_item(item)
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                                        for item in items.items_by_group[items.Group.COMMUNITY_REWARD]
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                                        if item.classification is classification}
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                for item in all_classified_items:
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                    self.assertIn(item, self.multiworld.itempool)
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    def test_creates_as_many_item_as_non_event_locations(self):
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        non_event_locations = [location for location in self.multiworld.get_locations(self.player) if
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                               not location.event]
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        self.assertEqual(len(non_event_locations), len(self.multiworld.itempool))
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class TestGivenProgressiveBackpack(SVTestBase):
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    options = {options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive}
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    def test_when_generate_world_then_two_progressive_backpack_are_added(self):
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        self.assertEqual(self.multiworld.itempool.count(self.world.create_item("Progressive Backpack")), 2)
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    def test_when_generate_world_then_backpack_locations_are_added(self):
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        created_locations = {location.name for location in self.multiworld.get_locations(1)}
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        backpacks_exist = [location.name in created_locations
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                           for location in locations.locations_by_tag[LocationTags.BACKPACK]]
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        all_exist = all(backpacks_exist)
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        self.assertTrue(all_exist)
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class TestRemixedMineRewards(SVTestBase):
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    def test_when_generate_world_then_one_reward_is_added_per_chest(self):
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        # assert self.world.create_item("Rusty Sword") in self.multiworld.itempool
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_10]))
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_20]))
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        self.assertIn(self.world.create_item("Slingshot"), self.multiworld.itempool)
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_50]))
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_60]))
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        self.assertIn(self.world.create_item("Master Slingshot"), self.multiworld.itempool)
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_80]))
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_90]))
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        self.assertIn(self.world.create_item("Stardrop"), self.multiworld.itempool)
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        self.assertTrue(any(self.world.create_item(item) in self.multiworld.itempool
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                   for item in items_by_group[Group.MINES_FLOOR_110]))
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        self.assertIn(self.world.create_item("Skull Key"), self.multiworld.itempool)
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    # This test has a 1/90,000 chance to fail... Sorry in advance
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    def test_when_generate_world_then_rewards_are_not_all_vanilla(self):
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        self.assertFalse(all(self.world.create_item(item) in self.multiworld.itempool
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                       for item in
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                       ["Leather Boots", "Steel Smallsword", "Tundra Boots", "Crystal Dagger", "Firewalker Boots",
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                        "Obsidian Edge", "Space Boots"]))
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class TestProgressiveElevator(SVTestBase):
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    options = {
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        options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_progressive,
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        options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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        options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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    }
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    def test_given_access_to_floor_115_when_find_another_elevator_then_has_access_to_floor_120(self):
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        self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2)
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        self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22)
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        self.collect(self.multiworld.create_item("Bone Sword", self.player))
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        self.collect([self.get_item_by_name("Combat Level")] * 4)
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        self.collect(self.get_item_by_name("Adventurer's Guild"))
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        self.assertFalse(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
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        self.collect(self.get_item_by_name("Progressive Mine Elevator"))
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        self.assertTrue(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
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    def test_given_access_to_floor_115_when_find_another_pickaxe_and_sword_then_has_access_to_floor_120(self):
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        self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2)
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        self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22)
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        self.collect(self.multiworld.create_item("Bone Sword", self.player))
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        self.collect([self.get_item_by_name("Combat Level")] * 4)
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        self.collect(self.get_item_by_name("Adventurer's Guild"))
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        self.assertFalse(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
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        self.collect(self.get_item_by_name("Progressive Pickaxe"))
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        self.collect(self.multiworld.create_item("Steel Falchion", self.player))
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        self.collect(self.get_item_by_name("Combat Level"))
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        self.collect(self.get_item_by_name("Combat Level"))
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        self.assertTrue(self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state))
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class TestLocationGeneration(SVTestBase):
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    def test_all_location_created_are_in_location_table(self):
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        for location in self.multiworld.get_locations(self.player):
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            if not location.event:
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                self.assertIn(location.name, location_table)
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class TestLocationAndItemCount(SVTestBase):
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    options = {
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        options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
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        options.SeedShuffle.internal_name: options.SeedShuffle.option_shuffled,
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        options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla,
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        options.ToolProgression.internal_name: options.ToolProgression.option_vanilla,
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        options.SkillProgression.internal_name: options.SkillProgression.option_vanilla,
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        options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla,
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        options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_vanilla,
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        options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
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        options.HelpWantedLocations.internal_name: 0,
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        options.Fishsanity.internal_name: options.Fishsanity.option_none,
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        options.Museumsanity.internal_name: options.Museumsanity.option_none,
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        options.Friendsanity.internal_name: options.Museumsanity.option_none,
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        options.NumberOfPlayerBuffs.internal_name: 12,
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    }
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    def test_minimal_location_maximal_items_still_valid(self):
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        self.assertGreaterEqual(len(self.multiworld.get_locations()), len(self.multiworld.get_items()))
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class TestFriendsanityNone(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_none,
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    }
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    def test_no_friendsanity_items(self):
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        for item in self.multiworld.get_items():
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            self.assertFalse(item.name.endswith(": 1 <3"))
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    def test_no_friendsanity_locations(self):
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        for location in self.multiworld.get_locations():
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            self.assertFalse(location.name.startswith("Friendsanity"))
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class TestFriendsanityBachelors(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_bachelors,
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    }
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    bachelors = {"Harvey", "Elliott", "Sam", "Alex", "Shane", "Sebastian", "Emily", "Haley", "Leah", "Abigail", "Penny",
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                 "Maru"}
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    def test_friendsanity_only_bachelor_items(self):
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        suffix = ": 1 <3"
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        for item in self.multiworld.get_items():
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            if item.name.endswith(suffix):
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                villager_name = item.name[:item.name.index(suffix)]
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                self.assertIn(villager_name, self.bachelors)
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    def test_friendsanity_only_bachelor_locations(self):
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        prefix = "Friendsanity: "
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        suffix = " <3"
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        for location in self.multiworld.get_locations():
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            if location.name.startswith(prefix):
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                name_no_prefix = location.name[len(prefix):]
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                name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
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                parts = name_trimmed.split(" ")
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                name = parts[0]
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                hearts = parts[1]
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                self.assertIn(name, self.bachelors)
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                self.assertLessEqual(int(hearts), 8)
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class TestFriendsanityStartingNpcs(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_starting_npcs,
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    }
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    excluded_npcs = {"Leo", "Krobus", "Dwarf", "Sandy", "Kent"}
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    def test_friendsanity_only_starting_npcs_items(self):
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        suffix = ": 1 <3"
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        for item in self.multiworld.get_items():
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            if item.name.endswith(suffix):
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                villager_name = item.name[:item.name.index(suffix)]
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                self.assertNotIn(villager_name, self.excluded_npcs)
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    def test_friendsanity_only_starting_npcs_locations(self):
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        prefix = "Friendsanity: "
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        suffix = " <3"
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        for location in self.multiworld.get_locations():
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            if location.name.startswith(prefix):
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                name_no_prefix = location.name[len(prefix):]
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                name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
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                parts = name_trimmed.split(" ")
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                name = parts[0]
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                hearts = parts[1]
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                self.assertNotIn(name, self.excluded_npcs)
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                self.assertTrue(name in all_villagers_by_name or name == "Pet")
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                if name == "Pet":
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                    self.assertLessEqual(int(hearts), 5)
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                elif all_villagers_by_name[name].bachelor:
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                    self.assertLessEqual(int(hearts), 8)
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                else:
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                    self.assertLessEqual(int(hearts), 10)
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class TestFriendsanityAllNpcs(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_all,
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    }
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    def test_friendsanity_all_items(self):
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        suffix = ": 1 <3"
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        for item in self.multiworld.get_items():
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            if item.name.endswith(suffix):
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                villager_name = item.name[:item.name.index(suffix)]
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                self.assertTrue(villager_name in all_villagers_by_name or villager_name == "Pet")
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    def test_friendsanity_all_locations(self):
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        prefix = "Friendsanity: "
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        suffix = " <3"
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        for location in self.multiworld.get_locations():
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            if location.name.startswith(prefix):
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                name_no_prefix = location.name[len(prefix):]
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                name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
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                parts = name_trimmed.split(" ")
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                name = parts[0]
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                hearts = parts[1]
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                self.assertTrue(name in all_villagers_by_name or name == "Pet")
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                if name == "Pet":
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                    self.assertLessEqual(int(hearts), 5)
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                elif all_villagers_by_name[name].bachelor:
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                    self.assertLessEqual(int(hearts), 8)
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                else:
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                    self.assertLessEqual(int(hearts), 10)
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class TestFriendsanityAllNpcsWithMarriage(SVTestBase):
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    options = {
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        options.Friendsanity.internal_name: options.Friendsanity.option_all_with_marriage,
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    }
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    def test_friendsanity_all_with_marriage_items(self):
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        suffix = ": 1 <3"
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        for item in self.multiworld.get_items():
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            if item.name.endswith(suffix):
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                villager_name = item.name[:item.name.index(suffix)]
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                self.assertTrue(villager_name in all_villagers_by_name or villager_name == "Pet")
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    def test_friendsanity_all_with_marriage_locations(self):
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        prefix = "Friendsanity: "
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        suffix = " <3"
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        for location in self.multiworld.get_locations():
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            if location.name.startswith(prefix):
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                name_no_prefix = location.name[len(prefix):]
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                name_trimmed = name_no_prefix[:name_no_prefix.index(suffix)]
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                parts = name_trimmed.split(" ")
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                name = parts[0]
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                hearts = parts[1]
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                self.assertTrue(name in all_villagers_by_name or name == "Pet")
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                if name == "Pet":
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                    self.assertLessEqual(int(hearts), 5)
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                elif all_villagers_by_name[name].bachelor:
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                    self.assertLessEqual(int(hearts), 14)
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                else:
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                    self.assertLessEqual(int(hearts), 10)
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