100 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
from random import Random
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from typing import Dict, TYPE_CHECKING, NamedTuple, Tuple, List
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if TYPE_CHECKING:
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    from . import MessengerWorld
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else:
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    MessengerWorld = object
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PROG_SHOP_ITEMS: List[str] = [
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    "Path of Resilience",
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    "Meditation",
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    "Strike of the Ninja",
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    "Second Wind",
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    "Currents Master",
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    "Aerobatics Warrior",
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]
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USEFUL_SHOP_ITEMS: List[str] = [
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    "Karuta Plates",
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    "Serendipitous Bodies",
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    "Kusari Jacket",
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    "Energy Shuriken",
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    "Serendipitous Minds",
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    "Rejuvenate Spirit",
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    "Demon's Bane",
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]
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class ShopData(NamedTuple):
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    internal_name: str
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    min_price: int
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    max_price: int
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    default_price: int = 0
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SHOP_ITEMS: Dict[str, ShopData] = {
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    "Karuta Plates":        ShopData("HP_UPGRADE_1", 20, 200),
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    "Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300),
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    "Path of Resilience":   ShopData("DAMAGE_REDUCTION", 100, 500),
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    "Kusari Jacket":        ShopData("HP_UPGRADE_2", 100, 500),
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    "Energy Shuriken":      ShopData("SHURIKEN", 20, 200),
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    "Serendipitous Minds":  ShopData("ENEMY_DROP_MANA", 20, 300),
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    "Prepared Mind":        ShopData("SHURIKEN_UPGRADE_1", 100, 600),
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    "Meditation":           ShopData("CHECKPOINT_FULL", 100, 600),
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    "Rejuvenative Spirit":  ShopData("POTION_FULL_HEAL_AND_HP", 300, 800),
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    "Centered Mind":        ShopData("SHURIKEN_UPGRADE_2", 300, 800),
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    "Strike of the Ninja":  ShopData("ATTACK_PROJECTILE", 20, 200),
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    "Second Wind":          ShopData("AIR_RECOVER", 20, 350),
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    "Currents Master":      ShopData("SWIM_DASH", 100, 600),
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    "Aerobatics Warrior":   ShopData("GLIDE_ATTACK", 300, 800),
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    "Demon's Bane":         ShopData("CHARGED_ATTACK", 400, 1000),
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    "Devil's Due":          ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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    "Time Sense":           ShopData("TIME_WARP", 20, 300),
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    "Power Sense":          ShopData("POWER_SEAL", 100, 800),
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    "Focused Power Sense":  ShopData("POWER_SEAL_WORLD_MAP", 300, 600),
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}
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FIGURINES: Dict[str, ShopData] = {
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    "Green Kappa Figurine":         ShopData("GREEN_KAPPA", 100, 500, 450),
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    "Blue Kappa Figurine":          ShopData("BLUE_KAPPA", 100, 500, 450),
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    "Ountarde Figurine":            ShopData("OUNTARDE", 100, 500, 450),
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    "Red Kappa Figurine":           ShopData("RED_KAPPA", 100, 500, 450),
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    "Demon King Figurine":          ShopData("DEMON_KING", 600, 2000, 2000),
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    "Quillshroom Figurine":         ShopData("QUILLSHROOM", 100, 500, 450),
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    "Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500, 450),
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    "Scurubu Figurine":             ShopData("SCURUBU", 100, 500, 450),
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    "Jumping Scurubu Figurine":     ShopData("JUMPING_SCURUBU", 100, 500, 450),
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    "Wallaxer Figurine":            ShopData("WALLAXER", 100, 500, 450),
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    "Barmath'azel Figurine":        ShopData("BARMATHAZEL", 600, 2000, 2000),
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    "Queen of Quills Figurine":     ShopData("QUEEN_OF_QUILLS", 400, 1000, 2000),
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    "Demon Hive Figurine":          ShopData("DEMON_HIVE", 100, 500, 450),
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}
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def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]:
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    shop_price_mod = world.multiworld.shop_price[world.player].value
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    shop_price_planned = world.multiworld.shop_price_plan[world.player]
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    shop_prices: Dict[str, int] = {}
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    figurine_prices: Dict[str, int] = {}
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    for item, price in shop_price_planned.value.items():
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        if not isinstance(price, int):
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            price = world.random.choices(list(price.keys()), weights=list(price.values()))[0]
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        if "Figurine" in item:
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            figurine_prices[item] = price
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        else:
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            shop_prices[item] = price
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    remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value]
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    for shop_item in remaining_slots:
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        shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item))
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        price = world.random.randint(shop_data.min_price, shop_data.max_price)
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        adjusted_price = min(int(price * shop_price_mod / 100), 5000)
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        if "Figurine" in shop_item:
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            figurine_prices[shop_item] = adjusted_price
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        else:
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            shop_prices[shop_item] = adjusted_price
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    return shop_prices, figurine_prices
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