325 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			325 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
import dataclasses
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import os
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import typing
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import math
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import settings
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import threading
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from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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from worlds.AutoWorld import WebWorld, World
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from worlds.generic.Rules import add_rule, exclusion_rules
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from .Client import SMWSNIClient
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from .Items import SMWItem, ItemData, item_table, junk_table
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from .Levels import full_level_list, generate_level_list, location_id_to_level_id
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from .Locations import SMWLocation, all_locations, setup_locations, special_zone_level_names, special_zone_dragon_coin_names, special_zone_hidden_1up_names, special_zone_blocksanity_names
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from .Names import ItemName, LocationName
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from .Options import SMWOptions, smw_option_groups
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from .Presets import smw_options_presets
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from .Regions import create_regions, connect_regions
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from .Rom import LocalRom, patch_rom, get_base_rom_path, SMWDeltaPatch
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from .Rules import set_rules
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class SMWSettings(settings.Group):
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    class RomFile(settings.SNESRomPath):
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        """File name of the SMW US rom"""
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        description = "Super Mario World (USA) ROM File"
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        copy_to = "Super Mario World (USA).sfc"
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        md5s = [SMWDeltaPatch.hash]
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    rom_file: RomFile = RomFile(RomFile.copy_to)
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class SMWWeb(WebWorld):
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    theme = "grass"
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    setup_en = Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Super Mario World randomizer connected to an Archipelago Multiworld.",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["PoryGone"]
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    )
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    tutorials = [setup_en]
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    option_groups = smw_option_groups
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    options_presets = smw_options_presets
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class SMWWorld(World):
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    """
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    Super Mario World is an action platforming game.
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    The Princess has been kidnapped by Bowser again, but Mario has somehow
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    lost all of his abilities. Can he get them back in time to save the Princess?
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    """
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    game: str = "Super Mario World"
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    settings: typing.ClassVar[SMWSettings]
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    options_dataclass = SMWOptions
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    options: SMWOptions
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    topology_present = False
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    required_client_version = (0, 4, 5)
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    item_name_to_id = {name: data.code for name, data in item_table.items()}
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    location_name_to_id = all_locations
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    active_level_dict: typing.Dict[int,int]
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    web = SMWWeb()
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    def __init__(self, multiworld: MultiWorld, player: int):
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        self.rom_name_available_event = threading.Event()
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        super().__init__(multiworld, player)
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    @classmethod
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    def stage_assert_generate(cls, multiworld: MultiWorld):
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        rom_file = get_base_rom_path()
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        if not os.path.exists(rom_file):
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            raise FileNotFoundError(rom_file)
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    def fill_slot_data(self) -> dict:
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        slot_data = self.options.as_dict(
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            "dragon_coin_checks",
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            "moon_checks",
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            "hidden_1up_checks",
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            "bonus_block_checks",
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            "blocksanity",
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        )
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        slot_data["active_levels"] = self.active_level_dict
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        return slot_data
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    def generate_early(self):
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        if self.options.early_climb:
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            self.multiworld.local_early_items[self.player][ItemName.mario_climb] = 1
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    def create_regions(self):
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        location_table = setup_locations(self)
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        create_regions(self, location_table)
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        # Not generate basic
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        itempool: typing.List[SMWItem] = []
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        self.active_level_dict = dict(zip(generate_level_list(self), full_level_list))
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        self.topology_present = self.options.level_shuffle
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        connect_regions(self, self.active_level_dict)
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        # Add Boss Token amount requirements for Worlds
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        add_rule(self.multiworld.get_region(LocationName.donut_plains_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 1))
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        add_rule(self.multiworld.get_region(LocationName.vanilla_dome_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 2))
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        add_rule(self.multiworld.get_region(LocationName.forest_of_illusion_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 4))
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        add_rule(self.multiworld.get_region(LocationName.chocolate_island_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 5))
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        add_rule(self.multiworld.get_region(LocationName.valley_of_bowser_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 6))
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        exclusion_pool = set()
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        if self.options.exclude_special_zone:
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            exclusion_pool.update(special_zone_level_names)
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            if self.options.dragon_coin_checks:
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                exclusion_pool.update(special_zone_dragon_coin_names)
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            if self.options.hidden_1up_checks:
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                exclusion_pool.update(special_zone_hidden_1up_names)
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            if self.options.blocksanity:
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                exclusion_pool.update(special_zone_blocksanity_names)
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            exclusion_rules(self.multiworld, self.player, exclusion_pool)
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        total_required_locations = 96
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        if self.options.dragon_coin_checks:
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            total_required_locations += 49
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        if self.options.moon_checks:
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            total_required_locations += 7
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        if self.options.hidden_1up_checks:
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            total_required_locations += 14
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        if self.options.bonus_block_checks:
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            total_required_locations += 4
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        if self.options.blocksanity:
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            total_required_locations += 582
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        itempool += [self.create_item(ItemName.mario_run)]
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        itempool += [self.create_item(ItemName.mario_carry)]
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        itempool += [self.create_item(ItemName.mario_swim)]
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        itempool += [self.create_item(ItemName.mario_spin_jump)]
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        itempool += [self.create_item(ItemName.mario_climb)]
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        itempool += [self.create_item(ItemName.yoshi_activate)]
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        itempool += [self.create_item(ItemName.p_switch)]
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        itempool += [self.create_item(ItemName.p_balloon)]
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        itempool += [self.create_item(ItemName.super_star_active)]
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        itempool += [self.create_item(ItemName.progressive_powerup) for _ in range(3)]
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        itempool += [self.create_item(ItemName.yellow_switch_palace)]
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        itempool += [self.create_item(ItemName.green_switch_palace)]
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        itempool += [self.create_item(ItemName.red_switch_palace)]
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        itempool += [self.create_item(ItemName.blue_switch_palace)]
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        itempool += [self.create_item(ItemName.special_world_clear)]
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        if self.options.goal == "yoshi_egg_hunt":
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            raw_egg_count = total_required_locations - len(itempool) - len(exclusion_pool)
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            total_egg_count = min(raw_egg_count, self.options.max_yoshi_egg_cap.value)
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            self.required_egg_count = max(math.floor(total_egg_count * (self.options.percentage_of_yoshi_eggs.value / 100.0)), 1)
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            extra_egg_count = total_egg_count - self.required_egg_count
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            removed_egg_count = math.floor(extra_egg_count * (self.options.junk_fill_percentage.value / 100.0))
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            self.actual_egg_count = total_egg_count - removed_egg_count
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            itempool += [self.create_item(ItemName.yoshi_egg) for _ in range(self.actual_egg_count)]
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            self.multiworld.get_location(LocationName.yoshis_house, self.player).place_locked_item(self.create_item(ItemName.victory))
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        else:
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            self.actual_egg_count = 0
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            self.required_egg_count = 0
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            self.multiworld.get_location(LocationName.bowser, self.player).place_locked_item(self.create_item(ItemName.victory))
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        junk_count = total_required_locations - len(itempool)
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        trap_weights = []
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        trap_weights += ([ItemName.ice_trap] * self.options.ice_trap_weight.value)
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        trap_weights += ([ItemName.stun_trap] * self.options.stun_trap_weight.value)
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        trap_weights += ([ItemName.literature_trap] * self.options.literature_trap_weight.value)
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        trap_weights += ([ItemName.timer_trap] * self.options.timer_trap_weight.value)
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        trap_weights += ([ItemName.reverse_controls_trap] * self.options.reverse_trap_weight.value)
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        trap_weights += ([ItemName.thwimp_trap] * self.options.thwimp_trap_weight.value)
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        trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.options.trap_fill_percentage.value / 100.0))
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        junk_count -= trap_count
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        trap_pool = []
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        for i in range(trap_count):
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            trap_item = self.random.choice(trap_weights)
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            trap_pool.append(self.create_item(trap_item))
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        itempool += trap_pool
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        junk_weights = []
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        junk_weights += ([ItemName.one_coin] * 15)
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        junk_weights += ([ItemName.five_coins] * 15)
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        junk_weights += ([ItemName.ten_coins] * 25)
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        junk_weights += ([ItemName.fifty_coins] * 25)
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        junk_weights += ([ItemName.one_up_mushroom] * 20)
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        junk_pool = [self.create_item(self.random.choice(junk_weights)) for _ in range(junk_count)]
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        itempool += junk_pool
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        boss_location_names = [LocationName.yoshis_island_koopaling, LocationName.donut_plains_koopaling, LocationName.vanilla_dome_koopaling,
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                               LocationName.twin_bridges_koopaling, LocationName.forest_koopaling, LocationName.chocolate_koopaling,
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                               LocationName.valley_koopaling, LocationName.vanilla_reznor, LocationName.forest_reznor, LocationName.chocolate_reznor, LocationName.valley_reznor]
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        for location_name in boss_location_names:
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            self.multiworld.get_location(location_name, self.player).place_locked_item(self.create_item(ItemName.koopaling))
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        self.multiworld.itempool += itempool
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    def generate_output(self, output_directory: str):
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        rompath = ""  # if variable is not declared finally clause may fail
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        try:
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            multiworld = self.multiworld
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            player = self.player
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            rom = LocalRom(get_base_rom_path())
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            patch_rom(self, rom, self.player, self.active_level_dict)
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            rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
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            rom.write_to_file(rompath)
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            self.rom_name = rom.name
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            patch = SMWDeltaPatch(os.path.splitext(rompath)[0]+SMWDeltaPatch.patch_file_ending, player=player,
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                                  player_name=multiworld.player_name[player], patched_path=rompath)
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            patch.write()
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        except:
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            raise
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        finally:
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            self.rom_name_available_event.set()  # make sure threading continues and errors are collected
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            if os.path.exists(rompath):
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                os.unlink(rompath)
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    def modify_multidata(self, multidata: dict):
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        import base64
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        # wait for self.rom_name to be available.
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        self.rom_name_available_event.wait()
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        rom_name = getattr(self, "rom_name", None)
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        # we skip in case of error, so that the original error in the output thread is the one that gets raised
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        if rom_name:
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            new_name = base64.b64encode(bytes(self.rom_name)).decode()
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            multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
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    def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
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        if self.topology_present:
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            world_names = [
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                LocationName.yoshis_island_region,
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                LocationName.donut_plains_region,
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                LocationName.vanilla_dome_region,
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                LocationName.twin_bridges_region,
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                LocationName.forest_of_illusion_region,
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                LocationName.chocolate_island_region,
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                LocationName.valley_of_bowser_region,
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                LocationName.star_road_region,
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                LocationName.special_zone_region,
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            ]
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            world_cutoffs = [
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                0x07,
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                0x13,
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                0x1F,
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                0x26,
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                0x30,
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                0x39,
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                0x44,
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                0x4F,
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                0x59
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            ]
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            er_hint_data = {}
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            for loc_name, level_data in location_id_to_level_id.items():
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                level_id = level_data[0]
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                if level_id not in self.active_level_dict:
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                    continue
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                keys_list = list(self.active_level_dict.keys())
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                level_index = keys_list.index(level_id)
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                for i in range(len(world_cutoffs)):
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                    if level_index >= world_cutoffs[i]:
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                        continue
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                    if not self.options.dragon_coin_checks and "Dragon Coins" in loc_name:
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                        continue
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                    if not self.options.moon_checks and "3-Up Moon" in loc_name:
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                        continue
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                    if not self.options.hidden_1up_checks and "Hidden 1-Up" in loc_name:
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                        continue
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                    if not self.options.bonus_block_checks and "1-Up from Bonus Block" in loc_name:
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                        continue
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                    if not self.options.blocksanity and "Block #" in loc_name:
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                        continue
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                    location = self.multiworld.get_location(loc_name, self.player)
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                    er_hint_data[location.address] = world_names[i]
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                    break
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            hint_data[self.player] = er_hint_data
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    def create_item(self, name: str, force_non_progression=False) -> Item:
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        data = item_table[name]
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        if force_non_progression:
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            classification = ItemClassification.filler
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        elif name == ItemName.yoshi_egg:
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            classification = ItemClassification.progression_skip_balancing
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        elif data.progression:
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            classification = ItemClassification.progression
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        elif data.trap:
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            classification = ItemClassification.trap
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        else:
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            classification = ItemClassification.filler
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        created_item = SMWItem(name, classification, data.code, self.player)
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        return created_item
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    def get_filler_item_name(self) -> str:
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        return self.random.choice(list(junk_table.keys()))
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    def set_rules(self):
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        set_rules(self)
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